I'm Dave. I have a million hobbies, which include: Building my own motorcycle, in a band, designing Crimson Crow, ninjitsu (4 years now), Tae kwon do, Jeet kwon do, Fencing, Archery, Kenpo, Bass Guitar (6 years now), and cooking. I like to learn stuff, and I can learn quite quickly. I took 2 years at a Technical School to be certified as an IT technician. I'm currently enrolled in a University to learn programming. I've designed a few small games before, but nothing worthy. I'm trying to learn 3D modeling as a side hobby, but obviously I have long ways to go. About me as a developer. I've been coding for 3 years using Torque, and quite a bit of Torque Advanced. I've done source mapping, Torque mapping, conceptual art, environmental props, character/weapons modeling, light animations, story-boarding, writing plots/dialogue, managing PR and a team, making textures, getting photos for texturing, UV mapping, sound recording/editing, some music creation (Digital and live)... and more.
We've been hiding the game-mode for quite some time! Is it really worth the wait?
Our new map is coming out very nicely, but in reality this is the 4th time we've made it. Why even bother? We can even explain how we got it wrong the...
Some updates about the Indie Devs group, and why we've been quiet for a few weeks.
A small update explaining we've made our own website and a real blog, for the less-important-but-still-neat updates.
After years of experimentation of game play and game modes, we've found what does not work, and why.
More details on what we've been working on the past few weeks.
A sneak peek at whats been going on around RoundHouse Studios.
The Indie Devs gets a sneak peek at a up-coming project called Aero Empire, a cross-genre project that has quickly made a name for itself.
Crimson Crow has been so silent lately. Sad, yes. But we are honestly still working, though I want to explain why its been so quiet.
We've been MUCH too quite lately. Well we have been working, and we do have some brand new media to show everyone.
The Indie Devs get a sneak peek at a free standalone project for the Playstation Portable and PC. Exclusive interview, screenshots, and video!
For anyone who hasn't noticed... The Indie Devs has a forum right here on Moddb!
A few of you may vaguely remember this mod. Even fewer might know I was attempting some reviving. Well, looks like the reviving came through after all.
Our concept artist Brent has been working overtime, and we have some positive updates as well as a brief introduction into Episode-1.
Indie Devs sit down with Team Blur for an interview on an upcoming project called "OverDose". A promising Indie game with a heavily re-made Quake 2 Engine...
Indie Dev's Dave sits down with -FW- Wolf to talk about an up-coming FPS/War project called 'Battle for Dune'.
After a few astonishing results at MOTY, we decided to introduce a major amount of projects, and to tell you why we are doing so.
Through viruses, re-writing core gameplay, and grinding hours of hard code. I believe we owe you an update to let everyone know whats going on..
Well we've got good news and bad news. Fortunately for us, it just happens to be on the eve of Mod of the Year..
New team, concept, models, screen shots, maps and more! Oh my! An update you won't want to miss.
We've switched engines. For the better. We also have many guns skinned, what we're up to, and more.
I'm sorry to say Zombie Chaos has Officially (unofficially) stopped development. Rather than leaving everyone in the dark, I'm making it official.
We haven't had a proper update in awhile. We thought we might let everyone know what we've been doing...
We haven't had a huge update in awhile, so we've found all our models, soundtracks, and more to bring this update about.
After several recent updates, we've decided to compile this into one news post. First off, we've switched engines to TGEA. We've got a weapon, fixed a...
We planned for a playtesting match in mid-October. Now that we finally got one complete, we now have a much better idea of what needs to be done, and...