Texture artist in The Armed Zone addon for MISERY mod. If you have any objections about my work or suggestions for it just hit me up, I'm open towards constructive criticism. I'm a historian by avocation, weekend shooter and soon-to-be weapons collector. I especially love WWII German and Soviet weaponry. I plan to study neurobiology and become a brain scientist. Declared antifascist.

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niick
niick @ Updated VZ-61

Well since it's .32 ACP it won't be exactly too powerful in classic understanding of that word :) but low recoil, high rof and very good handling will make up for it, definitely not a throwaway piece.

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niick
niick @ The Armed Zone

we have AA12 and USAS is planned

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niick
niick @ The Armed Zone

We already have AK-12 and Honey Badger added

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niick
niick @ Camouflaged HK-MP7

it's a low caliber gun so such size is adequate. also, you will have a choice of both AP and hollow point ammo for it which will help to get bit more power vs unarmored enemies

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niick
niick @ The Armed Zone

I think not, maybe we will introduce them on some models but not sure. Low priority for now

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niick
niick @ The Armed Zone

probably not exactly on first day but we will try to get it as fast as possible. you won't have to wait more than a month, that's for sure

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niick
niick @ The Armed Zone

When aiming the weapon the eye is focusing on the target and you have better vision, that's not exactly zoom but that's the only thing that can "emulate" the real-life focus, so it will stay. It won't be cyborg-eyes like zoom, but a slight zoom-in. Pistols and some SMGs/machine pistols won't have the zoom since they're only for CQB anyway.

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niick
niick @ The Armed Zone

lol yeah, probably it was savegame compatible... with older version of TAZ. not Misery itself. such mods change too much to be compatible. you will have to delete whole gamedata folder and reinstall Misery. you can keep the core game and saves intact.

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niick
niick @ The Armed Zone

About this then yeah most of time one shot in torso will be enough

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niick
niick @ The Armed Zone

as for a handgun, yes, it will. it will not surpass high caliber rifles though

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niick
niick @ Seems legit.

Compared to other movie props it's a really nice replica actually

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niick
niick @ Bad Ammo

it's 5.56x45 actually, but it's also in SKS clip - since it's not really visible from first person perspective we left it there. shh ;)

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niick
niick @ Walther PPK

Makarov was based on Walther PPK

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niick
niick @ Glock-18/18c

But we're totally changing the way pistols work in this mod, now 9x18 and 9x19 will work just as they should. Forget about vanilla peashooters.

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niick
niick @ FN Baby Browning

.22LR is a hollow point wadcutter that can get bended by hand, so it's penetration is very low, even considering it's velocity. If you shoot a naked guy then yeah, it will probably be better, but when we talk about shooting someone in heavy clothing (and remember in The Zone the lightest outfit the people wear is a sweater and a solid leather jacket) then the .25ACP will be more efficient, even if it's not expanding.

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niick
niick @ TT-33 variants

upgrade mechanisms - in future, more uniques - of course. apart from that we're adding more ammo types and scopes, also improving the economics (ammo/weapon prices, more trader options - for example Nimble will be a trader now)

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niick
niick @ FN Baby Browning

Makarov isn't weak anymore, it's just slightly weaker than 9x19mm pistols. Now it has it's real place.
As for Kolibri if we would add it then as a curiosity, no worries, you won't have to start the game with one :)

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niick
niick @ FN Baby Browning

Yeah 6.35 isn't THAT bad, .22LR is still the weakest round we have

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niick
niick @ Scopes update - SR-25

you might be right, i'll inspect it, but if there's some problem it's rather the scope overlay than the reticle. thanks for heads up!

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niick
niick @ Scopes update - Barrett M82

thanks a lot! forgot to add, this will also have illuminated version (reticle will be glowing red)

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niick
niick @ Scopes update - SR-25

forgot to add, this will also have illuminated version (middle reticle will be glowing red)

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niick
niick @ The Armed Zone

no worries we're gonna update our stuff, you'll see latest HD models here :) we're fine, polishing things and adding more every day. I'm currently again on the scopes, will post some updates in the next days

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niick
niick @ FN SCAR-L

Repair - yes for sure, upgrade system - only slight fixes for now, it's insane amount of work

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niick
niick @ FN SCAR-L

Misery 2.2 allows for infinite amount of weapons without crashes, and no you won't need 16gb of RAM

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niick
niick @ The Armed Zone

we'd need a model for that fist

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niick
niick @ The Armed Zone

The data that matters the most is expansion and penetration, since this is the only thing that we can translate for game.

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niick
niick @ SR-2 Veresk

950 is A LOT. You probably don't even know how much it is :) PPSh also has 900, Kriss Vector has 1000, Glock 18 has 1200.

mp5lng, ShKAS and UltraShKAS are aircraft machineguns. While in the air you want to put out as much rounds as possible in the shortest time possible since you can access the target only in very limited time. It's equivalents are AN/M2 and MG81, with 1200-1800rpm. Rather overkill for infantry, just as MG42 proved.

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niick
niick @ SR-2 Veresk

This one will use 9x21mm ammunition which will be available in standard FMJ and armor-piercing-tracer variants.

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niick
niick @ The Armed Zone

Yeah, the game limits us in some places like this. We gotta just deal with it (or wait for someone with godlike scripting skills)
LEVERevolution has that polymer tip which helps with ballistics while maintaining good expansion capabilities. You gotta be careful with force and grain values since they don't always translate to good expansion or tumbling in tissue, .45-70 is powerful but not _that_ powerful as it would seem.
No problem with elaborating, that's always a sign of good discussion. I'll be doing some research and also wait for your data.

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niick
niick @ The Armed Zone

Also a thing about upgrades: we wanted to make good upgrade trees for all weapons, but discovered that this is actually the most stale, boring, tedious and laborious thing to do. It's not _hard_ as in challenging, like modelling or texturing, it's just insanely time absorbing for a thing that most people don't really care about much (at least not nearly as much as with weapons, ammo, fight mechanics or economics of the game). We decided to put it down for now, we'll get to it again after some time.

Reply Good karma+1 vote
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