My name is Martin and I'm a 3D artist from Stockholm, Sweden. I currently work as a 3D graphic artist for Polarbit Games - a developer of 3D games and middleware for the mobile and handheld markets. I previously worked at Avalanche Studios on their latest AAA title "Renegade Ops" which was released autumn 2011. Prior to that I studied at a vocational school for game development - focusing on 3D. And before that I studied graphical design, computer science and web design at different universities. I have loved computer games since I was about 5, maybe 4 years old. And I got my first computer when I was 9. If you have any questions about 3D or game development (professional or educational) then I'm more than happy to help you out. Cheers.
Posted by Niteshade on Nov 14th, 2012
During the last month or two I've continued developing new features for my tool: Nightshade UV Editor. Nightshade UV Editor extends the default functionality of Maya's native UV Texture Editor and comes with a ton of features not otherwise available in Maya.
New features in this version: Straighten UV shell, Orient to edge, Match UVs, Quick unfold, Quick unfold (U or V only), Quick relax, and more buttons to the advanced UV manipulator (store value in variable, add/subtract 10, add/subtract 0.25.
Also added buttons for cycling edge colors and activating the "Select shortest edge path" -tool