My name is Martin and I'm a Technical Artist (TA) from Stockholm, Sweden. I started out my career in game development as a 3D Artist in late 2010, working with game development on a wide range of different platforms (PC, Xbox 360, PS3, iOS, Android). As a Tech Artist, I work in the twilight zone between Programming and Art. Responsibilities involves things like: Tools development, Workflow improvement, Shaders, Rigging, Research, Prototyping and design as well as maintenance of new or existing pipelines.

Report content RSS feed New version of Nightshade UV Editor out (v1.2)

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During the last month or two I've continued developing new features for my tool: Nightshade UV Editor. Nightshade UV Editor extends the default functionality of Maya's native UV Texture Editor and comes with a ton of features not otherwise available in Maya.

New features in this version: Straighten UV shell, Orient to edge, Match UVs, Quick unfold, Quick unfold (U or V only), Quick relax, and more buttons to the advanced UV manipulator (store value in variable, add/subtract 10, add/subtract 0.25.

Also added buttons for cycling edge colors and activating the "Select shortest edge path" -tool


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