TO GAME COMPANIES: First of all - thank you for your work and contribution to the world of gaming. As mentioned before: You are the Easter Bunny. We (the modders) are simply painting the eggs. But we are actively engaged in projects of serious game improvements. Mind that we are doing this in our spare time for zero ecomic benefit. I strongly encourage you to consider staff candidates from the Stalker modding scene. This is likely to be one of the best places for you to find motivation and dedication for a professional development environment. Several active modders are well capable of taking part in an actual and professional game development process. And if you choose not to I wish you the best in development and hope that at least some inspiration was found here. Thank you N.Aaroe The modding community

Comment History  (2670 - 2700 of 2,728)
N.Aaroe
N.Aaroe Sep 13 2011, 2:07pm replied:

The new weapons are not all done yet but we are getting there at a steady pace. Quality comes before quantity and if the mod is to be released this year we have to focus on the models already presented :-)

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Apr 2 2011, 12:05pm replied:

1) Work is done to make the compass a feature of future release
2) Glitch is a tough one. We need to go F1 to heal ourselves thoroughly

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Mar 31 2011, 2:20am replied:

Well thanks! So far everything related to sleepiness seems right but I will look into it even deeper. For now you should be able to keep sleepiness at bay if you rest for like only 1 or 2 hours when it kicks in. Remember that food no longer restores health but only satifies your hunger and enhances your need for rest.

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Mar 27 2011, 4:47pm replied:

Game time speed can be changed using F1 and F2 in the main menu.
Safespots don't welcome people who are pointing with their weaponry.
Holster your guns when entering/leaving

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Mar 27 2011, 6:56am replied:

Did you drink alot of energy drinks? Did you try and sleep in short intervals? Both would disrupt the chances of getting back to sleep for a while

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Mar 27 2011, 6:52am replied:

Thanks for positive feedback on the concept of the mod and very constructive suggestions.
The health will be varied a bit accordingly and so will the navigation system.

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Mar 27 2011, 6:46am replied:

I haven't experienced that situation before but it sounds like I need to inspect the scripts of a very triggerhappy NPC out there. If you are up to it I would be happy to know your pros and cons of the two mods when you're done with this

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Mar 25 2011, 5:06am says:

Those (now deleted) comments where from an outdated post about gameplay video

+2 votes   article: INGAME IMAGE CONTEST
N.Aaroe
N.Aaroe Mar 18 2011, 10:51pm replied:

Your questions is very relevant and I will edit the features list for this - Atmosfear 2.1 is integrated with the only exceptions of the Atmosfear: Blowouts and Fallout. I just personally think that the weather system becomes a bit 'too violent too often', if the two were added. There is no way to enable them as of now, however I strongly consider to add Atmosfear: Blowouts to the next version of the mod..

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Mar 17 2011, 1:00pm says:

INGAME IMAGE CONTEST

Contest criteria:
- Screenshot must be from an unaltered version of "I Work Alone".
- Must not be modified by any image editing program.
- Must be mailed to iworkalone@live.dk before march 24.th.

The winner image will be made a downloadable wallpaper (with the "I Work Alone" logo attached) and posted as the frontmost screenshot on this mod profile. Your name will be displayed in relation to the image.

+1 vote   media: INGAME IMAGE CONTEST
N.Aaroe
N.Aaroe Mar 17 2011, 12:50pm replied:

If I understand your question the right way, You are asking if parts of this mod could be the basic core of the Complete-mod?

I know that COP:Complete has got a lot of crash issues as of now,
but which parts do you like and which don't you like exactly?

+1 vote   article: Features ver. 1.1
N.Aaroe
N.Aaroe Mar 17 2011, 12:47pm replied:

Im not sure what exactly you are referring to here?

+1 vote   article: Features ver. 1.1
N.Aaroe
N.Aaroe Mar 13 2011, 6:32pm says:

Your review rating is much appreciated.
Yes, I will develop it further in terms of core game contents.
Cheers

+1 vote   member: RedField42
N.Aaroe
N.Aaroe Mar 13 2011, 6:28pm replied:

Its okay to post it here. The situation you describe is strange and something that should be investigated.
It hasn't occured in the testing faces. By the way -thanks for such top notch review

+2 votes   download: "I Work Alone" ver.1.1
N.Aaroe
N.Aaroe Mar 13 2011, 5:21pm replied:

Others comment on boars being too tough. I will take a second look on these matters of mutant health.
A general look on the comments on this mod profile seems to paint a picture of a quite stable and strong mod concept.

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Mar 13 2011, 3:59am replied:

Thanks for such positive feedback and constructive criticism. Much appreciated.
I will note your suggestion but to prolong the need for rest you should travel with light gear only, drink alot of clean water or energy drinks and eat only when needed. Wound treatment and especially alcohol enhances your need for sleep.

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Mar 12 2011, 2:32am replied:

The claiming of territories already exists in a sense. But the animals and mutants are restless and tend to constantly wander to seek food (like worms and dead birds) which are found in the outside of their lairs. They also seem to accept that the inside of buildings are dangerous places as stalkers prefer these places for rest and recreation.

+2 votes   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Mar 9 2011, 4:14am says:

MacBradley, I'm really having a hard time trying to accept these artifact guns. Is all seems rather sci-fi from my point of view. Especially in relation to the 'realistic' in the title of your mod.

This is intended as constructive criticism rather than negative criticism and I respect your dedication the modding community.

+1 vote   media: Artifact AK-74 Headshot
N.Aaroe
N.Aaroe Feb 26 2011, 5:40am replied:

I'm glad you enjoyed the mod and thanks for your contribution to this forum while doing so.

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Feb 25 2011, 3:25am replied:

Thanks for the notice. Bugs are well descriped and I will note your comment.

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Feb 22 2011, 9:46am replied:

I understand that these crashes are unacceptable and they would be for me as well. They are somehow unique in the sense that they haven't occured in the testing versions at all.

Few have reported that their saves makes CTD's but none in the way that yours are. Others solved the issues by avoiding overwriting saves but this is obviously not the solution in your case.

Is your installationen of the mod manipulated in any way?
Try googling the issues if no insights are posted here.

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Feb 21 2011, 9:54am says:

I seldom use music myself. It pulls me away from the mood that ambience provides me and I agree with the comment of being more realistic this way.

Nevertheless, You still deserve credit for enhancing an aspect of the game no matter how often it is utilised. I think your tones fit the vanilla music quite well.

+1 vote   download: Call of Pripyat Music Expansion
N.Aaroe
N.Aaroe Feb 18 2011, 5:12am replied:

The presentation has been edited with 'Sony Vegas Pro'

+1 vote   media: "I Work Alone" Presentation
N.Aaroe
N.Aaroe Feb 17 2011, 10:37am says:

Great job. I just reffered to this in the forum of the mod "I Work Alone".
Moddb.com

+2 votes   download: Call of Pripyat Music Expansion
N.Aaroe
N.Aaroe Feb 17 2011, 5:12am replied:

Hey Johnson, sounds like you got yourself a new kind of 'slow moving tanks of the STALKER world'

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Feb 16 2011, 4:32am replied:

Nice. The members of this mod are so contributing.

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Feb 16 2011, 4:30am replied:

Electric storms have genetically disabled the gamma nerval system of animals in the zone. This meaning that they are no longer physically shocked/stopped by pain as they are in a constant psychotic stance.
This goes for zombies as well.

But aim for the brain or use a well placed thermite grenade to handle that kind of foe.

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Feb 16 2011, 4:23am replied:

Nimble has always kept his promises to me and showed up with my orders. That medic guy on the other hand is someone to look after

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Feb 15 2011, 10:31am says:

Hi,

Sorry for my late response to your message.
I'm sorry to hear that you have these Freeplay-issues.
I just don't know how to correct them and I know that it happens for BuffaloBoobs also as commented in the mod profile. It's a sad error as we all should be able to enjoy freeplay as well.
Doesn't happen for me.
Anyways, thanks for your possive comments also -I will let you know if the solution for the error pops up.

Best regards

+2 votes   member: JStash
N.Aaroe
N.Aaroe Feb 15 2011, 10:25am replied:

Well, nice to know that other gamers favour the kind of setting/mood that I Work Alone provides.
No, you only have to load the userfile once. If you close the game to windows and load it up again your user settings are stored.
You have to manually change it back, if you want

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Feb 15 2011, 3:35am replied:

Sure thing. Its the huge variation in gear and weaponry that makes us feel unique in the zone. Thats also why I made it possible to customize the current weapons to such a degree.

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Aug 18 2011, 8:06am replied:

I agree. GSC really should consider a handful of modders from this community and offer them a contract! I mean what's there to hold them back?

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Aug 17 2011, 12:28pm replied:

Wow, very nice -especially the lr300 display! I will have to ask these modders if I could have a peace of that cake also (although I already have better animations than the vanilla ones (much thanks to Kaplan994)). Let's see what they say as it seems to be WIP still..

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Feb 14 2011, 10:34am replied:

Yes definately. I would also like the anomalies to change in size and fearfactor depending on the current weather.
Like fx a thunderstorm can create temporary electricity anomalies in windows and dooropenings of a building

+1 vote   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Feb 13 2011, 6:02am replied:

Always nice to see positive comments. Well at the moment talented people are working on expanding the game with more zone areas and others are composing suiting background music. This work could very possibly be a part of a future release of I Work Alone.

+1 vote   mod: : I WORK ALONE
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