TO GAME COMPANIES: First of all - thank you for your work and contribution to the world of gaming. As mentioned before: You are the Easter Bunny. We (the modders) are simply painting the eggs. But we are actively engaged in projects of serious game improvements. Mind that we are doing this in our spare time for zero ecomic benefit. I strongly encourage you to consider staff candidates from the Stalker modding scene. This is likely to be one of the best places for you to find motivation and dedication for a professional development environment. Several active modders are well capable of taking part in an actual and professional game development process. And if you choose not to I wish you the best in development and hope that at least some inspiration was found here. Thank you N.Aaroe The modding community

Comment History  (2370 - 2400 of 2,683)
N.Aaroe
N.Aaroe Sep 5 2011, 4:03am replied:

You are on the list and so are all interested members of TrueZoneProjects

+2 votes     article: Latest news
N.Aaroe
N.Aaroe Sep 4 2011, 5:09pm says:

I have decided to remove this piece of music leaving the combat music of MISERY to be NO music

+2 votes     media: Combat "music"
N.Aaroe
N.Aaroe Sep 4 2011, 1:00am replied:

They will be aligned for both regular and widescreen resolutions and thanks for the input on sound effects

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 3 2011, 5:05am replied:

When the mod is released there is a good chance that I will do such a thing :) I currently focus on my development plan

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 3 2011, 2:57am says:

Perfection on the golden shields

+1 vote     media: updated Slaanesh 4 (1.5)
N.Aaroe
N.Aaroe Sep 2 2011, 4:35pm replied:

Sunrays / godrays and shadows are very heavy for your system. Try lowering their quality or tune it down

+2 votes     mod: : I WORK ALONE
N.Aaroe
N.Aaroe Sep 2 2011, 10:51am replied:

What?! A comment that actually relates to the picture? :)
The AKs74 could be either but I decided for it to be the historical

+1 vote     media: Personality of weapons
N.Aaroe
N.Aaroe Sep 2 2011, 10:47am says:

I guess I have some gold there for the dark days of winter :)

+1 vote     media: The mutated pig
N.Aaroe
N.Aaroe Sep 2 2011, 10:33am says:

I like it. Creepy

+1 vote     media: Lost Alpha September
N.Aaroe
N.Aaroe Sep 2 2011, 4:19am replied:

There will be some info on this in my next status update

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 2 2011, 4:18am replied:

Do you have any ideas in terms of atmosphere that hasn't been commented?
I am very open for suggestions on that part. Weapons are having quite alot of focus on this profile - more that what I had expected, but I do think they play a very important role in my stalker game experience.

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 1 2011, 3:58pm replied:

A - you are able to join factions the same way you are in vanilla version.
B - see to my dialogue with davidme a little lower on the comments

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 1 2011, 3:55pm replied:

Thanks! That's useful to me and I will take notice

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 1 2011, 3:53pm replied:

I didn't know of that game :) Nice teaser video they got on its page :)

+1 vote     media: The mutated pig
N.Aaroe
N.Aaroe Sep 1 2011, 3:29pm replied:

A single unique looking mutant in the game would be an extremely advanced thing to do... But I could make all controllers look like circus clowns :)

+1 vote     media: The mutated pig
N.Aaroe
N.Aaroe Sep 1 2011, 3:18pm replied:

I could double their speed and melee damage but that wouldn't give us a serious dangerous mutant in my opinion. The pigs are just dumb and tormented and I think that I will leave them that way. Just feel sorry for them Kaboodles and take care when other dangers might be around

+1 vote     media: The mutated pig
N.Aaroe
N.Aaroe Sep 1 2011, 2:39am replied:

The arsenal is already three times larger than what I planned for so I have to restrain myself at some point :)

+2 votes     mod: MISERY
N.Aaroe
N.Aaroe Aug 31 2011, 3:40pm replied:

No, simply tweak the default ones to my liking

+3 votes     media: The mutated pig
N.Aaroe
N.Aaroe Aug 31 2011, 2:33pm says:

Beautiful!

+2 votes     media: S.T.A.L.K.E.R. Philosophy of the Zone
N.Aaroe
N.Aaroe Aug 31 2011, 1:12pm says:

I am unsure how much that I am going to mod on this part. I have some new sounds for some of the mutants and I knew that I wanted to do this one. I will optimize all mutant textures to my liking but actually redesign more of them like i did with this one is still too early to tell.

+2 votes     media: The mutated pig
N.Aaroe
N.Aaroe Aug 31 2011, 12:29pm replied:

My thought exactly :) To me the standard Flesh more looks like crossover between a frog and a spider who has just given up on life. This one is mad and just wants to bite you for its misery!

+2 votes     media: The mutated pig
N.Aaroe
N.Aaroe Aug 31 2011, 12:17pm says:

What you see here is my first attempt to redesign "The Flesh" mutant so that it somehow replicates a real pig even more than the vanilla design.
It has a large snout and is less freaky mutated as the standard Flesh.
My goal is to have the animal look infuriated and tormented at the same time. (it has new sounds to accompany the design).

+16 votes     media: The mutated pig
N.Aaroe
N.Aaroe Aug 31 2011, 5:56am replied:

I have a group of prepared beta testers standing by. They will all have playthroughs before release and hopefully we can crush a few bugs in that period. Also I might have missed something..

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Aug 30 2011, 1:18am replied:

The idea is that these three stalkers all come from the same background as M.Deg. But they have different specializations from that team background: personalities, performances, starting gear, names and portraits ingame depending on who you choose to play. Beta testing will show me if anything in the storyline is to 'ruin' this idea. 

+2 votes     mod: MISERY
N.Aaroe
N.Aaroe Aug 29 2011, 5:17pm replied:

Those are not names but specialization/backgrounds. You can choose what uss type you wanna be in your game (select your character - displayet in one of the earlier images)

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Aug 29 2011, 12:08pm replied:

I haven't got date yet. Much needs to be done here

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Aug 29 2011, 4:58am replied:

Thanks for your input! I just updated the stats a bit accordingly plus made some adjustments that reflect your argumentation

+2 votes     media: Character Selection
N.Aaroe
N.Aaroe Aug 29 2011, 4:49am says:

That's a cool unit

+1 vote     media: Imperial Dwarves - The Dragon Company (1,5)
N.Aaroe
N.Aaroe Aug 29 2011, 4:18am says:

Right, the only thing that's a barrier here is the fact that some skilled programmer would have to make notion to the engine that:
- 'X thrust animation'
- 'triggered by X key (with X item attached)'
- 'deals X amount of damage
- 'in X radius'
The rest could easily be done in my opinion. But I am aware that this engine hack is close to impossible (at least with my knowledge that is).

I will leave this idea here. If anyone thinks that they are capable of doing this you are more than welcome to PM me.

+1 vote     media: Personality of weapons
N.Aaroe
N.Aaroe Aug 28 2011, 7:53am replied:

A bajonet would be an item like the silncer/grenade launcher. My biggest mystery there would be how to tell the engine that "now the weapon tip is dealing melee damage with this attachment when you press this key".

+1 vote     media: Personality of weapons
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