TO GAME COMPANIES: First of all - thank you for your work and contribution to the world of gaming. As mentioned before: You are the Easter Bunny. We (the modders) are simply painting the eggs. But we are actively engaged in projects of serious game improvements. Mind that we are doing this in our spare time for zero ecomic benefit. I strongly encourage you to consider staff candidates from the Stalker modding scene. This is likely to be one of the best places for you to find motivation and dedication for a professional development environment. Several active modders are well capable of taking part in an actual and professional game development process. And if you choose not to I wish you the best in development and hope that at least some inspiration was found here. Thank you N.Aaroe The modding community

Comment History  (2490 - 2520 of 2,717)
N.Aaroe
N.Aaroe Aug 15 2011, 12:09pm replied:

You are not able to prone in Any Stalker mod that I know of. It would be a really complicated thing to implement with actor animations combined with certain weapon types. But cool non the less..
I thought about the upgrade of binoculars but the squares are a bit too sci-fi for my taste so they have been cut out.

The crosshair can be turned on but MISERY style is aiming with iron- or scope sights!

+1 vote     media: Show of arms
N.Aaroe
N.Aaroe Aug 15 2011, 6:49am replied:

Agreed. Should they have more tattoos?

+1 vote     media: Droyashki
N.Aaroe
N.Aaroe Aug 13 2011, 5:13pm replied:

They are not 100% real as the scope is too far away from your aiming eye. But they do use the cool effect of flexible zoom distance and look cool in terms of animation.

+1 vote     media: Designing scopes
N.Aaroe
N.Aaroe Aug 13 2011, 5:10pm replied:

I've listened to these files and those are good suggestions.
I will follow your guidance.

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Aug 13 2011, 4:38pm says:

Yeah, great audio, Loner. Keep that direction.

+2 votes     media: Combat sounds test...
N.Aaroe
N.Aaroe Aug 12 2011, 10:25am says:

Nice, I feel that upgrade on server speed

+2 votes     article: Network Issues
N.Aaroe
N.Aaroe Aug 12 2011, 8:52am replied:

Thanks Blakluma, I will listen to these audio tips tonight when it's dark outside and see if they fit.

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Aug 12 2011, 8:47am replied:

Yep, It will be more difficult than "I Work Alone" for sure.
Some of what you mention is already implemented.
(The pocket system I do not know of)

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Aug 11 2011, 2:55am replied:

I have decided for this to be the "stop moving" weight. The characters will only sprint if they carry at least 5 kg below limit.

+1 vote     media: Character Selection
N.Aaroe
N.Aaroe Aug 10 2011, 7:38am replied:

I'm not going to do such a thing, that's a bit too sci-fi for my liking.

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Aug 10 2011, 5:18am replied:

The idea of vehicles in the zone isn't that appealing to me. But your examples here are actually pretty cool... I will have to consider this as I'm focused with MISERY being a dead Zone. Maybe do some tests and see if it turns out in a way that I like.

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Aug 10 2011, 12:48am replied:

I appreciate such suggestions on how to polish the data and they are all noted (this doesn't mean that they are all acted upon but they Are being looked into/tested).

+2 votes     mod: : I WORK ALONE
N.Aaroe
N.Aaroe Aug 10 2011, 12:38am replied:

Thermite grenades are hand grenades that explode with a firery burn instead of metal shrapnels

+1 vote     media: Character Selection
N.Aaroe
N.Aaroe Aug 9 2011, 3:00pm replied:

I agree. They are way too accurate. It's actually straight forward to make such a weapon altering but my priorities lie with MISERY now and the weapons there are being justified in such realistic direction.

+2 votes     mod: : I WORK ALONE
N.Aaroe
N.Aaroe Aug 9 2011, 10:04am replied:

Mosin N. is in the sniper category. You will also be able to equip a Karabiner 98 sniper rifle. Scope and sound supressor available for that model and I think it has good animations.

+1 vote     media: Character Selection
N.Aaroe
N.Aaroe Aug 8 2011, 5:13pm replied:

Those are some positive words right there, thank you. There are several polls that I would find interesting: selected resolution 4:3 or widescreen monitor, comparison of mods, corroted or noncorroted weapons, english vs. russian dialoque speech and so on... Anywhere to make such polls?
Now, to answer your question Atmosfear2 is included in "I Work Alone" although in an altered version as you mention. If you liked the customized graphic look of "IWA" you will be pleased to know that I customized this aspect alot more in MISERY. It is my intention to include Atmosfear3 in MISERY but the weather, skies and general look will be unique for this mod.

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Aug 6 2011, 4:36pm replied:

K98 is in fact included. I just haven't showed it yet. I did some ingame tests with it today and it has become one of my favorite precision rifles. You can of course mount a scope but also a sound supressor :-)

+2 votes     media: Show of arms
N.Aaroe
N.Aaroe Aug 6 2011, 4:30pm replied:

MISERY will contain fewer medkits and if I set them to 'heal' at a much slower pace but at a prolonged period of time I guess that we would move in the right direction in the sense of not having full health multiple times during a firefight...

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Aug 6 2011, 11:04am replied:

I actually would advice you not to as I didn't change the quests from IWA to MISERY. Just wait for MISERY release or play SoC Autumn Aurora instead. That's your decision of course but I thank you for your very positive comment!

+1 vote     media: Character Selection
N.Aaroe
N.Aaroe Aug 6 2011, 11:00am replied:

You mean some sort of negative side effect when using lots of medkits? I guess the most reasonable effect would be fatique. But thats more the indirect effect of wound treatment.

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Aug 6 2011, 5:04am replied:

I didn't plan for that actually as I aim for making this feature as interesting as possible without actually making 3 very different mods. This feature already requires lots of files to be varied in the three directions. But it could be cool to have some dialoque changes here and there based on your USS type... Thanks

+1 vote     media: Character Selection
N.Aaroe
N.Aaroe Aug 5 2011, 10:02am says:

Right :) Are they keeping their pipes in their mouths when fighting?
Good work

+1 vote     media: Imperial Dwarves - The Dragon Company (1,5)
N.Aaroe
N.Aaroe Aug 5 2011, 8:24am replied:

But now I use it to present this new feature...

+1 vote     media: Character Selection
N.Aaroe
N.Aaroe Aug 5 2011, 2:47am replied:

In that case you would have a giant project in your hands and couldn't avoid several compromises. If you wanna "try out modding" have you considered offering a supporting role to a current mod project? Judging by your avatar you have some skills (if you made it yourself)

+2 votes     mod: MISERY
N.Aaroe
N.Aaroe Aug 4 2011, 10:08am says:

Ha ha, nice.
Are their shields a lower resolution than the actual character?
Kinda looks that way to to me..

+1 vote     media: Mudat and half orcs
N.Aaroe
N.Aaroe Aug 4 2011, 3:11am replied:

Cpl.Jigsore_Quandary + Zombro00:
(You ask about the customized SCAR and the FAMAS Prototype.)
Your constructive feedback keeps me focused on the quality of the expanded arsenal.

In relation to ammunition the only thing that I can say for certain right now is that I will aim for authenticism as much as possible without breaking game balancing. This meaning that a few rifles might use an unaccurate ammunition size but we will see. The SKS uses authentic ammo size. Thanks for the inputs and suggestions on weapons (-I have an AUG rifle, but I am a little dissatified with the quality).

Regarding the FAMAS prototype: I understand that this model is off. But this model (delivered by Kaplan994) is by far the highest quality in terms of modelling, texturing and animation. I might alter the looks of it to a more common design but I am really hesitating on just replacing it with another...

+1 vote     media: Show of arms
N.Aaroe
N.Aaroe Aug 3 2011, 6:43am says:

I won't post any artwork for download until I'm completely certain that it won't be altered any further. (This is partly due to keeping my time schedules)

+1 vote     media: Main menu
N.Aaroe
N.Aaroe Aug 3 2011, 6:40am replied:

You are one wealthy stalker. Have you played "I Work Alone"?
That mod actually already has much of what you refer to here and that will go for MISERY as well. However, I might tweak these aspects a bit to move in the direction that you wish for...

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Aug 3 2011, 5:44am says:

That's right, it's obvious that the textures are compiled out of two parts.
But it has a nice look though

+1 vote     media: Autumn Aurora
N.Aaroe
N.Aaroe Aug 3 2011, 5:43am says:

Ha ha.
Vandrerer, you should include the bucket in the mod as an easter egg :)

+2 votes     media: Autumn Aurora
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