Texture artist in The Armed Zone addon for MISERY mod. If you have any objections about my work or suggestions for it just hit me up, I'm open towards constructive criticism. I'm a historian by avocation, weekend shooter and soon-to-be weapons collector. I especially love WWII German and Soviet weaponry. I plan to study neurobiology and become a brain scientist. Declared antifascist.

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niick
niick @ The Armed Zone

Also a thing about upgrades: we wanted to make good upgrade trees for all weapons, but discovered that this is actually the most stale, boring, tedious and laborious thing to do. It's not _hard_ as in challenging, like modelling or texturing, it's just insanely time absorbing for a thing that most people don't really care about much (at least not nearly as much as with weapons, ammo, fight mechanics or economics of the game). We decided to put it down for now, we'll get to it again after some time.

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niick
niick @ The Armed Zone

To my knowledge the .45-70 FTX wounding capabilities are similar to .308 soft points, that's quite a lot. I'll look into that more, if you have some ballistic data that would be of use then please share it. I know however that it's very rare and costly (it's almost 4 times the price of .44 for standard bullets! LEVERevolution ammo I have yet to find) here in eastern Europe.
About ammunition, you probably know we have a lot of ammo variants in game added (FMJ, JHP, SP, tracers, match ammo etc). .38 special is in game already, but it's only for revolvers that are chambered for it exclusively. The reason is the inability to give weapons different sounds and recoil effects on different ammo types. It would kind of break the immersion if you load a gun with .38spc and still have it kicking like .357mag, while having way worse capabilities.

About scopes, that's all the matter of models, if we find them we can surely add them.

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niick
niick @ Saiga-12k

Yes there are slugs, flechettes and 7.62 sabot available for shotguns so you actually can use them on distance, especially sabot is quite accurate. And they're really powerful (except for flechettes, they have lower tissue damage potential) so you can use them with success, unlike the vanilla ones.

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niick
niick @ Tommy guns

So now you will have opportunity to use it in all the flavors :)

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niick
niick @ Updated G3A3/A4

Yes A4 is a little bit lighter, has bit better handling but also a bit higher recoil. The differences are negligible though.

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niick
niick @ Tommy guns

Whatever suits you. It has high rate of fire with quite a big cartridge and low recoil, however, it weights about 5kg, as opposed to 2.5kg for UMP45 and isn't really the most reliable weapon you can get.
It's a cool weapon though and that's the reason for existence of 99% of guns in our mod.

Reply Good karma+1 vote
niick
niick @ Sten MK5

Ehh yeah it's rather sad but we already made the mod for 2.2 settings and reverse transition would need some work, and actually 2.2 is way more stable for big amount of items (in this case - weapons and ammo) so it's important addition. We ourselves will need quite a bit time too, so maybe there will be some progress on 2.2 meanwhile.

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niick
niick @ The Armed Zone

add wpn_toz34_path_finder to a list in mp_ranks.ltx file. You will find it in gamedata/configs/mp folder

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niick
niick @ The Armed Zone

I don't know man, we already have .500S&W, Hunter .44mag and .50cal DEagle. It wouldn't be as powerful ones I listed.

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niick
niick @ The Hunter

As Raubtier said, this mod won't come out until Misery 2.2 comes out. It's rather obvious. Apart from that the mod is stable, and if there will be any problems it won't be from weapons, that for sure. We don't change any complicated things.

Reply Good karma+3 votes
niick
niick @ The Armed Zone

Garand - maaaybe, as a very rare rifle, we would need anims though
Springfield is already in game, rechambered to .308

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niick
niick @ MP-153 Baikal "wooden stock"

Yeah apart from what mp5lng posted we also have 7.62 sabot shells

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niick
niick @ The Armed Zone

You mean the 2.1.1 GP100? We replaced it with new revolver with new anims already

Reply Good karma+2 votes
niick
niick @ The Armed Zone

hit me up on private message

Reply Good karma+1 vote
niick
niick @ The Armed Zone

Thanks for kind words Guest, I try my best :) if you have some weapons experience and have any idea that could add to our mod's realism then I encourage to express it. I have to admit I didn't touch WWII scopes yet, they wait for their turn. I think Yaaargle's did nice Mosin scope, it's not perfect but doesn't break the immersion either. Media.moddb.com
I'll try to do something like this but bigger and showing some parts of weapon (it looks like the scope post is 1m long lol). It will be posted here when done.

abclovh7 no problem, thank you too :)

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niick
niick @ M60 "The Pig"

yes, as you can see

Reply Good karma+1 vote
niick
niick @ The Armed Zone

We are gonna use some of Yaaargle's scopes in mod.
However, IRL there is no such "glass" effect visible in scopes, even old ones. I am working on new textures for every scope in game, here are screens of some of finished ones:
Moddb.com
Moddb.com
Moddb.com

more are being slowly worked on

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niick
niick @ M60 "The Pig"

if we get models then yes :)

Reply Good karma+1 vote
niick
niick @ M60 "The Pig"

We went away from "freedom has NATO guns" concept since it didn't make much sense anyway (it's a leftover from early versions of game where Freedom were literally supported by US Army, who were first version of Mercs [!]), we left the styles of factions tho - Freedom has more snipers and light weapons, while Duty has more machineguns and heavy assault rifles. So you will see M60 in both Duty and Freedom hands, but Duty will have more of them due to their tactics. Duty will also have more advanced russian weapons since they have strong bonds with Army and gun dealers.

Reply Good karma+1 vote
niick
niick @ M60 "The Pig"

When compared to other shotguns its very low, still, it's 12ga weapon so it won't be as pleasant as eg. 5.56

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niick
niick @ AMD-65

Why would it?

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niick
niick @ Weapons update

Wonderful! Definitely looking forward to this thing!

Reply Good karma+4 votes
niick
niick @ Weapons update

Did you manage to make subsonic ammo work? As in, actually making it more quiet

Reply Good karma+7 votes
niick
niick @ The Armed Zone

I'm 99,9% sure Nimble could get you one of these

Reply Good karma+2 votes
niick
niick @ The Armed Zone

Yeah you must remember that .log file clears every time you start the game, so when a crash occurs you should save what it says to a new file (you can just copy "FATAL ERROR" part and save it as .txt)

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niick
niick @ The Armed Zone

in distant future :)

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niick
niick @ SVDK

Yeah, pretty much. I often oppose "one-cartridge-wonders", but since this one is quite an interesting russian piece we have it in. It's a weaker equivalent of .338 Lapua Mag, who wouldn't want a buffed up Dragunov? :)

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niick
niick @ The Armed Zone

Sure thing, if only we find good model. We have SR-25, so any .308 AR will fit on anims.

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niick
niick @ The Armed Zone

Yeah almost every animator seems to use that "cool" style of reloading without pushing ejector, but since it's not *that* immersion breaking (or is it? for me, subjectively, it's tolerable) we're not giving it priority for now

Reply Good karma+1 vote
niick
niick @ The Armed Zone

We have Groza, VSS, Val, AK-9, VSK94, 9A-91, SR-3M - in other words, all 9x39 weapons in existence except Tiss and SR-3.

Reply Good karma+1 vote
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