This member has provided no bio about themself...

News RSS Feed Summary List News  (0 - 30 of 42)
Posted | Game Title | Author
Concluding the NavMesh saga
Scraps

Concluding the NavMesh saga

Mar 15, 2015 Scraps 1 comment

In this instalment of Scraps news we conclude the NavMash implementation saga from last time.

Scraps AI Player Navigation and Unity NavMeshes
Scraps

Scraps AI Player Navigation and Unity NavMeshes

Mar 1, 2015 Scraps 2 comments

AI Players in Scraps currently use a navmesh to work out a path from where they are to where they want to go. Unity Pro comes with a built-in NavMesh...

Fun with Steamworks
Scraps

Fun with Steamworks

Feb 14, 2015 Scraps 0 comments

In this update I try to get Internet pay working, I send out a test build, I fix projectile forces, and I talk about the history of the Scraps concept.

Pieces falling into place
Scraps

Pieces falling into place

Jan 31, 2015 Scraps 0 comments

Joining games in progress, lobby stuff, game stuff in general. Just read the post!

Working on the ability to join games at any time
Scraps

Working on the ability to join games at any time

Jan 17, 2015 Scraps 1 comment

Networking work. Scoreboard system is now functional too.

This week we learn about bugs
Scraps

This week we learn about bugs

Jan 4, 2015 Scraps 0 comments

Lots of info on fixing some particularly annoying bugs. And a leaderboard.

Builder demo update – New parts, new in-game GUI, bug fixes etc
Scraps

Builder demo update – New parts, new in-game GUI, bug fixes etc

Dec 13, 2014 Scraps 0 comments

The Scraps Builder Demo version 0.3.0.0 is now available, bringing a lot of changes from the internal dev version of the game to the demo.

Weapons, part stat balancing, working on cleanup for a builder demo update
Scraps

Weapons, part stat balancing, working on cleanup for a builder demo update

Dec 6, 2014 Scraps 0 comments

All parts that I want to be in for the initial alpha release are now done. Working on stat balancing and bug fixing. And stuff.

Working on some new parts
Scraps

Working on some new parts

Nov 24, 2014 Scraps 4 comments

Working on the parts needed for release. Lots of pictures, and a generally big update on everything.

Report on Scraps at PAX Australia 2014
Scraps

Report on Scraps at PAX Australia 2014

Nov 6, 2014 Scraps 0 comments

Report on exhibiting at the ANZ Indie Pavilion at PAX Australia 2014, what went well, and what I might do differently next time.

PAX prep and some rudimentary AI work
Scraps

PAX prep and some rudimentary AI work

Oct 11, 2014 Scraps 1 comment

Preparation for PAX Australia and some beginning work on AI for Scraps.

Some internal LAN playtesting
Scraps

Some internal LAN playtesting

Sep 14, 2014 Scraps 2 comments

Scraps gets some real playtesting, and it's pretty awesome.

Building vehicles, and building the game
Scraps

Building vehicles, and building the game

Aug 31, 2014 Scraps 1 comment

Builder Demo update, bring vehicles to PAX, and an example scenario from a future version.

Vehicle modification and repair in-game
Scraps

Vehicle modification and repair in-game

Aug 16, 2014 Scraps 3 comments

Vehicle modification and repair in-game in Scraps.

Picking up wreckage, plus some new cosmetic blocks
Scraps

Picking up wreckage, plus some new cosmetic blocks

Jul 8, 2014 Scraps 8 comments

New wreckage pickup system with containers to hold it, and new cosmetic extender blocks.

Scraps multiplayer work
Scraps

Scraps multiplayer work

Jun 22, 2014 Scraps 0 comments

Scraps multiplayer work, with a video showing progress so far.

Scraps multi-language support
Scraps

Scraps multi-language support

May 9, 2014 Scraps 0 comments

In which I discuss the community's enthusiasm for multi-language support, new support FOR multiple languages, and some other stuff.

Scraps builder demo update and some technical details
Scraps

Scraps builder demo update and some technical details

Apr 20, 2014 Scraps 2 comments

An update to the builder demo, and details about what's in it plus ongoing work on the full version.

Progress on Dust Bowl map and gameplay elements
Scraps

Progress on Dust Bowl map and gameplay elements

Mar 23, 2014 Scraps 0 comments

Repair pads/Evac pads, spawn points, dust FX, video.

Scraps: Working on a map
Scraps

Scraps: Working on a map

Mar 8, 2014 Scraps 5 comments

Dust Bowl is a multiplayer map I'm working on, and I'm pleased to note that it's not just random lumpy hills scattered around like current the Test Map...

Scraps fortnightly update #2: Big performance improvements in the builder demo
Scraps

Scraps fortnightly update #2: Big performance improvements in the builder demo

Feb 23, 2014 Scraps 0 comments

For the past few weeks I've been working on fixing bugs, improving performance where it was particularly bad, and generally cleaning things up to make...

Scraps fortnightly update #1
Scraps

Scraps fortnightly update #1

Feb 9, 2014 Scraps 1 comment

What's been going on with Scraps recently - performance improvements, code fixes, and all that.

Scraps Kickstarter Postmortem – $24,000USD and Greenlit in 3½ weeks
Scraps

Scraps Kickstarter Postmortem – $24,000USD and Greenlit in 3½ weeks

Jan 7, 2014 Scraps 10 comments

I recently successfully ran Kickstarter and Greenlight campaigns for my in-development game Scraps, as an unknown games creator without a prior following...

Scraps Kickstarter – Final two days! And a small bugfixy game update.
Scraps

Scraps Kickstarter – Final two days! And a small bugfixy game update.

Dec 16, 2013 Scraps 1 comment

It’s the final two days for the Scraps Kickstarter, and I also managed to fit in a little bit of time to fix a few of the obvious bugs and stuff in the...

Oh hey, Scraps got Greenlit
Scraps

Oh hey, Scraps got Greenlit

Dec 5, 2013 Scraps 2 comments

Scraps got Greenlit, and maybe I get a chance to work on the game today.

Scraps user vehicle design showcase
Scraps

Scraps user vehicle design showcase

Dec 4, 2013 Scraps 2 comments

I should have known that if I gave people unlimited funds, I'd end up with stuff like this.

The Scraps Kickstarter is halfway there! Plus multiplayer prototype footage
Scraps

The Scraps Kickstarter is halfway there! Plus multiplayer prototype footage

Dec 1, 2013 Scraps 0 comments

Halfway to the goal, and less than half the project time has passed. Thanks heaps to everyone who's backed so far. Also in this update, some footage of...

Scraps Kickstarter Is Go
Scraps

Scraps Kickstarter Is Go

Nov 24, 2013 Scraps 2 comments

I’m now looking for a bit of help to support Scraps’ development and if you’d like to pledge $20NZD (only $16USD) or more, you can also secure yourself...

0.2.7: The all-important cowcatcher update
Scraps

0.2.7: The all-important cowcatcher update

Nov 16, 2013 Scraps 1 comment

Fixed a few things from 0.2.6. I feel like the updates have been pretty boring for a while since I’m always working on either invisible things you can’t...

Scraps 0.2.5 post-Digital Nationz update
Scraps

Scraps 0.2.5 post-Digital Nationz update

Oct 3, 2013 Scraps 0 comments

Having 50+ people play scraps over the weekend showed up a few issues. The latest builder release (0.2.5) tries to address these. I also silently put...