No flesh shall be spared From the weakness of the mind,Omnissiah save us From the lies of the Antipath,circuit preserve us From the rage of the Beast,iron protect us From the temptations of the Flashlord,silica cleanse us From the ravages of the Destroyer,anima shield us From this rotting cage of biomatter, Machine God set us free Omnissiah Omnissiah There is no truth in flesh,only betrayal There is no strength in flesh,only weakness There is no Constancy in flesh,only decay There is no certainty in flesh but death From the weakness of the mind,Omnissiah save us From the lies of the Antipath,circuit preserve us From the rage of the Beast,iron protect us From the temptations of the Flashlord,silica cleanse us From the ravages of the Destroyer,anima shield us From the weakness of the mind,Omnissiah save us From this rotting cage of biomatter, Machine God set us free Omnissiah Omnissiah

Comment History  (0 - 30 of 209)
Nighegg
Nighegg - - 209 comments @ Rise of the Reds

I have the same issue.
Could you please elaborate, highlight what, and in what launcher?
I have only the one that is installed with mod.
Activating the launcher via Seam makes no difference.
Thanks.

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ The End of Days

Hi Alexei great to see that you're still kicking.
I really liked the new mechanics that you introduced, it really makes this mod a unique experience.
I think that you did a great job balancing the game.
even though I would like to some bugs to your attention.

1- it seems that the Russian infantry can not enter the hind because it does not go down to pick them up.
2- I cannot finish the second challenge with the Russian function. I destroyed all the opponent's units and buildings but I don't have a victory massage.

Keep up the good work, it's unbelievable that this mod is still alive after all those years !!!

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ Operation: Firestorm

glead to sea that thiis mod is still alife

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ The End of Days

well how about making the topol as the super weapon.
there will be static radar station that designate them
and you can fire them only by using this building.
if the rader is destroyed the topol is useless.
kind like what you did with the S-400(I really liked it by the way)

Any way I meant to give suggestions for the Russian hero since he wasn't really that useful and making him a field recon spotter for high precision strikes I think is brilliant idea and makes him unique and extremely useful.
he can also have an ability that greatly extends sight range and reveals stealth units.
it could be a field recon station that needs to be deployed to increase sight, reveal hidden unites and increase fire range to friendly units nearby. or increase damage taken by designated targets.
I think that it would make a really unique and useful hero.

p.s
really like your work.
I'm just throwing some ideas here for your consideration


Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ The End of Days

hey there. seen the new Russian hero using a laser designator is a great idea. a spotter based hero is great.
laser designator have many applications like this for example there are missiles and even artillery shells that use them for high precision strikes. but using the for a topol strike I think is an overkill.
the topol fires ICBMs (used to fire from one continent to another)
weapons that use laser designator are usually are more tactical (ranges in tens of kilometers).
I think that the Russian hero should use more high precision weapons and not WMDs. minimal collateral damage but massive damage on a single target. this will also keep the hero safe from the strike

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ The End of Days

it needs to be positioned near a radar truck
inside the cercle

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ Т-14 Armata

hh that's called the fog of war my friend )

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ The End of Days

And now some good words :)
the AI is really great and challenging but not to hard in a frustrating way.
rally liked the idea that long range AA missiles need to be in range of a radar to work.
absolutely loved every thing that you did to all of the tank.
rally enjoyed the ATGM hornet. would love to see the javelin.
the air force of all factions is flawless(but the things I have said earlier)
keep up the good work. cant wait to see what's coming next

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ The End of Days

hey alexei really love your work.
I have been playing the new version of the mod and have couple of subjections to improve even more:
1)you should differentiate between strategic and tactical weaponry. by that I mean that the topol fires ICBM and should not be build as a unit but shuld bee used as a general power(since it can fire from Siberia to any place on the planet) and instead you should build the iskander to fire on extreme distances (the way you doo now with the topol).
2)it really doesn't make any sense to build the tu-22 and b-2 in your air fields since these are both strategic bombers and should be used as general powers only
3)if you and me that the A-10 strike and Chinese artillery barrage are pointless as general powers since you have a nuke cannon that should be the battery with the longest range and the A-10 is a more tactical airplane and for this reason should bee build at the airport.
4)the same reasoning should be applied to the tomahawk missiles. these are winged missiles and therefore can hit targets at extreme distance.
5)the GLA long range missiles seems to bee very similar and I think that only one of them should be used.

these are couple of balancing ideas that I think will bring a greater sense of realism to this mod

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ The End of Days

aa yes delete skirmishscript I keep forgetting it thanks.
now I played with the patch and there is one thing, can you make a different icon for the machinegun and rpg vdv soldiers
because its impossible to tell them apart when I tell them to enter buildings.
p.s
keep up the good work this mod is amazing ! realy liked the shtora and arena updates for the t90ms

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ The End of Days

2)the new voice actors really took this mod to anew level you should take the time to replace all of the Russian voices
3) I don't know why but the music stops in the middle of the game and its really depressing if you cat do something about it would be really great.
p.s
I wrote it before I tried the quick patch if you already did this then never mind.

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ The End of Days

hay alexei really like what you did with the new version of the mod. its good to sea that you keep on going. realy liked basicly everything new, liked the small things like like the moke of the tank when it fires and the new voices actors. but there are few things that you should do with a quick fix:
1)fix the AI it is painfully easy. I mean I played on hard vs the gla and it didn't even build any tech building almost didn't attack and was realy boring

Good karma+2 votes
Nighegg
Nighegg - - 209 comments @ Earth Conflict

hay gues tried your mod and i lived your realism aproach
althougt i must poit out that you made the javaline range too long.
the javaline has almost artilary like range while actioaly its max range is 2.5 kilometers. tank fire on arenge of 5 kilometers and paladin howezer cat fire up to 35 kilometers. if you are whant to achife realism plese take this skale in to consideration

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ Generals: Annihilation

this loocks like a hell of a project.
i wish you good luck since it looks huge !

Good karma+2 votes
Nighegg
Nighegg - - 209 comments @ Rise of the Reds

I am the instrument of his will, made menifest ...
Walk softly and carry a big gun ...
I sea you gues realy like warhammer 40k :)

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ Tagil super protected tank

i see that there is an arena installed ... interesting

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ Rise of the Reds Version 1.85 Released!

f...k gues greates mod ever !!!!
this is the ultimate mod for this game !!!

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ Generals: Annihilation

well this mod looks promesing . wish you good luck gues with this project

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ The End of Days

Great to hear. And several things you can do to add them without making them OP like making them very expensive, or like a special ability with long time of recharge.
But adding special abilities would bee great to making units more unique because I think that this would make the gameplay more interesting.
I have noticed that many of the tactical missiles and other long range system are very similar
And there is no real reason to have them. Like the iskander are very similar to the topol (well apart from the topol being more powerful and long range ) I think that the iskander should not have the nuke upgrade , I think this way it will be more unique and there will be reason to using them . And the US MRLS and that moving patriot seem to be very similar (M260 I think) so there is no real reason of having them both.

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ The End of Days

Ok I’m not pushing gust giving some feedback. If there’s a problem with voice actors than at least can you can change the sound of tank and artillery fire to sound more powerful, and if you want I can give you a hand finding proper sound and maybe some tracks for the Russian back ground. Contact me about that
And as I said you’re doing a great job

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ The End of Days

P.S you would really make me happy if the Russian tank will be able to lunch AT missiles from the barrow and if they had the arena system upgrade. I really like these things and only have seen only two mods doo them

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ The End of Days

Hay man been playing the new version and i must say that you should pay some attention to the sound and the AI.
That sound of tank fire sounds more like fireworks than a tank fire, some new tracks would also do great for immersion.
And the AI is just too easy, you should do something to make them more challenging.

Aether than that really liked the new update keep up the good work

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ Tahu color test

oww nice

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ Tahu color test

dude why is tau wearing onua's mask ?

Good karma+1 vote
Nighegg
Nighegg - - 209 comments @ Rise of the Reds

man this mod is evolving to the best generals mod ever made !!!

Good karma+3 votes
Nighegg
Nighegg - - 209 comments @ Russia ShipYard

looks nice !!

Good karma+8 votes
Nighegg
Nighegg - - 209 comments @ CNC Fallout

you shuld update cnc to the latest version 1.9 that in the start manu you will have command center in the command center go to game browser then mods select the mod and then lunch game

Good karma+2 votes
Nighegg
Nighegg - - 209 comments @ CNC Fallout

I there is something I have known test, there is no way to heal infantry
And repair vehicles and the Australia don’t have any sort of mechanics to repair bridges I think that this is something very basic and you should fix it in the next update.

Apart from that I really liked the soviet nuclear winter and the Australia gustav stile artillery, keep up the good work

Good karma+3 votes
Nighegg
Nighegg - - 209 comments @ CNC Fallout

cant wait to see what you have hoing on there, keep up the good work

Good karma+3 votes
Nighegg
Nighegg - - 209 comments @ Russian Sentinel Arena Upgrade

Nice idea .
a was waiting a long time for the arena as anupgrade for a tank

Good karma+2 votes