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Perfect as always!
BTW what's up with that SEVA injection, it has venflon or what?
I liked that thing too :) every stash had a story.
What about Webley?
And the Sten, will it be possible to have different versions via upgrades? Like with Tommy gun in RS.
I'm not sure but I will make it so that on standard G36 you can switch between sights, the 3x scope and reflex sight with an addon that works like a scope.
That is quite an idea, I like it. I don't know if I could make it, but maybe you could write it to one of TZP devs who are doing scripts work (trojanuch maybe?). That would be a cool addition :)
Unfortunately at the moment it's impossible to implement functional bayonets :(
There will be standard one of course but I'm not sure what texture will be used, mp5lng will choose it
Yes, it did add too much weight with little more protection to be a good thing... It was a desperate decision of crew, they tried everything to increase protection of their thin armor.
It's essentially a Hetzer with a flamethrower instead of a main gun. Flamethrower was built in a tube-like thing that made it look like a gun so the enemy couldn't easily identify it.
I like the idea but I think the voice is bit too calm, there should be more dramatism. Red Orchestra 2 had good voiceover for "nervous breakdown", especially when under artillery fire.
Beautiful. All done from scrach?
Oh my, I didn't look at description, sorry! But he guessed it, no? :P
Is the aimpoint on Mk14 fixed? As in, non-removable?
I love the model and realisation, it is really top notch work, but I'm not sure about the idea itself. Don't you think that solid, wooden stock kind of defeats the purpose of Vityaz - a light, compact submachinegun?
Nimble will be a trader in next release :)
BTW there is a trick that you can use: when you order a weapon and he gives you a call that order is ready, go to him and make a quicksave before you speak to him. When he gives you a gun which you don't want (eg. a shotgun), then just load that save and speak to him again. Every time you load a save he will offer you a different weapon.
Oh, then I agree wholeheartedly :)
I think that leaving questions unanswered is the best way actually, and this is why STALKER lives for so long. I often thought about Stalker mysteries, and still do. Why would I do it if I knew everything already? When there are answers, things stop being interesting. There's nothing to think about anymore.
All that's needed to get M1A1 full-auto is modification of trigger group. It's actually a pretty easy task and it can be done in pretty much every semi-auto rifle, so I wouldn't call it a fake upgrade :)
Shotgun nades are bit tricky, I'm still working on it. I have small problems with both explosions damage and particles. Can't say anything for sure yet.
Sabot is already done, it's basically just buffed slug that doesn't work in Saiga and Protecta :) it's even better as it won't make these guns damn overpowered.
As for Dragon's breath I think it's beyond my capabilities, so chances to implement it are low.
Probably yes, I didn't start working on weapons upgrades yet though so can't give any details
We have chosen the paratrooper version as it fits currently available animations better. If we get better animations for wooden stock version then we will of course introduce standard M1 :)
That's what I meant, whether you will cover only 44-45 or whole italian theatre.
Italy will be covered too? Will we see Italian faction along Germans?
Man, can't wait to fight as Fallschirm with FG42 in Monte Cassino :)
There are dozens of colloquial words for toilet in eastern languages :)
I think he means Type 63
I know it can use STANAG mags, but game doesn't allow different mags in guns. It would be loading gun with different ammo but model would stay the same. Also, using STANAG mags in M249 can cause lots of jamming, so it's for emergency only.
I have an idea to make every five round be a tracer but I don't know if I will be able to accomplish it. If I get it right you can expect a video showing it.
Belts can be broken up to individual rounds so other weapons can use them too. In other words: rifles can use both standard ammo and belts, but MGs can use only belts.
I think it's possible to make a system of creating and taking apart belts but I'm not 100% sure. It would require some work though and rather won't be included in next release.
I thought about introducing .223, .308 and 8mm Mauser together with 5.56, 7.62 and 7.92 ammo. They all have different characteristics but can be used in weapons of their caliber. Don't know if this would be good idea as .223 and 8mm are weaker than 5.56 and 7.92 and at the same time more costly than surplus military rounds.
.308 seems actually better though, so I might introduce it :) it's possible to make ammo more damaging to weapon so you can expect it too (it's already present in +P+ ammo, it will wear guns more).