TO GAME COMPANIES: First of all - thank you for your work and contribution to the world of gaming. As mentioned before: You are the Easter Bunny. We (the modders) are simply painting the eggs. But we are actively engaged in projects of serious game improvements. Mind that we are doing this in our spare time for zero ecomic benefit. I strongly encourage you to consider staff candidates from the Stalker modding scene. This is likely to be one of the best places for you to find motivation and dedication for a professional development environment. Several active modders are well capable of taking part in an actual and professional game development process. And if you choose not to I wish you the best in development and hope that at least some inspiration was found here. Thank you N.Aaroe The modding community

Comment History  (2280 - 2310 of 2,742)
N.Aaroe
N.Aaroe @ A novice and his rifle

A few yes

Good karma+1 vote
N.Aaroe
N.Aaroe @ Random Weapons in development

I guess that you are adding percentages with those "20"?
Are you also adding random possibilities for scopes, grenadelaunchers and other stuff?

I am glad to see this kind of work so have my respect right there...
it's a cool scripting that will raise the bar for this mod even more.

I know that you will be going through A LOT of scripting and testing from here on so good luck with it all.

Good karma+1 vote
N.Aaroe
N.Aaroe @ A novice and his rifle

I kinda like how the factions/groups are distinguished from each other right now. Radiation is more of a thread now and the medication for it less attainable

Good karma0 votes
N.Aaroe
N.Aaroe @ A novice and his rifle

What do you mean? He's wearing textile in front of mouth and nose and hood is up. No bug there.

Good karma+3 votes
N.Aaroe
N.Aaroe @ A novice and his rifle

More than material wealth. Maybe he will even find his purpose in life..

Good karma+8 votes
N.Aaroe
N.Aaroe @ A novice and his rifle

All vanilla weapons are still in the game. They just come in a retouched form (in terms of several aspects actually).

Good karma+2 votes
N.Aaroe
N.Aaroe @ A novice and his rifle

This novice just found his way to a personal automatic firearm.
Although this black AK-105 is worn and unreliable the rookie stalker is glad to have found exactly what he needed to summon the bravery required to set out for his quest for wealth in The Excluded Zone.

Good karma+15 votes
N.Aaroe
N.Aaroe @ "I Work Alone" ver.1.2

Installation done wrongly if you have russian text in the main menu.
The main menu needs to have the IWA 1.2 logo on it. and YES a new game is required for this mod as it changes pretty much everything.

Good karma+2 votes
N.Aaroe
N.Aaroe @ MISERY

No. I have a trailer project going on but it was kinda stalled and I don't know if it will even be finished before the release of the mod.

Good karma+1 vote
N.Aaroe
N.Aaroe @ MISERY

I haven't been able to script the possibility of making your own stashes.
New weapons (most are unique) will be presented either on NPC's, in traders stock or in stashes. There´s a handful of new weapons hidden in stashes on every map

Good karma+2 votes
N.Aaroe
N.Aaroe @ Minotavr (1.5)

Awesome! Are minotaurs this powerful in the table version of Warhammer or is it because this Minotaur is a god champion? Personally I would have preferred to have like 4-6 minotaurs in a unit and have them less powerful than this (some of them with dark brown fur also). But execution of the unit look is really nice!

Good karma+1 vote
N.Aaroe
N.Aaroe @ : I WORK ALONE

That would be doable, however I am currently engaged in another project: MISERY. That mod is going to include a special version of AtmosFear3.

Good karma+2 votes
N.Aaroe
N.Aaroe @ NPC armament

I wouldn't wanna bet on that kind of health-focus in the head of every Zone intruder.

Good karma+2 votes
N.Aaroe
N.Aaroe @ NPC armament

Many things have to be balanced out when interacting with AI or we will never feel challenged

Good karma+2 votes
N.Aaroe
N.Aaroe @ Amazons (1.5)

Awesome work. The feathers do give a lot of unique character to the look of these units

Good karma+1 vote
N.Aaroe
N.Aaroe @ MISERY

Many of the new weapons comes without any attachments and you can add a scope, silencer or grenadelauncher to many of them. They are also upgradeable. However the M16 has a fixed scope and the same thing goes for the M24. I made them this way as they are scripted for being sniper rifles.
The M4A1 comes with a fixed grenadelauncer.

Good karma+3 votes
N.Aaroe
N.Aaroe @ NPC armament

Unlimited ammo but very little when their bodies are looted. You can equip any NPC by dropping or selling stuff to them

Good karma+2 votes
N.Aaroe
N.Aaroe @ NPC armament

The Green Dragon is a Browning m1000 / M24 but that's just one of several new sniper rifles included in this mod.
See the expanded arsenal here Moddb.com

Good karma+1 vote
N.Aaroe
N.Aaroe @ MISERY

Neither planned nor implemented

Good karma+2 votes
N.Aaroe
N.Aaroe @ NPC armament

There's now an even greater variation in the arsenal used by NPCs.
Stalkers and bandits use pretty much any weapon including some of the newly added common weapons like the AKM, SKS and the FN FS 2000. See them here. Moddb.com

You will find that some rookies may only be equipped with a standard pistol and a few rounds in terms of armament.
The more experienced have found their way to a proper firearm but may not even have a secondary backup weapon.
The veterans are well equipped with quality weaponry. But all NPCs carry a minimum of the expensive ammunition required for their objectives and survival.

Factions like duty, monolith and mercs are well armed by standard.

Zombified stalkers are also less well armed now. It is no longer an advantage to spend lots of bullets on taking them down as the loot simply is less attractive now.
There's also a big risk involved in trying to overcome a group of zombified stalkers.
I suggest that you help equipping your group members with quality weaponry if you want to be safe in The Zone.

NPCs might carry stuff like rotten food, protein bars, cigarettes or joints in their backpack.

Staker novices now wear easily obtainable camoflage jackets like this J5-pl.nazwa.pl instead of the very bright grey ones.
(tip by Bioshocker)

Good karma+8 votes
N.Aaroe
N.Aaroe @ MISERY

Q: What are the system requirements?
A: You can expect the same FPS as with "I Work Alone" v.1.2.
If you haven't tried that mod already here's and example of performance with the testing machine: Windows XP, Intel Core i7 920 CPU 4x2.66GHz, 4 GB DDR RAM. nVidia GeForce GTX285 1 GB. DirectX 9.0c. Performance: 40-60 FPS.

Good karma+1 vote
N.Aaroe
N.Aaroe @ MISERY

Things are looking promising in terms of Steam compability for this mod.

Good karma+5 votes
N.Aaroe
N.Aaroe @ : I WORK ALONE

When inside a safe zone during an emission: do not have your weapon raised

Good karma+2 votes
N.Aaroe
N.Aaroe @ Chernobyl

I just noticed this mod project. It looks good!
The latest screens from the swimming hall looks very promising.
In my opinion you can generally add loads of rubble, dust, dirt and de-saturate the vegetation quite a bit.

Good karma+3 votes
N.Aaroe
N.Aaroe @ MISERY

Thanks for your encouragement bro. I hope it will live up to your expectations.

Good karma+2 votes
N.Aaroe
N.Aaroe @ MISERY

Many of the new HIres textures are conceptually combined to how I made the mod (i.e. the skies and some mutants). You will need to have all settings on low and make your way up step by step to see how it goes.

Good karma+2 votes
N.Aaroe
N.Aaroe @ MISERY

True. I have already achieved my original plans for this mod and I'm already way past them.
But my ambitions grew with the development... So I will have to decide what to do eventually.

Good karma+3 votes
N.Aaroe
N.Aaroe @ Freaks come out at night

At least you are being honest to us. That's the first step

Good karma+4 votes
N.Aaroe
N.Aaroe @ Tunnel vision

Am I the only one who sees a highlighted skull on the stone wall to the right?

Good karma+2 votes
N.Aaroe
N.Aaroe @ MISERY ingame teaser

Ha ha ha

Good karma+3 votes
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