Hey there, I have installed the mod, it loads up and is placed properly, the menu background and loading screens are all there, but when I try to play a campaign it says "please pick an item from the list" and if I try to make a quick battle it just goes back to the main menu. Any tips?
update is that reinstalls fixed nothing, everything is untextured and apparently militia across most factions are untextured black models atm. A few units on the U.S. side have textures like grenadiers or dragoons/long rifle men but most are untextured. some units like my line infantry on the U.S. and British side are either black with a blue tint for U.S. or with a red tint for the British.
I have been loving the mod so far, but all my revolutionary American soldiers from minutemen and armed citizens all they way to my generals are all untextured black models, the only thing that has textures are their rifles or backpacks/bedrolls. I'm trying a reinstall at the moment to see if it fixes.
It would be cool if you could make the space between the wings something akin to a "flight deck" or runway and have a hangar exit/entrance much like you have at the front already at but at the rear of suggested flight deck (would end up in the rear by the command tower)
Sins can actually have moving parts on ship's its just a bitch and a half and is done with a lot of particle work, I forget which mod did it but a ship had a small section animated and they explained how. It boiled down to too much effort for very little reward.
Interdictor ships are basically interceptor craft of frigate size or higher, in alot of sci-fi they typically have some kind of ability to pull a ship out of ftl or whatever jump drive is in the IP.
I love to see where you are taking this mod, fully utilizing the "tree fork" system and asking for feedback, and the C.A.R.E package is just my kind of delicate touch lol, nice.
Maybe halve that first bulk section or increase the length of that dorsal accelerator, it just looks stubby, the wing sections on the first one was a step in the right direction though but make them maybe thinner and long.
Is it just me or did you ever notice that all the door activation buttons in ME3 are the Cronos station model? look at them from the side and you will lol.
It's so damn cool I forgot to recycle the Normandy's life support systems!
Hey there, I have installed the mod, it loads up and is placed properly, the menu background and loading screens are all there, but when I try to play a campaign it says "please pick an item from the list" and if I try to make a quick battle it just goes back to the main menu. Any tips?
update is that reinstalls fixed nothing, everything is untextured and apparently militia across most factions are untextured black models atm. A few units on the U.S. side have textures like grenadiers or dragoons/long rifle men but most are untextured. some units like my line infantry on the U.S. and British side are either black with a blue tint for U.S. or with a red tint for the British.
I have been loving the mod so far, but all my revolutionary American soldiers from minutemen and armed citizens all they way to my generals are all untextured black models, the only thing that has textures are their rifles or backpacks/bedrolls. I'm trying a reinstall at the moment to see if it fixes.
It would be cool if you could make the space between the wings something akin to a "flight deck" or runway and have a hangar exit/entrance much like you have at the front already at but at the rear of suggested flight deck (would end up in the rear by the command tower)
Valkyrian Chronicles, it was on the PS3
Sins can actually have moving parts on ship's its just a bitch and a half and is done with a lot of particle work, I forget which mod did it but a ship had a small section animated and they explained how. It boiled down to too much effort for very little reward.
absolutely beautiful
They are on all alliance/human craft it's just how they are designed, they are all over the cannon ME vessels.
Interdictor ships are basically interceptor craft of frigate size or higher, in alot of sci-fi they typically have some kind of ability to pull a ship out of ftl or whatever jump drive is in the IP.
a few panels were moved about it seems, and the panels around the opening of the "eye" were moved/1 added I think.
There is already the Hades class destroyer, might not be in game but it exists.
bad link >.<
.......................dafuq?
Hope you get better on that health issue and my condolences for the family tragedy,
Sorry cant be of more help though :/
You never heard of Homeworld have you...
I love to see where you are taking this mod, fully utilizing the "tree fork" system and asking for feedback, and the C.A.R.E package is just my kind of delicate touch lol, nice.
WhEn Is ThE rElEaSe DaTe!?
BTW WHERE IS THE GETH DREADNAUGHT!?!?
AND CAN THE QUARIANS BE THEIR OWN RACE!?
Cerberus did build something like this, called Lazarus station, where you start ME2, Which is what this is.
Naga is T3 bc
srs gusta
Maybe halve that first bulk section or increase the length of that dorsal accelerator, it just looks stubby, the wing sections on the first one was a step in the right direction though but make them maybe thinner and long.
Interesting with where its going but the bow is too blunt.
MARRY M- I mean.....this is great, yea great...
It can but it takes some particle effect work I think.
finally :D been lookin forward to some quarians.
And if you have the me3 soundtrack you can use it, you just cant distribute or make money off it/need to credit it and your covered.
Is it just me or did you ever notice that all the door activation buttons in ME3 are the Cronos station model? look at them from the side and you will lol.
You really nailed the alliance, and the turians, ssoooo geeewd.
Sexy