Name is Spencer Longtin, born in Arizona in 83' and have been a video game fan as long as I can remember. I love to design, map, model, uv, texture & compile for PC, though I'm not much for coding because I know nothing about it at this time. I've been customizing and modding game content for over a decade now, and started mapping years ago for Doom 2 & Duke Nukem 3d, and modeling with Caligari TrueSpace 3D. Now at days, all my modding is done through the Source engine. I've been a huge fan of Half-Life for years and use to map for CS 1.5, but when the Source engine came out I started getting insanely interested in learning how to customize almost everything, in hopes to make my own game. Currently I map, model & texture for HL2:DM, CS:S, TF2 +. Going to start a mod this year for the HL2:EP2 engine with a friend. So looking forward to housing it here. ^__^

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Re-Compiling SOURCE™ Engine (.smd) Models with New Textures and/or Model File Na

Re-Compiling SOURCE™ Engine (.smd) Models with New Textures and/or Model File Na

Team Fortress 2 Props Modelling 3 comments

This tutorial will teach you how to easily update a (.smd) model with new material names, and/or model export locations. It will also help and work for...