TO GAME COMPANIES: First of all - thank you for your work and contribution to the world of gaming. As mentioned before: You are the Easter Bunny. We (the modders) are simply painting the eggs. But we are actively engaged in projects of serious game improvements. Mind that we are doing this in our spare time for zero ecomic benefit. I strongly encourage you to consider staff candidates from the Stalker modding scene. This is likely to be one of the best places for you to find motivation and dedication for a professional development environment. Several active modders are well capable of taking part in an actual and professional game development process. And if you choose not to I wish you the best in development and hope that at least some inspiration was found here. Thank you N.Aaroe The modding community

Comment History  (2370 - 2400 of 2,740)
N.Aaroe
N.Aaroe Sep 20 2011, 10:05am says:

Damn, this mod is popular! I mean look at the number of watchers, visits and votes on reviews...
King Kong, I wonder if you have had to quit your daytime job to keep up with this public attraction?
It's been more than a year since I last played this wonderful mod and I'm sure that lots of goodies has been further developed on since then but the constant interest in this mod amazes me

+2 votes   mod: Third Age - Total War
N.Aaroe
N.Aaroe Sep 20 2011, 9:22am replied:

You need about 400 years, 1500 stone workers, architects, sculpturers and a very good stone supply like a mountainous environment

+17 votes   media: Osgiliath
N.Aaroe
N.Aaroe Sep 20 2011, 9:19am says:

The scale is huge! Great job with this. I guess it must have taken ages to do all these meshes

+3 votes   media: Osgiliath
N.Aaroe
N.Aaroe Sep 19 2011, 2:28pm replied:

Actually I like that idea very much and I haven't thought of it myself.
I will check it out...

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Sep 19 2011, 9:10am replied:

One thing I noticed about your images is how the weapons are being 'held' by the actor. They seem further away than what I am used to see. Do you use a very wide FOV?
Anyway, very good job on the textures and shaders!

+1 vote   media: Autumn Aurora
N.Aaroe
N.Aaroe Sep 19 2011, 4:40am says:

I love the graphics, setting and mood in this image. Beautiful!
What shotgun is that? It looks too short to be the Toz34

+1 vote   media: Autumn Aurora
N.Aaroe
N.Aaroe Sep 18 2011, 6:09pm says:

Awesome! Big boys fighting

+1 vote   media: Ruglud
N.Aaroe
N.Aaroe Sep 18 2011, 5:10pm replied:

The reload animation is actually okay for this one.
But Rvsty those anims are even better. I second that some russian should contact him

+1 vote   media: Rise of The Green Dragon
N.Aaroe
N.Aaroe Sep 18 2011, 5:04pm replied:

Well that would certainly make the hunt for stashed go fast and easy ;)
No, I get what you are saying here and it is kind of strange that the large safe is waiting there for just you.. Your idea is enhancing the game realism but I would also categorize it as rather complicated to execute/script.

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Sep 18 2011, 4:41pm says:

Wonderful

+1 vote   media: SoC - Cordon
N.Aaroe
N.Aaroe Sep 18 2011, 4:40pm says:

Wow, good job with the shaders there. Welcome to our TZP group!

+2 votes   member: utak3r
N.Aaroe
N.Aaroe Sep 18 2011, 3:20pm replied:

Well if you do achieve The Green Dragon and trade it away...
You never know if some other bold stalker has found the cash to ensure himself the unique, well kept and camouflaged bolt action sniper rifle .. ;-)

+1 vote   media: Rise of The Green Dragon
N.Aaroe
N.Aaroe Sep 18 2011, 3:14pm replied:

Davidme, I feel as if we have pretty much the same approach to the game experience and oppinion on immersion. That's why it's cool to have your watchful eye on my development decisions and ideas.
There will be many AK's in The Zone but a Spas12 in a Zaton stash AND the Skadovsk tradeable stock? Not very likely.. That's my direction on weapon availability...

+1 vote   media: Rise of The Green Dragon
N.Aaroe
N.Aaroe Sep 18 2011, 12:22pm replied:

It's a good idea but impossible (for me) as I currently am lacking the skills required to script new stabile quests. I am unsure wether I should be open to this idea from other scripters or keep the mod to its current development schedule. Hmm.. What do you think?

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Sep 18 2011, 11:37am says:

The Green Dragon strikes to kill. I hit a stalker right in the stomach from far way and he was thrown back  and dead before he hit the ground.

+4 votes   media: Rise of The Green Dragon
N.Aaroe
N.Aaroe Sep 18 2011, 11:29am says:

There will be just the one in The Zone and I am not going to tell you where to achieve it.. :)
Actually I already made changes to the textures displayed:
Black duct tape also added around the scope body and red/orange parts on the scope (not really shown) are replaced with light metal grey materials.

+1 vote   media: Rise of The Green Dragon
N.Aaroe
N.Aaroe Sep 18 2011, 11:00am replied:

Even though this is the conclusion you are still contributing to the general development as this sort of insight and research is fairly positive for the modding community. Thanks for thorough assistance Rvsty.
(And I'm pretty happy with the standard you have ensured on the sounds already)

+1 vote   media: Sound effect tests
N.Aaroe
N.Aaroe Sep 17 2011, 1:44pm replied:

Although I did quite a bit of editing on the environmental textures it would only be fair to give CrommCruac full credit for their high standard

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Sep 17 2011, 7:34am replied:

I second that. It really has its own tone

+2 votes   media: Desolate land...
N.Aaroe
N.Aaroe Sep 16 2011, 6:43am replied:

I really appreciate this kind of input (and I know of AMK) but I don't know russian and advertising tabs keeps popping up from the site making me close it down quickly.

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Sep 16 2011, 6:40am replied:

I will have to get back on this as the subjects is still undetermined

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Sep 16 2011, 6:39am says:

You guys are thorough and all your work seems very promising

+3 votes   media: AUG A2 Update
N.Aaroe
N.Aaroe Sep 15 2011, 3:04am replied:

Seems you'll be fine

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Sep 14 2011, 9:57am says:

Great sky texture. The crossover to the ground in the horison is a little too color saturated to my taste but I reAlly like the skies

+2 votes   media: It almost looks surreal
N.Aaroe
N.Aaroe Sep 14 2011, 9:56am says:

Very nice image (or is it a real life photo ;))

+1 vote   media: The Lone Island
N.Aaroe
N.Aaroe Sep 14 2011, 9:40am replied:

That's good input

+1 vote   media: DDS ReTexturing
N.Aaroe
N.Aaroe Sep 14 2011, 9:36am replied:

In comparison to development of other big mods or in relation to your personal patience?

Last night I spend 2,5 hours just making sure that you are able to properly use the iron sights of the new M4A1 rifle - whether you are using a 4:3 or widescreen resolution monitor.
This is a time consuming and boring detail that you would simply expect from the final product but there are many boring tasks like these.
The expanded arsenal takes up about 70% of the development time.
If I didn't add any new weapons the mod would have been released by now.

Here I am doing my best to inform you guys about important development status and gather constructive feedback and I plan to keep it this way. I hope that you will understand.

+4 votes   mod: MISERY
N.Aaroe
N.Aaroe Sep 14 2011, 4:43am says:

The lookout tower seems to cast an artificial light towards the ground. That sort of thing does add to the atmosphere in addition to the day/night cyclus which is so good in these games. Looks really promising and well executed guys!

+1 vote   media: Bar demonstration
N.Aaroe
N.Aaroe Sep 14 2011, 2:40am replied:

Sligtly, yes

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Sep 14 2011, 12:59am says:

So far just fine :-)

+1 vote   media: DDS ReTexturing
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