8 Review

Engine Review on Oct 16th, 2013

No review provided

Knock-Knock
7 Review

Game Review on Oct 10th, 2013

No review provided

Notes: Surrender Cut
7 Review

Mod Review on Oct 5th, 2013

No review provided

Attempt to Survive
7 Review

Mod Review on Oct 5th, 2013

No review provided

Outpost 16
5 Review

Mod Review on Oct 3rd, 2013

No review provided

Bioshock Infinite
6 Review

Game Review on Apr 3rd, 2013 - 2 people agree 1 person doesn't

Looks very good, plays good, story is ok, characters are ok, acting is ok. Can feel a little sluggish and pretty repetitive. Good game, but after a while it becomes a chore. Ai gets stuck far to frequently. The difficulty is a little easy, The harder difficulty seems like it should be the normal difficulty.

Gentrieve 2
5 Review

Game Review on Mar 26th, 2013 - 1 person agrees 1 person doesn't

From what I've played on the demo it is a decent game, But a few major short comings are present. Random generation is always messy, the game isn't very difficult(Bosses and even enemies are easily 'broken' by hiding in cover and shooting them while they cant shoot you) and it is incredibly short (Although this may just be the demo). While I do appreciate the game as a nice little experiment I don't see it worthy of the price being asked. I would however like to commend phr00t on his efforts and I would love to see what improvements could be done on the next instalment if there is one.

Lead and Gold
7 Review

Game Review on Feb 15th, 2013

Looks good, sounds good, plays very well. But sadly a dead multi player scene (Which is little fault of the developers) leads this game to bordem. It is worthy of a 7/10 but if I were to include the dead community it would rate much lower. Its sad to see a game die without getting a good chance at life.

InMomentum
7 Review

Game Review on Feb 10th, 2013

No review provided

Triage
5 Review

Mod Review on Jan 12th, 2013 - 3 people agree 4 people don't

Buggy and horrid voice acting. The gun play was also boring and there where too many npcs (allied and not allied) I think it would be better with less npcs to allow for tighter combat. I am still looking forward to trying further instalments however

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