My name is Martin and I'm a professional 3D Artist and aspiring Technical Artist from Stockholm, Sweden. I have worked for both AAA as well as mobile game dev studios (Avalanche Studios, Polarbit Games and now currently Blackbeard Games) and got more than 2,5 years of experience working as a 3D Artist. I like to describe myself as an independent, creative, technical- and open-minded guy with a pinch of social weirdness tossed into my personality matrix. If you have any questions about 3D or game development (be it professional or educational) then I'm more than happy to help you out. Cheers.

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Blog RSS Feed Report abuse Latest Blog: Nightshade UV Editor v1.6 released

0 comments by Niteshade on Oct 19th, 2014

Nightshade UV Editor extends the default functionality of Maya's native UV Texture Editor by adding scripts that greatly speed up the time it takes doing UV-related work. The goal is to create the best free UV editor available for Autodesk Maya.

 Download:
 http://www.creativecrash.com/maya/script/nightshade-uv-editor

 Changelist v1.6:
 -New feature: Stitch edges. Similiar to "Stitch Selected" in 3DS Max**.
 -Added more options to the custom projection UI's.
 -Added button for switching to the native UV Texture Editor.
 -Added "Update NSUV" -button.
 -Right clicking "Align UVs to Average U" (or V) will now push UVs into the very center of the selection.
 -Pressing Enter when renaming a UV set will no longer crash NSUV.
 -Straighten UVs will now properly straighten edge loops containing only two UVs.
 -Straighten shell will no longer generate false-positive error messages.
 -Orient Edge now works properly.
 -Camera-based mapping changed to Planar projection: From camera. Shares UI with other planar
projections.
 -Projection nodes will no longer have their attributes zeroed.
 -Unfold UV's and Relax UV's will no longer process the entire shell instead of the active selection.
 -"Keep height/width ratio" now works properly for camera projections.
 -NSUV will now properly remember collapsed frames on the side and top bar.
 -The Tweak UV's icon will no longer appear unless you are running Maya 2014 or later.
 -Maya 2012: The projection UI's and the New UV Set UI's will no longer try and use the textChangedCommand -flag.

 ** - Stitch edges works like "Move and Sew" but will also SCALE one shell so that unconnected edges are equally long, avoiding shell distortion if possible.

 Additional features:
 -Scale all shells in a selection around their own centerpoints.
 -Gather shells: Offsets shells back to the default UV range.
 -Straighten UVs: Straightens a UV shell by aligning the edge loops.
 -Straighten UV shell: Straightens a shell along an edge loop or ring, and unfolds everything around it.
 -UV projection toolset: With all projection types, including a new one: normal-based mapping. Projects against the average face normal.
 -Orient UV shells: Orients UV shells so that their bounding box is as small as possible. Almost always results in straight shells.
 -Orient edge: Orient UV shell so that the selection runs horizontally or vertically. Great for custom orientation)
 -Stack UV shells: Stack UV shells on top of each other.
 -Match UV shells: Match UVs to their closest neighbors. Great to use in conjunction with "stack"
 -Center UV shells: Places UV shells in the middle at 0.5u 0.5v
 -Recreated UV snapshot window for increased user-friendlyness.
 -Spread UV shells: Performs a UV shell layout that does not scale your shells or rotate them in a weird way.
 -Snap shells: Snap shells to any of the 0->1 boundaries - or to very center (0,5 0,5)
 -Snap shells A to B: Snap two shells together by selecting two UV coords.
 -Layout U or V-strip
 -Randomize UV shells: Randomize translate, rotate and/or scale of each individual UV shell in a selection.
 -Normalize UV shells: Standard normalize, Normalize and stretch to boundaries, Normalize to max U or V only.
 -Rotate 90/180 degrees: Rotate shells CW or CCW 90/180 degrees.
 -Tear off faces: Converts a face selection into a UV shell.
 -Quick unfold: Buttons for quickly unfolding along U, V or in both directions with optimal unfold settings.
 -Quick relax: Button for quickly relaxing a UV shell with optimal relax settings.
 -Advanced UV manipulator: For quickly manipulating UV coords without having to type in new field values like a maniac all the time. 
 -Calculate UV utilization: Fast Python script by Guido Neumann that calculates how much space your UV shell scover (0->1 U and V).
 -Measure pixel distance: Select two UVs and measure the distance in pixels between them. Excellent when you need to pack your shells tightly but want to avoid having to do a million snapshots.
 -Powerful aligner: Aligns UV shells to the right, left, button, top or average U/V
 -Push/Move UVs to average U or V: Maya has the tools for pushing UVs to the furthest right/left/bottom/top by default but it does not have the tool for pushing them to the average U or V. Now you have that option.
 -Measure UV distance: Measure the U or V distance between two UVs.
 -Retain component spacing checkbox: Now you no longer have to go into the Tool Settings window to toggle this.
 -Copy, Paste and Delete UV's -buttons
 -Integrated UV Set Editor: All the functionality of the default UV Set Editor is integrated. Also comes witha snapshot button.
 -Texel density control: For quickly scaling UV shells so that they have the same texel resolution.
 -Cycle edge colors: Change color on selected edges by switching back and forth between Maya's preset colors.

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Post comment Comments  (0 - 10 of 40)
MarcyRoars
MarcyRoars Apr 22 2012, 2:26pm says:

Hey there! Checked out your portfolio when you responded to my thread. I must say, it's really impressive!

Keep up the awesome work ^^

+1 vote     reply to comment
Niteshade
Niteshade Apr 29 2012, 6:26am replied:

Hey! I'm glad to hear that coz everytime -I- look at it I feel that there could be so much improvements and that the portfolio doesn't really reflect my true skill. But thanks for the comment :)

+1 vote     reply to comment
Metalspy
Metalspy Feb 28 2012, 8:25am says:

A couple of days I was about to comment here about whether you were still visiting this site, but now I see you posting again so.. welcome back? :P

+1 vote     reply to comment
Niteshade
Niteshade Feb 28 2012, 10:33am replied:

Thanks. I haven't been active here at ModDB for over like, half a year or something. Been kinda low since I've been unemployed that entire time but now things are changing for the better. I got a new job as a graphic artist now starting in a few days. :)

+2 votes     reply to comment
Metalspy
Metalspy Feb 29 2012, 9:33am replied:

Ahh nice! Graphics artist for games, or something different? Anyway I think it's nice to have you back posting here, it's good to see some well-informed posts every now and then :P

+1 vote     reply to comment
Niteshade
Niteshade Feb 29 2012, 10:34am replied:

Thanks. Yea the company makes games for the mobile market: iPhone, iPad, android, and so on. So I get to work with something I enjoy. How are things going for you?

+1 vote     reply to comment
Metalspy
Metalspy Mar 3 2012, 7:17pm replied:

Things are going well over here. A little bit of studying (Computer Science/engineering, I still don't know the correct translation) here, a little bit of attempting to make 2D Java games with 2 classmates there... :P It's all pretty enjoyable so I have nothing to complain about, except for the unmotivated and annoying 90% of my class maybe.

+1 vote     reply to comment
Niteshade
Niteshade Mar 4 2012, 5:53am replied:

A word of advice is to never hang around with people who drag you down. Good luck with your education.

+1 vote     reply to comment
cW#Ravenblood
cW#Ravenblood Oct 7 2011, 5:01pm says:

Hey,
pretty awesome and helpfull tutorials! Exactly what I needed!

+2 votes     reply to comment
Niteshade
Niteshade Sep 29 2011, 10:36am replied:

Thanks!

+1 vote     reply to comment
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