This member has provided no bio about themself...

Comment History
NIKON3
NIKON3 - - 10 comments @ Rise of the Reds

Ok, as I stated in an earlier post, I like this mod.. however after playing it more..I have a gripe.

The AI for the computer army is fine...however the AI for your army stinks. I mean a group of infantry and tanks are just sitting there doing nothing while an enemy strike force obliterates a structure. yes yes I know I should command them..but I have retaliation set and I wanted to see if my group would act on an enemy attack on their own. (the units were RIGHT NEXT to the enemy units and did nothing)

If this is not the case then this game will take some SERIOUS micro as one cannot be in two places at the same time..there has got to be SOME automation of the units in order to concentrate on attacking the enemy's base.

Edit: Shockwave does not have this problem and since SWR made Shockwave.. I believe this can be rectified.

Good karma+1 vote
NIKON3
NIKON3 - - 10 comments @ Rise of the Reds

After playing this mod for a few days I have to say that the improvement is phenomenal. I have been following this mod since it was first announced...waited thru the completion of Shockwave (which is another outstanding mod).
I love the Naval addition..but I feel that the Battleship is a little OP in my opinion..you can literally devastate an entire base with 5 of them and nothing can be done about it..(yes with destroyer escort to handle the anti air duties) The range of the Battleship is much like the range of the Shogun Battleship from RA3..a counter in the form of a "Tanya" or "Natasha" needs to be implemented.

The AI has had an improvement as well..however they tend to be campy for the most part. Even still the AI does put up a pretty good fight and sometimes can be down right annoying at times...that is until I hit them with the aforementioned battleships... then it's GAME OVER. Edit: The AI does not build ships??? WHY??

So far I am liking this mod...I give it a 7.5 out of 10 right now.. a WIP I know...I await the next update. If Shockwave is any indication of what can be done.. then this mod is going to be off the charts when completed.

Good karma+4 votes
NIKON3
NIKON3 - - 10 comments @ 1.1 Annnounced

YIPPEE KAI YEA I"M GOIN IN!!!!

ROFLMAO

This is GREAT news!!!!

Good karma+2 votes
NIKON3
NIKON3 - - 10 comments @ Vote for Us! New Trailer and More!

Voted when it was first put up this year!!!

Good karma+1 vote
NIKON3
NIKON3 - - 10 comments @ TALON Mod

OK I understand about the HAZMAT behaviour..I did a sandbox thingy and I was able to destroy the structure 99% of the time...must have been a fluke.
*****************
A game??? against the creator..LOL you would wipe the floor with me but OK..just say when and where for this. I am available most days, all day.

One more thing..some of the unofficial maps that I have in my collection will not show up in network games..any way of fixing that? One in particular is Tournament Desert Redux

Cncmaps.com

Also is there any special considerations for making maps for the mod? I like making maps and I want to start making some for this mod. I only ask this because most of the mods I play have their own worldbuilder.

Good karma+1 vote
NIKON3
NIKON3 - - 10 comments @ TALON Mod

OK I will look for the upgrade..understand about the economy cap.
I did have some matches with my friends and we discovered one thing..the HAZMAT Disposol Facility was not destructable. The health bar went almost all the way down and then stopped..would not go any further..kept supplying credits..I could not even sell it to build another one. I have the replay if you wish to see for yourself..just need to know how to get it to you.

I have one other observation.. Scrin gets an ION storm above it's Drone Platform and Nod can lay a mine field around it's Con Yard..but GDI get nothing..must station defenses around the conyard to thwart early possible engie rush.

On a more positive note.. my friends LOVE this mod and have expressed that they want to play this all the time now.

I want to take this time now to thank you for your timely replies to my inquiries and concerns..means alot to me and my friends.

NIKON3

Good karma+1 vote
NIKON3
NIKON3 - - 10 comments @ TALON Mod

OK Put my graphics setting to Medium and High (had to do it from CnCTW original doing it from the mod screen crashed the game..could be my rig IDK) and works on both THANK YOU!!!!
I was wondering why Scrin now a has an economy cap and why the Devourer tanks no longer can "suck up" tiberium. Also keep hearing silos needed..pretty strange coming from Scrin when there are no silos to build.
This mod is going to be taking up ALOT of my playing time..LOL I LOVE IT!!!!
I want to thank the Talon Mod Team for all of you effort...this is definitly a top mod!!!!

Good karma+1 vote
NIKON3
NIKON3 - - 10 comments @ TALON Mod

To: The TALON Mod Team
From: NIKON3

System Specs:

OS: Windows XP Professional Service Pack 2
CPU: 2.7 GHz dual Core Intel
RAM: 2GB
Video Card: ATI 4350HD 512MB (400MHz Internal DAC) PCIe
Sound Card: SoundBlaster Audigy
Directx 9c
Monitor Dell WFP2007b

There are my system specs and here is my problem

1. GDI Hazmat Disposal Facility does not display on map
2. Nod Prototype Antimatter Reactor does not display on map
3. Scrin Terranexus does not display on map
4. Warp Tunnel does nothing(?) cannot see it.

I have tried on many different maps official and un official but same results.

I LOVE this mod. I love the way one has to use strategy in this mod. I have friends in England ( I am in USA ) that we play on a Hamatchi Network and I would LOVE to introduce them to this mod however the aforementioned problems are preventing that.

My CnC3TW is patched to 1.09 and have no issues running any other mods.
Please either rectify the issues or direct me to a solution that I may have overlooked.
I usually play with Low graphics settings as my mates in England do not have the power for anything else on the Network. six thousand miles is a long way for data to travel under an RTS environment.

If there is any other information you require please let me know.

Thank You

NIKON3

Good karma+1 vote
NIKON3
NIKON3 - - 10 comments @ Tiberian Apocalypse

Site states released on Oct 2008...but no download.. what gives???

Good karma+1 vote
NIKON3
NIKON3 - - 10 comments @ Tiberium Essence v 1.4

Carnis,
KUDOS to you and your team..THIS IS THE WAY I ENVISIONED CnC3TW would be like. I found the link to this mod on cnc-247.com and have been playing it ever since. So far I find no problems with the mod..works as designed albeit the engine shortcomings but you cannot help that.
IF there is going to be a 1.5 or even 1.6 I cannot wait until release!!!.

Good karma+1 vote