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heads up: we decided to make some variants for them. stay frosty :)
Very interesting information, didn't know that. Thanks
>I hope the FN 57 will get rechambered aswell in this update since 5.7 ammo is being added.
it will :)
Pz III Ausf N
Pz IV Ausf H
25 pounder short
StuG III Ausf G
Pz IV Ausf G
unknown field gun
Sherman Mk V
unknown AA piece
unknown big heavy howitzer
6-pounder AT gun
unknown AT gun
Panzer IV Ausf H
StuG III Ausf G
It's incredible. The atmosphere you guys manage to create is wonderful. I can't wait to explore this town!
BTW can you next time upload it to YouTube? Moddb videos have very low quality :(
Sure it accepts scopes
X-95 = MTAR-21
I'm pretty sure expressing political views that openly promote racism, antisemitism and chauvinism can be called "promoting hurting or bullying people".
you're right. I added some dust to it: I.imgur.com
Mi24 CAS shouldn't be there. As you know from story, sky near the center of the Zone (where whole game is set) is full of anomalies. This is why whole Operation Fairway failed. This call-in would interfere with story, making a huge hole in plot.
Artillery support, on the other hand, is great idea :) might be crazily overpowered (I imagine dropping it on Waste Processing Station would make this mission ridiculously easy), but I'm sure you will find some way to make it balanced.
Wow this looks great! Good idea and implementation. I suck at RTS though... :(
>Had at least at night the green line, then the thick would make at night more sense to me.
I will also make a set of illuminated scopes so you can choose between them.
The PSO was made for SVD and wasn't really used on AKs, 1P29 is a dedicated optic for it.
Apart from that there's also more pragmatic thing, AK models we have come from STCoP and they're outfitted with this scope by default. Editing these models can cause them to break so mp5lng decided to leave them as they are.
PS I mixed up the scopes, Lynx uses 1P59 scope, not 1P21 but they both use same reticle and I mixed them up
It's the engine limitation, we still use vanilla attachments system so we can't make a gun mount two scopes, for example SVD can use only PSO-1 or only 1P21 - we went with PSO-1 for standard SVD and 1P21 for Lynx, just as you said.
Sadly Kobra will be fixed so there will be only variants with Kobra and without it. There are plans to implement more sophisticated attachments system like in Shoker or STCoPWP but that's a lot of work and not coming anytime soon.
Kobra is already in game on AKS-74, there will also be more variants of AKs with Kobra. Unfortunately we don't have PSO 1.5-4.5 model.
1P21 is only on Lynx since attachments system doesn't allow multiple scopes choice.
Yes, every scope will have their real magnification value, for example PSO-1 will have 4x zoom and 1P21 will have variable 3x-9x zoom.
It has same scope as SV-98 and SVU-A, the second one. Thanks for heads up, I'll update the description
Yeah for now we can totally forget about realistic 3D scopes like in Shoker or RO2 as it's an engine limitation, that would require a lot of work. Maybe in distant future.
About Yaargle I think you misunderstood, he just shared his scope projects in .psd on Misery forum and I used part of his work, two first reticles are done by him, rest (scopes overlays and 1P21 reticle) by me. He did great job and it's better to use it instead of reinventing the wheel all over again.
we'll see about it, for now we have scopeless RPG
They're 2D, 3D scopes would require remaking all models. Some weapons do have 3D scopes though.
It's on the schedule together with KSVK, should be done soon. Stay tuned :)
Wouldn't need to nerf it as it's already horribly unpractical. Incredibly high recoil, low rate of fire and slow reload. Not even mentioning ammo that costs more than .338 or .50 BMG...
For now we don't have model nor anims so I don't see it coming. We have some hand cannons in .44 Mag, .50AE and .500 S&W so you will have nice choice :)
About time! I still have no idea why devs didn't include Luger in game. It should be mandatory in Stalingrad. We have rare C96 but we don't have Luger...
Would be better to have an option to enable or disable automatic reload, like in RO2. I'm all for manual reload so it doesn't bother me but I know some people might want to stay at automatic.
It's great but... weapon .ltx? So people will have to edit every single weapon file to get one option?
Go to gamedata/configs/weapons and find a file named w_gsh18.ltx. Open it with text editor (preferaby Notepad+) and find a "hit_power" line. Numbers in this line are basic damage values. Edit these values to be on par with other pistols (look into other weapons files to find what values are there).
It's possible creator did a mistake there, for example instead writing 0.1 he wrote 1.0 and that's why this gun has such absurd damage.
If I'm not mistaken this model uses Zeiss Diavari scope which has this reticle: Sturmgewehr.com
I will try to make it as close to real one as possible, but don't expect it soon, we have quite an amount of work and scopes were shelved for some time.
Yeah it's a cool weapon together with HK33 but I don't know if we manage to get the model for that