Texture artist in The Armed Zone addon for MISERY mod. If you have any objections about my work or suggestions for it just hit me up, I'm open towards constructive criticism. I'm a historian by avocation, weekend shooter and soon-to-be weapons collector. I especially love WWII German and Soviet weaponry. I plan to study neurobiology and become a brain scientist. Declared antifascist.

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niick
niick @ The Armed Zone

We are gonna use some of Yaaargle's scopes in mod.
However, IRL there is no such "glass" effect visible in scopes, even old ones. I am working on new textures for every scope in game, here are screens of some of finished ones:
Moddb.com
Moddb.com
Moddb.com

more are being slowly worked on

Good karma+2 votes
niick
niick @ M60 "The Pig"

if we get models then yes :)

Good karma+1 vote
niick
niick @ M60 "The Pig"

We went away from "freedom has NATO guns" concept since it didn't make much sense anyway (it's a leftover from early versions of game where Freedom were literally supported by US Army, who were first version of Mercs [!]), we left the styles of factions tho - Freedom has more snipers and light weapons, while Duty has more machineguns and heavy assault rifles. So you will see M60 in both Duty and Freedom hands, but Duty will have more of them due to their tactics. Duty will also have more advanced russian weapons since they have strong bonds with Army and gun dealers.

Good karma+1 vote
niick
niick @ M60 "The Pig"

When compared to other shotguns its very low, still, it's 12ga weapon so it won't be as pleasant as eg. 5.56

Good karma+1 vote
niick
niick @ AMD-65

Why would it?

Good karma+1 vote
niick
niick @ Weapons update

Wonderful! Definitely looking forward to this thing!

Good karma+4 votes
niick
niick @ Weapons update

Did you manage to make subsonic ammo work? As in, actually making it more quiet

Good karma+7 votes
niick
niick @ The Armed Zone

I'm 99,9% sure Nimble could get you one of these

Good karma+2 votes
niick
niick @ The Armed Zone

Yeah you must remember that .log file clears every time you start the game, so when a crash occurs you should save what it says to a new file (you can just copy "FATAL ERROR" part and save it as .txt)

Good karma+1 vote
niick
niick @ The Armed Zone

in distant future :)

Good karma+1 vote
niick
niick @ SVDK

Yeah, pretty much. I often oppose "one-cartridge-wonders", but since this one is quite an interesting russian piece we have it in. It's a weaker equivalent of .338 Lapua Mag, who wouldn't want a buffed up Dragunov? :)

Good karma+1 vote
niick
niick @ The Armed Zone

Sure thing, if only we find good model. We have SR-25, so any .308 AR will fit on anims.

Good karma+1 vote
niick
niick @ The Armed Zone

Yeah almost every animator seems to use that "cool" style of reloading without pushing ejector, but since it's not *that* immersion breaking (or is it? for me, subjectively, it's tolerable) we're not giving it priority for now

Good karma+1 vote
niick
niick @ The Armed Zone

We have Groza, VSS, Val, AK-9, VSK94, 9A-91, SR-3M - in other words, all 9x39 weapons in existence except Tiss and SR-3.

Good karma+1 vote
niick
niick @ Maschinengewehr 42

I'd rather refrain from adding this gun to the game, it's extremely rare weapon. Most of them were destroyed and the surviving ones are currently being sold on auctions for hundreds of thousands of dollars.
Maybe we could have it as kind of easter egg, but well we'd need new anims too. Not something to have in close future.

Good karma+1 vote
niick
niick @ Kriss Vector

we will have .45 and 10mm version :) so it will be most powerful SMG in the Zone (and most expensive one too)

Good karma+1 vote
niick
niick @ KBK WZ.88 Tantal

Yeah it's a modified AK, biggest change is new fire selector system

Good karma+1 vote
niick
niick @ Syrian Stug III

It's not that you can't have some rare peaceful moments during the war.

Good karma+2 votes
niick
niick @ PP-2000

9mm AP is already in game

Good karma+1 vote
niick
niick @ PTRS

it's pure fiction, PTRS never mounted scopes

Good karma+1 vote
niick
niick @ Red 9 and M712 "Schnellfeuer"

I'm making 7.63x25 in FMJ and SP at the moment, it will be slightly less powerful than 7.62x25 Tokarev

Good karma+2 votes
niick
niick @ Ash-12

Just remember it's not THAT 12.7 most of you are thinking of, it's special 12.7x55 reduced load cartridge, muzzle velocity of 300m/s and heavier bullet. It doesn't have as much power as full-size .50cal (still very hard-hitting though)

Good karma+1 vote
niick
niick @ #2 Status Update for MOHBR V1.60

Glad to see people still supporting MoH :)

Good karma+4 votes
niick
niick @ The Armed Zone

Most anims in 1.7.4. are still vanilla, in 2.2 we upgrade to better ones, from the best STALKER weapon mods out there (STCoPWP, OWR, AO), so I think you should be content now.

Good karma+2 votes
niick
niick @ Ruger MKIII

Don't worry, damage is reworked now, 9x18 is more lethal.
>unprotected vital part hit with .22lr at any distance = instant or very fast death
>vital part
that will be death from ANY shot, but since .22LR has very small diameter, it's harder to damage these parts than with, for example, 9mm bullet. In CoP we don't have realistic body model with "vital parts" (like in RO2 for example) sadly, so we have to rely on old HP model, with standard damage multipliers (which aren't very good).
.22LR will not be completely useless, but it will be hard to kill anyone with it apart from headshot. We introduce it more like a curiosity to try "how it works", not a weapon designed to be actually used in gameplay and compete with other weapons. It might work on bandits early game if you have good skill but that's it. Bullets will simply shatter on heavier armor.

BTW ammo in game is standard HP bullet, in case someone was wondering.

Good karma+1 vote
niick
niick @ Ruger MKIII

Shotgun loaded with birdshot should be more efficient, however if you want to train your skill this pistol will be great choice :)

Good karma+1 vote
niick
niick @ Raging Judge

.410 version is 6-shot cylinder, also in the animation there is only one type of shells shown, so even if we introduced both .410 and .45 Colt the character would still load only .410 which would be rather weird... apart from that, it would mean introducing one more ammo type that would be used by only one weapon, which also doesn't stand out really.
28ga is the most balanced choice actually.
>rimless cartridge and those don't work in revolvers
they can work, just with help of moonclips, for example M1917 revolver

Good karma+1 vote
niick
niick @ The Armed Zone

it's a hybrid between P90 and AK

Good karma+1 vote
niick
niick @ The Armed Zone

416 is done already in two variants, 417 should come in future, Kalash - possible

Good karma+3 votes
niick
niick @ The Armed Zone

1. no anims
2. only concept exists
3. caseless amunition - no way

Good karma+1 vote
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