Hello, I'm John, a novice game developer and a huge fan of games made in the 90's and early-to-mid 2000's. I prefer to keep to myself, so there isn't much for you to see around here, sorry... but feel free to leave me a message if you feel inclined to do so.

Comment History  (60 - 90 of 130)
Nihillo Jun 24 2011, 2:14am says:

Took me a couple seconds to recognize it, but yeah, I remember this place. In my opinion the lighting is ok.

+1 vote   media: Chamber 15
Nihillo Jun 22 2011, 9:37pm says:

I think it looks pretty good.

+1 vote   media: Hard WIP
Nihillo Jun 17 2011, 6:51am replied:

Why? Do american characters have an american flag in their HUD in First Person Shooters? Of course not, no offense, but that's a silly idea.

+15 votes   media: New HUD
Nihillo Jun 16 2011, 7:14am says:

Well, it's very... tunnelly.

+1 vote   media: Tunnel concept
Nihillo Jun 16 2011, 7:10am replied:

Good point.

+1 vote   media: TV rack model
Nihillo Jun 12 2011, 6:32pm says:

Cool looking ship. Nice work!

+2 votes   media: Tau 61
Nihillo May 28 2011, 10:09pm says:

It looks nice, and it fits with that particular lighting.

+1 vote   media: Special Effects - Experiment
Nihillo May 4 2011, 12:18am says:

Yeah, the rings look nice. Great job guys!

+5 votes   news: Technology of Peace
Nihillo Apr 18 2011, 4:52pm says:

I think it would be nice if their projectiles arced over to the target.

Nice work!

+3 votes   media: OF2 - Mortar Synth
Nihillo Apr 14 2011, 9:20am replied:

Under the balaclava.

+6 votes   media: Spetsnaz Sergeant
Nihillo Apr 11 2011, 1:23am says:

This is fricking awesome. That's all there is to say about it.

+3 votes   media: April Media Release
Nihillo Apr 10 2011, 8:22pm replied:

It's concept art, not an actual screenshot.

+2 votes   media: April Media Release
Nihillo Apr 1 2011, 7:53pm says:

I lol'd.

But seriously, you guys should really make a sequel, or at least another mod.

+3 votes   news: Precursor Sequel Announced (april fools)
Nihillo Mar 18 2011, 2:21pm says:

Nice, more variety in enemies! That's a good idea.

Though, to be honest, I don't think the Combine soldiers need morale boost, they already have superiority in firepower, technology and numbers, that is not to say that they are invincible, but I do believe they have the upper hand; I wouldn't worry about being overpowered by a poor, unorganized rebellion if I was one of them. Besides, they are cyborgs, we don't even know if they still have emotions -or for that matter, morale.

Just my opinion, though. Keep up the good work. :)

+1 vote   media: Special Units
Nihillo Mar 17 2011, 2:10am replied:

Yeah, it's ok if you don't like it, and I do understand that the color scheme can make you feel sick, but you don't have to say it's "the worst you have ever played" it's a well put together mod and it deserves some recognition, even if it's not your thing.

+1 vote   mod: Comatose
Nihillo Feb 26 2011, 9:58pm says:


+3 votes   media: Catching a ride.
Nihillo Feb 25 2011, 2:16pm replied:

Actually, the projectiles sort of do leave a trace of green light in that cutscene; and we can't really see the projectiles hitting the Mammoth in the screenshot above.

Besides, they should have the right of artistic liberty granted to them to do slight adjustments such as these.

+2 votes   media: Banshees vs The Mammoth MK2
Nihillo Feb 24 2011, 7:40pm says:

Nice model, nice idea.

+1 vote   media: OF2 - The Warper Cannon
Nihillo Feb 17 2011, 3:18am replied:

Probably the original.

+4 votes   news: Original Dear Esther out now on Desura
Nihillo Feb 16 2011, 9:57pm replied:

I suppose it will be added in game. This is just a render.

+4 votes   media: Soviet Nuclear Reactor
Nihillo Jan 23 2011, 4:03pm replied:

Besides, the original version isn't THAT different.

+1 vote   media: Chapter One Update
Nihillo Jan 23 2011, 3:55pm says:

Haters gonna hate...?

It's just chamber one/zero, it doesn't matter if it's simplistic. The first chamber in the original portal was basically a room with a cube, a button and a door.

+2 votes   media: Chapter One Update
Nihillo Jan 20 2011, 8:02pm replied:

Hmm, I wonder how we are going to get up to those platforms pictured in the screenshot.

By the way, I acidentally gave your comment negative karma, I'm really sorry, I was trying to hit the "+" button... Those darn things are too close to each other. I'm sure someone will come by and fix my mistake.

+2 votes   media: OF2 - Wastelands (Mysterious Submarine)
Nihillo Jan 20 2011, 7:13pm says:

This reminds me of that rusty old submarine in the desert, in the Half-life 2 beta (here it is: Images2.wikia.nocookie.net), I always wanted to go inside it, but it was kinda pointless back then; looks like it will be way more interesting in OF2. :)

+10 votes   media: OF2 - Wastelands (Mysterious Submarine)
Nihillo Jan 14 2011, 6:23pm says:

I support this decision, there is absolutely nothing wrong with Desura, and it is only a couple clicks away.

+6 votes   media: IT'S FREE
Nihillo Dec 29 2010, 10:52pm says:

Merry x-mas and a happy new year, sir. :)

+2 votes   member: Gen.Kenobi
Nihillo Dec 29 2010, 10:42pm says:

"Once we address the issue with the help system and along with a few other things, the fixes should be complete. But even after that we will not release the update. Why not? Well we don't see people downloading the update making things more easier if they already played it and enjoyed it how it is now, and at the same time we don't see people updating the mod if they hated it and never want to play it again."

Hum, actually, I *am* waiting for an update to continue playing (mainly because of the timed buttons), besides think of the people who haven't even had a chance to play Blue Portals yet, they will appreciate these changes; but yeah, I agree, it's better to hold off this update until more significant developments have been made.

+1 vote   news: Blue Portals: Post-Release News Article #3
Nihillo Dec 3 2010, 9:29pm says:

Sounds awesome!

+1 vote   news: 'Water' announced
Nihillo Nov 30 2010, 6:55pm replied:

Yeah, well, I literally spent forty minutes on the same tricky jump on chamber 5 and I have already seen Reepblue's video walkthrough for that chamber. I would have guessed that's enough, but nope.

I have skipped chamber 5 just to get stuck on another timed button puzzle in chamber 6 (or was it 7?) so I guess I will have to keep banging my head against the wall until I finally make a breakthrough (or until I just give up). The timed buttons will always be there to frustrate me.

+1 vote   mod: Blue Portals
Nihillo Nov 30 2010, 5:45pm says:

The timed buttons are a bit ridiculous, I have just "rage quit" Blue Portals for a while because of them.

I'm sorry but I can't make a flawless run, I am not a robot, I am human, I make mistakes; sometimes I stumble onto the edge of a doorway on my way out, sometimes my blue portal is slightly angled and this alteration is enough to throw me a bit off course, sometimes I just can't run fast enough, as such, I end up failing a puzzle because of inevitable mistakes. In my opinion it's wrong to penalize the player for making these mistakes - I already know what to do, I'm doing my best to get to the end, but I just can't, and that's all because I made one single slip at some point.

Please consider adding a couple more seconds to every timed button in future versions of the mod, because right now they are too unforgiving.

+2 votes   mod: Blue Portals
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