TO GAME COMPANIES: First of all - thank you for your work and contribution to the world of gaming. As mentioned before: You are the Easter Bunny. We (the modders) are simply painting the eggs. But we are actively engaged in projects of serious game improvements. Mind that we are doing this in our spare time for zero ecomic benefit. I strongly encourage you to consider staff candidates from the Stalker modding scene. This is likely to be one of the best places for you to find motivation and dedication for a professional development environment. Several active modders are well capable of taking part in an actual and professional game development process. And if you choose not to I wish you the best in development and hope that at least some inspiration was found here. Thank you N.Aaroe The modding community

Comment History  (2280 - 2310 of 2,728)
N.Aaroe
N.Aaroe Sep 6 2014, 9:33am replied:

Thank you for being awesome and supportive!

+2 votes   media: Decks of The Aftermath
N.Aaroe
N.Aaroe May 13 2014, 8:58am replied:

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N.Aaroe
N.Aaroe May 5 2014, 4:44pm replied:

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N.Aaroe
N.Aaroe May 5 2014, 7:17am says:

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N.Aaroe
N.Aaroe May 4 2014, 1:31pm replied:

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N.Aaroe
N.Aaroe Apr 2 2014, 5:35pm says:

"This unfortunate event crosses out any chances to release LA as an official addon to S.T.A.L.K.E.R. series. LA will be released as any other mod without official support from GSC."
This ruined a business opportunity for you?
GSC will not allow sales of an addon build because a faulty version will be available for free now?
Sorry, if I overlooked obvious info, but I haven't tracked properly for a while now

+20 votes   article: Lost Alpha Update
N.Aaroe
N.Aaroe Mar 25 2014, 3:24am says:

Looking for a male voice actor (age 20-40) for a single task english text read-up. Message me if you could be this person.

+3 votes   game: The Seed
N.Aaroe
N.Aaroe Mar 20 2014, 11:16am replied:

Oh right, sure. Thanks

+1 vote   media: The Seed by MDT
N.Aaroe
N.Aaroe Mar 19 2014, 3:34pm replied:

Then we are grateful. DB?

+1 vote   media: The Seed by MDT
N.Aaroe
N.Aaroe Mar 19 2014, 3:32pm replied:

Although I have a significant role in the development of The Seed I would like to state that the MISERY mod is a product of a larger team. A team in which I just do my part along with all the other gentlemen.
See full credits on miserymod.com

+4 votes   media: The Seed by MDT
N.Aaroe
N.Aaroe Mar 18 2014, 12:12pm replied:

Maybe you could assist on some authenticity feedback along the way as you did with MISERY.
We all loved that you know

+4 votes   article: MISERY 2.1 RELEASE
N.Aaroe
N.Aaroe Mar 15 2014, 1:04pm replied:

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N.Aaroe
N.Aaroe Mar 13 2014, 5:03pm says:

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N.Aaroe
N.Aaroe Mar 2 2014, 5:17am says:

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N.Aaroe
N.Aaroe Feb 25 2014, 5:36pm replied:

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N.Aaroe
N.Aaroe Jan 17 2014, 11:02am replied:

A) Cutting the best part for a roastbeef
B) Hiding his stash
Sorry, I can't recall which one it was

+3 votes   media: Boar retextured
N.Aaroe
N.Aaroe Jan 8 2014, 10:27am replied:

Shhh! Stop shouting and return to that whispering you

+5 votes   media: Monolith Whisper
N.Aaroe
N.Aaroe Nov 17 2013, 5:06pm says:

Love it

+1 vote   media: Collection of screenshots.
N.Aaroe
N.Aaroe Nov 10 2013, 10:29am replied:

We believe that this ability was awaited by many role players ever since 2.0 release.
In MISERY 2.1 you will have it in this smooth and well executed form.
-
Official list of MDT credits: Miserymod.com

+10 votes   media: MANUAL COOKING + MULTI USAGE
N.Aaroe
N.Aaroe Nov 7 2013, 3:52am replied:

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N.Aaroe
N.Aaroe Oct 28 2013, 6:21pm replied:

Yeah, but thanks for noticing

+1 vote   media: Artifacts
N.Aaroe
N.Aaroe Oct 27 2013, 5:33pm replied:

All weapons will have some configs tweaked.
The 4 FN FAL/CAL profiles are new weapons in MISERY 2.1.
Preview them at my profile: Moddb.com

+2 votes   media: Artifacts
N.Aaroe
N.Aaroe Oct 27 2013, 5:22pm replied:

We have several very skilled photographers in the team like Pekka and Damjan. Some footage is bought from stock libraries while other imagery taken from www undergo a heavy manipulation.

Since MISERY already features more than 200 weapon profiles adding more is not a priority for us. However, MISERY 2.1 will be going to feature a range of FN FAL/CAL profiles.

+6 votes   media: Artifacts
N.Aaroe
N.Aaroe Oct 24 2013, 6:04am says:

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N.Aaroe
N.Aaroe Sep 7 2013, 12:44pm says:

I like it

+2 votes   media: Header!
N.Aaroe
N.Aaroe Jul 23 2013, 4:50am says:

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N.Aaroe
N.Aaroe Jul 20 2013, 4:48pm says:

I want to hug those trees

+9 votes   media: Screen
N.Aaroe
N.Aaroe Jul 6 2013, 5:34pm says:

Lovely touch

+1 vote   media: X-Ray Extensions
N.Aaroe
N.Aaroe Jul 5 2013, 10:11am replied:

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N.Aaroe
N.Aaroe Jul 5 2013, 10:03am says:

Good work, r_pop!
A work of art

+2 votes   media: Vodka
N.Aaroe
N.Aaroe Jul 3 2013, 3:20pm says:

love it!

+3 votes   media: Snag's AKS74U Kobra
N.Aaroe
N.Aaroe Jun 24 2013, 5:45pm says:

Please bear with us guys, Q2 was a bumpy ride for us. But there is light at the end of the tunnel and we feel like everyone here has contributed to that. So thank you all

+43 votes   media: MISERY 2.0 trailer
N.Aaroe
N.Aaroe Jun 23 2013, 4:53am replied:

Each hide has a unique level of protection.
By applying a skin/hide/pelt to your armor it will slow down the pace of your armor degration. And yes, you can swap between hides as much as you want

+3 votes   media: Something about Diversity of Suits and Outfits
N.Aaroe
N.Aaroe Jun 6 2013, 1:52pm says:

So good! Ha ha

+3 votes   media: Well that explains it.
N.Aaroe
N.Aaroe Jun 2 2013, 4:47pm replied:

Great idea, we will consider this!

+6 votes   media: [CoP] Main Menu OST
N.Aaroe
N.Aaroe May 30 2013, 4:54pm says:

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N.Aaroe
N.Aaroe May 30 2013, 11:39am replied:

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N.Aaroe
N.Aaroe May 28 2013, 3:38pm says:

Beautiful

+7 votes   media: AK (47)
N.Aaroe
N.Aaroe May 22 2013, 11:33am replied:

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N.Aaroe
N.Aaroe May 22 2013, 11:32am replied:

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N.Aaroe
N.Aaroe May 15 2013, 6:54am says:

Beautiful

+4 votes   media: Spring in Pripyat
N.Aaroe
N.Aaroe Apr 28 2013, 3:09pm says:

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N.Aaroe
N.Aaroe Apr 2 2013, 9:15am says:

Thanks, Loner1.
So with this upload we are back on track with what the MISERY dev team feeds on: 
an honest interest and respect for the STALKER series and everything this gem holds.

MISERY 1.1 received quite a lot of criticism for its scope designs and here we are doing our best to improve on yet another aspect of the game. Feedback welcome as always.

+6 votes   media: New scope reticle designs
N.Aaroe
N.Aaroe Mar 31 2013, 2:33pm says:

I really dig this upload.
Desaruration is my kind of thing and have a special desaturated GPU setting for playing Stalker.
I guess no more needed when it comes to Clear Sky :-)

High saturation makes the game look cartoony and less coloured visuals makes it more sad and mature to look at

+4 votes   media: Desaturation Shader
N.Aaroe
N.Aaroe Mar 31 2013, 10:30am says:

I don't like this too much to be honest.
Please try and make an effort with the things you do.
The trees look very blocky and the whole setting could use some atmospheric mist or something.
Also, my personal preferences would have been something brownish and miserable for vegetation.
However, I will keep tracking this mod and keep my hopes high that something cool will start showing...
1.bp.blogspot.com

+6 votes   media: Test vegetation Screenshot
N.Aaroe
N.Aaroe Mar 24 2013, 4:34pm says:

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N.Aaroe
N.Aaroe Mar 10 2013, 3:48am replied:

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N.Aaroe
N.Aaroe Mar 9 2013, 4:56pm says:

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N.Aaroe
N.Aaroe Feb 22 2013, 4:54pm says:

Psynamo, thank you for the notion about this music. It actually generated the reason why this video teaser HAD to be done...

+9 votes   media: Stash overhaul (teaser)
N.Aaroe
N.Aaroe Feb 20 2013, 5:26pm replied:

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N.Aaroe
N.Aaroe Feb 13 2013, 3:54am says:

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N.Aaroe
N.Aaroe Jan 12 2013, 11:22pm replied:

1475 Euro w. Windows 7

+5 votes   media: Let the games begin
N.Aaroe
N.Aaroe Jan 12 2013, 2:56pm replied:

Nice input. Appreciated

+7 votes   media: Camp radios + new ambience
N.Aaroe
N.Aaroe Jan 4 2013, 1:57pm replied:

Well, this does draw us closer to the level of professionalism that we aim for. I also really like the fact that you will have a convenient display of your chosen USS class attributes available at all times throughout your playthrough.

+11 votes   media: Interface optimization
N.Aaroe
N.Aaroe Dec 12 2012, 3:57am says:

Looks good! Also the weapon animations and sounds are great

+6 votes   media: GSE 0.6.9.3 DDOF+Zoom DOF+Reload DOF test
N.Aaroe
N.Aaroe Dec 11 2012, 3:16pm says:

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N.Aaroe
N.Aaroe Dec 10 2012, 3:01am replied:

This isn't the poll result thing. It is an atmospheric teaser by Loner1.

+5 votes   media: Dev Diary - Day 145, Still Getting Haunted
N.Aaroe
N.Aaroe Nov 25 2012, 6:26am says:

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N.Aaroe
N.Aaroe Oct 31 2012, 5:21pm says:

All the NPC shouting sounds glitchy and is hard to ignore but that is not the point here.
I am hard to impress - but I really am with these weather visuals.
Good job!

+1 vote   media: Test 2
N.Aaroe
N.Aaroe Oct 30 2012, 2:17pm replied:

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N.Aaroe
N.Aaroe Oct 28 2012, 4:32pm says:

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N.Aaroe
N.Aaroe Oct 20 2012, 12:58pm replied:

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N.Aaroe
N.Aaroe Oct 16 2012, 5:47pm replied:

Nothing is for free in a world of pain.
But now we are at it I am open to inputs on the value of this rifle.
Of course we cant discuss specific prizes as you don't know the balance in version 2.0.
So, what should the value be like in comparison to the other bolt action rifles in MISERY?

+7 votes   media: One shot one kill
N.Aaroe
N.Aaroe Oct 12 2012, 5:09pm says:

Can they climb foes or only bite them at their feet?

+1 vote   media: Skaven Rat Swarms (1.5.2)
N.Aaroe
N.Aaroe Oct 11 2012, 4:59pm says:

I like this!

+7 votes   media: Swamp (Loc) Screenshot
N.Aaroe
N.Aaroe Oct 11 2012, 3:00am says:

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N.Aaroe
N.Aaroe Oct 5 2012, 10:13am says:

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N.Aaroe
N.Aaroe Sep 30 2012, 5:19pm replied:

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N.Aaroe
N.Aaroe Sep 17 2012, 3:51pm says:

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N.Aaroe
N.Aaroe Sep 16 2012, 5:48am replied:

This applies especially for the muscular and bony boars.
Let them charge you, dodge their attack and then spray their ***** with hollow point rounds (or buckshots) from behind. They will roar and lose their strong stature on the spot.
The sniper class is profficient in mutant hunting and must pay attention and observe the personality
of every type of mutant.

+2 votes   media: Know your ammo
N.Aaroe
N.Aaroe Sep 15 2012, 7:56am replied:

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N.Aaroe
N.Aaroe Sep 12 2012, 4:07pm replied:

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N.Aaroe
N.Aaroe Aug 29 2012, 2:54am replied:

This is nothing more than a dream of mine. The style of 'Ghost in the shell' animated movie would be fine by me. And I would gladly take part in such production

+8 votes   media: Am I safe or am I being followed?
N.Aaroe
N.Aaroe Aug 26 2012, 2:06pm says:

Eeww, what's she doing there?

+3 votes   media: The return of Scar
N.Aaroe
N.Aaroe Aug 21 2012, 7:41am replied:

When they start working on the animated Stalker movie I will be on the team doing atmospheric concept sketches for each scenario. Are you reading this, movie producer???

+21 votes   media: Am I safe or am I being followed?
N.Aaroe
N.Aaroe Aug 18 2012, 9:54am says:

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N.Aaroe
N.Aaroe Aug 14 2012, 4:47pm says:

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N.Aaroe
N.Aaroe Aug 6 2012, 9:39am replied:

If it is such a big task to do for 50 guns then maybe I should just forget about doing it for MISERY...

+1 vote   media: Devolution
N.Aaroe
N.Aaroe Aug 3 2012, 3:44pm says:

Wow!

+4 votes   media: August Screen Bundle
N.Aaroe
N.Aaroe Aug 3 2012, 10:54am says:

Looks great and the idea of faction specific weapon profiles brings something new and very delicate to the Stalker game

+5 votes   media: NWO Custom
N.Aaroe
N.Aaroe Jul 11 2012, 12:20pm says:

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N.Aaroe
N.Aaroe Jun 24 2012, 11:03am says:

Great great

+2 votes   media: Outriders 2
N.Aaroe
N.Aaroe Jun 13 2012, 4:02pm says:

So interesting...
How is the level of details compared to the released areas?

+1 vote   media: Modder's delight
N.Aaroe
N.Aaroe May 30 2012, 5:55am says:

PSG-1 is a nice rifle in real life. I hope the model and anims for this is HQ

+3 votes   media: Arsenal
N.Aaroe
N.Aaroe May 30 2012, 5:24am says:

I like it

+4 votes   media: New Loner Skin
N.Aaroe
N.Aaroe May 18 2012, 1:00pm says:

Way to go man! I like it

+2 votes   media: Filling the void...
N.Aaroe
N.Aaroe May 11 2012, 1:34am says:

New tree models really do make a different scenery. I am unsure whether I like the higher density more than the new models introduced but I don't have choose. We can have both and that makes you a gifted and well respected modder Cromm. Nice presentation also

+3 votes   media: Absolute Nature 3 teaser trailer
N.Aaroe
N.Aaroe May 7 2012, 5:35pm says:

Thanks for sharing this Loner1. You are a true lab magician

+2 votes   media: Particles - Pt. 1
N.Aaroe
N.Aaroe May 7 2012, 5:03pm replied:

Yeah I second that. Just a small one to give us a sense of things

+4 votes   media: Screenshots (05.06.12)
N.Aaroe
N.Aaroe May 1 2012, 4:33pm says:

I'll sign for that

+1 vote   media: Duty Commando
N.Aaroe
N.Aaroe May 1 2012, 1:44pm replied:

Glad to hear this :-) Well 1.1 will be well worth the wait if 1.0 was a mod to your liking.

+5 votes   media: New unique weapon: Azzasin's FAL
N.Aaroe
N.Aaroe Apr 13 2012, 4:12pm says:

Oh this looks great -not just the textures themselves but the meshes and saturation levels.
The midmaps already seem perfect also and I really like that you are going for more ground density.
Always quality work from you, Cromm.

+1 vote   media: Absolute Nature 3 (W.I.P)
N.Aaroe
N.Aaroe Feb 27 2012, 8:32am says:

Sounds interesting. Sets a dark and sad mod. Looking forward to the image to follow this piece as I already have my own ideas of the scenery. The constant geiger counting is a little bit disturbing for me to fully enjoy the classical piece. But I guess that it would be unrealistic to have it fade in for shorter periods. This is a keeper if you ask me. Great job catching the sadness and loneliness of The Zone.

+2 votes   media: OGSE Main Theme musics test
N.Aaroe
N.Aaroe Jan 13 2012, 2:00am says:

I like what I see and I like what I hear. The sound of shell casings hitting the ground would be turn this into candy for my ears.

+1 vote   media: M.I.N.E. Sneak Peak - NPC Damage Tweak Part 1/3
N.Aaroe
N.Aaroe Jan 12 2012, 8:48pm replied:

Thanks (corrected). Yeah, I really have to catch up on some sleep now.
May not be online when the thing is downloadable, but oh well, too bad...

+4 votes   media: Fight for survival
N.Aaroe
N.Aaroe Jan 4 2012, 3:29am says:

Your trailer is great for presenting mod content. Tracking

+2 votes   mod: Armory Mod
N.Aaroe
N.Aaroe Dec 30 2011, 3:48am says:

Lovely

+4 votes   media: Harboth (1.5)
N.Aaroe
N.Aaroe Dec 24 2011, 7:22am says:

This stalker is a brave and skilled marksman. He has served as a true soldier for more than ten years. Now his life is about to find its end here in The Excluded Zone as a hidden sniper put a bullet through his left forearm and right into his chest. His K98 dropped to the ground and he grasps for a last breath. Pain streams from his chest to his neck. Was he hit more than once? He is filled with hope but he soon realizes that this is where his dream will end. He sees his lost wife one more time... she now sits next to him and turns him to his back. Blood from his mouth... A gentle touch to his cheek and she tells him that she prepared a meal for him at home. They will be together again...

+9 votes   media: Shattered dream
N.Aaroe
N.Aaroe Dec 24 2011, 2:36am says:

Wow this is just beautiful! And looks alot more finished and complete compared to the other images that are more simple and 'boxed' in its whole

+3 votes   media: Media-Update #4
N.Aaroe
N.Aaroe Dec 21 2011, 11:29am says:

It looks marvelous.
Did the water actually turn to ice letting us scate on it?

+3 votes   media: Let it snow!
N.Aaroe
N.Aaroe Dec 1 2011, 9:24am replied:

Yes, It's as easy as changing a few .dds files to correct what I personally think is an oddity. I would know...

+2 votes   media: Lost Alpha 1st of December
N.Aaroe
N.Aaroe Dec 1 2011, 9:06am says:

With every image I see with snow textures I always wonder why the roads aren't covered with snow also. I mean there are no vehicles to influence it. I know that different materials behave differently with snow, but rocky roads are covered just as well.
Anyway, this looks both cold and good!

+7 votes   media: Lost Alpha 1st of December
N.Aaroe
N.Aaroe Nov 21 2011, 10:38am says:

Such a great job here, guys. Have my respect

+1 vote   article: RTTS - Science Base
N.Aaroe
N.Aaroe Nov 15 2011, 10:26am says:

I agree. This setting is awesome with its depth and all the dark moody gloomy weather

+1 vote   media: More to feed you guys
N.Aaroe
N.Aaroe Nov 10 2011, 3:58pm replied:

I think that you are being a bit too harsh on the realism part here.
You obviously know a lot about Russian handguns but really I don't see why Predator shouldn't keep his expanding direction here. After all (as you do state yourself) modifications can be made to attach some sort of silencer.

+2 votes   media: Random Weapons in development
N.Aaroe
N.Aaroe Nov 4 2011, 4:09am says:

Awesome work. The feathers do give a lot of unique character to the look of these units

+1 vote   media: Amazons (1.5)
N.Aaroe
N.Aaroe Nov 1 2011, 4:27pm replied:

The Green Dragon is a Browning m1000 / M24 but that's just one of several new sniper rifles included in this mod.
See the expanded arsenal here Moddb.com

+1 vote   media: NPC armament
N.Aaroe
N.Aaroe Oct 29 2011, 2:04am replied:

Ha ha ha

+3 votes   media: MISERY ingame teaser
N.Aaroe
N.Aaroe Oct 28 2011, 5:24pm says:

Good composition. Creepy and intense atmosphere with an interesting scenery. If this image resembles your mod well, smart, we are in for a thrill!

+4 votes   media: Freaks come out at night
N.Aaroe
N.Aaroe Oct 2 2011, 1:46pm says:

These screens resembles the old trailers of the game build really good.
So good to see that this is alive!

+2 votes   media: Lost Alpha
N.Aaroe
N.Aaroe Oct 2 2011, 1:43pm says:

That certainly depends on how much of a self critic you are..
I can do 20 screens of the same thing and spend much time debating with myself afterwards about which is best :) Maybe even decide not to post any of them :)

+2 votes   media: guarding the shack
N.Aaroe
N.Aaroe Sep 19 2011, 9:10am replied:

One thing I noticed about your images is how the weapons are being 'held' by the actor. They seem further away than what I am used to see. Do you use a very wide FOV?
Anyway, very good job on the textures and shaders!

+1 vote   media: Autumn Aurora
N.Aaroe
N.Aaroe Sep 19 2011, 4:40am says:

I love the graphics, setting and mood in this image. Beautiful!
What shotgun is that? It looks too short to be the Toz34

+1 vote   media: Autumn Aurora
N.Aaroe
N.Aaroe Sep 18 2011, 11:00am replied:

Even though this is the conclusion you are still contributing to the general development as this sort of insight and research is fairly positive for the modding community. Thanks for thorough assistance Rvsty.
(And I'm pretty happy with the standard you have ensured on the sounds already)

+1 vote   media: Sound effect tests
N.Aaroe
N.Aaroe Sep 14 2011, 9:56am says:

Very nice image (or is it a real life photo ;))

+1 vote   media: The Lone Island
N.Aaroe
N.Aaroe Sep 5 2011, 2:55pm replied:

Thanks for the encouragement Szabtom!

+1 vote   article: Latest news
N.Aaroe
N.Aaroe Aug 25 2011, 1:12pm replied:

Sounds really good. Just remember that the new weapons needs this option too and many of them just exist as single /one of/ unique samples. You work fast!

+1 vote   media: Personality of weapons
N.Aaroe
N.Aaroe Aug 25 2011, 12:44pm says:

Sounds good to me

+1 vote   media: Personality of weapons
N.Aaroe
N.Aaroe Aug 3 2011, 5:44am says:

That's right, it's obvious that the textures are compiled out of two parts.
But it has a nice look though

+1 vote   media: Autumn Aurora
N.Aaroe
N.Aaroe Jul 21 2011, 3:06am says:

Remember to move your gamedata folder also :)

+6 votes   article: M.I.N.E. Development Hiatus
N.Aaroe
N.Aaroe Jul 2 2011, 2:30pm replied:

SturmGewehr1944 is included in the mod (lower left on the picture).
A sharpshooting rifle from Karabiner family would fit also. I agree but can't make any promises

+3 votes   media: Show of arms
N.Aaroe
N.Aaroe Jun 28 2011, 4:50pm replied:

The Mosin Nagant has now found its place in the mod.
Precision singleshot wooden rifle

+8 votes   media: Show of arms
N.Aaroe
N.Aaroe Jun 28 2011, 10:17am says:

CrommCruac actually answers this in the image description.
Nice picture

0 votes   media: Zombies in the mist
N.Aaroe
N.Aaroe Jun 25 2011, 2:06am says:

Derranged, your correct with the time it would require to implement.
But something alike would be nice. Mosin Nagant or some other russian single shot rifle. I will look into this

+3 votes   media: Show of arms
N.Aaroe
N.Aaroe May 17 2011, 8:41am replied:

I can't promise that it will help you much but you could try and delete texture folders from within gamedata/textures/... (folder like 'decal','briks','grnd','trees', 'detail',....
There won't be a "lite"-version of the mod.

+1 vote   article: Features ver. 1.2
N.Aaroe
N.Aaroe May 11 2011, 4:40am replied:

It's a glitch that medkits doesn't work as well in realtime mode compared to default time scale which is 5 times faster than realtime.
Glitch is a tough one. We need to go F1 to heal ourselves thoroughly.
It's 5 times more effective healing.

+2 votes   download: "I Work Alone" ver.1.2
N.Aaroe
N.Aaroe May 6 2011, 4:28pm replied:

Theres no steam or breathing effects on the helmet visions. Just the visual with a very light filter for the glass

+1 vote   media: Helmet vision in underground corridor
N.Aaroe
N.Aaroe Apr 30 2011, 5:37pm replied:

The minimap will show your friends and objectives. Not enemies and dead stalkers.

+2 votes   media: Complete weapon retexture 1
N.Aaroe
N.Aaroe Apr 28 2011, 12:47am says:

Again, I must compliment you on your dedication.
The list is very interesting and I for one am looking much forward to the final release of your work.

+3 votes   article: RCOM Final Feature List
N.Aaroe
N.Aaroe Apr 26 2011, 4:49pm replied:

Your right. The ugly bastards really favour that place

+1 vote   media: I Work Alone ver.1.2
N.Aaroe
N.Aaroe Mar 25 2011, 5:06am says:

Those (now deleted) comments where from an outdated post about gameplay video

+2 votes   article: INGAME IMAGE CONTEST
N.Aaroe
N.Aaroe Mar 17 2011, 12:50pm replied:

If I understand your question the right way, You are asking if parts of this mod could be the basic core of the Complete-mod?

I know that COP:Complete has got a lot of crash issues as of now,
but which parts do you like and which don't you like exactly?

+1 vote   article: Features ver. 1.1
N.Aaroe
N.Aaroe Feb 21 2011, 9:54am says:

I seldom use music myself. It pulls me away from the mood that ambience provides me and I agree with the comment of being more realistic this way.

Nevertheless, You still deserve credit for enhancing an aspect of the game no matter how often it is utilised. I think your tones fit the vanilla music quite well.

+1 vote   download: Call of Pripyat Music Expansion
N.Aaroe
N.Aaroe Feb 10 2011, 1:34am says:

When I first met him I actually thought he was a coward.
But as it turns out he's just bad with economics and digs the thrill of a gunfight.
The guy actually saved my life in Pripyat Underground.

+3 votes   media: I Work Alone v.1.1
N.Aaroe
N.Aaroe Nov 2 2011, 6:10am replied:

Many of the new weapons comes without any attachments and you can add a scope, silencer or grenadelauncher to many of them. They are also upgradeable. However the M16 has a fixed scope and the same thing goes for the M24. I made them this way as they are scripted for being sniper rifles.
The M4A1 comes with a fixed grenadelauncer.

+3 votes   mod: MISERY
N.Aaroe
N.Aaroe Nov 1 2011, 5:04pm replied:

Unlimited ammo but very little when their bodies are looted. You can equip any NPC by dropping or selling stuff to them

+2 votes   media: NPC armament
N.Aaroe
N.Aaroe Nov 1 2011, 4:21pm replied:

Neither planned nor implemented

+2 votes   mod: MISERY
N.Aaroe
N.Aaroe Nov 1 2011, 11:01am says:

There's now an even greater variation in the arsenal used by NPCs.
Stalkers and bandits use pretty much any weapon including some of the newly added common weapons like the AKM, SKS and the FN FS 2000. See them here. Moddb.com

You will find that some rookies may only be equipped with a standard pistol and a few rounds in terms of armament.
The more experienced have found their way to a proper firearm but may not even have a secondary backup weapon.
The veterans are well equipped with quality weaponry. But all NPCs carry a minimum of the expensive ammunition required for their objectives and survival.

Factions like duty, monolith and mercs are well armed by standard.

Zombified stalkers are also less well armed now. It is no longer an advantage to spend lots of bullets on taking them down as the loot simply is less attractive now.
There's also a big risk involved in trying to overcome a group of zombified stalkers.
I suggest that you help equipping your group members with quality weaponry if you want to be safe in The Zone.

NPCs might carry stuff like rotten food, protein bars, cigarettes or joints in their backpack.

Staker novices now wear easily obtainable camoflage jackets like this J5-pl.nazwa.pl instead of the very bright grey ones.
(tip by Bioshocker)

+8 votes   media: NPC armament
N.Aaroe
N.Aaroe Nov 1 2011, 9:38am replied:

Q: What are the system requirements?
A: You can expect the same FPS as with "I Work Alone" v.1.2.
If you haven't tried that mod already here's and example of performance with the testing machine: Windows XP, Intel Core i7 920 CPU 4x2.66GHz, 4 GB DDR RAM. nVidia GeForce GTX285 1 GB. DirectX 9.0c. Performance: 40-60 FPS.

+1 vote   mod: MISERY
N.Aaroe
N.Aaroe Oct 31 2011, 3:31pm says:

Things are looking promising in terms of Steam compability for this mod.

+5 votes   mod: MISERY
N.Aaroe
N.Aaroe Oct 31 2011, 11:46am replied:

When inside a safe zone during an emission: do not have your weapon raised

+2 votes   mod: : I WORK ALONE
N.Aaroe
N.Aaroe Oct 31 2011, 8:17am says:

I just noticed this mod project. It looks good!
The latest screens from the swimming hall looks very promising.
In my opinion you can generally add loads of rubble, dust, dirt and de-saturate the vegetation quite a bit.

+3 votes   mod: Chernobyl
N.Aaroe
N.Aaroe Oct 30 2011, 4:08pm replied:

Thanks for your encouragement bro. I hope it will live up to your expectations.

+2 votes   mod: MISERY
N.Aaroe
N.Aaroe Oct 30 2011, 10:37am replied:

Many of the new HIres textures are conceptually combined to how I made the mod (i.e. the skies and some mutants). You will need to have all settings on low and make your way up step by step to see how it goes.

+2 votes   mod: MISERY
N.Aaroe
N.Aaroe Oct 29 2011, 6:37pm replied:

True. I have already achieved my original plans for this mod and I'm already way past them.
But my ambitions grew with the development... So I will have to decide what to do eventually.

+3 votes   mod: MISERY
N.Aaroe
N.Aaroe Oct 29 2011, 6:32pm replied:

At least you are being honest to us. That's the first step

+4 votes   media: Freaks come out at night
N.Aaroe
N.Aaroe Oct 29 2011, 6:30pm says:

Am I the only one who sees a highlighted skull on the stone wall to the right?

+2 votes   media: Tunnel vision
N.Aaroe
N.Aaroe Oct 28 2011, 6:11pm replied:

I would go for a powerful SMG in this scenery. Like a SIG-552.

+1 vote   media: Beautiful day for a walk...
N.Aaroe
N.Aaroe Oct 28 2011, 6:04pm says:

The beta testing phase has ended with a possitive outcome in terms of stability. The team of beta testers are named in the FAQ and they deserve gratitude for helping the development process. 

Here's a selection of beta testing remarks:

"... the weapon sounds, damn those are nice"

"MISERY is alot more harder but not the frustrating battle toads type..."

"... well one thing i can suggest is more maps and Stashes"

"In my opinion seeing more mutants would be nice..."

"... it may not be adding anything really new but its what CoP should have been"

"I'm really liking the soundtrack work, very atmospheric and creepy"

"It looks good, sadly after looks it starts to go downhill, In terms of changes to what happens and what you do it plays like a vanilla game"

"There is some good stuff going on but it needs a lot more work and changes, it needs to open up in a new direction"

"I have been okay with the emissions, although you do not get the warnings or the pda markers"

"Some of the new mutant sounds I like and some I dont..."

+4 votes   mod: MISERY
N.Aaroe
N.Aaroe Oct 28 2011, 5:41pm says:

Nice dense ground vegetation! Smart, how's your new generating of particle based fog/mist working out for you - satisfied?

+1 vote   media: Beautiful day for a walk...
N.Aaroe
N.Aaroe Oct 28 2011, 5:32pm says:

You are extremely productive with ingame screens for public share.
Many of your images tend to feature a dark tone and creepy light setting. I really like that you seem to have that focus in terms of atmosphere direction.

+7 votes   media: Tunnel vision
N.Aaroe
N.Aaroe Oct 27 2011, 5:54pm replied:

Oh I certainly do now that you mentioned it... I see what you mean.
Not necessarily a bad thing though.. Those DC birds were wise but mean

+1 vote   media: Champion daemon of Tzeentch
N.Aaroe
N.Aaroe Oct 25 2011, 5:01pm says:

Good mesh but skin and garments need more detail and contrast

+2 votes   media: Champion daemon of Tzeentch
N.Aaroe
N.Aaroe Oct 9 2011, 5:04pm says:

I like the look of this character (and the whole image).
It's dark, miserable and frightening

+4 votes   media: Cordon, Shaders
N.Aaroe
N.Aaroe Oct 9 2011, 5:03pm says:

That's an authentic face for the location of the game story (Ukraine)

+1 vote   media: Cordon, Shaders
N.Aaroe
N.Aaroe Oct 9 2011, 4:20pm says:

Good job on this gigantic project! You've been very active lately on showing it's status and progression and it all seems hugely promising.
I am obviously not the only one who really appreciates that you have decided to display your mod development here on moddb.

+2 votes   mod: S.M.R.T.E.R. Pripyat
N.Aaroe
N.Aaroe Oct 9 2011, 9:56am says:

10/10 for bump mapping. 10/10 for textures also (but personally I dislike blue colored stones).

+1 vote   media: Dark Valley, Shaders test
N.Aaroe
N.Aaroe Oct 9 2011, 9:55am says:

This comes extremely close to a creepy real life photo

+1 vote   media: Dark Valley, Shaders test
N.Aaroe
N.Aaroe Oct 9 2011, 9:53am says:

Hell no, I won't stop here. That sign tells a person like me to proceed :)

+3 votes   media: Cordon, Shaders
N.Aaroe
N.Aaroe Oct 9 2011, 9:43am says:

Yep, well done Loner! It looks good and I imagine that implementing such thing would have required quite a lot of work

+1 vote   media: Metro 2033
N.Aaroe
N.Aaroe Dec 4 2014, 4:49am replied:

Downloads certainly doesn't mean happy users, we of all would know that.

+4 votes   article: FAQ for MDT
N.Aaroe
N.Aaroe Sep 20 2014, 9:58am replied:

Good idea :)

+1 vote   media: Decks of The Aftermath
N.Aaroe
N.Aaroe Sep 3 2014, 11:06am replied:

Thank you for the kind words, Graze! Good to see another Zone veteran here.

+2 votes   media: Decks of The Aftermath
N.Aaroe
N.Aaroe Jul 17 2014, 7:29am replied:

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N.Aaroe Jul 17 2014, 7:25am says:

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N.Aaroe Jul 9 2014, 3:57am says:

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N.Aaroe May 20 2014, 12:38pm replied:

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N.Aaroe May 14 2014, 10:03am says:

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N.Aaroe May 14 2014, 6:51am says:

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N.Aaroe May 13 2014, 8:10am says:

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N.Aaroe May 4 2014, 10:18am replied:

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N.Aaroe May 3 2014, 6:14am says:

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N.Aaroe
N.Aaroe Apr 13 2014, 11:37am says:

Hear the raw guitar riff in this post:
Kickstarter.com
The play and recording is by David Levy, The Seed team musician.

+1 vote   media: The Seed gameplay 02
N.Aaroe
N.Aaroe Apr 5 2014, 1:50pm replied:

THanks and we have that same feeling.
Who knows if we in the year to come will be able to build Act 2 and Act 3 even bigger than what is scheduled for now!
What I mean is that if Act 1 sells well we obviously will invest such funds into creating an even greater game in Act 2 and Act 3.

+3 votes   media: The Seed (gameplay)
N.Aaroe
N.Aaroe Mar 30 2014, 5:42pm says:

I approve :) Love it

+3 votes   media: AKM
N.Aaroe
N.Aaroe Mar 27 2014, 6:33pm says:

Muzzle flash looks like lightning :P

+3 votes   media: Friend in the zone
N.Aaroe
N.Aaroe Mar 25 2014, 2:37am replied:

Thank you very much sir Lego!

+3 votes   game: The Seed
N.Aaroe
N.Aaroe Mar 20 2014, 1:06am replied:

Yes

+2 votes   download: MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)
N.Aaroe
N.Aaroe Mar 19 2014, 1:34pm says:

The interest and survival debate is quickly growing on social media.
Join now before the Apocalypse is upon us all:
Twitter.com
Facebook.com
Youtube.com
Vk.com
Mdtseed.com

+2 votes   media: The Seed by MDT
N.Aaroe
N.Aaroe Mar 19 2014, 1:34pm says:

The interest and survival debate is quickly growing on social media.
Join now before the Apocalypse is upon us all:
Twitter.com
Facebook.com
Youtube.com
Vk.com
Mdtseed.com

+2 votes   media: The Seed by MDT
N.Aaroe
N.Aaroe Mar 19 2014, 6:56am replied:

Confirmed. Thanks for being supportive

+7 votes   download: MISERY 2.1.1 (All-in-one)
N.Aaroe
N.Aaroe Mar 15 2014, 1:58pm says:

Love it! My God, I spent soo much time on texturing that one

+4 votes   media: Sharpshooter
N.Aaroe
N.Aaroe Mar 10 2014, 4:46pm says:

Great great, I love this

+2 votes   media: Vanilla vs Enhanced [Enhanced]
N.Aaroe
N.Aaroe Mar 2 2014, 12:40pm replied:

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N.Aaroe Feb 25 2014, 5:38pm replied:

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N.Aaroe Feb 25 2014, 5:34pm replied:

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N.Aaroe Feb 25 2014, 10:01am says:

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N.Aaroe
N.Aaroe Feb 11 2014, 9:11am says:

We approve ;)

+4 votes   media: The love of Misery
N.Aaroe
N.Aaroe Jan 22 2014, 7:17am says:

Nicely done!

+3 votes   media: OWR Weapons Addon - Sniper Rifles
N.Aaroe
N.Aaroe Jan 13 2014, 2:22pm replied:

Official version as well as changelog is only a few days away unless we encounter some anomalies in gamedata.

+7 votes   download: MISERY 2.1 UPDATE (2.0 -> 2.1) BETA
N.Aaroe
N.Aaroe Jan 11 2014, 7:08am replied:

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N.Aaroe Jan 9 2014, 5:59pm replied:

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N.Aaroe Jan 9 2014, 5:24pm replied:

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N.Aaroe Jan 9 2014, 4:54pm says:

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N.Aaroe
N.Aaroe Dec 13 2013, 6:57am replied:

*fixed. Thanks for noticing!

+4 votes   article: Greetings all Stalkers!
N.Aaroe
N.Aaroe Nov 7 2013, 3:56am replied:

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N.Aaroe
N.Aaroe Nov 6 2013, 3:52pm says:

They are well done all of them.
Seems odd to have a mega tablet box icon though... (2x1 size)

+3 votes   media: Re-design of some medical items, and their icons.
N.Aaroe
N.Aaroe Nov 4 2013, 5:30pm says:

I am tracking the page and keeping an eye on it.
Good luck with the project, friend

+5 votes   media: The road forward...
N.Aaroe
N.Aaroe Oct 31 2013, 3:23pm says:

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N.Aaroe
N.Aaroe Sep 30 2013, 9:49am says:

Now this is a smart mans work at display

+5 votes   media: Save Corruption Epiphany Edition Demonstration
N.Aaroe
N.Aaroe Aug 6 2013, 10:18am replied:

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N.Aaroe
N.Aaroe Jul 30 2013, 4:25pm replied:

Here's what other people say: Moddb.com

+6 votes   media: Make your choice
N.Aaroe
N.Aaroe Jul 28 2013, 3:12am says:

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N.Aaroe
N.Aaroe Jul 26 2013, 5:04pm replied:

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N.Aaroe
N.Aaroe Jul 22 2013, 7:10am says:

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N.Aaroe Jul 20 2013, 10:02am replied:

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N.Aaroe
N.Aaroe Jul 18 2013, 2:28am says:

Looks good. Good choice.

+1 vote   media: New Swartz mod menu
N.Aaroe
N.Aaroe Jul 17 2013, 1:18pm says:

You should state which mod you use when uploading an image.
Just a suggestion
But to me it looks like you are testing a variation of mods.
I like this image

+2 votes   media: Shadows
N.Aaroe
N.Aaroe Jul 9 2013, 8:53am says:

Whoa, what an awesome avatar!
I inspected your avatar on a phone last night and when zooming in only yours stay sharp when comparing to the others :)

+3 votes   media: Crazy Misery Brewer
N.Aaroe
N.Aaroe Jul 8 2013, 10:57am says:

Woop woop lovely.
You should mail this image to Bruce Willis

+10 votes   media: Beretta 92FS, ingame
N.Aaroe
N.Aaroe Jul 5 2013, 9:58am says:

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N.Aaroe
N.Aaroe Jun 23 2013, 10:29am replied:

No. An NPC wearing a deer pelt is possible though

+3 votes   media: MISERY 2.0 NPC w. pelts (wip)
N.Aaroe
N.Aaroe Jun 23 2013, 4:49am replied:

You bet. Wanna see a Bandit veteran utilizing a wolf skin?

+14 votes   media: Something about Diversity of Suits and Outfits
N.Aaroe
N.Aaroe Jun 23 2013, 4:08am replied:

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N.Aaroe Jun 17 2013, 12:06pm says:

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N.Aaroe Jun 16 2013, 9:04am replied:

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N.Aaroe Jun 16 2013, 4:36am replied:

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N.Aaroe Jun 15 2013, 5:05pm replied:

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N.Aaroe Jun 8 2013, 8:57am replied:

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N.Aaroe Jun 8 2013, 8:56am replied:

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N.Aaroe Jun 8 2013, 7:02am replied:

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N.Aaroe
N.Aaroe Jun 6 2013, 3:34am says:

Sounds great and thanks for helping out in MISERY.
All the best, Matt!

+2 votes   article: June update
N.Aaroe
N.Aaroe Jun 4 2013, 6:28am says:

Good work

+2 votes   media: My new desktop wallpaper
N.Aaroe
N.Aaroe Jun 2 2013, 5:08pm says:

What a nice image!

+3 votes   media: Daizy 2017 Single Player
N.Aaroe
N.Aaroe Jun 1 2013, 7:47am replied:

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N.Aaroe
N.Aaroe May 30 2013, 11:41am says:

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N.Aaroe
N.Aaroe May 30 2013, 10:49am replied:

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N.Aaroe
N.Aaroe May 25 2013, 3:30pm replied:

Left one is vanilla.
Right one is what MISERY 2.0 uses currently.

+4 votes   media: Symbol for 'customized weapon'
N.Aaroe
N.Aaroe May 22 2013, 11:39am replied:

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N.Aaroe May 22 2013, 11:31am says:

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N.Aaroe May 22 2013, 11:23am says:

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N.Aaroe May 22 2013, 10:37am says:

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N.Aaroe
N.Aaroe May 22 2013, 6:07am says:

You couldn't have chosen a better title for this upload.
Always nice to see Stalker in media

+4 votes   media: Long live the King
N.Aaroe
N.Aaroe May 16 2013, 11:46am replied:

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N.Aaroe
N.Aaroe May 14 2013, 11:50am replied:

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N.Aaroe
N.Aaroe May 11 2013, 8:17am says:

While we love having surprises up our sleeves I am confident that trojanuch is willing to answer many questions without revealing every detail of what he did. He is currently very busy with the MISERY 2.0 production so please have patience with us and revisit this page if you lay down any questions for us.

While all of this is a team modding effort the a-life that awaits your exploration in MISERY 2.0 will be unique and exceptionally well balanced by trojanuch. You are in for a treat.

+5 votes   media: Exploration: Location edits and new items
N.Aaroe
N.Aaroe May 5 2013, 7:23am replied:

Nice avatar ;)

+6 votes   media: UI overhaul
N.Aaroe
N.Aaroe May 2 2013, 9:36am says:

Looks very believable

+2 votes   media: Fixed parallaxing
N.Aaroe
N.Aaroe Apr 30 2013, 11:35am says:

Well it is the MISERY 1.0 minimap so...
I like the black arms and rifle combination

+2 votes   media: Fog
N.Aaroe
N.Aaroe Apr 30 2013, 10:08am replied:

Retail releases that include the MISERY mod content?
That won't happen anytime time soon but professional game developers are welcome to contact whatever modding team that they find an interest in and suggest a form of cooperation.

+11 votes   media: Gratitude
N.Aaroe
N.Aaroe Apr 30 2013, 9:43am replied:

MISERY? You can have it for free very soon.

MISERY is a product of devoted Stalker lovers modding.
It is simply a hobby that has grown into a very solid mod and we stay true to our mindset that it is to be shared with everyone for free.

+14 votes   media: Gratitude
N.Aaroe
N.Aaroe Apr 29 2013, 3:17am says:

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N.Aaroe
N.Aaroe Apr 27 2013, 4:46pm says:

Nice shot

+2 votes   media: New Grass
N.Aaroe
N.Aaroe Apr 26 2013, 7:05am says:

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N.Aaroe
N.Aaroe Apr 3 2013, 4:33am says:

Quality made gameplay video

+5 votes   media: Clear Skies Gameplay Demo 2
N.Aaroe
N.Aaroe Apr 1 2013, 7:50am says:

I'm on it!
Where do I buy this?
And If I buy 5 will I have more women around me in the game then?

+13 votes   media: Characters overhaul
N.Aaroe
N.Aaroe Mar 29 2013, 3:41pm replied:

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N.Aaroe Mar 19 2013, 7:25pm says:

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N.Aaroe
N.Aaroe Mar 18 2013, 8:19pm replied:

Audio side of things will stay that way. That translation message was only referring to the texted aspects of the mod.

+22 votes   media: A word about Fiction
N.Aaroe
N.Aaroe Mar 11 2013, 2:53am says:

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N.Aaroe
N.Aaroe Mar 2 2013, 10:57am says:

The USS chart Moddb.com has a category, digestion of "Unhealthy food".
That category is a direct reflection of 'Zone Produced' diet.

One of the perks of the USS Sniper class is "Hunting" which lets him digest raw mutant meat with less side effects compared to the other 2 classes.

+14 votes   media: Nutrition
N.Aaroe
N.Aaroe Mar 1 2013, 2:05pm replied:

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N.Aaroe
N.Aaroe Feb 27 2013, 4:05pm says:

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N.Aaroe
N.Aaroe Feb 27 2013, 11:16am says:

Wow!

+1 vote   media: Somewhere
N.Aaroe
N.Aaroe Feb 22 2013, 4:10pm says:

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N.Aaroe Feb 19 2013, 3:33pm says:

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N.Aaroe Feb 15 2013, 9:31am replied:

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N.Aaroe Feb 13 2013, 3:20am replied:

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N.Aaroe Feb 12 2013, 4:35pm replied:

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N.Aaroe Feb 11 2013, 2:01pm replied:

They will still be present.
IN fact they are used for majority of suits ingame.
Why not have a little variety of gloves as well?

+10 votes   media: Gloves sketch
N.Aaroe
N.Aaroe Feb 11 2013, 2:54am says:

I like this article. If you allow I will use it for MISERY FAQ to explain why we removed the minimap for version 2.0

+3 votes   article: HUD Minimaps is what is ruining modern games
N.Aaroe
N.Aaroe Feb 7 2013, 11:02am says:

Beautiful

+4 votes   media: Evening
N.Aaroe
N.Aaroe Jan 28 2013, 8:00am says:

Thanks for the update.
This project is interesting and I really appreciated the time and effort that you put into

+7 votes   article: Solid frozen
N.Aaroe
N.Aaroe Jan 4 2013, 2:42pm replied:

Nope. Not for version 2.0 at least - but we are well aware of the potential in that sort of thinking...

+7 votes   media: Interface optimization
N.Aaroe
N.Aaroe Jan 4 2013, 1:52pm replied:

What you see is a screenshot of the new ingame sub division of the main menu designed for this USS class selection feature. The actual beauty of this reveal is the scripting of the feature itself.

+13 votes   media: Interface optimization
N.Aaroe
N.Aaroe Jan 2 2013, 4:58am replied:

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N.Aaroe
N.Aaroe Dec 21 2012, 11:48am replied:

Right, it should say "MISERY 1.1"

+9 votes   article: Development status
N.Aaroe
N.Aaroe Dec 17 2012, 2:58pm says:

Chernobyl!
No, to be honest I don't play along but it is a fun idea.
I just enjoy the atmospheric images. Keep them coming.

+6 votes   media: Where is it? Round:2, read the description -->>
N.Aaroe
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N.Aaroe
N.Aaroe Nov 20 2012, 10:24am replied:

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N.Aaroe
N.Aaroe Nov 20 2012, 4:02am says:

Nice and crisp image quality here.
Also, I really like the G3 myself. Any chance that we could have a side view of the weapon model?
From this first person view it looks a lot like the MP5.

Good job

+3 votes   media: Surprise!
N.Aaroe
N.Aaroe Nov 19 2012, 4:08pm says:

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N.Aaroe
N.Aaroe Nov 15 2012, 2:28am says:

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N.Aaroe
N.Aaroe Nov 14 2012, 2:54am says:

Love this one

+2 votes   media: Check the light:)
N.Aaroe
N.Aaroe Nov 12 2012, 7:07am replied:

I perfectly understand how you control all of this with your clarifications.

Thanks for the response and have my respect for a very thorough sound improvement of ShoC.

+2 votes   media: In-Game Audio Demo: Indoor Rain (house)
N.Aaroe
N.Aaroe Nov 12 2012, 6:15am says:

I really dig what you are doing here.
I thought about this exact sfx some time ago as I've always loved being in the field during rain.
Very atmospheric, plus it renders you much more stealthy (masks your steps).

Are you able to control the sound for each type of roof or will all use this type of sound?
Also, how are you controlling buildings with several floors in it as these shouldn't play (at least not at that volume).

Great work, keep it up Stalker

+4 votes   media: In-Game Audio Demo: Indoor Rain (house)
N.Aaroe
N.Aaroe Nov 8 2012, 8:40am replied:

Investors with alot of trust could easily assemble a Stalker 2 dev team from the most talented and devoted modders around the world. I have no doubt that the outcome would sell and justify their investments.

+11 votes   media: Steel
N.Aaroe
N.Aaroe Nov 8 2012, 8:36am replied:

Personally I do not share the same mindset that russians produce one thing and non-russians another. To my experience the non-russian community produces as much crap and quality as the russian community. Modders are very diverse even within the very same nation.
I salute globalism for being able to share all of this modding content and learn from each other.

+6 votes   media: Steel
N.Aaroe
N.Aaroe Oct 31 2012, 5:49pm says:

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N.Aaroe
N.Aaroe Oct 29 2012, 2:49pm replied:

Obviously you know your way around GIMP and I have no doubt that this program is actually a perfect choice for most people. Photoshop is like the big Blockbuster but not necessarily the best product (especially not when looking at economy in this regard)

+1 vote   media: Avatar image and alternate
N.Aaroe
N.Aaroe Oct 28 2012, 4:26pm says:

wow, this must be jaw dropping when experiencing such scenery ingame

+1 vote   media: Check out sun shafts.
N.Aaroe
N.Aaroe Oct 28 2012, 11:25am says:

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N.Aaroe
N.Aaroe Oct 27 2012, 3:17pm replied:

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N.Aaroe
N.Aaroe Oct 26 2012, 4:49pm says:

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N.Aaroe
N.Aaroe Oct 23 2012, 10:18am replied:

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N.Aaroe
N.Aaroe Oct 23 2012, 10:11am replied:

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N.Aaroe
N.Aaroe Oct 21 2012, 5:02pm says:

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N.Aaroe
N.Aaroe Oct 21 2012, 4:56pm replied:

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N.Aaroe
N.Aaroe Oct 21 2012, 4:03pm says:

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N.Aaroe
N.Aaroe Oct 21 2012, 4:02pm says:

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N.Aaroe
N.Aaroe Oct 21 2012, 9:54am replied:

Glad to hear this. All the effort that you did put into this will be so much more impressive that way.

+7 votes   media: Particle eyecandy
N.Aaroe
N.Aaroe Oct 21 2012, 9:46am replied:

And I agree on a particle presentation vid.
Although you did a nice logo design for this enhanced aspect we all need to see the particles in action to really get a feel of your enhancements. Maybe even featuring a before and after in the video? I know that I am asking for much here. But as you are aware of I personally am in love with the new 'Smoke Upon Fire'-effect (after each shot). Sooo much better than the vanilla effect.

+11 votes   media: Particle eyecandy
N.Aaroe
N.Aaroe Oct 21 2012, 8:27am says:

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N.Aaroe
N.Aaroe Oct 21 2012, 7:30am says:

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N.Aaroe
N.Aaroe Oct 20 2012, 3:12pm says:

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N.Aaroe
N.Aaroe Oct 16 2012, 3:18pm says:

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N.Aaroe
N.Aaroe Oct 14 2012, 1:09am says:

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N.Aaroe
N.Aaroe Oct 12 2012, 5:04pm says:

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N.Aaroe
N.Aaroe Oct 4 2012, 1:17am says:

Beautiful

+3 votes   media: Dark Valley
N.Aaroe
N.Aaroe Oct 3 2012, 3:57pm says:

I really like the images that you provide us Vandrerer!
My personal preferences are desaturated and sad sceneries and your images seem perfectly contrasted and saturated to keep them lively yet autumn-ish. Good job!

And I noticed that you are using my minimalistic health and stamina HUD displays. They fit well

+1 vote   media: Grass, sky...
N.Aaroe
N.Aaroe Sep 30 2012, 2:50pm says:

Beautiful sky setting

+5 votes   media: Bloodsuckers...
N.Aaroe
N.Aaroe Sep 30 2012, 1:07pm says:

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N.Aaroe
N.Aaroe Sep 29 2012, 4:53am replied:

Yeah, we wanted to enhance the element of "having to back out of firefights from time to time". Thanks to trojanuchs great balancing we have accomplished just that.

+6 votes   media: Stims
N.Aaroe
N.Aaroe Sep 27 2012, 1:31pm says:

It's an FN FAL

+3 votes   media: News -3
N.Aaroe
N.Aaroe Sep 25 2012, 4:25pm replied:

It's funny 'cause I thought the same thing when I worked on this. But unfortunately we are unable to script a terrible misfire explosion when using the grenade launcher on this baby.
It works like a charm... But does it matter really?
These RPK's are almost impossible to get your hands on anyways.

+11 votes   media: Military LMG
N.Aaroe
N.Aaroe Sep 21 2012, 1:07am says:

Looks interesting.
How's the FPS impact with this?

+1 vote   media: Dynamic Fog - Progress
N.Aaroe
N.Aaroe Sep 19 2012, 2:15pm says:

Looks a bit like Skyrim gfx engine.
Take this any way you want, but it's meant as a compliment

+8 votes   media: Swamp Screen
N.Aaroe
N.Aaroe Sep 18 2012, 3:27pm says:

Good luck with it all V !
Great to see you back on modding devotion

+2 votes   media: Autumn Aurora 2
N.Aaroe
N.Aaroe Sep 15 2012, 6:25am says:

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N.Aaroe
N.Aaroe Sep 11 2012, 3:34pm says:

Great news. You are a strong and skilled team and I wish you good luck in your endevours.

+6 votes   media: Freedom Standard Issue rifle
N.Aaroe
N.Aaroe Sep 1 2012, 1:33pm says:

I have the same thing currently. Just give it some time

+3 votes   media: wtf
N.Aaroe
N.Aaroe Aug 30 2012, 1:41pm says:

Those pigs are just fooling around in that mud. Leave them be man. They have enough to deal with with those sticks for legs.

+4 votes   media: The way to Pripyat
N.Aaroe
N.Aaroe Aug 21 2012, 7:01am replied:

Careful bro, I've noticed an unforgiving tendency that people get downvoted if they comment or correct any of my spelling ;-)

+35 votes   media: Am I safe or am I being followed?
N.Aaroe
N.Aaroe Aug 17 2012, 12:41pm says:

I salute you for supporting the MISERY mod development, Stalker!

+4 votes   member: JPJ5624
N.Aaroe
N.Aaroe Aug 14 2012, 3:56pm replied:

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N.Aaroe
N.Aaroe Aug 13 2012, 11:42am says:

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N.Aaroe
N.Aaroe Aug 13 2012, 6:21am says:

Yeah the FoV stretch is a little extreme with the weapon but otherwise everything looks very good!

+3 votes   media: Screens (08.13.12)
N.Aaroe
N.Aaroe Aug 13 2012, 6:17am says:

Lovely! I want one of the purple ones

+2 votes   media: Release is near.
N.Aaroe
N.Aaroe Aug 11 2012, 4:03pm says:

What this video shows (in comparison to vanilla CoP):

- new vegetation and ground design
- new sky textures
- new structure textures
- Absolute Nature 3 trees
- new weapon: m1891 (retextured)
- new sound effects (like weapons, breath and steps)
- optimized zombie skins
- enhanced zombie behavior
- conceptualized zombie damage reactions
- new HUD (bleeding/damage effect)
- new minimal HUD
- new sprint animation
- new scope visuals
- improved flashlight
- thicker rain
- improved grass draw distance
- shell ejection sfx
- USS sniper weapon specialization

+22 votes   media: Fall of the hunter
N.Aaroe
N.Aaroe Aug 10 2012, 3:16am says:

This looks good for a green landscape

+1 vote   media: Hillside texture
N.Aaroe
N.Aaroe Aug 6 2012, 3:55am says:

When you trigger the light version there is a white text shown.
I think that It should be removed as it looks bad.
Otherwise I prefer the light scopes for realism

+1 vote   media: Devolution
N.Aaroe
N.Aaroe Aug 3 2012, 10:57am says:

This could be one of my new favorite rifles. I wonder how you personalized its attributes but I don't want to know vefore I find it ingame :-) to inspect it myself. Good job

+3 votes   media: Metro 2033 Tribute
N.Aaroe
N.Aaroe Aug 2 2012, 12:56pm says:

Not a good presentation mate.
Remove such overlay effects that ruin the essense of what you are trying to show and maybe even a vid is required to showing off new rain

+2 votes   media: Water
N.Aaroe
N.Aaroe Aug 1 2012, 3:58pm says:

Yeah, we need this magic trick to be revealed

+1 vote   media: Beautiful water
N.Aaroe
N.Aaroe Jul 26 2012, 1:57am says:

I love everything about the teaser except the abrupt ending. Maybe it's my video player.
Good job!

+3 votes   media: The Doom of Sarcon
N.Aaroe
N.Aaroe Jul 13 2012, 2:02am replied:

That is our ambition, yes. But still the MISERY concept will not be for everyone as it takes a stand on the aspects of atmosphere, difficulty and general zone vision.

+3 votes   media: New Ordnance trailer
N.Aaroe
N.Aaroe Jul 11 2012, 12:20pm says:

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N.Aaroe
N.Aaroe Jul 9 2012, 3:00pm replied:

Look at the sky? - look at the description man.
It says that "release is near"

+14 votes   media: Lost Alpha Calendars - 2012 July
N.Aaroe
N.Aaroe Jul 7 2012, 2:53am says:

Personally I would need no more than a single stash or NPC to happily explore these areas.
It is all a matter of atmosphere and empty world environment for me but without ANY interaction to look for the point is really not there.

So I am really looking forward to seeing what happens with this data treasure that you reveal to the community.
I guess it would require a single dedicated scripter/spawner to conjure a playable level expansion for us (the community)?

+3 votes   media: Map Pack
N.Aaroe
N.Aaroe Jul 6 2012, 12:02pm says:

Both are great

+2 votes   media: 2 HQ Wallpapers + more!
N.Aaroe
N.Aaroe Jul 5 2012, 9:54am says:

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N.Aaroe
N.Aaroe Jul 5 2012, 9:07am says:

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N.Aaroe
N.Aaroe Jul 4 2012, 2:52pm says:

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N.Aaroe
N.Aaroe Jun 30 2012, 4:03pm replied:

There's no bad english going on there :)
Thanks and check Q18 here: Moddb.com

+8 votes   media: A-life teaser
N.Aaroe
N.Aaroe Jun 30 2012, 2:57pm says:

No more ever neutral factions - work agains someones interests and it backfire on you sooner or later. On the other hand should you act properly even initially hostile Bandits or Mercenaries can transfor to valuable allies.

As logic and Stalker lore dictates, Pripyat should be the very hot-spot of Zone activity producing extremely hostile and tense envirnoment. Unfortunatelly - due to overall emptiness and over-scripting of vanilla game it turned out to be a dissapointment to many fans. Its no longer the case thou - Pripyat has been overhauled and carefully tweaked in all aspects related to a-life and spawns producing both the atmosfear and challange living up to the 'center of The Zone' name.

Due to tweaked a-life, NPCs fight with each others on maps much more often. Due to AI Tweaks NPCs loot *all* bodies after skirmishes. Result: inventories and thus loot of NPCs are no longer static but rather are being dynamically shaped by consequent NPC actions. Wanna know who's the real bad-***: trade with him and see what treasures he managed to gather on his endavours. Or try to kill him if you dare.

+18 votes   media: A-life teaser
N.Aaroe
N.Aaroe Jun 25 2012, 12:19pm replied:

Do you know for certain? ;)

+3 votes   media: Successful Merge!
N.Aaroe
N.Aaroe Jun 25 2012, 9:45am says:

Are we on Mars here? :)

+2 votes   media: Successful Merge!
N.Aaroe
N.Aaroe Jun 16 2012, 9:11am says:

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N.Aaroe
N.Aaroe Jun 16 2012, 1:13am replied:

Desaturate it. Add a layer of dust and scratches with multiply. Cut an edge here and there. Give it some weak and parallel lines across the whole thing to look like it has been folded. Then add a layer of solid color that matches it surroundings and have it be a weak 10 % opacity.
The interiors look good

+3 votes   media: The Bar
N.Aaroe
N.Aaroe Jun 11 2012, 4:57pm replied:

Procedure starts with hand drawn sketches. Next up is gathering in game captures and real life pictures. Then all is assembled and refined in Photoshop.

+3 votes   media: Russian stalker veteran
N.Aaroe
N.Aaroe Jun 11 2012, 8:21am replied:

That is very kind of you. I am up for hiring!

+2 votes   media: Assaulter
N.Aaroe
N.Aaroe Jun 9 2012, 12:56am says:

Looking good!
But make the eyes darker and they will look even more fierce

+1 vote   media: chaos dwarfs WIP
N.Aaroe
N.Aaroe Jun 1 2012, 5:07pm replied:

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N.Aaroe
N.Aaroe May 28 2012, 3:50am replied:

Even my rig couldn't handle such DOF included to this mod. No, this is just image manipulation.

+7 votes   media: Armour attachments
N.Aaroe
N.Aaroe May 20 2012, 3:55pm says:

No explanation why?

+1 vote   media: No upgrade for the weapons
N.Aaroe
N.Aaroe May 19 2012, 12:08pm says:

A beautiful view of a quality made feature!
CrommCruac, I think it is time you demand something in return for your quality gifts...
either that or some confusion might be resurrected whether Santa Claus really does exist.

+4 votes   media: Absolute Nature 3
N.Aaroe
N.Aaroe May 17 2012, 2:12pm says:

Great!

+1 vote   media: Remastered Textures
N.Aaroe
N.Aaroe May 17 2012, 2:11pm says:

Badass

+1 vote   media: Norska Berserkers for 1.5.1
N.Aaroe
N.Aaroe May 16 2012, 6:01pm replied:

The one far left looks lowest tier so I would vore for that model combination. The suit from neck down can be edited for a more weathered and combined look... By me if you want that

+1 vote   media: New faction soldiers
N.Aaroe
N.Aaroe May 11 2012, 5:39pm says:

The arm bands are also used in real life much like this design for a reason.
But the medic applies these armbands the second he starts working on a wounded colleague.
That way he shows the enemy that he is not to be shot at according to global rules of engagement.
A medic with applied armbands that starts shooting makes himself a legal target according to RoE.
So in this case I would say that it is either a mad dutier or a very naive one who hopes that people in this place respect RoE and therefore can take the first shot in many situations...

+3 votes   media: Duty Medic
N.Aaroe
N.Aaroe May 1 2012, 3:59pm says:

:)
The helmet on the vanilla Exo Suit look like insects heads to me.
This look is a hundred times better. It is funny how a motocycle helmet with a closed respiratory system can make such a difference.

+1 vote   media: Duty Commando
N.Aaroe
N.Aaroe May 1 2012, 1:23pm replied:

HK-416 is a lovely piece of weaponry also. But we have some other surprises planned for you guys...

+8 votes   media: New unique weapon: Azzasin's FAL
N.Aaroe
N.Aaroe Apr 29 2012, 5:31pm says:

This kind of paying attention would have gotten him far in school.
We could either let us be inspired by him or shoot him in the face and forget all about math traumas.
Good job S

+12 votes   media: ShoC Giant revived
N.Aaroe
N.Aaroe Apr 17 2012, 1:03pm says:

Awesome work done here!

+2 votes   article: Call of Pripyat: Redux v2.0 - Mutant Looting System Demo
N.Aaroe
N.Aaroe Mar 28 2012, 1:40pm says:

So do I. I guess that it is caused by a lightning

+1 vote   media: Hospital
N.Aaroe
N.Aaroe Mar 19 2012, 6:51am says:

Details to explore keeps my interest going. Good job

+2 votes   media: Badlands WIP - Storage
N.Aaroe
N.Aaroe Feb 27 2012, 2:45am says:

Very nice guys! It looks like you are focusing on the environmental atmosphere and I have this one wish for you guys: Add stuff, detail and debris. And I am not talking about the texture resolution in itself here... For me (no matter how great a game is) it is a deal breaker if the world feels empty. Rooms need tools, paper, planks, furniture, glass splints, boxes, etc. The outside need stones, branches, dirt, dead animals, cigarette buts, etc. Get the grip? If the level design has a lot of detail content to explore the atmosphere is sure to be there also. And also it is the best way to cover a very bad eye catching link from one mesh texture to another if need be. Best wishes and good luck with your progress.

+3 votes   media: Badlands flythrough-teaser
N.Aaroe
N.Aaroe Feb 27 2012, 2:38am says:

Beautiful and promising work

+2 votes   media: New Chernobyl-HP
N.Aaroe
N.Aaroe Feb 24 2012, 2:19pm says:

Oh, what a polluted, threatening and unwelcoming place. Why do I find myself wanting to explore its depths so vigorously? Do i have a darker side in me that hasn't found its resting place?

+8 votes   media: OGSE 0.6.9.3 Dead City atmosphere
N.Aaroe
N.Aaroe Feb 22 2012, 7:33am says:

Kutna Hora Bone Church: Outsideprague.com
Inspirational maybe... just thought that I wanted to let you guys have some input

+1 vote   media: Skull Fortress ))
N.Aaroe
N.Aaroe Feb 10 2012, 9:34am says:

Looking promising. I really like his backpack with those straps connecting

+2 votes   media: Pasha :)
N.Aaroe
N.Aaroe Jan 29 2012, 10:36am says:

It's an atmospheric place and I like what I see here. Nice job, Smartr, thanks for sharing

+3 votes   media: Radar Antenna Complex
N.Aaroe
N.Aaroe Jan 15 2012, 4:27am says:

Animations are looking very realistic and well done.
Are these easy to convert from other games since you also included animations for Zone Dancing?

+2 votes   mod: Spectrum Project
N.Aaroe
N.Aaroe Jan 9 2012, 4:10pm replied:

'Fixing kit'... my need for a personal mark often wins :)
I am a little unsure about the price tag though..
With a single kit you are able to raise the condition of any weapon or suit by 35% up to a max of 85%. Only mechanics can fix a weapon to perfect condition

+11 votes   media: Ingame
N.Aaroe
N.Aaroe Jan 2 2012, 4:03am replied:

I updated the price list (Ak74/Abakan)

+7 votes   media: More insights
N.Aaroe
N.Aaroe Dec 31 2011, 7:06am replied:

The Abakan has no automatic fire mode making it less favoured by the majority and therefore less expensive. Both can use all attachments

-2 votes   media: More insights
N.Aaroe
N.Aaroe Dec 31 2011, 3:47am says:

Wow, exciting! Great work Loner1 coming to this

+2 votes   media: PPx Beta.
N.Aaroe
N.Aaroe Dec 23 2011, 6:39pm says:

Oh yeah!

+2 votes   media: OGSE 0.6.9.3 Escape
N.Aaroe
N.Aaroe Dec 22 2011, 1:45am says:

Can I suggest that the ogres vests do have more colors to resemple that they were made out of several victims jackets? It would look so cool if the very large vests obviously were stitched together from a collection of victims clothes.

+2 votes   media: Ogrs Golfag (1.5)
N.Aaroe
N.Aaroe Dec 18 2011, 3:33pm says:

So wrinkly and shiny at the same time. I like it ;)

+1 vote   media: Dwarf Elders
N.Aaroe
N.Aaroe Dec 13 2011, 9:43am says:

Someone went a little over board with his flamethrower there...

+5 votes   media: OGSE 0.6.9.3 blowout
N.Aaroe
N.Aaroe Dec 7 2011, 12:50am says:

This is great work, mate!
For you and every other developer that would like to take closeup shots (without binocular vision) I suggest you do the following: Edit a startout weapon to have extreme iron sight 'zoom in FOV' and disable 'show weapon' in the main menu. That will grant you extreme closeup vision ingame without any black overlay filters with a single click of the right mouse button.

+2 votes   media: Some new models
N.Aaroe
N.Aaroe Dec 1 2011, 4:58pm replied:

Nice picture!

+1 vote   media: Lost Alpha 1st of December
N.Aaroe
N.Aaroe Nov 28 2011, 3:58pm says:

Looks really good!

+2 votes   media: Not A Typical Woodsman's Experience
N.Aaroe
N.Aaroe Nov 24 2011, 2:27am says:

I hope that this will not annoy you but,
Aren't elves a very picky race that doesn't mate accross which results in pretty much a very similar and less distinguished look -especially in terms of hair colour and colour of the eyes?
Just a thought..

+1 vote   media: Wood Elves 2 (2.0)
N.Aaroe
N.Aaroe Nov 16 2011, 4:01am says:

What? I can run faster by pressing 'x'? Thanks for the tip I will try this the next time I am ingame...
No, It looks good, Loner!

+1 vote   media: Wood and stone
N.Aaroe
N.Aaroe Nov 15 2011, 2:50am says:

I have a feeling that this is worth the wait. Take your time and good luck

+1 vote   article: Shavra - Dead Frequency Production Break (no drama though)
N.Aaroe
N.Aaroe Nov 13 2011, 6:22am says:

I really like this picture and its dirty environment

+1 vote   media: Textures [WIP]
N.Aaroe
N.Aaroe Nov 10 2011, 10:02am replied:

A few yes

+1 vote   media: A novice and his rifle
N.Aaroe
N.Aaroe Nov 10 2011, 10:02am says:

I guess that you are adding percentages with those "20"?
Are you also adding random possibilities for scopes, grenadelaunchers and other stuff?

I am glad to see this kind of work so have my respect right there...
it's a cool scripting that will raise the bar for this mod even more.

I know that you will be going through A LOT of scripting and testing from here on so good luck with it all.

+1 vote   media: Random Weapons in development
N.Aaroe
N.Aaroe Nov 9 2011, 3:00am replied:

All vanilla weapons are still in the game. They just come in a retouched form (in terms of several aspects actually).

+2 votes   media: A novice and his rifle
N.Aaroe
N.Aaroe Oct 3 2011, 2:57pm says:

I was thinking of duing black gasmasks also.. Good for night fights... Might still decide to do some...

+3 votes   media: Metro 2033
N.Aaroe
N.Aaroe Oct 2 2011, 1:38pm says:

Ah yeah.. that's great!

+2 votes   media: Narodnaya Solyanka + DMX Mod 1.3.4 + Autumn Aurora
N.Aaroe
N.Aaroe Sep 30 2011, 3:13am says:

Oh I like that ground texture! The sound for walking on it should be dry and crunchy imo

+1 vote   media: Military
N.Aaroe
N.Aaroe Sep 20 2011, 9:19am says:

The scale is huge! Great job with this. I guess it must have taken ages to do all these meshes

+3 votes   media: Osgiliath
N.Aaroe
N.Aaroe Sep 18 2011, 4:40pm says:

Wow, good job with the shaders there. Welcome to our TZP group!

+2 votes   member: utak3r
N.Aaroe
N.Aaroe Sep 14 2011, 9:57am says:

Great sky texture. The crossover to the ground in the horison is a little too color saturated to my taste but I reAlly like the skies

+2 votes   media: It almost looks surreal
N.Aaroe
N.Aaroe Sep 13 2011, 8:14am replied:

Damn, you must have listened when school lectured about pistols huh :)

+9 votes   media: DDS ReTexturing
N.Aaroe
N.Aaroe Sep 12 2011, 3:42pm says:

It reminds me of that scene in "Aliens" where the militia team enters the colony in heavy rain. Love it

+2 votes   media: Storm lighting
N.Aaroe
N.Aaroe Sep 11 2011, 1:11pm says:

Evil and beautiful at the same time. Nice

+2 votes   media: Autumn Aurora
N.Aaroe
N.Aaroe Sep 7 2011, 3:31am says:

Evil evil bunch !
I think these are extremely good designed as all the other units...
but if I am allowed to give just a small critigue that comes to my mind it would be that the fur in their helmets look a bit too massive and heavy.
Especially the one to the very right in the picture

Another thing: I agree the colors on these are dimmed compared to the other units. I think these look the best

+1 vote   media: updated Slaanesh 6 (1.5)
N.Aaroe
N.Aaroe Sep 6 2011, 3:17pm says:

The sound quality is high and I really think that it's a great idea to have the guitar version being played by an NPC ingame. That gives the piece a respectful existence and creates a theme for M.I.N.E. Well thought

+2 votes   media: Potential New Main Menu Music
N.Aaroe
N.Aaroe Aug 31 2011, 12:29pm replied:

My thought exactly :) To me the standard Flesh more looks like crossover between a frog and a spider who has just given up on life. This one is mad and just wants to bite you for its misery!

+2 votes   media: The mutated pig
N.Aaroe
N.Aaroe Aug 25 2011, 12:31pm replied:

Yeah I know of them and they functioned alright. Cool that you are game on looking into it, Derranged

+1 vote   media: Personality of weapons
N.Aaroe
N.Aaroe Aug 25 2011, 11:55am replied:

Yes, if my intensions are succesful on that part. I would like to implement 'Repair Kits' to the mod but I simply haven't found the time for it yet. Anybody willing (and skilled) for helping out on that idea?

+1 vote   media: Personality of weapons
N.Aaroe
N.Aaroe Aug 15 2011, 6:49am replied:

Agreed. Should they have more tattoos?

+1 vote   media: Droyashki
N.Aaroe
N.Aaroe Aug 6 2011, 5:04am replied:

I didn't plan for that actually as I aim for making this feature as interesting as possible without actually making 3 very different mods. This feature already requires lots of files to be varied in the three directions. But it could be cool to have some dialoque changes here and there based on your USS type... Thanks

+1 vote   media: Character Selection
N.Aaroe
N.Aaroe Aug 5 2011, 10:02am says:

Right :) Are they keeping their pipes in their mouths when fighting?
Good work

+1 vote   media: Imperial Dwarves - The Dragon Company (1,5)
N.Aaroe
N.Aaroe Jul 27 2011, 3:21am says:

Well deserved and nice to see a hobby grow on marketing like that

+2 votes   article: Call of Pripyat Reloaded in Medias
N.Aaroe
N.Aaroe Jul 18 2011, 5:45am says:

Very well done

+1 vote   media: Nurgl mage
N.Aaroe
N.Aaroe Jul 1 2011, 9:24am replied:

Thanks Loner, it means that when the mist roams The Zone there will be a dangerous and anarchistic situation of sheep and lions.

This is no place for the weak and the unprepared will fall.

+5 votes   media: Prepare for your nightmare
N.Aaroe
N.Aaroe Jun 28 2011, 10:08am says:

Thanks for the learning of that new phrase

+13 votes   article: F.A.Q. (Frequently Asked Questions)
N.Aaroe
N.Aaroe Jun 19 2011, 3:53am says:

So very different from what we are used to see from Stalker mods and I like that. Original and interesting

+3 votes   media: Promotional Wallpapers
N.Aaroe
N.Aaroe Jun 18 2011, 7:04pm says:

Thank you. It was intended as a main menu just like you suggest but I ended up deciding for something different after completion... Just thought that it could have it's place right here depicting a Zone situation that I personally like.

+1 vote   media: Stalker Concept Design for I Work Alone
N.Aaroe
N.Aaroe May 22 2011, 3:11pm replied:

When you have found your hideout for the perfect long distance kill then you will be ****** when they buzz aggressively around your face. Seriously, it's just to add ambient immersion

+2 votes   download: "I Work Alone" Upgrade (ver.1.1 to ver.1.2)
N.Aaroe
N.Aaroe Apr 30 2011, 12:01pm replied:

Well thanks! Im very pleased with the result of my new textures.
I will PM you regarding the team offer..

+1 vote   media: Complete weapon retexture 1
N.Aaroe
N.Aaroe Apr 26 2011, 11:50pm replied:

It is a new texture skin for that specific weapon. Found it to be fidding with the zone environment

+1 vote   media: I Work Alone ver.1.2
N.Aaroe
N.Aaroe Apr 26 2011, 4:44pm replied:

Thanks for correcting my spelling (updated).
The Abakan that is shown here has alot of corrosion on it (ver. 1.2 retexture)

+1 vote   media: I Work Alone ver.1.2
N.Aaroe
N.Aaroe Apr 7 2011, 2:29pm replied:

That's right. Accidents do happen in those cases (real life experiences)

+1 vote   media: I Work Alone v.1.2
N.Aaroe
N.Aaroe Mar 17 2011, 12:47pm replied:

Im not sure what exactly you are referring to here?

+1 vote   article: Features ver. 1.1
N.Aaroe
N.Aaroe Mar 13 2011, 6:28pm replied:

Its okay to post it here. The situation you describe is strange and something that should be investigated.
It hasn't occured in the testing faces. By the way -thanks for such top notch review

+2 votes   download: "I Work Alone" ver.1.1
N.Aaroe
N.Aaroe Feb 11 2011, 1:21pm replied:

That wouldn't harm the game in any way. Lets leave it at a 'yes' as no future plans are marked in terms of dates/timelines.

+1 vote   media: "I Work Alone" Presentation
N.Aaroe
N.Aaroe Feb 11 2011, 1:01pm replied:

This video also shows material from ver.1.0.
It is well worth mentioning that all colours are toned down in ver.1.1 to resemble a more natural and 'sad' environment.

+1 vote   media: "I Work Alone" Presentation
N.Aaroe
N.Aaroe Feb 7 2011, 10:23am replied:

Thanks for your positive feedback.
Great to hear that you enjoy the mod.

+1 vote   media: Helmet vision in underground corridor
N.Aaroe
N.Aaroe Feb 5 2011, 6:26pm replied:

this mod is compatible with CoP v. 1.6.02

+1 vote   download: "I Work Alone" ver.1.0
N.Aaroe
N.Aaroe Feb 4 2011, 4:08pm says:

Your sight is well trained.
Turning on/raising AA would further enhance the appearance of these screenshots.

+1 vote   media: Ingame graphics DirectX 9
N.Aaroe
N.Aaroe Jan 16 2011, 6:44am says:

Thanks for your possive feedback on "I Work Alone".
I'm glad you enjoy the mod Stalker

+3 votes   member: Jared_Kane
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