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An interesting and distinctive twist on the classic Tie design. If I were an Imperial agent I would fly a modified version as a courier ship. Remove the warheads, expand the aft section to include basic living quarters and cargo space, and maybe even fit a top-mounted dual laser cannon turret or miniature cloaking device for protection.
It's possible to like both continuities, you know. I just think of it in Star Trek terms and consider them two timelines from a potentially limitless number of Star Wars multiverses.
My favorite Tie design. It's a shame it was overshadowed by the Tie Defender in Legends and ignored completely in the current canon (though Kylo Ren's Tie Silencer bears more than a passing resemblance).
I like how this looks more like how it originally did in Tie Fighter. I wasn't a big fan of the greenhouse-esque canopy overhaul in later games.
One of my favorite Imperial ships. It's a shame it wasn't depicted all that much outside of the X-Wing games.
Agreed. First chance I get I'm going to build a fleet of Victories to crush the opposition. They're my favorite Star Destroyer variant, and I can't wait to use them as main ships of the line instead of a mere supporting role.
Personally, I'd like to see the Z-95 Mark 1 in some form. Swing wings, forked tail, bubble canopy and armed with triple blasters on the wingtips, with hardpoints along the wings and fuselage for extra ordinance. Only problem is that it wasn't spaceworthy, so its usefulness would probably be limited to ground battles.
I look forward to seeing how the team fleshes out the unit roster. I've always found Hapan ship designs fascinating, with their inventive workarounds and tactics that helped mitigate their technical shortcomings.
Well, shoot. That's what I get for copy-pasting a quote from Wookieepedia without source-checking.
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational."
I've long entertained the notion of the GR-75 serving as a "pocket carrier." My vision is slightly different through, with the transport stripped of its cargo containers (they're supposed to be modular, after all) in favor of a small hangar instead. Your interpretation probably makes more sense though, as my rendition would leave precious little space for the ship's power supply and maintenance/living facilities.
Nice! This should help put things into better context for those unfamiliar with "Legends" content, which let's face it, is going to be an ever increasing issue as it's phased out of circulation and newer generations of fans are brought up without it.
Reading the entry shown here reminds me how, despite how goofy and nonsensical the old EU could be, it at least conveyed a proper sense of scale. One of the things that bothers me about the new post-Endor canon is how quickly the galaxy-spanning Empire folded in just a handful of battles (which was clumsily retconned with Palpatine's Contingency plan). The loss of a single Executor-class at Jakku was treated as a grand catastrophe that broke the Imperials' backs, despite the movies indicating that such ships were fairly common ("Now don't get jittery Luke, the Empire's got a lot of command ships" -Han Solo, RotJ). Here you really get a sense of just how huge the Empire was when the loss of multiple SSDs is treated with a shrug and an "oh well, them's the breaks" attitude.
I tried it a while back, but I couldn't stand how toxic the players were. Take the worst elements of 4chan's "/b/" and "/pol/" boards and you have a pretty good idea what TF2C's "community" is like.
I'm also not that fond of all the extra stuff TF2C tacked on to the base game. If I wanted gimmicky gameplay modes, garish visuals and unbalanced alternate weapons I'd play modern TF2.
I love it. The Y-Wing is one of my all-time favorite Star Wars ships, and this really captures its rugged beauty.
Excellent work! It's great to see the addition of elements like the briefing room, as it really adds to the immersion factor.
As much as I like the Remnant/Warlord factions, it's good to take a break from Imperial tech once in a while. The revamped EoH looks great so far. I can't wait to try them out myself when the full 2.2 launches.
I assume this will be for pre-CW/early CW scenarios?
Nice choice of unit to begin the image gallery with. The Droid Starfighter/Vulture Droid is one of my favorite prequel ships.
Who knew a simple box could be so gorgeous?
Amazing. Was it inspired by the sawfish, perhaps? I can't help but be reminded of it.
Fair points to be sure. There's certainly an appeal about two superpowers duking it out in a massive, no-holds barred conflict, and it is a more appropriate type of scenario for EaW's game mechanics. It's one of the many reasons why I end up playing ICW more than the vanilla game, because it makes more sense for an established government like the New Republic to take and hold territory than a small resistance movement relying on hit-and-run tactics like the Rebel Alliance.
I guess I like the appeal of the underdog taking on seemingly insurmountable odds, which is more the theme of the GCW. There were many times in both Legends and the current canon where the Rebel Alliance came perilously close to annihilation, yet they managed to hold on by the skin of their teeth.
I am very intrigued by the mention of pre-Clone Wars factions and events. There's certainly a potential wealth of possibilities given the plethora of "brush fire" conflicts in the decades prior to the Clone Wars. I've always considered EaW to be an "Infinities" product with the myriad of ways the player can alter the course of galactic events. It would be interesting to explore scenarios where the Clone Wars as we know it was radically different or never happened in the first place.
Agreed. I've always preferred the Galactic Civil War era and, while the cryptic tidbits of Clone Wars info fascinated me growing up in the 90's, its portrayal in the prequels was somewhat lacking. That said, there were many great stories and spin-offs that came out of it, and the pedigree of the Thrawn's Revenge team makes me more excited for this than the glut of half-baked/atrociously balanced Clone Wars mods out there.
Loving the explosions, and adding exhaust trails on the torpedoes was a nice touch. Keep up the good work.
Very nice, it looks even better than the official illustrations!
Love the aiming HUD. It's a terrific blend of the simplistic one from the original with the more detailed HUD elements from later games.
Loving the new additions. Keep it up!
Doesn't exist in this continuity.
And nothing of value was lost.
Since we're on the subject of politics, who else thinks the U.S. should scrap the two party system for a European style parliament?
A recreation of Cyrodiil that adheres more closely to classic lore? Yes please!
I'm definitely keeping an eye on this one.
O rapturous day! Callooh! Callay! 1.8's seen the light of day!