TO GAME COMPANIES: First of all - thank you for your work and contribution to the world of gaming. As mentioned before: You are the Easter Bunny. We (the modders) are simply painting the eggs. But we are actively engaged in projects of serious game improvements. Mind that we are doing this in our spare time for zero ecomic benefit. I strongly encourage you to consider staff candidates from the Stalker modding scene. This is likely to be one of the best places for you to find motivation and dedication for a professional development environment. Several active modders are well capable of taking part in an actual and professional game development process. And if you choose not to I wish you the best in development and hope that at least some inspiration was found here. Thank you N.Aaroe The modding community

Comment History  (2370 - 2400 of 2,729)
N.Aaroe
N.Aaroe Sep 18 2011, 11:29am says:

There will be just the one in The Zone and I am not going to tell you where to achieve it.. :)
Actually I already made changes to the textures displayed:
Black duct tape also added around the scope body and red/orange parts on the scope (not really shown) are replaced with light metal grey materials.

+1 vote     media: Rise of The Green Dragon
N.Aaroe
N.Aaroe Sep 18 2011, 11:00am replied:

Even though this is the conclusion you are still contributing to the general development as this sort of insight and research is fairly positive for the modding community. Thanks for thorough assistance Rvsty.
(And I'm pretty happy with the standard you have ensured on the sounds already)

+1 vote     media: Sound effect tests
N.Aaroe
N.Aaroe Sep 17 2011, 1:50pm replied:

The vehicles are not really adding anything to the game experience in my opinion and they will not be added.
If I were capable of scripting the military a single jeep for patrolling I would do so but I don't. The main character (you) will have to drag yourself through the mud

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 17 2011, 1:44pm replied:

Although I did quite a bit of editing on the environmental textures it would only be fair to give CrommCruac full credit for their high standard

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 17 2011, 7:34am replied:

I second that. It really has its own tone

+2 votes     media: Desolate land...
N.Aaroe
N.Aaroe Sep 16 2011, 6:43am replied:

I really appreciate this kind of input (and I know of AMK) but I don't know russian and advertising tabs keeps popping up from the site making me close it down quickly.

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 16 2011, 6:40am replied:

I will have to get back on this as the subjects is still undetermined

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 16 2011, 6:39am says:

You guys are thorough and all your work seems very promising

+3 votes     media: AUG A2 Update
N.Aaroe
N.Aaroe Sep 15 2011, 3:04am replied:

Seems you'll be fine

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 14 2011, 9:57am says:

Great sky texture. The crossover to the ground in the horison is a little too color saturated to my taste but I reAlly like the skies

+2 votes     media: It almost looks surreal
N.Aaroe
N.Aaroe Sep 14 2011, 9:56am says:

Very nice image (or is it a real life photo ;))

+1 vote     media: The Lone Island
N.Aaroe
N.Aaroe Sep 14 2011, 9:40am replied:

That's good input

+1 vote     media: DDS ReTexturing
N.Aaroe
N.Aaroe Sep 14 2011, 9:36am replied:

In comparison to development of other big mods or in relation to your personal patience?

Last night I spend 2,5 hours just making sure that you are able to properly use the iron sights of the new M4A1 rifle - whether you are using a 4:3 or widescreen resolution monitor.
This is a time consuming and boring detail that you would simply expect from the final product but there are many boring tasks like these.
The expanded arsenal takes up about 70% of the development time.
If I didn't add any new weapons the mod would have been released by now.

Here I am doing my best to inform you guys about important development status and gather constructive feedback and I plan to keep it this way. I hope that you will understand.

+4 votes     mod: MISERY
N.Aaroe
N.Aaroe Sep 14 2011, 4:43am says:

The lookout tower seems to cast an artificial light towards the ground. That sort of thing does add to the atmosphere in addition to the day/night cyclus which is so good in these games. Looks really promising and well executed guys!

+1 vote     media: Bar demonstration
N.Aaroe
N.Aaroe Sep 14 2011, 2:40am replied:

Sligtly, yes

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 14 2011, 12:59am says:

So far just fine :-)

+1 vote     media: DDS ReTexturing
N.Aaroe
N.Aaroe Sep 13 2011, 3:31pm replied:

Good point, I didn't think of that. It will be added to the "Maybe do" list

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 13 2011, 2:07pm replied:

The new weapons are not all done yet but we are getting there at a steady pace. Quality comes before quantity and if the mod is to be released this year we have to focus on the models already presented :-)

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 13 2011, 9:53am replied:

I'm quite happy with the g36 clip. The bullets look like mean needles

+2 votes     media: DDS ReTexturing
N.Aaroe
N.Aaroe Sep 13 2011, 8:14am replied:

Damn, you must have listened when school lectured about pistols huh :)

+9 votes     media: DDS ReTexturing
N.Aaroe
N.Aaroe Sep 13 2011, 4:05am says:

Left side shows dds texture files from CoP vanilla or another mod
Right side shows new MISERY dds texture files

+5 votes     media: DDS ReTexturing
N.Aaroe
N.Aaroe Sep 13 2011, 3:36am says:

Looks like ground ready to turn into mud by rain. Well done

+1 vote     media: Autumn Aurora
N.Aaroe
N.Aaroe Sep 12 2011, 3:42pm says:

It reminds me of that scene in "Aliens" where the militia team enters the colony in heavy rain. Love it

+2 votes     media: Storm lighting
N.Aaroe
N.Aaroe Sep 11 2011, 1:11pm says:

Evil and beautiful at the same time. Nice

+2 votes     media: Autumn Aurora
N.Aaroe
N.Aaroe Sep 11 2011, 4:54am replied:

Right, I didn't remove that option

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 10 2011, 7:07pm replied:

Some 7zip files doesn't uncompress correctly. Apparently some files might be missed when extracting the files on different OS. Just a heads up - I use it often myself

+1 vote     mod: M.I.N.E.
N.Aaroe
N.Aaroe Sep 10 2011, 3:14am replied:

Yeah, I will do my best to not overdo them. The strength of recoil relies heavily on the caliber but there are some exceptions though. Some screen effects also makes the shooting seem more powerful in this mod without having extreme recoil.

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 9 2011, 3:42pm replied:

That hot flask sounds like a lot of work but I like it. I always appreciated that thing back when I was in uniform too..
And The Underpass, that would be cool also. I will investigate the possibility. Good pointers Davidme

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 9 2011, 3:40pm replied:

New weapons will be upgradeable and you can get attachments for most of them

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Sep 9 2011, 3:36pm replied:

The ppsh41 sound surpriced me the most. I really think the sound is WW2 authentic and cool. Please keep it. The reaload animations could be a bit less robotic though...

+1 vote     media: M.I.N.E. Sneak Peek - Weapons Testing
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