My name is Martin and I'm a professional 3D Artist and aspiring Technical Artist from Stockholm, Sweden. I have more than 3.5 years of experience working as a 3D Artist in AAA-productions (Avalanche Studios), mobile game development (Polarbit, Blackbeard Games) and the modding scene. I like to describe myself as an independent, creative, technical- and open-minded guy with a pinch of social weirdness tossed into my personality matrix. My current career goal is to become better at programming and tool development, one day hoping to work as a Technical Artist. If you have any questions about 3D, game development or technical art (be it professional or educational) then I'm more than happy to help you out. Cheers.
Posted by Niteshade on Nov 14th, 2012
During the last month or two I've continued developing new features for my tool: Nightshade UV Editor. Nightshade UV Editor extends the default functionality of Maya's native UV Texture Editor and comes with a ton of features not otherwise available in Maya.
New features in this version: Straighten UV shell, Orient to edge, Match UVs, Quick unfold, Quick unfold (U or V only), Quick relax, and more buttons to the advanced UV manipulator (store value in variable, add/subtract 10, add/subtract 0.25.
Also added buttons for cycling edge colors and activating the "Select shortest edge path" -tool