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I've noticed in editor scenarios that Guardsmen will not attack hostiles if they are grouped in a squad and will only react to threats if you click each on individually.
I remember back in this mods infancy there were designs for Salarian ships, did they ever get completed/used?
I LOVE YOU
I would love to see those deck guns the Alliance craft have under the "wings" on these ships, also would love to see the torpedoes they reference in the Codex a lot.
Are torpedoes going to be implemented? In the ME codex they refer to torpedoes playing a huge role in ship to ship combat
Should add particle effects of the MLG banner/Doritos symbol around the map and put the COD hit markers on each ship where they get hit.
How about working on releasing the mod instead of cosmetic work on a site, lately all that's been coming from you guys is legal updates and plugs for other mods.
I've been having a pretty rough time playing this mod. It seems my allies can place starbases, or they have placed at least one but when I try to place one I minidump. Since it happened the first time it seems whenever I try playing a bit after picking up a save I seem to get minidump after minidump
I'll give that a go, if it keeps happening I can wait and play .95 in the meantime
Alright guys after 14 re-downloads from every mirror the installer keeps crashing on either "openingcinematic.bik" file or a mesh file, someone should take a look at the integrity of the files for download or put out a .zip file instead of that installer.
Seems this is happening with every re-attempt at DL and re-install, there is also a 21FC error that pops up once in a while when I retry
I seem to be getting the same error about invalid file: sound\fed_01_.main.ogg:file is invalid (error 11FD) Just a headsup
Yea it's been strange I used to run this fine on Entrenchment back in the day and never had any problems, I tried the the gamefront and the Cali mirror's and every time they come up as broken/corrupted.
When I add the TCMP to the mod it add's the Constitution but nacelle graphics are missing and the saucer isn't fully textured.
It's the strangest thing
Also would like to add that even if it let's me extract the mod files into the right place, once I get into the game and enable to mod the game still stays at rebellion
Every time I extract this mod to install it on either 7zip or winrar it tells me the files are broken or corrupted, I've tried re-downloading it around 9 times.
Just a heads up guys you might want to check on the files or something, I used to have the first SoA mod but this mod just doesn't want to install
This is the Emperor's personal Battle Barge. It was called the Bucephelus
Was it ever really ironed out that the Thunderbolt can operate outside of an atmosphere? In Double Eagle they reference it as a scram-jet which wouldn't really work in space.
It's so damn cool I forgot to recycle the Normandy's life support systems!
Hey there, I have installed the mod, it loads up and is placed properly, the menu background and loading screens are all there, but when I try to play a campaign it says "please pick an item from the list" and if I try to make a quick battle it just goes back to the main menu. Any tips?
update is that reinstalls fixed nothing, everything is untextured and apparently militia across most factions are untextured black models atm. A few units on the U.S. side have textures like grenadiers or dragoons/long rifle men but most are untextured. some units like my line infantry on the U.S. and British side are either black with a blue tint for U.S. or with a red tint for the British.
I have been loving the mod so far, but all my revolutionary American soldiers from minutemen and armed citizens all they way to my generals are all untextured black models, the only thing that has textures are their rifles or backpacks/bedrolls. I'm trying a reinstall at the moment to see if it fixes.
It would be cool if you could make the space between the wings something akin to a "flight deck" or runway and have a hangar exit/entrance much like you have at the front already at but at the rear of suggested flight deck (would end up in the rear by the command tower)
Valkyrian Chronicles, it was on the PS3
Sins can actually have moving parts on ship's its just a bitch and a half and is done with a lot of particle work, I forget which mod did it but a ship had a small section animated and they explained how. It boiled down to too much effort for very little reward.
They are on all alliance/human craft it's just how they are designed, they are all over the cannon ME vessels.
Interdictor ships are basically interceptor craft of frigate size or higher, in alot of sci-fi they typically have some kind of ability to pull a ship out of ftl or whatever jump drive is in the IP.