Hello, I'm John, a novice game developer and a huge fan of games made in the 90's and early-to-mid 2000's. I prefer to keep to myself, so there isn't much for you to see around here, sorry... but feel free to leave me a message if you feel inclined to do so.

Comment History  (60 - 90 of 123)
Nihillo
Nihillo Dec 18 2014, 2:51am says:

I like how the bit that surrounds the map in this interface kinda looks like a horseshoe, and the Mordor one highlights the ring shapes with a vivid red (pretty obvious symbolism there), and the Imlardis one has a small star decoration on the left side that seems to be pointing west, perhaps alluding to the exodus of the Elves to lands beyond the western shores.

In most cases these are not mere interfaces made to just look cool (and they definitely DO look cool), they reference the culture and style of each faction; all of these subtle, neat little details show the love of the Edain team for this mod, and for the lore of this series overall. Well done, your dedication is remarkable!

+5 votes   media: Improved Widescreen Interface
Nihillo
Nihillo Dec 26 2013, 9:22pm says:

It's hard to get toilet paper in this post-apocaliptic alien-controlled world, you know.

+24 votes   media: Rebel Outhouse
Nihillo
Nihillo Jan 28 2013, 9:01pm says:

Personally, I don't think it's fitting to have a cafeteria in a barely used materials transport system. It's one of the service areas of Black Mesa, there wouldn't be enough traffic to warrant such a thing.

+3 votes   media: OaR Uncut Early Alpha Screenshots - A1 and A2
Nihillo
Nihillo Jul 25 2011, 1:10am says:

That's solid and professional voice acting right there, I applaud Stig for his great performances.

+3 votes   article: DragonNOR - Voiceacting Showreel
Nihillo
Nihillo Jun 24 2011, 2:14am says:

Took me a couple seconds to recognize it, but yeah, I remember this place. In my opinion the lighting is ok.

+1 vote   media: Chamber 15
Nihillo
Nihillo Jun 12 2011, 6:32pm says:

Cool looking ship. Nice work!

+2 votes   media: Tau 61
Nihillo
Nihillo May 28 2011, 10:09pm says:

It looks nice, and it fits with that particular lighting.

+1 vote   media: Special Effects - Experiment
Nihillo
Nihillo May 4 2011, 12:18am says:

Yeah, the rings look nice. Great job guys!

+5 votes   article: Technology of Peace
Nihillo
Nihillo Apr 1 2011, 7:53pm says:

I lol'd.

But seriously, you guys should really make a sequel, or at least another mod.

+3 votes   article: Precursor Sequel Announced (april fools)
Nihillo
Nihillo Mar 18 2011, 2:21pm says:

Nice, more variety in enemies! That's a good idea.

Though, to be honest, I don't think the Combine soldiers need morale boost, they already have superiority in firepower, technology and numbers, that is not to say that they are invincible, but I do believe they have the upper hand; I wouldn't worry about being overpowered by a poor, unorganized rebellion if I was one of them. Besides, they are cyborgs, we don't even know if they still have emotions -or for that matter, morale.

Just my opinion, though. Keep up the good work. :)

+1 vote   media: Special Units
Nihillo
Nihillo Feb 17 2011, 3:18am replied:

Probably the original.

+4 votes   article: Original Dear Esther out now on Desura
Nihillo
Nihillo Feb 16 2011, 9:57pm replied:

I suppose it will be added in game. This is just a render.

+4 votes   media: Soviet Nuclear Reactor
Nihillo
Nihillo Oct 4 2010, 1:07am replied:

Yup, definetely.

+2 votes   media: Imperial Star Destroyer Render
Nihillo
Nihillo Jun 13 2010, 9:34pm replied:

What's wrong with the current Star Destroyer?

+1 vote   article: New map: Space Anoat
Nihillo
Nihillo May 22 2010, 2:55am replied:

Oh, and one more thing: starting the game with orange portals shouldn't really bother you, once you have grown accustumed to how the Portal Gun works. I believe it was mentioned in the Developer Commentary somewhere that the decision to start with orange was merely to differentiate it from the original game and give the players the feeling that they are entering another kind of Portal. A valid decision, in my opinion.

+5 votes   article: A good attempt.
Nihillo
Nihillo May 22 2010, 2:38am says:

"found the voice acting to be robotic and terrible, sounds like it was being generated from MS Sam"
If I'm not mistaken, it actually was generated by some sort of program.

As for your review, well, you are entitled to your opinion and I respect your point of view, however, I feel the need to point out that this mod was intended to be much, much harder than Portal. Think of it as "extra-hard/nightmare difficulty", it is only for the die-hard fans and those looking for a challenge.

Now, I believe "Claustrophobic" is not the appropriate word to describe this experience; I think I understand what you mean, though, I felt pressured and apprehensive while trudging my way through the test chambers, so yeah, it's heavy... but still, even the first Portal game was a tad claustrophobic, afterall, you are a lab rat trapped in a maze, with an insane artificial intelligence monitoring your every step, guiding you through a course that will lead to your inevitable demise. Perhaps the element of danger was more evident here, but that does not make the mod more or less claustrophobic. It was intense, and that is one of the things that makes it interesting -some of us loonies enjoy that sort of thing. :P For me, it was thrilling.

So, perhaps you should know what you are getting into before you play, I'm under the impression that your judgement of the mod was solely based on a concept you had in mind before playing it, and how the mod fails to live up to your expectations. Again, that is not to say your opinion is "wrong" or something silly like that, I'm just saying that you should try to judge Portal: Prelude for what it is worth, instead of what you expect it to be.

+8 votes   article: A good attempt.
Nihillo
Nihillo Apr 8 2010, 2:09am says:

Thank you for releasing this much needed patch. I guess this gives me an excuse to play again! :P

+3 votes   download: Napalm Edition 1.1 Patch
Nihillo
Nihillo Apr 3 2010, 12:48pm says:

It's a Phase I Dark Trooper from the old-school First Person Shooter Star Wars: Dark Forces.

For further reading: Starwars.wikia.com

+1 vote   media: New units; early April '10
Nihillo
Nihillo Aug 16 2009, 6:29pm replied:

yeah, it's indeed very similar to the Terminator theme, and that's awesome.

+13 votes   media: OF2's Nuclear Update - Official Theme Song
Nihillo
Nihillo Aug 14 2009, 12:51am says:

Are you using random skies for the campaign? Nice job, by the way. ;)

+1 vote   article: Aldura Campaign - Locales
Nihillo
Nihillo Jul 4 2009, 12:24pm says:

I have WON and I can play, so no. :)

Nice mod, by the way, the ending was interesting, hehe.

+4 votes   download: Life's End
Nihillo
Nihillo Apr 18 2011, 4:52pm says:

I think it would be nice if their projectiles arced over to the target.

Nice work!

+3 votes   media: OF2 - Mortar Synth
Nihillo
Nihillo Apr 14 2011, 9:20am replied:

Under the balaclava.

+6 votes   media: Spetsnaz Sergeant
Nihillo
Nihillo Apr 11 2011, 1:23am says:

This is fricking awesome. That's all there is to say about it.

+3 votes   media: April Media Release
Nihillo
Nihillo Apr 10 2011, 8:22pm replied:

It's concept art, not an actual screenshot.

+2 votes   media: April Media Release
Nihillo
Nihillo Mar 17 2011, 2:10am replied:

Yeah, it's ok if you don't like it, and I do understand that the color scheme can make you feel sick, but you don't have to say it's "the worst you have ever played" it's a well put together mod and it deserves some recognition, even if it's not your thing.

+1 vote   mod: Comatose
Nihillo
Nihillo Feb 26 2011, 9:58pm says:

Ouch.

+3 votes   media: Catching a ride.
Nihillo
Nihillo Feb 25 2011, 2:16pm replied:

Actually, the projectiles sort of do leave a trace of green light in that cutscene; and we can't really see the projectiles hitting the Mammoth in the screenshot above.

Besides, they should have the right of artistic liberty granted to them to do slight adjustments such as these.

+2 votes   media: Banshees vs The Mammoth MK2
Nihillo
Nihillo Feb 24 2011, 7:40pm says:

Nice model, nice idea.

+1 vote   media: OF2 - The Warper Cannon
Nihillo
Nihillo Jan 23 2011, 4:03pm replied:

Besides, the original version isn't THAT different.

+1 vote   media: Chapter One Update
Nihillo
Nihillo Jan 23 2011, 3:55pm says:

Haters gonna hate...?

It's just chamber one/zero, it doesn't matter if it's simplistic. The first chamber in the original portal was basically a room with a cube, a button and a door.

+2 votes   media: Chapter One Update
Nihillo
Nihillo Jan 20 2011, 8:02pm replied:

Hmm, I wonder how we are going to get up to those platforms pictured in the screenshot.

By the way, I acidentally gave your comment negative karma, I'm really sorry, I was trying to hit the "+" button... Those darn things are too close to each other. I'm sure someone will come by and fix my mistake.

+2 votes   media: OF2 - Wastelands (Mysterious Submarine)
Nihillo
Nihillo Jan 20 2011, 7:13pm says:

This reminds me of that rusty old submarine in the desert, in the Half-life 2 beta (here it is: Images2.wikia.nocookie.net), I always wanted to go inside it, but it was kinda pointless back then; looks like it will be way more interesting in OF2. :)

+10 votes   media: OF2 - Wastelands (Mysterious Submarine)
Nihillo
Nihillo Jan 14 2011, 6:23pm says:

I support this decision, there is absolutely nothing wrong with Desura, and it is only a couple clicks away.

+6 votes   media: IT'S FREE
Nihillo
Nihillo Dec 29 2010, 10:52pm says:

Merry x-mas and a happy new year, sir. :)

+2 votes   member: Gen.Kenobi
Nihillo
Nihillo Dec 29 2010, 10:42pm says:

"Once we address the issue with the help system and along with a few other things, the fixes should be complete. But even after that we will not release the update. Why not? Well we don't see people downloading the update making things more easier if they already played it and enjoyed it how it is now, and at the same time we don't see people updating the mod if they hated it and never want to play it again."

Hum, actually, I *am* waiting for an update to continue playing (mainly because of the timed buttons), besides think of the people who haven't even had a chance to play Blue Portals yet, they will appreciate these changes; but yeah, I agree, it's better to hold off this update until more significant developments have been made.

+1 vote   article: Blue Portals: Post-Release News Article #3
Nihillo
Nihillo Dec 3 2010, 9:29pm says:

Sounds awesome!

+1 vote   article: 'Water' announced
Nihillo
Nihillo Nov 30 2010, 6:55pm replied:

Yeah, well, I literally spent forty minutes on the same tricky jump on chamber 5 and I have already seen Reepblue's video walkthrough for that chamber. I would have guessed that's enough, but nope.

I have skipped chamber 5 just to get stuck on another timed button puzzle in chamber 6 (or was it 7?) so I guess I will have to keep banging my head against the wall until I finally make a breakthrough (or until I just give up). The timed buttons will always be there to frustrate me.

+1 vote   mod: Blue Portals
Nihillo
Nihillo Nov 30 2010, 5:45pm says:

The timed buttons are a bit ridiculous, I have just "rage quit" Blue Portals for a while because of them.

I'm sorry but I can't make a flawless run, I am not a robot, I am human, I make mistakes; sometimes I stumble onto the edge of a doorway on my way out, sometimes my blue portal is slightly angled and this alteration is enough to throw me a bit off course, sometimes I just can't run fast enough, as such, I end up failing a puzzle because of inevitable mistakes. In my opinion it's wrong to penalize the player for making these mistakes - I already know what to do, I'm doing my best to get to the end, but I just can't, and that's all because I made one single slip at some point.

Please consider adding a couple more seconds to every timed button in future versions of the mod, because right now they are too unforgiving.

+2 votes   mod: Blue Portals
Nihillo
Nihillo Nov 23 2010, 9:19pm says:

Yes, it definetely looks better, nice job Ric and Lazy6Pyro!

+1 vote   media: Obelisk of Light
Nihillo
Nihillo Nov 17 2010, 12:58am says:

You didn't even have to ask. ;)

+3 votes   article: Vote for Eastern Front!
Nihillo
Nihillo Nov 17 2010, 12:52am says:

Well, this is shaping up to be the best Portal mod yet (my opinion), so yeah, sure, you can have my vote. :)

+1 vote   media: Testing is Over
Nihillo
Nihillo Nov 12 2010, 11:56am says:

Right.

+1 vote   media: More tough choices
Nihillo
Nihillo Nov 11 2010, 10:55pm says:

Both of them are great (they are the same thing anyway, just with different colors and effects) but I think the one on the left is more interesting.

+1 vote   media: Emblem
Nihillo
Nihillo Oct 13 2010, 12:55am says:

Well okay, let's work with that, there is nothing wrong with a good first person shooter, however, I do have to ask: how would that work? What's the idea? Is it a vehicle and infantry based multiplayer FPS? Would the teams actually have a commander? How would resource gathering work? Can you fit the large number of units of a standard C&C match in one single highly detailed FPS map? What about base construction? There are very few FPS games with such a thing, and there is a good reason for that, it is quite complicated.

Don't get me wrong, I don't mean to shoot down your idea, I'm all for it, it's just that this concept is a bit... scary... from a modder's point of view. I wish you luck, though.

+7 votes   article: Direction of the mod
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