Hello, I'm John, a novice game developer and a huge fan of games made in the 90's and early-to-mid 2000's. I prefer to keep to myself, so there isn't much for you to see around here, sorry... but feel free to leave me a message if you feel inclined to do so.

Comment History  (30 - 60 of 119)
Nihillo
Nihillo Dec 11 2014, 7:04am replied:

Indeed, it was quite interesting to see Gondor win against Rohan in that first match by simply holding out and destroying their army. Clearly Rohan is the most aggressive of the two; I wish we could have seen a rematch of the Conquest Mode, I fear that Rohan may be too good at holding territory, what with the extremely mobile Rohirrim, numerous guard towers, regeneration capabilities and cheap reinforcements.

+1 vote   article: Edain 4.0 Preview Livestream Now On Youtube
Nihillo
Nihillo Dec 6 2014, 7:02am says:

Welp, I would probably have died if I had to find the enemy in time, because it sure took me long enough, and I'm not even sure if I actually *did* find him. Then again, the muzzle flash is probably a dead giveaway in-game, so it should be alright.

+2 votes   media: Cloak
Nihillo
Nihillo Dec 11 2013, 7:54pm says:

This whole mod is just beautiful.

+2 votes   media: Tau's Beauty
Nihillo
Nihillo Dec 2 2013, 6:30pm says:

Already voted for you. :)

+2 votes   media: Mod of the Year 2013?
Nihillo
Nihillo Mar 31 2013, 11:23pm replied:

Shhh, you're ruining it.

+3 votes   article: Happy April! :)
Nihillo
Nihillo Mar 31 2013, 10:49pm says:

Amazing level design.

+15 votes   media: "Flashlight Training Room", April Build
Nihillo
Nihillo Mar 14 2013, 7:51am says:

So, I know Goblins can't scale over the walls of castles, due to limitations of the engine, but could they climb over the walls of camps, then? I mean, it's not really a big deal, they could just... walk in, camps don't have gates, but I'm curious to know if that would be possible.

+3 votes   media: Some Camps in 4.0
Nihillo
Nihillo Mar 14 2013, 7:39am replied:

Only Angmar will have walls.

+6 votes   media: Imladris Changes
Nihillo
Nihillo Sep 7 2011, 12:34am replied:

Looks more like a futuristic version of a stealth bomber based on a B-2 and a F-117. I doubt they would be using B-2s in... whatever year this whole thing happens.

+8 votes   article: Fuel-Air Bomb Peace
Nihillo
Nihillo Aug 29 2011, 3:05pm replied:

If anything, it sounds like he will be escorting YOU (the player).

+3 votes   media: Bank Holiday Weekend Update - Urby
Nihillo
Nihillo Jul 6 2011, 3:26pm says:

Love how the Hybrid's portrait resembles the Atari logo. Nice looking graphics too.

+2 votes   media: The Maze
Nihillo
Nihillo Jun 28 2011, 10:05pm says:

It looks neat, I like the crooked portal.

+1 vote   media: Chamber 09 Overgrown
Nihillo
Nihillo Jun 16 2011, 7:14am says:

Well, it's very... tunnelly.

+1 vote   media: Tunnel concept
Nihillo
Nihillo Apr 10 2011, 8:22pm replied:

It's concept art, not an actual screenshot.

+2 votes   media: April Media Release
Nihillo
Nihillo Jun 6 2010, 8:08pm replied:

Or maybe there isn't anything there at all, and your hesitation will make it impossible for you to notice the creature that would be lurking behind you the whole time... :P

+4 votes   media: Abandoned asylum
Nihillo
Nihillo Jun 3 2010, 5:08am replied:

I think he was just playing around with the name.

Anyway, decent review, it sums up nearly all of the good and bad aspects of Mount & Blade, the only thing missing is a mention of the exploration aspect of the game; there is tons of places to visit and things to see, every single village looks different, every town looks different, sometimes I like to postpone my quest and simply go sightseeing.

+3 votes   article: Horse & Sword
Nihillo
Nihillo Jan 30 2010, 11:16am says:

Thanks for the week of updates Mav, even though I have already seen most of these screenshots, the articles themselves were an insightful read.
I'm pumped for Dark Times II, I'm sure it will be even better than the Conversion Pack!

+1 vote   article: Week of new maps: Final Day
Nihillo
Nihillo Aug 22 2009, 10:11pm says:

Why did you feel the need to create two separate characters for the campaign?

If it is because the maps take place in different continents, I do believe it's possible they could be relocated in a matter of days - or even hours - thanks to their fast gunships.

Anyway, I look forward to playing as six-two and oh-five.

+1 vote   article: Aldura Campaign - Meet the Characters
Nihillo
Nihillo Jul 3 2009, 10:55pm says:

Does this mean that there will be a Wolfenstein level?

+1 vote   media: Doom: Fall of Mars - Track 3
Nihillo
Nihillo Jul 3 2009, 10:52pm says:

Creepy music, hehe, that's awesome. DeimosComaBlack has done a nice job in re-creating these classic themes.

+1 vote   media: Doom: Fall of Mars - Track 2
Nihillo
Nihillo Dec 21 2008, 1:13am replied:

attacking a bullsquid with a crowbar is a very bad idea

+7 votes   media: Bullsquid
Nihillo
Nihillo Mar 2 2013, 1:11am says:

Impressive stuff!

+7 votes   media: Underhell Chapter 1 : Features Showcase PART 2
Nihillo
Nihillo Jan 28 2013, 9:01pm says:

Personally, I don't think it's fitting to have a cafeteria in a barely used materials transport system. It's one of the service areas of Black Mesa, there wouldn't be enough traffic to warrant such a thing.

+3 votes   media: OaR Uncut Early Alpha Screenshots - A1 and A2
Nihillo
Nihillo Dec 13 2012, 9:18pm replied:

You sure are asking for a lot of things...

+2 votes   mod: Company of Heroes: Modern Combat
Nihillo
Nihillo Nov 12 2012, 1:49pm replied:

They would need to record and add in hundreds of new lines, and they would also need good voice actors who can speak Chinese, that's a lot of work for something that isn't even all that important.

+1 vote   article: CoH: Modern Combat - Patch 1.011 is Finally Here!
Nihillo
Nihillo Sep 14 2012, 12:06pm replied:

It will speed up after a while, don't worry.

+4 votes   mod: Black Mesa
Nihillo
Nihillo Jul 13 2012, 4:49am replied:

Go to the video options and set shaders to high instead of ultra. That should fix it.

+1 vote   mod: Company of Heroes: Modern Combat
Nihillo
Nihillo Jan 3 2012, 11:00am replied:

The only real issue I've had with props is when the owner of the prop has left the game and one of his props is blocking an important pathway.

I think it would be best if you could claim ownership over orphaned props, or if it was randomly assigned to another player.

+1 vote   mod: Contingency
Nihillo
Nihillo Dec 10 2011, 3:19am says:

It looks great, but it is awful quiet in that place. I don't know if you will be working on that later, but this could use some ambient sounds.

+1 vote   media: Gameplay | The Garage
Nihillo
Nihillo Sep 11 2011, 4:25pm replied:

The installer may have installed the mod to the Program Files folder, instead of Program Files(x86), look for it there.

+2 votes   mod: Titan: XCIX
Nihillo
Nihillo Sep 11 2011, 1:46am says:

Outstanding mod! I loved everything about it.

My only criticism is that the dialogue has a slow pace, the voice acting itself is good, but it seems there's too long of a pause between sentences, something that I believe should be improved in the next episodes.

I also experienced a bug after that segment with the zany crewmember locked up in the room with the tanks and valves, after I hum... 'reasoned' with him the game told me I had found a certain key item, but it didn't actually give it to me. I had to load a previous save and do it again, no big deal though.

Anyway, I am very impressed! It's amazing that you have done such a polished and well made mod all by yourself. I wish you good luck with the rest of development and hope everything goes well.

+4 votes   article: Titan: XCIX - Part ONE Released
Nihillo
Nihillo Aug 4 2011, 9:20pm says:

So this will replace the Protosoldier or what?

0 votes   media: OF2 - Synth Combine Soldier (WIP)
Nihillo
Nihillo Jul 25 2011, 1:10am says:

That's solid and professional voice acting right there, I applaud Stig for his great performances.

+3 votes   article: DragonNOR - Voiceacting Showreel
Nihillo
Nihillo Jun 24 2011, 2:16am says:

It looks better, now they look like Aperture Science panels, before they kind of looked like regular floor tiles.

+1 vote   media: Cleaner Floor Texture
Nihillo
Nihillo Jun 24 2011, 2:14am says:

Took me a couple seconds to recognize it, but yeah, I remember this place. In my opinion the lighting is ok.

+1 vote   media: Chamber 15
Nihillo
Nihillo Jun 22 2011, 9:37pm says:

I think it looks pretty good.

+1 vote   media: Hard WIP
Nihillo
Nihillo Jun 17 2011, 6:51am replied:

Why? Do american characters have an american flag in their HUD in First Person Shooters? Of course not, no offense, but that's a silly idea.

+15 votes   media: New HUD
Nihillo
Nihillo Jun 16 2011, 7:10am replied:

Good point.

+1 vote   media: TV rack model
Nihillo
Nihillo Jun 12 2011, 6:32pm says:

Cool looking ship. Nice work!

+2 votes   media: Tau 61
Nihillo
Nihillo May 28 2011, 10:09pm says:

It looks nice, and it fits with that particular lighting.

+1 vote   media: Special Effects - Experiment
Nihillo
Nihillo May 4 2011, 12:18am says:

Yeah, the rings look nice. Great job guys!

+5 votes   article: Technology of Peace
Nihillo
Nihillo Apr 18 2011, 4:52pm says:

I think it would be nice if their projectiles arced over to the target.

Nice work!

+3 votes   media: OF2 - Mortar Synth
Nihillo
Nihillo Apr 14 2011, 9:20am replied:

Under the balaclava.

+6 votes   media: Spetsnaz Sergeant
Nihillo
Nihillo Apr 11 2011, 1:23am says:

This is fricking awesome. That's all there is to say about it.

+3 votes   media: April Media Release
Nihillo
Nihillo Nov 11 2010, 10:55pm says:

Both of them are great (they are the same thing anyway, just with different colors and effects) but I think the one on the left is more interesting.

+1 vote   media: Emblem
Nihillo
Nihillo May 4 2010, 12:02pm says:

For those of you having trouble to see the video: just turn off your ad blocker.

+2 votes   article: ModDB Video Spotlight - April 2010
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