Hello, I'm John, an aspiring modder and a huge fan of games made in the 90's and early-to-mid 2000's. I prefer to keep to myself, so there isn't much for you to see around here, sorry... but feel free to leave me a message if you feel inclined to do so.

Comment History  (60 - 90 of 102)
Nihillo
Nihillo Nov 30 2010, 6:55pm replied:

Yeah, well, I literally spent forty minutes on the same tricky jump on chamber 5 and I have already seen Reepblue's video walkthrough for that chamber. I would have guessed that's enough, but nope.

I have skipped chamber 5 just to get stuck on another timed button puzzle in chamber 6 (or was it 7?) so I guess I will have to keep banging my head against the wall until I finally make a breakthrough (or until I just give up). The timed buttons will always be there to frustrate me.

+1 vote     mod: Blue Portals
Nihillo
Nihillo Nov 30 2010, 5:45pm says:

The timed buttons are a bit ridiculous, I have just "rage quit" Blue Portals for a while because of them.

I'm sorry but I can't make a flawless run, I am not a robot, I am human, I make mistakes; sometimes I stumble onto the edge of a doorway on my way out, sometimes my blue portal is slightly angled and this alteration is enough to throw me a bit off course, sometimes I just can't run fast enough, as such, I end up failing a puzzle because of inevitable mistakes. In my opinion it's wrong to penalize the player for making these mistakes - I already know what to do, I'm doing my best to get to the end, but I just can't, and that's all because I made one single slip at some point.

Please consider adding a couple more seconds to every timed button in future versions of the mod, because right now they are too unforgiving.

+2 votes     mod: Blue Portals
Nihillo
Nihillo Nov 23 2010, 9:19pm says:

Yes, it definetely looks better, nice job Ric and Lazy6Pyro!

+1 vote     media: Obelisk of Light
Nihillo
Nihillo Nov 17 2010, 12:58am says:

You didn't even have to ask. ;)

+3 votes     article: Vote for Eastern Front!
Nihillo
Nihillo Nov 17 2010, 12:52am says:

Well, this is shaping up to be the best Portal mod yet (my opinion), so yeah, sure, you can have my vote. :)

+1 vote     media: Testing is Over
Nihillo
Nihillo Nov 12 2010, 11:56am says:

Right.

+1 vote     media: More tough choices
Nihillo
Nihillo Nov 11 2010, 10:55pm says:

Both of them are great (they are the same thing anyway, just with different colors and effects) but I think the one on the left is more interesting.

+1 vote     media: Emblem
Nihillo
Nihillo Oct 13 2010, 12:55am says:

Well okay, let's work with that, there is nothing wrong with a good first person shooter, however, I do have to ask: how would that work? What's the idea? Is it a vehicle and infantry based multiplayer FPS? Would the teams actually have a commander? How would resource gathering work? Can you fit the large number of units of a standard C&C match in one single highly detailed FPS map? What about base construction? There are very few FPS games with such a thing, and there is a good reason for that, it is quite complicated.

Don't get me wrong, I don't mean to shoot down your idea, I'm all for it, it's just that this concept is a bit... scary... from a modder's point of view. I wish you luck, though.

+7 votes     article: Direction of the mod
Nihillo
Nihillo Oct 4 2010, 1:07am replied:

Yup, definetely.

+2 votes     media: Imperial Star Destroyer Render
Nihillo
Nihillo Jun 19 2010, 6:59pm says:

Nice job! You guys rock.

+2 votes     article: Rockin' Indie Games one pixel at a time
Nihillo
Nihillo Jun 13 2010, 9:34pm replied:

What's wrong with the current Star Destroyer?

+1 vote     article: New map: Space Anoat
Nihillo
Nihillo Jun 6 2010, 8:08pm replied:

Or maybe there isn't anything there at all, and your hesitation will make it impossible for you to notice the creature that would be lurking behind you the whole time... :P

+4 votes     media: Abandoned asylum
Nihillo
Nihillo Jun 5 2010, 8:23am says:

I like the new format, it's pretty informative, but I kinda miss Henley's little narration. :P

+6 votes     article: ModDB Video Spotlight - May 2010
Nihillo
Nihillo Jun 3 2010, 5:08am replied:

I think he was just playing around with the name.

Anyway, decent review, it sums up nearly all of the good and bad aspects of Mount & Blade, the only thing missing is a mention of the exploration aspect of the game; there is tons of places to visit and things to see, every single village looks different, every town looks different, sometimes I like to postpone my quest and simply go sightseeing.

+3 votes     article: Horse & Sword
Nihillo
Nihillo May 22 2010, 2:55am replied:

Oh, and one more thing: starting the game with orange portals shouldn't really bother you, once you have grown accustumed to how the Portal Gun works. I believe it was mentioned in the Developer Commentary somewhere that the decision to start with orange was merely to differentiate it from the original game and give the players the feeling that they are entering another kind of Portal. A valid decision, in my opinion.

+5 votes     article: A good attempt.
Nihillo
Nihillo May 22 2010, 2:38am says:

"found the voice acting to be robotic and terrible, sounds like it was being generated from MS Sam"
If I'm not mistaken, it actually was generated by some sort of program.

As for your review, well, you are entitled to your opinion and I respect your point of view, however, I feel the need to point out that this mod was intended to be much, much harder than Portal. Think of it as "extra-hard/nightmare difficulty", it is only for the die-hard fans and those looking for a challenge.

Now, I believe "Claustrophobic" is not the appropriate word to describe this experience; I think I understand what you mean, though, I felt pressured and apprehensive while trudging my way through the test chambers, so yeah, it's heavy... but still, even the first Portal game was a tad claustrophobic, afterall, you are a lab rat trapped in a maze, with an insane artificial intelligence monitoring your every step, guiding you through a course that will lead to your inevitable demise. Perhaps the element of danger was more evident here, but that does not make the mod more or less claustrophobic. It was intense, and that is one of the things that makes it interesting -some of us loonies enjoy that sort of thing. :P For me, it was thrilling.

So, perhaps you should know what you are getting into before you play, I'm under the impression that your judgement of the mod was solely based on a concept you had in mind before playing it, and how the mod fails to live up to your expectations. Again, that is not to say your opinion is "wrong" or something silly like that, I'm just saying that you should try to judge Portal: Prelude for what it is worth, instead of what you expect it to be.

+8 votes     article: A good attempt.
Nihillo
Nihillo May 4 2010, 12:02pm says:

For those of you having trouble to see the video: just turn off your ad blocker.

+2 votes     article: ModDB Video Spotlight - April 2010
Nihillo
Nihillo Apr 10 2010, 7:29pm replied:

Oh, just +10? I thought it was a big bonus, such as +50 or +100. Then even if the situation I described does happen, it shouldn't be too much of a hassle.

+1 vote     article: Control Mode
Nihillo
Nihillo Apr 10 2010, 6:33pm says:

Concerning the reinforcement boost control point, isn't it possible that this mechanic could be exploited?

Let's say a player playing on the Empire's side captures a control point which holds the aforementioned bonus, the team gets the reinforcement boost; then he intentionally retreats from that control point, ordering other players or AI controlled soldiers to follow him, the Rebels come and take the point, granting a boost for them as well, but then, the player and his allies come charging in and take the control point again, granting yet another boost for their team.
In the end, the Rebels got one reinforcement boost, whilst the Empire got two.

+1 vote     article: Control Mode
Nihillo
Nihillo Apr 8 2010, 2:09am says:

Thank you for releasing this much needed patch. I guess this gives me an excuse to play again! :P

+3 votes     download: Napalm Edition 1.1 Patch
Nihillo
Nihillo Apr 3 2010, 12:48pm says:

It's a Phase I Dark Trooper from the old-school First Person Shooter Star Wars: Dark Forces.

For further reading: Starwars.wikia.com

+1 vote     media: New units; early April '10
Nihillo
Nihillo Jan 30 2010, 11:16am says:

Thanks for the week of updates Mav, even though I have already seen most of these screenshots, the articles themselves were an insightful read.
I'm pumped for Dark Times II, I'm sure it will be even better than the Conversion Pack!

+1 vote     article: Week of new maps: Final Day
Nihillo
Nihillo Jan 27 2010, 8:22pm says:

He means shield BATteries and nanoBOTs.

+1 vote     download: Crossfire Mod 1.82 Client Version
Nihillo
Nihillo Jan 27 2010, 7:23pm says:

Care to explain why it doesn't look good?

+1 vote     article: Week of new maps: Day 4
Nihillo
Nihillo Jan 24 2010, 1:24am says:

Poxa, nem tinha visto que vocĂȘ tinha me desejado feliz ano novo e feliz natal, eu raramente checo minhas mensagens na Moddb. Desculpa pelo silĂȘncio, feliz natal e feliz ano novo(bem atrasado)!! :P

+1 vote     member: Gen.Kenobi
Nihillo
Nihillo Nov 11 2009, 1:12am says:

I think this is a pretty good remake, I find the new visuals astonishingly good and the gameplay proves to be enjoyable.

I didn't like the changes made to the ending, though, it felt too short and kinda uninteresting. I attribute that comment to the fact that I had my whole arsenal with me by the time of the showdown, I...

!!SPOILER ALERT!!

... simply walked to Kurtz, chopped his head off and took control of his zombies, then we pretty much owned the choppers with all of those explosives I was carrying with me. The end. If I remember it correctly, in the original Heart of Evil, the player loses all of his weapons and has to rely on the the super zombies, as well as on the very few guns he manages to find amongst the remnants of the camp to down the choppers. I was also kind of disappoited when I discovered that the alien space ship was replaced by a temple; I was very eager to see that ship redesigned in glorious HD.

Oh, and one more negative note on that ending: for new players, it could be very confusing, we never do find out what happened to Barney after he got captured or how did Kurtz manage to take control of the zombies, new players also won't get a good explanation as to the origin of those parasitic freaks. I was lucky to have had played the original mod before, I knew what was actually going on (well, sorta).

So anyway, thanks for making (remaking?) this mod! It was thoroughly entertaining. Sorry 'bout the wall of text. :P

+3 votes     mod: Heart of Evil: Napalm Edition
Nihillo
Nihillo Aug 22 2009, 10:11pm says:

Why did you feel the need to create two separate characters for the campaign?

If it is because the maps take place in different continents, I do believe it's possible they could be relocated in a matter of days - or even hours - thanks to their fast gunships.

Anyway, I look forward to playing as six-two and oh-five.

+1 vote     article: Aldura Campaign - Meet the Characters
Nihillo
Nihillo Aug 17 2009, 8:52am replied:

IMO the zombies are fine the way they are now, in Napalm Edition they are real threats to the player instead of just cannon fodder.

+1 vote     mod: Heart of Evil: Napalm Edition
Nihillo
Nihillo Aug 16 2009, 6:29pm replied:

yeah, it's indeed very similar to the Terminator theme, and that's awesome.

+13 votes     media: OF2's Nuclear Update - Official Theme Song
Nihillo
Nihillo Aug 14 2009, 12:51am says:

Are you using random skies for the campaign? Nice job, by the way. ;)

+1 vote     article: Aldura Campaign - Locales
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