Hello, I'm John, a novice game developer and a huge fan of games made in the 90's and early-to-mid 2000's. I prefer to keep to myself, so there isn't much for you to see around here, sorry... but feel free to leave me a message if you feel inclined to do so.

Comment History  (90 - 120 of 129)
Nihillo Dec 20 2014, 9:39am says:

I'm going to nitpick: how did those crates get there? They couldn't have been brought by a lifter from the elevator, there are stairs in the way, and the only thing behind that door is the HEV platform (as far as I know).

+3 votes   media: Holographic Intro
Nihillo Nov 7 2013, 6:49pm replied:

I also saw that you took the liberty of uploading Mavertichell's Dark Times mod (which has already been uploaded to Moddb) and other projects also taken from GT... all of them uncredited.

You should get this stuff sorted out immediately, this is an old game and not a lot of people care about it, yes, but that doesn't mean that you can go around redistributing people's work without their consent or approval.

+2 votes   mod: Republic Commando map
Nihillo Nov 7 2013, 6:27pm says:

Here: Gametoast.com

This map was made by AQT, Darth Duck and Andewget from Gametoast, you should get in contact with AQT and ask for his permission to have this map uploaded here, you should also give his team proper credit, otherwise this will be reported to the staff of Moddb.

Next time, try to do some reasearch before uploading someone else's work.

+2 votes   mod: Republic Commando map
Nihillo Nov 17 2010, 12:58am says:

You didn't even have to ask. ;)

+3 votes   article: Vote for Eastern Front!
Nihillo Jan 27 2010, 8:22pm says:

He means shield BATteries and nanoBOTs.

+1 vote   download: Crossfire Mod 1.82 Client Version
Nihillo Nov 17 2010, 12:52am says:

Well, this is shaping up to be the best Portal mod yet (my opinion), so yeah, sure, you can have my vote. :)

+1 vote   media: Testing is Over
Nihillo Nov 12 2010, 11:56am says:


+1 vote   media: More tough choices
Nihillo Nov 11 2010, 10:55pm says:

Both of them are great (they are the same thing anyway, just with different colors and effects) but I think the one on the left is more interesting.

+1 vote   media: Emblem
Nihillo Oct 13 2010, 12:55am says:

Well okay, let's work with that, there is nothing wrong with a good first person shooter, however, I do have to ask: how would that work? What's the idea? Is it a vehicle and infantry based multiplayer FPS? Would the teams actually have a commander? How would resource gathering work? Can you fit the large number of units of a standard C&C match in one single highly detailed FPS map? What about base construction? There are very few FPS games with such a thing, and there is a good reason for that, it is quite complicated.

Don't get me wrong, I don't mean to shoot down your idea, I'm all for it, it's just that this concept is a bit... scary... from a modder's point of view. I wish you luck, though.

+7 votes   article: Direction of the mod
Nihillo Oct 4 2010, 1:07am replied:

Yup, definetely.

+2 votes   media: Imperial Star Destroyer Render
Nihillo Jun 19 2010, 6:59pm says:

Nice job! You guys rock.

+2 votes   article: Rockin' Indie Games one pixel at a time
Nihillo Jun 13 2010, 9:34pm replied:

What's wrong with the current Star Destroyer?

+1 vote   article: New map: Space Anoat
Nihillo Jun 6 2010, 8:08pm replied:

Or maybe there isn't anything there at all, and your hesitation will make it impossible for you to notice the creature that would be lurking behind you the whole time... :P

+4 votes   media: Abandoned asylum
Nihillo Jun 5 2010, 8:23am says:

I like the new format, it's pretty informative, but I kinda miss Henley's little narration. :P

+6 votes   article: ModDB Video Spotlight - May 2010
Nihillo Jun 3 2010, 5:08am replied:

I think he was just playing around with the name.

Anyway, decent review, it sums up nearly all of the good and bad aspects of Mount & Blade, the only thing missing is a mention of the exploration aspect of the game; there is tons of places to visit and things to see, every single village looks different, every town looks different, sometimes I like to postpone my quest and simply go sightseeing.

+3 votes   article: Horse & Sword
Nihillo May 22 2010, 2:55am replied:

Oh, and one more thing: starting the game with orange portals shouldn't really bother you, once you have grown accustumed to how the Portal Gun works. I believe it was mentioned in the Developer Commentary somewhere that the decision to start with orange was merely to differentiate it from the original game and give the players the feeling that they are entering another kind of Portal. A valid decision, in my opinion.

+5 votes   article: A good attempt.
Nihillo May 22 2010, 2:38am says:

"found the voice acting to be robotic and terrible, sounds like it was being generated from MS Sam"
If I'm not mistaken, it actually was generated by some sort of program.

As for your review, well, you are entitled to your opinion and I respect your point of view, however, I feel the need to point out that this mod was intended to be much, much harder than Portal. Think of it as "extra-hard/nightmare difficulty", it is only for the die-hard fans and those looking for a challenge.

Now, I believe "Claustrophobic" is not the appropriate word to describe this experience; I think I understand what you mean, though, I felt pressured and apprehensive while trudging my way through the test chambers, so yeah, it's heavy... but still, even the first Portal game was a tad claustrophobic, afterall, you are a lab rat trapped in a maze, with an insane artificial intelligence monitoring your every step, guiding you through a course that will lead to your inevitable demise. Perhaps the element of danger was more evident here, but that does not make the mod more or less claustrophobic. It was intense, and that is one of the things that makes it interesting -some of us loonies enjoy that sort of thing. :P For me, it was thrilling.

So, perhaps you should know what you are getting into before you play, I'm under the impression that your judgement of the mod was solely based on a concept you had in mind before playing it, and how the mod fails to live up to your expectations. Again, that is not to say your opinion is "wrong" or something silly like that, I'm just saying that you should try to judge Portal: Prelude for what it is worth, instead of what you expect it to be.

+8 votes   article: A good attempt.
Nihillo May 4 2010, 12:02pm says:

For those of you having trouble to see the video: just turn off your ad blocker.

+2 votes   article: ModDB Video Spotlight - April 2010
Nihillo Apr 10 2010, 7:29pm replied:

Oh, just +10? I thought it was a big bonus, such as +50 or +100. Then even if the situation I described does happen, it shouldn't be too much of a hassle.

+1 vote   article: Control Mode
Nihillo Apr 10 2010, 6:33pm says:

Concerning the reinforcement boost control point, isn't it possible that this mechanic could be exploited?

Let's say a player playing on the Empire's side captures a control point which holds the aforementioned bonus, the team gets the reinforcement boost; then he intentionally retreats from that control point, ordering other players or AI controlled soldiers to follow him, the Rebels come and take the point, granting a boost for them as well, but then, the player and his allies come charging in and take the control point again, granting yet another boost for their team.
In the end, the Rebels got one reinforcement boost, whilst the Empire got two.

+1 vote   article: Control Mode
Nihillo Apr 8 2010, 2:09am says:

Thank you for releasing this much needed patch. I guess this gives me an excuse to play again! :P

+3 votes   download: Napalm Edition 1.1 Patch
Nihillo Apr 3 2010, 12:48pm says:

It's a Phase I Dark Trooper from the old-school First Person Shooter Star Wars: Dark Forces.

For further reading: Starwars.wikia.com

+1 vote   media: New units; early April '10
Nihillo Jan 30 2010, 11:16am says:

Thanks for the week of updates Mav, even though I have already seen most of these screenshots, the articles themselves were an insightful read.
I'm pumped for Dark Times II, I'm sure it will be even better than the Conversion Pack!

+1 vote   article: Week of new maps: Final Day
Nihillo Jan 27 2010, 7:23pm says:

Care to explain why it doesn't look good?

+1 vote   article: Week of new maps: Day 4
Nihillo Jan 24 2010, 1:24am says:

Poxa, nem tinha visto que vocĂȘ tinha me desejado feliz ano novo e feliz natal, eu raramente checo minhas mensagens na Moddb. Desculpa pelo silĂȘncio, feliz natal e feliz ano novo(bem atrasado)!! :P

+1 vote   member: Gen.Kenobi
Nihillo Nov 11 2009, 1:12am says:

I think this is a pretty good remake, I find the new visuals astonishingly good and the gameplay proves to be enjoyable.

I didn't like the changes made to the ending, though, it felt too short and kinda uninteresting. I attribute that comment to the fact that I had my whole arsenal with me by the time of the showdown, I...


... simply walked to Kurtz, chopped his head off and took control of his zombies, then we pretty much owned the choppers with all of those explosives I was carrying with me. The end. If I remember it correctly, in the original Heart of Evil, the player loses all of his weapons and has to rely on the the super zombies, as well as on the very few guns he manages to find amongst the remnants of the camp to down the choppers. I was also kind of disappoited when I discovered that the alien space ship was replaced by a temple; I was very eager to see that ship redesigned in glorious HD.

Oh, and one more negative note on that ending: for new players, it could be very confusing, we never do find out what happened to Barney after he got captured or how did Kurtz manage to take control of the zombies, new players also won't get a good explanation as to the origin of those parasitic freaks. I was lucky to have had played the original mod before, I knew what was actually going on (well, sorta).

So anyway, thanks for making (remaking?) this mod! It was thoroughly entertaining. Sorry 'bout the wall of text. :P

+3 votes   mod: Heart of Evil: Napalm Edition
Nihillo Aug 22 2009, 10:11pm says:

Why did you feel the need to create two separate characters for the campaign?

If it is because the maps take place in different continents, I do believe it's possible they could be relocated in a matter of days - or even hours - thanks to their fast gunships.

Anyway, I look forward to playing as six-two and oh-five.

+1 vote   article: Aldura Campaign - Meet the Characters
Nihillo Aug 17 2009, 8:52am replied:

IMO the zombies are fine the way they are now, in Napalm Edition they are real threats to the player instead of just cannon fodder.

+1 vote   mod: Heart of Evil: Napalm Edition
Nihillo Aug 16 2009, 6:29pm replied:

yeah, it's indeed very similar to the Terminator theme, and that's awesome.

+13 votes   media: OF2's Nuclear Update - Official Theme Song
Nihillo Aug 14 2009, 12:51am says:

Are you using random skies for the campaign? Nice job, by the way. ;)

+1 vote   article: Aldura Campaign - Locales
Nihillo Jul 4 2009, 6:32pm replied:

Oh, just go ahead, you will have weapons when you need them.

+1 vote   mod: Heart of Evil: Napalm Edition
Nihillo Jul 4 2009, 12:24pm says:

I have WON and I can play, so no. :)

Nice mod, by the way, the ending was interesting, hehe.

+4 votes   download: Life's End
Nihillo Jul 3 2009, 10:55pm says:

Does this mean that there will be a Wolfenstein level?

+1 vote   media: Doom: Fall of Mars - Track 3
Nihillo Mar 6 2015, 5:10am says:

Oh wow, the object physics are pretty good! Are they always propelled with the same strenght, or can they be affected by the microfibral muscles augmentation?

I'm also glad to see that the spy drone got some upgrades, I usually rely on flares to create distractions, but this is much more practical.

+1 vote   media: v7.1 Progress
Nihillo Jan 1 2015, 4:03pm replied:

It's not like they are hurting for power, what with the dark energy reactor underneath the citadel and all that, but... yeah, I can see your point, they are kind of dickish like that.

+2 votes   media: New Location
Nihillo Dec 11 2014, 7:04am replied:

Indeed, it was quite interesting to see Gondor win against Rohan in that first match by simply holding out and destroying their army. Clearly Rohan is the most aggressive of the two; I wish we could have seen a rematch of the Conquest Mode, I fear that Rohan may be too good at holding territory, what with the extremely mobile Rohirrim, numerous guard towers, regeneration capabilities and cheap reinforcements.

+1 vote   article: Edain 4.0 Preview Livestream Now On Youtube
Nihillo Dec 6 2014, 7:02am says:

Welp, I would probably have died if I had to find the enemy in time, because it sure took me long enough, and I'm not even sure if I actually *did* find him. Then again, the muzzle flash is probably a dead giveaway in-game, so it should be alright.

+2 votes   media: Cloak
Nihillo Dec 11 2013, 7:54pm says:

This whole mod is just beautiful.

+2 votes   media: Tau's Beauty
Nihillo Dec 2 2013, 6:30pm says:

Already voted for you. :)

+2 votes   media: Mod of the Year 2013?
Nihillo Mar 31 2013, 11:23pm replied:

Shhh, you're ruining it.

+3 votes   article: Happy April! :)
Nihillo Mar 31 2013, 10:49pm says:

Amazing level design.

+15 votes   media: "Flashlight Training Room", April Build
Nihillo Mar 14 2013, 7:51am says:

So, I know Goblins can't scale over the walls of castles, due to limitations of the engine, but could they climb over the walls of camps, then? I mean, it's not really a big deal, they could just... walk in, camps don't have gates, but I'm curious to know if that would be possible.

+3 votes   media: Some Camps in 4.0
Nihillo Mar 14 2013, 7:39am replied:

Only Angmar will have walls.

+6 votes   media: Imladris Changes
Nihillo Sep 7 2011, 12:34am replied:

Looks more like a futuristic version of a stealth bomber based on a B-2 and a F-117. I doubt they would be using B-2s in... whatever year this whole thing happens.

+8 votes   article: Fuel-Air Bomb Peace
Nihillo Aug 29 2011, 3:05pm replied:

If anything, it sounds like he will be escorting YOU (the player).

+3 votes   media: Bank Holiday Weekend Update - Urby
Nihillo Jul 6 2011, 3:26pm says:

Love how the Hybrid's portrait resembles the Atari logo. Nice looking graphics too.

+2 votes   media: The Maze
Nihillo Jun 28 2011, 10:05pm says:

It looks neat, I like the crooked portal.

+1 vote   media: Chamber 09 Overgrown
Nihillo Jun 16 2011, 7:14am says:

Well, it's very... tunnelly.

+1 vote   media: Tunnel concept
Nihillo Apr 10 2011, 8:22pm replied:

It's concept art, not an actual screenshot.

+2 votes   media: April Media Release
Nihillo Jul 3 2009, 10:52pm says:

Creepy music, hehe, that's awesome. DeimosComaBlack has done a nice job in re-creating these classic themes.

+1 vote   media: Doom: Fall of Mars - Track 2
Nihillo Dec 21 2008, 1:13am replied:

attacking a bullsquid with a crowbar is a very bad idea

+8 votes   media: Bullsquid
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