TO GAME COMPANIES: First of all - thank you for your work and contribution to the world of gaming. As mentioned before: You are the Easter Bunny. We (the modders) are simply painting the eggs. But we are actively engaged in projects of serious game improvements. Mind that we are doing this in our spare time for zero ecomic benefit. I strongly encourage you to consider staff candidates from the Stalker modding scene. This is likely to be one of the best places for you to find motivation and dedication for a professional development environment. Several active modders are well capable of taking part in an actual and professional game development process. And if you choose not to I wish you the best in development and hope that at least some inspiration was found here. Thank you N.Aaroe The modding community

Comment History  (2280 - 2310 of 2,729)
N.Aaroe
N.Aaroe Nov 1 2011, 4:27pm replied:

The Green Dragon is a Browning m1000 / M24 but that's just one of several new sniper rifles included in this mod.
See the expanded arsenal here Moddb.com

+1 vote     media: NPC armament
N.Aaroe
N.Aaroe Nov 1 2011, 4:21pm replied:

Neither planned nor implemented

+2 votes     mod: MISERY
N.Aaroe
N.Aaroe Nov 1 2011, 11:01am says:

There's now an even greater variation in the arsenal used by NPCs.
Stalkers and bandits use pretty much any weapon including some of the newly added common weapons like the AKM, SKS and the FN FS 2000. See them here. Moddb.com

You will find that some rookies may only be equipped with a standard pistol and a few rounds in terms of armament.
The more experienced have found their way to a proper firearm but may not even have a secondary backup weapon.
The veterans are well equipped with quality weaponry. But all NPCs carry a minimum of the expensive ammunition required for their objectives and survival.

Factions like duty, monolith and mercs are well armed by standard.

Zombified stalkers are also less well armed now. It is no longer an advantage to spend lots of bullets on taking them down as the loot simply is less attractive now.
There's also a big risk involved in trying to overcome a group of zombified stalkers.
I suggest that you help equipping your group members with quality weaponry if you want to be safe in The Zone.

NPCs might carry stuff like rotten food, protein bars, cigarettes or joints in their backpack.

Staker novices now wear easily obtainable camoflage jackets like this J5-pl.nazwa.pl instead of the very bright grey ones.
(tip by Bioshocker)

+8 votes     media: NPC armament
N.Aaroe
N.Aaroe Nov 1 2011, 9:38am replied:

Q: What are the system requirements?
A: You can expect the same FPS as with "I Work Alone" v.1.2.
If you haven't tried that mod already here's and example of performance with the testing machine: Windows XP, Intel Core i7 920 CPU 4x2.66GHz, 4 GB DDR RAM. nVidia GeForce GTX285 1 GB. DirectX 9.0c. Performance: 40-60 FPS.

+1 vote     mod: MISERY
N.Aaroe
N.Aaroe Oct 31 2011, 3:31pm says:

Things are looking promising in terms of Steam compability for this mod.

+5 votes     mod: MISERY
N.Aaroe
N.Aaroe Oct 31 2011, 11:46am replied:

When inside a safe zone during an emission: do not have your weapon raised

+2 votes     mod: : I WORK ALONE
N.Aaroe
N.Aaroe Oct 31 2011, 8:17am says:

I just noticed this mod project. It looks good!
The latest screens from the swimming hall looks very promising.
In my opinion you can generally add loads of rubble, dust, dirt and de-saturate the vegetation quite a bit.

+3 votes     mod: Chernobyl
N.Aaroe
N.Aaroe Oct 30 2011, 4:08pm replied:

Thanks for your encouragement bro. I hope it will live up to your expectations.

+2 votes     mod: MISERY
N.Aaroe
N.Aaroe Oct 30 2011, 10:37am replied:

Many of the new HIres textures are conceptually combined to how I made the mod (i.e. the skies and some mutants). You will need to have all settings on low and make your way up step by step to see how it goes.

+2 votes     mod: MISERY
N.Aaroe
N.Aaroe Oct 29 2011, 6:37pm replied:

True. I have already achieved my original plans for this mod and I'm already way past them.
But my ambitions grew with the development... So I will have to decide what to do eventually.

+3 votes     mod: MISERY
N.Aaroe
N.Aaroe Oct 29 2011, 6:32pm replied:

At least you are being honest to us. That's the first step

+4 votes     media: Freaks come out at night
N.Aaroe
N.Aaroe Oct 29 2011, 6:30pm says:

Am I the only one who sees a highlighted skull on the stone wall to the right?

+2 votes     media: Tunnel vision
N.Aaroe
N.Aaroe Oct 29 2011, 2:04am replied:

Ha ha ha

+3 votes     media: MISERY ingame teaser
N.Aaroe
N.Aaroe Oct 28 2011, 6:11pm replied:

I would go for a powerful SMG in this scenery. Like a SIG-552.

+1 vote     media: Beautiful day for a walk...
N.Aaroe
N.Aaroe Oct 28 2011, 6:04pm says:

The beta testing phase has ended with a possitive outcome in terms of stability. The team of beta testers are named in the FAQ and they deserve gratitude for helping the development process. 

Here's a selection of beta testing remarks:

"... the weapon sounds, damn those are nice"

"MISERY is alot more harder but not the frustrating battle toads type..."

"... well one thing i can suggest is more maps and Stashes"

"In my opinion seeing more mutants would be nice..."

"... it may not be adding anything really new but its what CoP should have been"

"I'm really liking the soundtrack work, very atmospheric and creepy"

"It looks good, sadly after looks it starts to go downhill, In terms of changes to what happens and what you do it plays like a vanilla game"

"There is some good stuff going on but it needs a lot more work and changes, it needs to open up in a new direction"

"I have been okay with the emissions, although you do not get the warnings or the pda markers"

"Some of the new mutant sounds I like and some I dont..."

+4 votes     mod: MISERY
N.Aaroe
N.Aaroe Oct 28 2011, 5:41pm says:

Nice dense ground vegetation! Smart, how's your new generating of particle based fog/mist working out for you - satisfied?

+1 vote     media: Beautiful day for a walk...
N.Aaroe
N.Aaroe Oct 28 2011, 5:32pm says:

You are extremely productive with ingame screens for public share.
Many of your images tend to feature a dark tone and creepy light setting. I really like that you seem to have that focus in terms of atmosphere direction.

+7 votes     media: Tunnel vision
N.Aaroe
N.Aaroe Oct 28 2011, 5:24pm says:

Good composition. Creepy and intense atmosphere with an interesting scenery. If this image resembles your mod well, smart, we are in for a thrill!

+4 votes     media: Freaks come out at night
N.Aaroe
N.Aaroe Oct 27 2011, 5:54pm replied:

Oh I certainly do now that you mentioned it... I see what you mean.
Not necessarily a bad thing though.. Those DC birds were wise but mean

+1 vote     media: Champion daemon of Tzeentch
N.Aaroe
N.Aaroe Oct 25 2011, 5:01pm says:

Good mesh but skin and garments need more detail and contrast

+2 votes     media: Champion daemon of Tzeentch
N.Aaroe
N.Aaroe Oct 9 2011, 5:04pm says:

I like the look of this character (and the whole image).
It's dark, miserable and frightening

+4 votes     media: Cordon, Shaders
N.Aaroe
N.Aaroe Oct 9 2011, 5:03pm says:

That's an authentic face for the location of the game story (Ukraine)

+1 vote     media: Cordon, Shaders
N.Aaroe
N.Aaroe Oct 9 2011, 4:20pm says:

Good job on this gigantic project! You've been very active lately on showing it's status and progression and it all seems hugely promising.
I am obviously not the only one who really appreciates that you have decided to display your mod development here on moddb.

+2 votes     mod: S.M.R.T.E.R. Pripyat
N.Aaroe
N.Aaroe Oct 9 2011, 9:56am says:

10/10 for bump mapping. 10/10 for textures also (but personally I dislike blue colored stones).

+1 vote     media: Dark Valley, Shaders test
N.Aaroe
N.Aaroe Oct 9 2011, 9:55am says:

This comes extremely close to a creepy real life photo

+1 vote     media: Dark Valley, Shaders test
N.Aaroe
N.Aaroe Oct 9 2011, 9:53am says:

Hell no, I won't stop here. That sign tells a person like me to proceed :)

+3 votes     media: Cordon, Shaders
N.Aaroe
N.Aaroe Oct 9 2011, 9:43am says:

Yep, well done Loner! It looks good and I imagine that implementing such thing would have required quite a lot of work

+1 vote     media: Metro 2033
N.Aaroe
N.Aaroe Oct 9 2011, 9:39am says:

Yeah, job well done on designing a nausea and physical discomfort for the one who dares to enter these unwelcoming buildings

+2 votes     media: LAB x18, Shaders
N.Aaroe
N.Aaroe Oct 9 2011, 9:37am says:

The best test of claustrophobia :)

+1 vote     media: LAB x18, Shaders
N.Aaroe
N.Aaroe Oct 9 2011, 9:29am says:

Original image here. I love all posted images from this mod

+2 votes     media: Call Of Monolith Mod - Hidden Paths(Zew Monolitu)
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