My name is Martin and I'm a Junior Technical Artist from Stockholm, Sweden. I have 4 years of experience working as a 3D Artist in everything from AAA-productions (Avalanche Studios), mobile game development (Polarbit, Blackbeard Games) and the modding scene, and have just begun working as a Technical Artist for King. I like to describe myself as an independent, creative, technical- and open-minded guy with a pinch of social weirdness tossed into my personality matrix. If you have any questions about 3D, game development, technical art or on how to get into programming (be it professional or educational) then I'm more than happy to help you out. Cheers.

Report content RSS feed New version of Nightshade UV Editor out (v1.2)

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During the last month or two I've continued developing new features for my tool: Nightshade UV Editor. Nightshade UV Editor extends the default functionality of Maya's native UV Texture Editor and comes with a ton of features not otherwise available in Maya.

New features in this version: Straighten UV shell, Orient to edge, Match UVs, Quick unfold, Quick unfold (U or V only), Quick relax, and more buttons to the advanced UV manipulator (store value in variable, add/subtract 10, add/subtract 0.25.

Also added buttons for cycling edge colors and activating the "Select shortest edge path" -tool


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