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Posted | Game Title | Author
Scraps v0.5.1.0 – Assist points, Low Gravity mode, game balance, bug fixes
Scraps

Scraps v0.5.1.0 – Assist points, Low Gravity mode, game balance, bug fixes

Jul 28, 2015 Scraps 0 comments

Scraps gets a Low Gravity mode, assist points, a left/right moving SMG, balance tweaks, and bug fixes.

Scraps one week on from release
Scraps

Scraps one week on from release

Jul 15, 2015 Scraps 0 comments

Scraps is now out on Steam. This post covers how things have been going as well as what's coming up.

Scraps is NOW AVAILABLE on Steam
Scraps

Scraps is NOW AVAILABLE on Steam

Jul 10, 2015 Scraps 0 comments

Scraps, the vehicle combat game where you design your vehicle from the chassis up, is now available to buy on Steam Early Access.

The Final Countdown
Scraps

The Final Countdown

Jul 5, 2015 Scraps 0 comments

Scrap closes in on Early Access release. New header art, and new Let's Play videos.

Closing in on release
Scraps

Closing in on release

Jun 21, 2015 Scraps 3 comments

The Scraps release is near, and the Scraps demo gets an upgrade.

Scraps Early Access release coming July 7th
Scraps

Scraps Early Access release coming July 7th

Jun 7, 2015 Scraps 1 comment

Barring any major issues, a July 7th release for Scraps Early Access on Windows is looking good. Mac/Linux coming soon. There's a new trailer!

Help screens, Internet play, the usual miscellanea
Scraps

Help screens, Internet play, the usual miscellanea

Apr 25, 2015 Scraps 0 comments

Adding help screens, getting Internet play working, various other little things, and little flags for the server list.

Concluding the NavMesh saga
Scraps

Concluding the NavMesh saga

Mar 15, 2015 Scraps 1 comment

In this instalment of Scraps news we conclude the NavMash implementation saga from last time.

Scraps AI Player Navigation and Unity NavMeshes
Scraps

Scraps AI Player Navigation and Unity NavMeshes

Mar 1, 2015 Scraps 2 comments

AI Players in Scraps currently use a navmesh to work out a path from where they are to where they want to go. Unity Pro comes with a built-in NavMesh...

Fun with Steamworks
Scraps

Fun with Steamworks

Feb 14, 2015 Scraps 0 comments

In this update I try to get Internet pay working, I send out a test build, I fix projectile forces, and I talk about the history of the Scraps concept.

Pieces falling into place
Scraps

Pieces falling into place

Jan 31, 2015 Scraps 0 comments

Joining games in progress, lobby stuff, game stuff in general. Just read the post!

Working on the ability to join games at any time
Scraps

Working on the ability to join games at any time

Jan 17, 2015 Scraps 1 comment

Networking work. Scoreboard system is now functional too.

This week we learn about bugs
Scraps

This week we learn about bugs

Jan 4, 2015 Scraps 0 comments

Lots of info on fixing some particularly annoying bugs. And a leaderboard.

Builder demo update – New parts, new in-game GUI, bug fixes etc
Scraps

Builder demo update – New parts, new in-game GUI, bug fixes etc

Dec 13, 2014 Scraps 0 comments

The Scraps Builder Demo version 0.3.0.0 is now available, bringing a lot of changes from the internal dev version of the game to the demo.

Weapons, part stat balancing, working on cleanup for a builder demo update
Scraps

Weapons, part stat balancing, working on cleanup for a builder demo update

Dec 6, 2014 Scraps 0 comments

All parts that I want to be in for the initial alpha release are now done. Working on stat balancing and bug fixing. And stuff.

Working on some new parts
Scraps

Working on some new parts

Nov 24, 2014 Scraps 4 comments

Working on the parts needed for release. Lots of pictures, and a generally big update on everything.

Report on Scraps at PAX Australia 2014
Scraps

Report on Scraps at PAX Australia 2014

Nov 6, 2014 Scraps 0 comments

Report on exhibiting at the ANZ Indie Pavilion at PAX Australia 2014, what went well, and what I might do differently next time.

PAX prep and some rudimentary AI work
Scraps

PAX prep and some rudimentary AI work

Oct 11, 2014 Scraps 1 comment

Preparation for PAX Australia and some beginning work on AI for Scraps.

Some internal LAN playtesting
Scraps

Some internal LAN playtesting

Sep 14, 2014 Scraps 2 comments

Scraps gets some real playtesting, and it's pretty awesome.

Building vehicles, and building the game
Scraps

Building vehicles, and building the game

Aug 31, 2014 Scraps 1 comment

Builder Demo update, bring vehicles to PAX, and an example scenario from a future version.

Vehicle modification and repair in-game
Scraps

Vehicle modification and repair in-game

Aug 16, 2014 Scraps 3 comments

Vehicle modification and repair in-game in Scraps.

Picking up wreckage, plus some new cosmetic blocks
Scraps

Picking up wreckage, plus some new cosmetic blocks

Jul 8, 2014 Scraps 8 comments

New wreckage pickup system with containers to hold it, and new cosmetic extender blocks.

Scraps multiplayer work
Scraps

Scraps multiplayer work

Jun 22, 2014 Scraps 0 comments

Scraps multiplayer work, with a video showing progress so far.

Scraps multi-language support
Scraps

Scraps multi-language support

May 9, 2014 Scraps 0 comments

In which I discuss the community's enthusiasm for multi-language support, new support FOR multiple languages, and some other stuff.

Scraps builder demo update and some technical details
Scraps

Scraps builder demo update and some technical details

Apr 20, 2014 Scraps 2 comments

An update to the builder demo, and details about what's in it plus ongoing work on the full version.

Progress on Dust Bowl map and gameplay elements
Scraps

Progress on Dust Bowl map and gameplay elements

Mar 23, 2014 Scraps 0 comments

Repair pads/Evac pads, spawn points, dust FX, video.

Scraps: Working on a map
Scraps

Scraps: Working on a map

Mar 8, 2014 Scraps 5 comments

Dust Bowl is a multiplayer map I'm working on, and I'm pleased to note that it's not just random lumpy hills scattered around like current the Test Map...

Scraps fortnightly update #2: Big performance improvements in the builder demo
Scraps

Scraps fortnightly update #2: Big performance improvements in the builder demo

Feb 23, 2014 Scraps 0 comments

For the past few weeks I've been working on fixing bugs, improving performance where it was particularly bad, and generally cleaning things up to make...

Scraps fortnightly update #1
Scraps

Scraps fortnightly update #1

Feb 9, 2014 Scraps 1 comment

What's been going on with Scraps recently - performance improvements, code fixes, and all that.

Scraps Kickstarter Postmortem – $24,000USD and Greenlit in 3½ weeks
Scraps

Scraps Kickstarter Postmortem – $24,000USD and Greenlit in 3½ weeks

Jan 7, 2014 Scraps 10 comments

I recently successfully ran Kickstarter and Greenlight campaigns for my in-development game Scraps, as an unknown games creator without a prior following...