Name is Spencer Longtin, born in Arizona in 83' and have been a video game fan as long as I can remember. I love to design, map, model, uv, texture & compile for PC, though I'm not much for coding because I know nothing about it at this time. I've been customizing and modding game content for over a decade now, and started mapping years ago for Doom 2 & Duke Nukem 3d, and modeling with Caligari TrueSpace 3D. Now at days, all my modding is done through the Source engine. I've been a huge fan of Half-Life for years and use to map for CS 1.5, but when the Source engine came out I started getting insanely interested in learning how to customize almost everything, in hopes to make my own game. Currently I map, model & texture for HL2:DM, CS:S, TF2 +. Going to start a mod this year for the HL2:EP2 engine with a friend. So looking forward to housing it here. ^__^

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Report RSS Great Balls of Fire Version Two
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Description

Great Balls of Fire - Version Two

Team Fortress 2
Sticky-Bomb & Sandman Particle Replacements
Includes New Black Ivory Sticky-Icky Fire Urn Models

version two includes..

* New Team Color Sticky-Bomb Trails + Criticals
* New Team Color Sandman Trails + Criticals
* New Custom Sticky-Bomb Model Replacements

* Now Works With Any Custom Model or Default Models

* "Fixed" Particle System For Easy Installation
* No Particle_Manifext.txt Editing Needed.. Just "Copy & Paste!"
* Now Also very sv_Pure server Friendly!

model, textures, particles & compile by nintentofu