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Nevindar
Nevindar Jul 25 2014, 3:41am replied:

Goodluck!

And now that I've finally beat the mission, let me tell you that I greatly enjoyed it despite the ramped up difficulty. It was a nice touch to introduce the older GDI units in place for the ones GloboTech stole back (though I wonder why you changed the name to "TW1 Unit-name" instead of the model names).

In fact, I would suggest you let the players have to use nothing but TD1 units (unless they are simply that much weaker) as it would really push the point of how ****** GDI would be without GloboTech support (and I love micro-managing small groups of stronger units like the Goliaths and Walkers one starts with) and only get the newer units back when one recaptures certain buildings or data.

Though, I was a bit dissappointed when I did not get the GDI base back when I recaptured the Construction Yard, nor access to the Railgun tanks.

All in all, a good, long and hard mission that took me all day to complete. It was really satisfying to beat.

+1 vote   mod: Twisted Insurrection
Nevindar
Nevindar Jul 24 2014, 5:01pm replied:

The mission can still be completed however.

+1 vote   mod: Twisted Insurrection
Nevindar
Nevindar Jul 24 2014, 4:53pm says:

Bug found in GDI Mission 11. After sending the second convoy truck up to the top-right facility, but before I sent the last to the island base, the truck I had left in my base was the one made unmovable, while the truck in the top-right was still controllabe.

+1 vote   mod: Twisted Insurrection
Nevindar
Nevindar Jul 24 2014, 3:28pm replied:

Oh, they are pretty strong as it did take the fighter two runs before the truck got destroyed.

+1 vote   mod: Twisted Insurrection
Nevindar
Nevindar Jul 24 2014, 3:02pm replied:

Hm, and I can't repair the Convoy Trucks on the repair pads.

+1 vote   mod: Twisted Insurrection
Nevindar
Nevindar Jul 24 2014, 2:54pm replied:

It certainly made it hard to recapture the GDI base let me tell you! :P

+1 vote   mod: Twisted Insurrection
Nevindar
Nevindar Jul 24 2014, 2:53pm replied:

Ah, I see. Thank you.

Oh, though I just noticed one of the Convoy Trucks got itself destroyed somehow, likely by an GT Super Sonic Fighter, but without any notification or mission failure.

This was after I got one to the Research Center below the GDI base.

(And what is this Big Daddy V thing I see running laps around my troops?)

+1 vote   mod: Twisted Insurrection
Nevindar
Nevindar Jul 24 2014, 1:54pm replied:

Additional, is GloboTech suppose to be able to rebuild the captured GDI base's defenses?

+1 vote   mod: Twisted Insurrection
Nevindar
Nevindar Jul 24 2014, 12:26pm says:

Sorry if you've already answered this or its stated somewhere, but on GDI Mission 11 "Insurrection", I captured the northen GloboTech Barracks, Hospital and Airstrip but I could not train any GloboTech Infantry until I got the hospital, where I now could train the GloboTech Medics.

Additional, the GloboTech Gunship and Fighter/Jet both lacks an icon.

+1 vote   mod: Twisted Insurrection
Nevindar
Nevindar Jul 23 2014, 3:17pm replied:

Awesome. And I think the Scatterpack are part of the end sequence.

On another note, is the two Globotech APCs suppose to show up so quickly in GDI Mission 11? I barely have time to either take out the big cannon or sneak around it before they have caught up. And by then I have far too few units to deal with them all.

And that is on Easy.

+1 vote   mod: Twisted Insurrection
Nevindar
Nevindar Jul 23 2014, 11:01am replied:

Ah, I see. Speaking of that mission, is the Ion storm going to let up or does it last the entire mission? Additional, there is a trio of Scatterpack walkers near the top left of the map, over the main base that are uncontrollable.

+1 vote   mod: Twisted Insurrection
Nevindar
Nevindar Jul 23 2014, 9:31am says:

Additional, there is a cluster of three medics and two riflemen stacked ontop of eachother to the bottom left in GDI mission 10. I suspect the way they are placed was not intended.

+1 vote   mod: Twisted Insurrection
Nevindar
Nevindar Jul 23 2014, 8:47am says:

Oh, and the little Nod mini-outpost in GDI Mission 9 with the radar, powerplant and laser to the right of the collapsed tunnel near the bottom keeps being rebuilt despite being fully cleared.

+1 vote   mod: Twisted Insurrection
Nevindar
Nevindar Jul 23 2014, 8:19am says:

This might already have been asked about / reported, but during GDI Mission 09: Flight, I noticed the Nod "Hall of Faith" building popping up in my construction list (possibly after having captured a couple of buildings). Its crossed out however so I realize you may already be aware of this.

On another note, after I land the MCV on the other side of the tunnels, I am attacked by several subterranean APCs and Artillery units without any forewarning (despite the sensor arrays I had). A bit later, I however got a message that Nod was aware of my presence and was about to attack, leading me to wonder if the message might have been delayed as nothing actually attacked me afterwards.

+1 vote   mod: Twisted Insurrection
Nevindar
Nevindar Jul 21 2014, 4:24am says:

Say, is the Globotech APC suppose to be amphibian?

+2 votes   mod: Twisted Insurrection
Nevindar
Nevindar Jul 20 2014, 5:11am replied:

Have you tried right-clicking on the .exe and selecting "Run as Administrator"?

+1 vote   mod: Twisted Insurrection
Nevindar
Nevindar Jul 20 2014, 4:08am says:

Marvelous mod, but I´ve run into a small issue. Sent you a PM about the problem Aro.

+1 vote   mod: Twisted Insurrection
Nevindar
Nevindar Jul 19 2014, 2:23pm replied:

Well thats odd as my computer is barely a year old and is one of the later models, not to mention that the graphics card easily able to run Dishonored and Skyrim on high.

Oh, and its running Win8 64bit.

+1 vote   article: Twisted Insurrection - Public Beta 5 Released!
Nevindar
Nevindar Jul 19 2014, 1:02pm replied:

Oh, and it appears to happen when I load a save too.

+2 votes   article: Twisted Insurrection - Public Beta 5 Released!
Nevindar
Nevindar Jul 19 2014, 12:51pm says:

Fantastic!

Great job on the GUI!

Though I'm getting sporadic .NET errors now and again relating to "out of memory exceptions". First one usually pops up when the White House is blown up, but also a few minutes into the third challenge.

I am however unsure if its related to TI or not as I get the same error in the latest DTA release.

+2 votes   article: Twisted Insurrection - Public Beta 5 Released!
Nevindar
Nevindar Jul 17 2014, 12:09pm says:

... and look! There to the right, perspective errors!

Nitpicking aside, everything is looking really good!

Can't wait to finally play it.

+4 votes   media: 2 Days Remaining...
Nevindar
Nevindar Aug 15 2012, 3:13pm says:

Deployable laser fences/barriers? Now thats pretty awesome.

+4 votes   media: Campaign: Nod Mission 11 Additional Preview
Nevindar
Nevindar Mar 13 2012, 6:18am says:

Looks good, but I am unable to get past the second chamber due to a:
"Too many verts for a dynamic vertex buffer (xxxxx > yyyyy) Tell a programer to up VERTEX_BUFFER_SIZE." error.

+1 vote   download: CUBE V1
Nevindar
Nevindar Mar 13 2012, 6:17am replied:

This happens to me too. Have not been able to get past the second chamber (the chamber where you are shown the first cube) because of it.

+1 vote   mod: CUBE
Nevindar
Nevindar Mar 12 2012, 4:52am replied:

Yes. Its empty.

+2 votes   article: Publication of CUBE
Nevindar
Nevindar Feb 18 2012, 5:00am says:

Quite a strange mod. Totally OK, but I don't really understand whats it all about. I think I missed the point completely.

If you are looking for an action mod where you kill people and scare civilians, this is not it. If you like a short psychological nightmare, go ahead.

Oh! And what little speech exsists is all in german (I think).

+2 votes   mod: LAST ZOMBIE
Nevindar
Nevindar Feb 1 2012, 4:07pm says:

Excellent mod! Only one major problem for me so far, namley GDI mission 7. It will not load, giving an "unable to initiate map selection" error before restarting the placeholder mission 6.

+2 votes   mod: Twisted Insurrection
Nevindar
Nevindar Jan 23 2012, 3:35pm says:

Nice map, reminds me of the first two GDI missions.

Here is a perhaps strange question though, something I've always wondered. What is that building in the middle? A civilian construction yard?

+1 vote   media: Beach Landing (2)
Nevindar
Nevindar Dec 4 2011, 10:41am says:

Grymt imponerande att ni fått det så likt!

0 votes   media: Cry of Fear - Videocast 7
Nevindar
Nevindar Aug 5 2011, 4:54pm says:

This will be SO worth the wait!

+1 vote   media: Cry of Fear - 7 min gameplay
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