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Comment History  (0 - 30 of 213)
Sapper4-1
Sapper4-1 Apr 22 2014, 8:01pm says:

YEESSSS

+1 vote     media: New New Orleans
Sapper4-1
Sapper4-1 Apr 20 2014, 2:06am says:

I remember back in this mods infancy there were designs for Salarian ships, did they ever get completed/used?

+2 votes     mod: Dawn of the Reapers
Sapper4-1
Sapper4-1 Apr 18 2014, 3:08pm says:

I LOVE YOU

+2 votes     article: Dawn of the Reapers: Onslaught (Pre-Alpha Release)
Sapper4-1
Sapper4-1 Apr 13 2014, 10:49pm says:

I would love to see those deck guns the Alliance craft have under the "wings" on these ships, also would love to see the torpedoes they reference in the Codex a lot.

+3 votes     media: Alliance Dreadnought v4
Sapper4-1
Sapper4-1 Apr 10 2014, 3:41pm says:

Are torpedoes going to be implemented? In the ME codex they refer to torpedoes playing a huge role in ship to ship combat

+3 votes     mod: Mass Effect Reborn
Sapper4-1
Sapper4-1 Apr 2 2014, 12:07am says:

YES
YES
YEs
YEEEESSSS

+1 vote     media: New Federation Envoy
Sapper4-1
Sapper4-1 Apr 2 2014, 12:06am says:

Should add particle effects of the MLG banner/Doritos symbol around the map and put the COD hit markers on each ship where they get hit.

+2 votes     media: Covenant Electro
Sapper4-1
Sapper4-1 Mar 20 2014, 1:06am says:

How about working on releasing the mod instead of cosmetic work on a site, lately all that's been coming from you guys is legal updates and plugs for other mods.

+1 vote     article: Upcoming design changes
Sapper4-1
Sapper4-1 Mar 13 2014, 4:27am says:

I've been having a pretty rough time playing this mod. It seems my allies can place starbases, or they have placed at least one but when I try to place one I minidump. Since it happened the first time it seems whenever I try playing a bit after picking up a save I seem to get minidump after minidump

+1 vote     mod: Sins of the Prophets
Sapper4-1
Sapper4-1 Mar 4 2014, 12:10am replied:

I'll give that a go, if it keeps happening I can wait and play .95 in the meantime

+1 vote     mod: Star Trek: Armada 3
Sapper4-1
Sapper4-1 Mar 3 2014, 5:40pm says:

Alright guys after 14 re-downloads from every mirror the installer keeps crashing on either "openingcinematic.bik" file or a mesh file, someone should take a look at the integrity of the files for download or put out a .zip file instead of that installer.

+1 vote     mod: Star Trek: Armada 3
Sapper4-1
Sapper4-1 Feb 28 2014, 2:00am replied:

Seems this is happening with every re-attempt at DL and re-install, there is also a 21FC error that pops up once in a while when I retry

+1 vote     download: Star Trek Armada 3, 1,0 Full
Sapper4-1
Sapper4-1 Feb 28 2014, 12:10am says:

I seem to be getting the same error about invalid file: sound\fed_01_.main.ogg:file is invalid (error 11FD) Just a headsup

+1 vote     download: Star Trek Armada 3, 1,0 Full
Sapper4-1
Sapper4-1 Feb 27 2014, 11:46pm replied:

Yea it's been strange I used to run this fine on Entrenchment back in the day and never had any problems, I tried the the gamefront and the Cali mirror's and every time they come up as broken/corrupted.

When I add the TCMP to the mod it add's the Constitution but nacelle graphics are missing and the saucer isn't fully textured.

It's the strangest thing

+1 vote     mod: Star Trek: Sacrifice of Angels 2
Sapper4-1
Sapper4-1 Feb 25 2014, 11:55pm replied:

Also would like to add that even if it let's me extract the mod files into the right place, once I get into the game and enable to mod the game still stays at rebellion

+1 vote     mod: Star Trek: Sacrifice of Angels 2
Sapper4-1
Sapper4-1 Feb 25 2014, 11:12pm says:

Every time I extract this mod to install it on either 7zip or winrar it tells me the files are broken or corrupted, I've tried re-downloading it around 9 times.

Just a heads up guys you might want to check on the files or something, I used to have the first SoA mod but this mod just doesn't want to install

+1 vote     mod: Star Trek: Sacrifice of Angels 2
Sapper4-1
Sapper4-1 Feb 25 2014, 10:50pm replied:

This is the Emperor's personal Battle Barge. It was called the Bucephelus

+1 vote     media: Bucephelus
Sapper4-1
Sapper4-1 Feb 16 2014, 1:11am says:

Was it ever really ironed out that the Thunderbolt can operate outside of an atmosphere? In Double Eagle they reference it as a scram-jet which wouldn't really work in space.

+1 vote     media: Thunderbolt Heavy Fighter
Sapper4-1
Sapper4-1 Mar 6 2013, 10:41pm says:

It's so damn cool I forgot to recycle the Normandy's life support systems!

+8 votes     media: Geth Dread
Sapper4-1
Sapper4-1 Feb 27 2013, 2:59am says:

Hey there, I have installed the mod, it loads up and is placed properly, the menu background and loading screens are all there, but when I try to play a campaign it says "please pick an item from the list" and if I try to make a quick battle it just goes back to the main menu. Any tips?

+1 vote     mod: Warhammer - The Sundering: Rise of the Witch King
Sapper4-1
Sapper4-1 Jan 29 2013, 9:39pm replied:

update is that reinstalls fixed nothing, everything is untextured and apparently militia across most factions are untextured black models atm. A few units on the U.S. side have textures like grenadiers or dragoons/long rifle men but most are untextured. some units like my line infantry on the U.S. and British side are either black with a blue tint for U.S. or with a red tint for the British.

+1 vote     mod: DarthMod Empire
Sapper4-1
Sapper4-1 Jan 26 2013, 3:22pm says:

I have been loving the mod so far, but all my revolutionary American soldiers from minutemen and armed citizens all they way to my generals are all untextured black models, the only thing that has textures are their rifles or backpacks/bedrolls. I'm trying a reinstall at the moment to see if it fixes.

+1 vote     mod: DarthMod Empire
Sapper4-1
Sapper4-1 Dec 10 2012, 1:33am says:

It would be cool if you could make the space between the wings something akin to a "flight deck" or runway and have a hangar exit/entrance much like you have at the front already at but at the rear of suggested flight deck (would end up in the rear by the command tower)

+1 vote     media: Cerberus Carrier Test Design
Sapper4-1
Sapper4-1 Dec 5 2012, 2:09am replied:

Valkyrian Chronicles, it was on the PS3

+1 vote     media: What's this!?!? - WIP
Sapper4-1
Sapper4-1 Oct 6 2012, 4:21pm replied:

Sins can actually have moving parts on ship's its just a bitch and a half and is done with a lot of particle work, I forget which mod did it but a ship had a small section animated and they explained how. It boiled down to too much effort for very little reward.

+1 vote     media: Cerberus Heavy Frigate
Sapper4-1
Sapper4-1 Oct 6 2012, 1:05am says:

absolutely beautiful

+4 votes     media: Faceless ~ Teaser Trailer.
Sapper4-1
Sapper4-1 Oct 3 2012, 2:10am replied:

They are on all alliance/human craft it's just how they are designed, they are all over the cannon ME vessels.

+3 votes     media: Systems Alliance Fleet 10/2/2012
Sapper4-1
Sapper4-1 Sep 12 2012, 11:38am replied:

Interdictor ships are basically interceptor craft of frigate size or higher, in alot of sci-fi they typically have some kind of ability to pull a ship out of ftl or whatever jump drive is in the IP.

+1 vote     media: Batarian Interdictor Ship
Sapper4-1
Sapper4-1 Sep 4 2012, 5:46pm says:

a few panels were moved about it seems, and the panels around the opening of the "eye" were moved/1 added I think.

+1 vote     media: Reaper Occulus v2
Sapper4-1
Sapper4-1 Sep 2 2012, 7:47pm replied:

There is already the Hades class destroyer, might not be in game but it exists.

+1 vote     media: Carnage Class Reaper Battleship v1
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