Hello, I'm John, an aspiring modder and a huge fan of games made in the 90's and early-to-mid 2000's. I prefer to keep to myself, so there isn't much for you to see around here, sorry... but feel free to leave me a message if you feel inclined to do so.

Comment History  (30 - 60 of 113)
Nihillo Sep 14 2012, 12:06pm replied:

It will speed up after a while, don't worry.

+4 votes   mod: Black Mesa
Nihillo Jul 13 2012, 4:49am replied:

Go to the video options and set shaders to high instead of ultra. That should fix it.

+1 vote   mod: Company of Heroes: Modern Combat
Nihillo Jan 3 2012, 11:00am replied:

The only real issue I've had with props is when the owner of the prop has left the game and one of his props is blocking an important pathway.

I think it would be best if you could claim ownership over orphaned props, or if it was randomly assigned to another player.

+1 vote   mod: Contingency
Nihillo Dec 10 2011, 3:19am says:

It looks great, but it is awful quiet in that place. I don't know if you will be working on that later, but this could use some ambient sounds.

+1 vote   media: Gameplay | The Garage
Nihillo Sep 11 2011, 4:25pm replied:

The installer may have installed the mod to the Program Files folder, instead of Program Files(x86), look for it there.

+2 votes   mod: Titan: XCIX
Nihillo Sep 11 2011, 1:46am says:

Outstanding mod! I loved everything about it.

My only criticism is that the dialogue has a slow pace, the voice acting itself is good, but it seems there's too long of a pause between sentences, something that I believe should be improved in the next episodes.

I also experienced a bug after that segment with the zany crewmember locked up in the room with the tanks and valves, after I hum... 'reasoned' with him the game told me I had found a certain key item, but it didn't actually give it to me. I had to load a previous save and do it again, no big deal though.

Anyway, I am very impressed! It's amazing that you have done such a polished and well made mod all by yourself. I wish you good luck with the rest of development and hope everything goes well.

+4 votes   article: Titan: XCIX - Part ONE Released
Nihillo Sep 7 2011, 12:34am replied:

Looks more like a futuristic version of a stealth bomber based on a B-2 and a F-117. I doubt they would be using B-2s in... whatever year this whole thing happens.

+8 votes   article: Fuel-Air Bomb Peace
Nihillo Aug 29 2011, 3:05pm replied:

If anything, it sounds like he will be escorting YOU (the player).

+3 votes   media: Bank Holiday Weekend Update - Urby
Nihillo Aug 4 2011, 9:20pm says:

So this will replace the Protosoldier or what?

0 votes   media: OF2 - Synth Combine Soldier (WIP)
Nihillo Jul 25 2011, 1:10am says:

That's solid and professional voice acting right there, I applaud Stig for his great performances.

+3 votes   article: DragonNOR - Voiceacting Showreel
Nihillo Jul 6 2011, 3:26pm says:

Love how the Hybrid's portrait resembles the Atari logo. Nice looking graphics too.

+2 votes   media: The Maze
Nihillo Jun 28 2011, 10:05pm says:

It looks neat, I like the crooked portal.

+1 vote   media: Chamber 09 Overgrown
Nihillo Jun 24 2011, 2:16am says:

It looks better, now they look like Aperture Science panels, before they kind of looked like regular floor tiles.

+1 vote   media: Cleaner Floor Texture
Nihillo Jun 24 2011, 2:14am says:

Took me a couple seconds to recognize it, but yeah, I remember this place. In my opinion the lighting is ok.

+1 vote   media: Chamber 15
Nihillo Jun 22 2011, 9:37pm says:

I think it looks pretty good.

+1 vote   media: Hard WIP
Nihillo Jun 17 2011, 6:51am replied:

Why? Do american characters have an american flag in their HUD in First Person Shooters? Of course not, no offense, but that's a silly idea.

+15 votes   media: New HUD
Nihillo Jun 16 2011, 7:14am says:

Well, it's very... tunnelly.

+1 vote   media: Tunnel concept
Nihillo Jun 16 2011, 7:10am replied:

Good point.

+1 vote   media: TV rack model
Nihillo Jun 12 2011, 6:32pm says:

Cool looking ship. Nice work!

+2 votes   media: Tau 61
Nihillo May 28 2011, 10:09pm says:

It looks nice, and it fits with that particular lighting.

+1 vote   media: Special Effects - Experiment
Nihillo May 4 2011, 12:18am says:

Yeah, the rings look nice. Great job guys!

+5 votes   article: Technology of Peace
Nihillo Apr 18 2011, 4:52pm says:

I think it would be nice if their projectiles arced over to the target.

Nice work!

+3 votes   media: OF2 - Mortar Synth
Nihillo Apr 14 2011, 9:20am replied:

Under the balaclava.

+6 votes   media: Spetsnaz Sergeant
Nihillo Apr 11 2011, 1:23am says:

This is fricking awesome. That's all there is to say about it.

+3 votes   media: April Media Release
Nihillo Apr 10 2011, 8:22pm replied:

It's concept art, not an actual screenshot.

+2 votes   media: April Media Release
Nihillo Apr 1 2011, 7:53pm says:

I lol'd.

But seriously, you guys should really make a sequel, or at least another mod.

+3 votes   article: Precursor Sequel Announced (april fools)
Nihillo Mar 18 2011, 2:21pm says:

Nice, more variety in enemies! That's a good idea.

Though, to be honest, I don't think the Combine soldiers need morale boost, they already have superiority in firepower, technology and numbers, that is not to say that they are invincible, but I do believe they have the upper hand; I wouldn't worry about being overpowered by a poor, unorganized rebellion if I was one of them. Besides, they are cyborgs, we don't even know if they still have emotions -or for that matter, morale.

Just my opinion, though. Keep up the good work. :)

+1 vote   media: Special Units
Nihillo Mar 17 2011, 2:10am replied:

Yeah, it's ok if you don't like it, and I do understand that the color scheme can make you feel sick, but you don't have to say it's "the worst you have ever played" it's a well put together mod and it deserves some recognition, even if it's not your thing.

+1 vote   mod: Comatose
Nihillo Feb 26 2011, 9:58pm says:


+3 votes   media: Catching a ride.
Nihillo Feb 25 2011, 2:16pm replied:

Actually, the projectiles sort of do leave a trace of green light in that cutscene; and we can't really see the projectiles hitting the Mammoth in the screenshot above.

Besides, they should have the right of artistic liberty granted to them to do slight adjustments such as these.

+2 votes   media: Banshees vs The Mammoth MK2
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