TO GAME COMPANIES: First of all - thank you for your work and contribution to the world of gaming. As mentioned before: You are the Easter Bunny. We (the modders) are simply painting the eggs. But we are actively engaged in projects of serious game improvements. Mind that we are doing this in our spare time for zero ecomic benefit. I strongly encourage you to consider staff candidates from the Stalker modding scene. This is likely to be one of the best places for you to find motivation and dedication for a professional development environment. Several active modders are well capable of taking part in an actual and professional game development process. And if you choose not to I wish you the best in development and hope that at least some inspiration was found here. Thank you N.Aaroe The modding community

Comment History  (2280 - 2310 of 2,717)
N.Aaroe
N.Aaroe Oct 29 2011, 2:04am replied:

Ha ha ha

+3 votes     media: MISERY ingame teaser
N.Aaroe
N.Aaroe Oct 28 2011, 6:11pm replied:

I would go for a powerful SMG in this scenery. Like a SIG-552.

+1 vote     media: Beautiful day for a walk...
N.Aaroe
N.Aaroe Oct 28 2011, 6:04pm says:

The beta testing phase has ended with a possitive outcome in terms of stability. The team of beta testers are named in the FAQ and they deserve gratitude for helping the development process. 

Here's a selection of beta testing remarks:

"... the weapon sounds, damn those are nice"

"MISERY is alot more harder but not the frustrating battle toads type..."

"... well one thing i can suggest is more maps and Stashes"

"In my opinion seeing more mutants would be nice..."

"... it may not be adding anything really new but its what CoP should have been"

"I'm really liking the soundtrack work, very atmospheric and creepy"

"It looks good, sadly after looks it starts to go downhill, In terms of changes to what happens and what you do it plays like a vanilla game"

"There is some good stuff going on but it needs a lot more work and changes, it needs to open up in a new direction"

"I have been okay with the emissions, although you do not get the warnings or the pda markers"

"Some of the new mutant sounds I like and some I dont..."

+4 votes     mod: MISERY
N.Aaroe
N.Aaroe Oct 28 2011, 5:41pm says:

Nice dense ground vegetation! Smart, how's your new generating of particle based fog/mist working out for you - satisfied?

+1 vote     media: Beautiful day for a walk...
N.Aaroe
N.Aaroe Oct 28 2011, 5:32pm says:

You are extremely productive with ingame screens for public share.
Many of your images tend to feature a dark tone and creepy light setting. I really like that you seem to have that focus in terms of atmosphere direction.

+7 votes     media: Tunnel vision
N.Aaroe
N.Aaroe Oct 28 2011, 5:24pm says:

Good composition. Creepy and intense atmosphere with an interesting scenery. If this image resembles your mod well, smart, we are in for a thrill!

+4 votes     media: Freaks come out at night
N.Aaroe
N.Aaroe Oct 27 2011, 5:54pm replied:

Oh I certainly do now that you mentioned it... I see what you mean.
Not necessarily a bad thing though.. Those DC birds were wise but mean

+1 vote     media: Champion daemon of Tzeentch
N.Aaroe
N.Aaroe Oct 25 2011, 5:01pm says:

Good mesh but skin and garments need more detail and contrast

+2 votes     media: Champion daemon of Tzeentch
N.Aaroe
N.Aaroe Oct 9 2011, 5:04pm says:

I like the look of this character (and the whole image).
It's dark, miserable and frightening

+4 votes     media: Cordon, Shaders
N.Aaroe
N.Aaroe Oct 9 2011, 5:03pm says:

That's an authentic face for the location of the game story (Ukraine)

+1 vote     media: Cordon, Shaders
N.Aaroe
N.Aaroe Oct 9 2011, 4:20pm says:

Good job on this gigantic project! You've been very active lately on showing it's status and progression and it all seems hugely promising.
I am obviously not the only one who really appreciates that you have decided to display your mod development here on moddb.

+2 votes     mod: S.M.R.T.E.R. Pripyat
N.Aaroe
N.Aaroe Oct 9 2011, 9:56am says:

10/10 for bump mapping. 10/10 for textures also (but personally I dislike blue colored stones).

+1 vote     media: Dark Valley, Shaders test
N.Aaroe
N.Aaroe Oct 9 2011, 9:55am says:

This comes extremely close to a creepy real life photo

+1 vote     media: Dark Valley, Shaders test
N.Aaroe
N.Aaroe Oct 9 2011, 9:53am says:

Hell no, I won't stop here. That sign tells a person like me to proceed :)

+3 votes     media: Cordon, Shaders
N.Aaroe
N.Aaroe Oct 9 2011, 9:43am says:

Yep, well done Loner! It looks good and I imagine that implementing such thing would have required quite a lot of work

+1 vote     media: Metro 2033
N.Aaroe
N.Aaroe Oct 9 2011, 9:39am says:

Yeah, job well done on designing a nausea and physical discomfort for the one who dares to enter these unwelcoming buildings

+2 votes     media: LAB x18, Shaders
N.Aaroe
N.Aaroe Oct 9 2011, 9:37am says:

The best test of claustrophobia :)

+1 vote     media: LAB x18, Shaders
N.Aaroe
N.Aaroe Oct 9 2011, 9:29am says:

Original image here. I love all posted images from this mod

+2 votes     media: Call Of Monolith Mod - Hidden Paths(Zew Monolitu)
N.Aaroe
N.Aaroe Oct 6 2011, 5:25pm replied:

Thanks man!

+2 votes     media: DDS ReTexturing
N.Aaroe
N.Aaroe Oct 6 2011, 5:44am replied:

Well, there are some cool people helping me out with the development of this project doing good things for both quality and release date. I would like for this mod to have a certain standout look and feel and we are not quite there yet. Also I only implemented half of my ideas from the mod feature list. If I soon decide that enough is enough then we will be looking at a December release. Things might change.

+2 votes     mod: MISERY
N.Aaroe
N.Aaroe Oct 3 2011, 2:57pm says:

I was thinking of duing black gasmasks also.. Good for night fights... Might still decide to do some...

+3 votes     media: Metro 2033
N.Aaroe
N.Aaroe Oct 3 2011, 4:16am replied:

Because real stalkers travel by foot to not reveal their presence

+4 votes     media: Lost Alpha
N.Aaroe
N.Aaroe Oct 3 2011, 12:43am says:

Looking good !

+3 votes     media: New NPC Visuals
N.Aaroe
N.Aaroe Oct 2 2011, 5:21pm replied:

I have scripted it to be a daily fight for food, ammo and ressources but only thorough playtests will show if I succeeded or even over did it... I need this mod to be one of the most challenging for Stalker (in several aspects). The original CoP is simply an uninteresting candy store wrapped up in cheese and whipped cream.

+2 votes     mod: MISERY
N.Aaroe
N.Aaroe Oct 2 2011, 3:14pm replied:

Currently I lack both the skills and time for making scripted scenarios that are enhancing the current random ai events and situations in the mod.
(The mods spawning is already randomizing NPC and mutant scenarios to some extend, compared to vanilla)

+2 votes     mod: MISERY
N.Aaroe
N.Aaroe Oct 2 2011, 1:46pm says:

These screens resembles the old trailers of the game build really good.
So good to see that this is alive!

+2 votes     media: Lost Alpha
N.Aaroe
N.Aaroe Oct 2 2011, 1:43pm says:

That certainly depends on how much of a self critic you are..
I can do 20 screens of the same thing and spend much time debating with myself afterwards about which is best :) Maybe even decide not to post any of them :)

+2 votes     media: guarding the shack
N.Aaroe
N.Aaroe Oct 2 2011, 1:38pm says:

Ah yeah.. that's great!

+2 votes     media: Narodnaya Solyanka + DMX Mod 1.3.4 + Autumn Aurora
N.Aaroe
N.Aaroe Oct 2 2011, 1:37pm says:

Looking great! And very radioactive...

+2 votes     media: Preview
N.Aaroe
N.Aaroe Oct 1 2011, 3:07am replied:

I've played Fallout3; great game. What gameplay options were you thinking about?

+1 vote     mod: MISERY
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