TO GAME COMPANIES: First of all - thank you for your work and contribution to the world of gaming. As mentioned before: You are the Easter Bunny. We (the modders) are simply painting the eggs. But we are actively engaged in projects of serious game improvements. Mind that we are doing this in our spare time for zero ecomic benefit. I strongly encourage you to consider staff candidates from the Stalker modding scene. This is likely to be one of the best places for you to find motivation and dedication for a professional development environment. Several active modders are well capable of taking part in an actual and professional game development process. And if you choose not to I wish you the best in development and hope that at least some inspiration was found here. Thank you N.Aaroe The modding community

Comment History  (2490 - 2520 of 2,727)
N.Aaroe
N.Aaroe Aug 17 2011, 4:25pm replied:

Well said. Well said. And Smrtphoneusr don't think that I'm trying to point fingers at you here -the words just come across as very well articulated and spot on for my very own situation

+1 vote   media: Guards
N.Aaroe
N.Aaroe Aug 17 2011, 12:58pm says:

You might have noticed that I changes the colours of the mouse pointer a bit to fit the image.
But does anyone have a suggestion for a brand new pointer? (remember that it is used ingame also when browsing your inventory).

+1 vote   media: Main menu
N.Aaroe
N.Aaroe Aug 17 2011, 12:28pm replied:

Wow, very nice -especially the lr300 display! I will have to ask these modders if I could have a peace of that cake also (although I already have better animations than the vanilla ones (much thanks to Kaplan994)). Let's see what they say as it seems to be WIP still..

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Aug 17 2011, 12:22pm replied:

That frequency of firefights that you mention would also annoy you if it were constantly accompanied by combat music, wouldn't it? think that I will go for that NON-musical action sequence and see how it turns out. It could easily be turned back on if it's a bad idea

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Aug 17 2011, 12:18pm replied:

No I'm alright with your comment here. What you suggest would enhance our gaming experience (those of us who doesn't understand russian that is). And it seems like we are on the same page in terms of solutions: if I edit the voice acting so that the default language is on when in hectic situations it might do the trick. However, the solution raises two questions for me
A) will the regular swopping in the language in spoken words be something that ruin the immersion?
B) will it be very obvious that the languages from the same NPC is executed by two different voice actors?
That could confuse the player and the authenticism of the situation.
What do you think?

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Aug 16 2011, 10:44am replied:

I understand. Personally I'm not a big fan of the tracer rounds so don't count on them to be included in MISERY. I find it unrealistic that so much tracer ammo is to be found in this place of the world...

(They are easy to enable yourself - just find the proper text line for every type of ammo and you have them turned on).

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Aug 16 2011, 7:57am says:

That could be done. Has anyone seen a baton-like weapon in a stalker mod?
Then I could use the same idea and tweak it to your suggestion

+1 vote   media: Character Selection
N.Aaroe
N.Aaroe Aug 16 2011, 7:56am says:

You really like that detection stuff huh? The sensor with a counter is cut out in MISERY as it was in IWA. I like your suggestion with the artifact detectors but I honestly don't know how to do it. Anyone have any input on this -and I will consider looking into it..

+1 vote   media: Show of arms
N.Aaroe
N.Aaroe Aug 16 2011, 7:51am replied:

Yeah I see your point. A solution could be to make the actor an english speaking person and make every interaction WITH him in the rubbish english language and have others speak their original language when interacting around the actor. What do you think?
A remake of the default english voice acting would never satisfy me.

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Aug 16 2011, 4:27am replied:

Thanks for your feedback! I shall think about your cinematic voiceover suggestion... I agree on the stashes/exploration part. I'm currently trying to put the new guns in special stashes but it is a complicated matter. Exploration is for me one of the most important aspects of Stalker.

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Aug 16 2011, 3:17am says:

I'm afraid to disappoint you on that one. "I Work Alone" tries it best to shuffle the encounters and vary your gameplay. But if you were dissatisfied with IWA on this point chances are that you also will be on MISERY.

+2 votes   article: F.A.Q. (Frequently Asked Questions)
N.Aaroe
N.Aaroe Aug 16 2011, 2:21am replied:

Nice, I'm going to implement this straight away.
What do you think of the idea of having NO music when in combat?
I think it takes you from a dreamy stance into a more tense situation.
When movies uses this strategy I kinda like it

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Aug 15 2011, 5:22pm says:

The muscular Syl'nyy type fears every danger in the zone as well as everyone else. But he is the type of character that doesn't turn his back on moving shadows in a dark tunnel. He is slow but carries more than the other two. He also has a better control of the heavy weaponry when it starts kicking.

+1 vote   media: Character Selection
N.Aaroe
N.Aaroe Aug 15 2011, 12:09pm replied:

You are not able to prone in Any Stalker mod that I know of. It would be a really complicated thing to implement with actor animations combined with certain weapon types. But cool non the less..
I thought about the upgrade of binoculars but the squares are a bit too sci-fi for my taste so they have been cut out.

The crosshair can be turned on but MISERY style is aiming with iron- or scope sights!

+1 vote   media: Show of arms
N.Aaroe
N.Aaroe Aug 15 2011, 6:49am replied:

Agreed. Should they have more tattoos?

+1 vote   media: Droyashki
N.Aaroe
N.Aaroe Aug 13 2011, 5:13pm replied:

They are not 100% real as the scope is too far away from your aiming eye. But they do use the cool effect of flexible zoom distance and look cool in terms of animation.

+1 vote   media: Designing scopes
N.Aaroe
N.Aaroe Aug 13 2011, 5:10pm replied:

I've listened to these files and those are good suggestions.
I will follow your guidance.

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Aug 13 2011, 4:38pm says:

Yeah, great audio, Loner. Keep that direction.

+2 votes   media: Combat sounds test...
N.Aaroe
N.Aaroe Aug 12 2011, 10:25am says:

Nice, I feel that upgrade on server speed

+2 votes   article: Network Issues
N.Aaroe
N.Aaroe Aug 12 2011, 8:52am replied:

Thanks Blakluma, I will listen to these audio tips tonight when it's dark outside and see if they fit.

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Aug 12 2011, 8:47am replied:

Yep, It will be more difficult than "I Work Alone" for sure.
Some of what you mention is already implemented.
(The pocket system I do not know of)

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Aug 11 2011, 2:55am replied:

I have decided for this to be the "stop moving" weight. The characters will only sprint if they carry at least 5 kg below limit.

+1 vote   media: Character Selection
N.Aaroe
N.Aaroe Aug 10 2011, 7:38am replied:

I'm not going to do such a thing, that's a bit too sci-fi for my liking.

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Aug 10 2011, 5:18am replied:

The idea of vehicles in the zone isn't that appealing to me. But your examples here are actually pretty cool... I will have to consider this as I'm focused with MISERY being a dead Zone. Maybe do some tests and see if it turns out in a way that I like.

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Aug 10 2011, 12:48am replied:

I appreciate such suggestions on how to polish the data and they are all noted (this doesn't mean that they are all acted upon but they Are being looked into/tested).

+2 votes   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Aug 10 2011, 12:38am replied:

Thermite grenades are hand grenades that explode with a firery burn instead of metal shrapnels

+1 vote   media: Character Selection
N.Aaroe
N.Aaroe Aug 9 2011, 3:00pm replied:

I agree. They are way too accurate. It's actually straight forward to make such a weapon altering but my priorities lie with MISERY now and the weapons there are being justified in such realistic direction.

+2 votes   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Aug 9 2011, 10:04am replied:

Mosin N. is in the sniper category. You will also be able to equip a Karabiner 98 sniper rifle. Scope and sound supressor available for that model and I think it has good animations.

+1 vote   media: Character Selection
N.Aaroe
N.Aaroe Aug 8 2011, 5:13pm replied:

Those are some positive words right there, thank you. There are several polls that I would find interesting: selected resolution 4:3 or widescreen monitor, comparison of mods, corroted or noncorroted weapons, english vs. russian dialoque speech and so on... Anywhere to make such polls?
Now, to answer your question Atmosfear2 is included in "I Work Alone" although in an altered version as you mention. If you liked the customized graphic look of "IWA" you will be pleased to know that I customized this aspect alot more in MISERY. It is my intention to include Atmosfear3 in MISERY but the weather, skies and general look will be unique for this mod.

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Aug 6 2011, 4:36pm replied:

K98 is in fact included. I just haven't showed it yet. I did some ingame tests with it today and it has become one of my favorite precision rifles. You can of course mount a scope but also a sound supressor :-)

+2 votes   media: Show of arms
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