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Amazing. Was it inspired by the sawfish, perhaps? I can't help but be reminded of it.
Fair points to be sure. There's certainly an appeal about two superpowers duking it out in a massive, no-holds barred conflict, and it is a more appropriate type of scenario for EaW's game mechanics. It's one of the many reasons why I end up playing ICW more than the vanilla game, because it makes more sense for an established government like the New Republic to take and hold territory than a small resistance movement relying on hit-and-run tactics like the Rebel Alliance.
I guess I like the appeal of the underdog taking on seemingly insurmountable odds, which is more the theme of the GCW. There were many times in both Legends and the current canon where the Rebel Alliance came perilously close to annihilation, yet they managed to hold on by the skin of their teeth.
I am very intrigued by the mention of pre-Clone Wars factions and events. There's certainly a potential wealth of possibilities given the plethora of "brush fire" conflicts in the decades prior to the Clone Wars. I've always considered EaW to be an "Infinities" product with the myriad of ways the player can alter the course of galactic events. It would be interesting to explore scenarios where the Clone Wars as we know it was radically different or never happened in the first place.
Agreed. I've always preferred the Galactic Civil War era and, while the cryptic tidbits of Clone Wars info fascinated me growing up in the 90's, its portrayal in the prequels was somewhat lacking. That said, there were many great stories and spin-offs that came out of it, and the pedigree of the Thrawn's Revenge team makes me more excited for this than the glut of half-baked/atrociously balanced Clone Wars mods out there.
Loving the explosions, and adding exhaust trails on the torpedoes was a nice touch. Keep up the good work.
Very nice, it looks even better than the official illustrations!
Love the aiming HUD. It's a terrific blend of the simplistic one from the original with the more detailed HUD elements from later games.
Loving the new additions. Keep it up!
Doesn't exist in this continuity.
And nothing of value was lost.
Since we're on the subject of politics, who else thinks the U.S. should scrap the two party system for a European style parliament?
A recreation of Cyrodiil that adheres more closely to classic lore? Yes please!
I'm definitely keeping an eye on this one.
O rapturous day! Callooh! Callay! 1.8's seen the light of day!
Hey now, some of us like both WH40k and MLP: FiM. Besides, it's meant to be satirical (you know, like your top hat and monocle Space Marine avatar).
I've never understood it myself.
Besides, wouldn't sexually assaulting a droid be...painful?
Wait...are those P-40s being flown by German pilots?
That ship has seen better days...
Ah yes, the Mustang. It certainly made many important contributions to the Allied war effort, not least of which being able to escort bombers all the way to Berlin and back.
I do get a bit tired of so many people claiming it's their favorite WWII plane, though. Most of the time it's because they hardly know any other aircraft from the era.
I would have to respectfully disagree. The aircraft was unpopular with British and American pilots due to poor performance at higher altitudes. This made it unsuitable for its intended role as an interceptor, and it was quickly relegated to other duties.
The Soviets liked the plane however, since most aerial combat on the Eastern Front took place under 10,000 feet. The 37-mm cannon in the nose also made it an effective weapon for strafing runs against light vehicles.
Regardless of its performance, it's certainly a nice looking aircraft.
Ready Ozzy's post again, Arivax. They're adding it because there isn't an official CIS ship that fits the "corvette" role for the game. Or did you want the CIS to keep the placeholder IPV, even though it was in fact used by the Republic (and later the Empire)?
Just because it's a fan creation doesn't mean it automatically sucks.
It's a Dreadnought, but it's the Tie Fighter/X-Wing vs. Tie Fighter version. For some reason those games went with a different appearance than how it's depicted in just about every other source.
Of course the X-Wing series has other canonical issues, such as inserting Tie Interceptors and A-Wings before the Battle of Yavin. The games themselves are still loads of fun, though.
Now hold on a minute, the Victory-class Star Destroyer is most definitely a Clone Wars era vessel. Hell, they established that back in the early 90's, years before production on the prequels even started.
I do agree with you on the Imperial-class Star Destroyer though.
Anyone else see a weird Admiral Ackbar-style face if they look at this picture sideways?
SPEHSS MAHREENS? Why soitenly!
Nyuck nyuck nyuck!
Believe it or not, there was an actual Rainbow Warriors chapter depicted in the first edition of Warhammer 40,000. They basically just had the rainbow stripe down the front of their helmet without any of the tribal ornamentation seen here.
Hey, it's the original Rogue Trader-style Space Marine!
How's life been treating you, Beaky?
Ah, okay. At first I thought it was an extreme version of permadeath :p
The game can be played with a keyboard as well. I prefer the mouse myself, as it allows the character to auto-move across multiple tiles.
I just stumbled across this earlier today and decided to give it a try. Good thing I did, because this game is lots of fun! I'm a newcomer to Roguelikes, and I appreciate how this isn't quite as unforgiving than other titles in the genre (on normal at least, haven't tried hard yet). I'm definitely going to be tracking this.
There is one question I have though. When you die or finish a game with one race/class combo, it seems to disappear if you start a new game without quitting. Is that a feature or a bug?
I'm sorry, but as a History major I can't let this one slide...
Most merchant raiders during the World Wars were employed by Germany, not the Allies as the news post suggests. The British did employ their own raiders (known as "Q-ships"), but they were mostly used as a way to catch German U-boats, not surface vessels.
Moreover, raiders from either side were never designed to take on ships of the line. Most were armed with 5.9 inch naval guns with perhaps some mines and a few torpedoes. While fearsome against soft targets like merchant vessels, this weaponry was insufficient when matched against the multiple 8 to 16 inch batteries commonly employed by battleships and cruisers.
The primary goal of German raiders was to disrupt British commerce in the Atlantic by striking at merchant vessels. Pretending to be a neutral ship, the raiders would suddenly drop their disguise once in range and would either destroy the merchant ship or capture it. While lone merchantmen were easy prey, raiders proved to be less effective against ships in convoys. Moreover, many raiders were hunted down and destroyed by Allied patrols as the war progressed.
Don't get me wrong, I'm not saying I don't like your idea. Personally, I think it's a very cool concept. It's just a pet peeve of mine when inaccurate historical information is presented as fact, whether it's intentional or not.
I would LOVE to try this mod out, but I can't play it for some reason. Every time I try joining a server, I get an error message that says my Steam account is being used on another computer. I know that's not the case, as I can still play all my other games on Steam. I've tried reinstalling the mod via both the installer and manual versions, but the result is the same. Would someone kindly help me out here?