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niick
niick Jul 3 2015, 6:12pm says:

This is great! That's something new, shame no game actually covered this conflict. I'm waiting for more!

+3 votes   media: French Army
niick
niick Jul 2 2015, 4:17am replied:

Totenkopf was insignia of Heer Panzer troops too.
Totenkopf itself was insignia of many elite units before WWII, like French and Swedish Hussars, British Lancers or Polish and Prussian cavalry. Panzer corps were risen from cavalry divisions and kept their traditions.
Lots of people got mistaken on this, some mistakes had dire consequences. Soviets for example often executed tankers because they assumed that if there's a skull symbol, they must be from SS.

+1 vote   media: Various German uniform experiments.
niick
niick Jul 1 2015, 10:40am replied:

French SS volunteers may look shocking at first, but it is less of a surprise when you get to know french interwar period history. Far right movement was very strong in France in that time and formed what many historians call French fascism. The best example can be outright fascist French Popular Party, active from 1936.
French fascism ideology had more in common with German fascism (nazism) than "classic" Italian fascim (for example antisemitism, that wasn't popular in Italy). No wonder these who believed in it were willing to fight for familiar ideology. Knowing this, it's actually surprising there wasn't more volunteers.
Of course being far right doesn't make one a potential SS-mann. For example in Poland far right, openly antisemitic party National Democracy had high support, but there weren't any volunteers to SS.

+1 vote   news: The SS and other News
niick
niick Jun 30 2015, 11:23am replied:

Funnily enough that is actually pretty correct, most soldiers in Stalingrad didn't receive winter uniforms. Still, I can't understand why TWI didn't include mantels for Germans...

+1 vote   media: Various German uniform experiments.
niick
niick Jun 30 2015, 11:13am replied:

Very nice. Can't wait to see FG42 renders :)

+1 vote   news: The SS and other News
niick
niick Jun 30 2015, 11:10am replied:

While you're right about FJ, it's not that simple with Waffen SS. There were elite units, who fought with bravery and outright fanatism, but it wasn't the majority. As elite we can for sure consider early formations, when requirements for volunteers were high and they received very intense training, but there were also divisions that consisted of fresh recruits (especially in late war) who weren't better than similarly built divisions of Wehrmacht, and finally there were units like 36th Dirlewanger that was nothing more than, literally, bunch of violent criminals. Dirlewanger himself was a recidivist child rapist and "soldiers" to his division were recruited from prisoners convicted for rape and murders. While they lost little men when "fighting" partizans and unarmed civilians, they got almost completely wiped out in real fight with regular Red Army units in 1943.
Also you have to remember almost 2/3 of Waffen SS were foreign troops (so much for pure aryan force) that didn't always have faith in nazism and it's cause. There were brave soldiers too, like Finns (Nordost battalion was also never accused of any war crimes) but some foreigners were conscripted or forced into SS.
All in all, Waffen SS is not an uniform formation and it can't be described as just elite or bad.

+1 vote   news: The SS and other News
niick
niick Jun 30 2015, 8:06am replied:

I love RO2 community and only thing that bugs me is the amount of neonazis, ultranationalists and wehraboos there. However why should we deprive ourselves of realism and aesthetic impressions (Waffen SS had the best looking uniforms and camouflage of all nations in WWII) only because of these ********? As much as I hate nazism and far-right I think this faction is mandatory in Western front mod.

Will you make multiple uniform options? IOM has Erbsenmuster uniforms, how about Eichenlaubmuster smocks? I love green variant :)

PS Will we see Fallschirmjaegers too?

+2 votes   news: The SS and other News
niick
niick Jun 28 2015, 2:27pm says:

This is cool, low cost anti-mutant weapon together with sawn-offs and Duplet

+2 votes   media: 12G Pistol
niick
niick Jun 28 2015, 2:22pm replied:

That's a good point. It would require specific sound file for every upgrade and weapon variant, which would be a lot...

+2 votes   media: Cyclic fire
niick
niick Jun 28 2015, 2:19pm replied:

The main thing that allows to reduce recoil is weapons' weight. The less the weight, the more the recoil. So yes, it will kick more than standard MP5. The purpose of this weapon isn't full-auto controlability at all, but less weight and conceability. Search for PDW concept in Google for more info.

+1 vote   media: MP5k
niick
niick Jun 26 2015, 10:38am says:

Hell yeah I'm excited! I love the idea and implementation. What are in these next tabs? Can you present us at least one full battlegroup?

+2 votes   media: Fortress Europe Deploy Reserves UI
niick
niick Jun 25 2015, 9:32pm replied:

Does it require some extra coding or does .ltx edit work? It looks too easy on your screen

+3 votes   media: Cyclic fire
niick
niick Jun 25 2015, 9:30pm replied:

I'd be all for it!

+5 votes   media: Cyclic fire
niick
niick Jun 25 2015, 6:16pm says:

Oh man I love this! This is the most realistic sound effect I have ever heard. It would be more realistic only if you implemented tinnitus from shooting indoors :P
Best thing so far.

+6 votes   media: Cyclic fire
niick
niick Jun 24 2015, 7:17pm replied:

permament hearing loss in 3...2...1...
Youtu.be

+3 votes   media: New Sdkfz 7/1 DAK skin, 15th PanzerDivision
niick
niick Jun 23 2015, 10:51pm replied:

AMK mod for ShoC gave Controllers ability to control minds of stalkers and other mutants. They could for example make friendly stalkers his servants and attack you or make mutants that are hostile towards him to stop attacking. If it worked for ShoC, I think it should work for CoP too.
I.imgur.com Here you can see one tender Controller having lots of pet dogs :P

I also had a funny situation with it, once a controller spawned in Bar territory and zombified Duty guards, who started shooting at me at sight, but then controller crossed path with one of guards and went straight uder his rifle, dying from a headshot. With him dead, Dutiers came back to their senses :)

+8 votes   media: Controller and other things
niick
niick Jun 23 2015, 2:50pm says:

Great thing, I always loved vegetation in LA. This is how STALKER should look from the beggining.

+3 votes   media: Pripyat Foliage - Wormwood vs Vanilla
niick
niick Jun 16 2015, 6:59pm replied:

Keep repeating yourself that ********. Others, who aren't that ignorant, should read this Knowledgeglue.com

+4 votes   media: M4E8
niick
niick Jun 16 2015, 6:54pm replied:

Yes but most of that hole is still covered by 120-150mm thick mantlet so 90-100mm places are actually very small.
I would just simplify it and make whole mantlet 120-130mm thick, from average value.

+1 vote   media: Armor and Penetration System
niick
niick Jun 16 2015, 6:46pm says:

G3 is one of my favourite guns, it's great to have it in game

+1 vote   media: G3A4
niick
niick Jun 14 2015, 2:27pm says:

Tiger's turret is thicker. 100mm is just the turret front, but it's also covered by gun mantlet that is pretty thick. Here you have turret armor layout Oi61.tinypic.com

+2 votes   media: Armor and Penetration System
niick
niick Jun 14 2015, 6:48am says:

Would be better to use ZiS-3 to actually show some of shots ricochet. Still a great thing, can't wait to finally use it in game!
BTW what's about gun crew in full Splittertarn? Will we be able to choose soldiers' models?

+2 votes   media: 7.5cm PaK 40 vs T-34-85
niick
niick Jun 12 2015, 7:32am says:

This is awesome. Call of controller, sniper duel... would be wonderful missions.
Gotta hate world in which studios with great ideas go bankrupt and corporations keep making shiloads of money by making another clone of FIFA or CoD...

+5 votes   media: STALKER 2 : map + materials leaked
niick
niick Jun 12 2015, 3:50am replied:

Noah's pseudodog. I'm waiting for my rubles :)

+3 votes   media: Family!
niick
niick Jun 9 2015, 1:06pm says:

It would be better if you made notifications like in RO1 (magazine is heavy/light). Still, great thing.

+2 votes   media: "K factor"
niick
niick Jun 9 2015, 1:08am replied:

There are cool weapons for ShoC, but there's no random weapon loadout script for it and issuing weapons for NPC is quite problematic, it's like one weapon for one NPC in one location. If we made as many weapons with as many variants and various attachments as in TAZ we would run out of NPCs to actually issue them to...

+1 vote   media: Updated Custom 105
niick
niick Jun 9 2015, 1:01am replied:

I will play around with it

+1 vote   media: Updated Custom 105
niick
niick Jun 9 2015, 1:00am replied:

there are already Waffen SS in mod.

+1 vote   media: Reweisat Ridge (4)
niick
niick Jun 6 2015, 11:39pm replied:

Formally it is a carbine, this long barrel is to make it legal in US, where UMP would be a "short-barreled rifle" and therefore illegal to own in most states without special permit.
Same thing goes with MP5 (HK94), P90 (PS90) etc.
In game longer barrel will provide a bit better accuracy and higher damage due to higher muzzle velocity for cost of ability to mount suppressor (it's not threaded).

+1 vote   media: Customized UMP
niick
niick Jun 5 2015, 11:14pm says:

My favourite WWII tank, beautiful machine

+2 votes   media: Panzer III Ausf. L
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