My name is Martin and I'm a professional 3D Artist and aspiring Technical Artist from Stockholm, Sweden. I have worked for both AAA as well as mobile game dev studios (Avalanche Studios, Polarbit Games and now currently Blackbeard Games) and got more than 2,5 years of experience working as a 3D Artist. I like to describe myself as an independent, creative, technical- and open-minded guy with a pinch of social weirdness tossed into my personality matrix. If you have any questions about 3D or game development (be it professional or educational) then I'm more than happy to help you out. Cheers.

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0 comments by Niteshade on Mar 26th, 2014

I've just got my latest Tech Art creation approved on Creative Crash:
Nightshade Materializer is a Maya tool for managing and working with scene materials. It's a Swiss Army Knife -styled tool with loads of features aimed to make the life easier for the 3D Artist and/or Level Designer working in Maya. It's written entirely in Python using the PyMEL module.

Download:
Creativecrash.com

Features: 
-Material swatches for quick material access
-Fast material assigning (in just two clicks!)
-Scene materials listed in a scrollable list
-Eyedropper for getting the material of a face selection
-Faster creation of common shaders (make tons of them in seconds)
-Icons for quick access to nodes in the attribute editor
-Fast rename of individual materials
-Batch rename scene materials
-Set texture directory and re-link materials
-Grow material selection to entire mesh/submesh
-Select everything in the scene by material
-Paint assign material
-Shortcuts to hypershade and UV editor
-Print list of scene materials
-Delete unused materials

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Post comment Comments  (0 - 10 of 40)
MarcyRoars
MarcyRoars Apr 22 2012, 2:26pm says:

Hey there! Checked out your portfolio when you responded to my thread. I must say, it's really impressive!

Keep up the awesome work ^^

+1 vote     reply to comment
Niteshade
Niteshade Apr 29 2012, 6:26am replied:

Hey! I'm glad to hear that coz everytime -I- look at it I feel that there could be so much improvements and that the portfolio doesn't really reflect my true skill. But thanks for the comment :)

+1 vote     reply to comment
Metalspy
Metalspy Feb 28 2012, 8:25am says:

A couple of days I was about to comment here about whether you were still visiting this site, but now I see you posting again so.. welcome back? :P

+1 vote     reply to comment
Niteshade
Niteshade Feb 28 2012, 10:33am replied:

Thanks. I haven't been active here at ModDB for over like, half a year or something. Been kinda low since I've been unemployed that entire time but now things are changing for the better. I got a new job as a graphic artist now starting in a few days. :)

+2 votes     reply to comment
Metalspy
Metalspy Feb 29 2012, 9:33am replied:

Ahh nice! Graphics artist for games, or something different? Anyway I think it's nice to have you back posting here, it's good to see some well-informed posts every now and then :P

+1 vote     reply to comment
Niteshade
Niteshade Feb 29 2012, 10:34am replied:

Thanks. Yea the company makes games for the mobile market: iPhone, iPad, android, and so on. So I get to work with something I enjoy. How are things going for you?

+1 vote     reply to comment
Metalspy
Metalspy Mar 3 2012, 7:17pm replied:

Things are going well over here. A little bit of studying (Computer Science/engineering, I still don't know the correct translation) here, a little bit of attempting to make 2D Java games with 2 classmates there... :P It's all pretty enjoyable so I have nothing to complain about, except for the unmotivated and annoying 90% of my class maybe.

+1 vote     reply to comment
Niteshade
Niteshade Mar 4 2012, 5:53am replied:

A word of advice is to never hang around with people who drag you down. Good luck with your education.

+1 vote     reply to comment
cW#Ravenblood
cW#Ravenblood Oct 7 2011, 5:01pm says:

Hey,
pretty awesome and helpfull tutorials! Exactly what I needed!

+2 votes     reply to comment
Niteshade
Niteshade Sep 29 2011, 10:36am replied:

Thanks!

+1 vote     reply to comment
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