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..Dafuq are you even talking about?
Where's this music from? It sounds like the Dark Knight theme, but it's not.
It'd be neat if there was a screen effect that made it look like little snowflakes were hitting the camera lens and then melting away.
I wonder what kind of toll the engine overhaul will have on the system requirements. My crap computer can at least run other GoldSrc games at full frame rate, but obviously this is nothing like any other GoldSrc game.
Well, developers playtest their games...y'know, so they know that they work right. Do you feel like that when you see a trailer for a game that's not out for months? You realize they're still working on it right?
No downloads, eh? Does that make the demo I have on my hard drive some kind of rare collector's item?
Finally, a ModDB page so I can follow it properly. I love you!
Will the Vixen still be in it? Please say no...
I thought this mod died years ago. I'm glad I was wrong.
The randomness and uncle Dave back story makes it funny to a much broader audience than if I just wrote
"I'm still mad about that ******' vixen! **** you, furries...Weirdos...With your online communities, and...and comically large sunglasses!"
You can see how that's...less than formal.
The Thalmor are like cardboard cutout bad guys. They don't even give you the chance to assume that they might be in that gray area. They might aswell have capes, top hats, and wicked, curly Waluigi mustaches.
Please, for the love of all that is right in the world (which isn't much), tell me that there is no dubstep in the mod. I will donate £200 and my only remaining testicle for there not to be... And twelve American dollars.
This is what happens when you sign on deviantART artists to create furry fancharacters for your fangame/mod. The anti-soul of the fancharacters start tearing the project apart from the inside, destroying any progress you've ever made, and even deleting some small real world objects from existence, such as your dog, or uncle Dave. It happened to me and my uncle Dave when we tried to create a sequel to Majora's Mask using the Source engine and tried getting a dA artist's interpretation of what Majora really looked like. Now you can't find anything that even vaguely hints at the existence of our mod on the internet. The working title of it was "Zelda 64 III"
I miss uncle Dave. He ate people.
It's great that you decided to upload what you have done so it doesn't just go to waste. I'm a firm believer in that it's not who makes something that matters, but just that it gets made that does. Good luck to you and whatever else you've got goin' for ya.
Ugh...Of course, the only HL:S mod that isn't a redux is a multiplayer mod based off one of the most mediocre, overrated animated shows of this generation.
Can we please not put Max from Max Payne 3 in the mod? That's almost as bad as putting ponies in it.
Nice to know the mod is still alive. Good luck with anything else you're up to.
Will you get rid of Tracy the Vixen?...Please, God, say yes.
This is impressive. You're really pushing Gold Source to it's limits. Like Lil' Jacob would say "Ya' respect, mon".
No that's more like splicing in images of Gollum in the Fellowship of The Ring. It's not like he's porting every map, animation, model, texture, entity, and potato from Half-Life 2. It's just one playermodel.
Why is this illegal, anyway? We're talking about porting a model from a Half-Life game to a Half-Life game. And there's no legal ******** where the sequel is made by a different developer. They were both made by Valve. Not to mention that Valve is super laid back about modding. It's like stealing from the rich and giving back to the exact same rich person.
Is it the evil chaotic bad world from the end of the move The One?
I don't think this will make it into the final version of the mod. And if it does...Spaghetti Monster help us.
Looks like the sunniest rainy day in history.
Very Deus Ex esq.
It would require more coding for them not to.