My name is Martin and I'm a Technical Artist (TA) from Stockholm, Sweden. I started out my career in game development as a 3D Artist in late 2010, working with game development on a wide range of different platforms (PC, Xbox 360, PS3, iOS, Android). As a Tech Artist, I work in the twilight zone between Programming and Art. Responsibilities involves things like: Tools development, Workflows, Shaders, Rigging, Research, Prototyping, Technical writing, teaching artists and probably most importantly: design as well as maintenance of new or existing pipelines. I am currently working for King - an Activision-Blizzard -studio.

Report content RSS feed New version of Nightshade UV Editor out (v1.2)

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During the last month or two I've continued developing new features for my tool: Nightshade UV Editor. Nightshade UV Editor extends the default functionality of Maya's native UV Texture Editor and comes with a ton of features not otherwise available in Maya.

New features in this version: Straighten UV shell, Orient to edge, Match UVs, Quick unfold, Quick unfold (U or V only), Quick relax, and more buttons to the advanced UV manipulator (store value in variable, add/subtract 10, add/subtract 0.25.

Also added buttons for cycling edge colors and activating the "Select shortest edge path" -tool


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