I am fun, loving and like long walks on the bea...wait wrong website, I am co-founder of Nightman Games, I was born and raised in Scotland, and have a passion for gaming. I have clocked more than 1000 hours on Oblivion (console & windows), maybe around 500 on Fallout 3 and 250 on New Vegas. Most of that time is in mods more than the actual games. I am a one man mod dev team which I guess is why my main mod hasn't been released yet. I really don't know what else to put here so just ask if you want to know anything. Ciao for now!

Comment History  (150 - 180 of 1,506)
neronix17 May 17 2013, 6:24pm replied:

If I wasn't already sold on getting this then those two sentences alone would have done it.

+1 vote   game: Crea
neronix17 Apr 3 2013, 2:01am replied:

Why bother? You can download it from Mojang's site.

+1 vote   article: MINECRAFT 2.0 IS FINALLY COMING! (April Fools)
neronix17 Mar 2 2013, 12:23am replied:

Also not counting that the Time Lords could allow more regeneration's if the person was deserving of it, for example the Master had been given at least two extra regenerations during the Time War.

Besides this the 11th Doctor said in an episode (I forget which one) that he could regenerate 507 times. This could have been a lie of course, or it could be true. The Time Lords held up the restrictions over regeneration and that restriction could very well have been removed after they had been essentially removed from the universe. You could go on to have a 347th Doctor and it could potentially still be 'lore-friendly'.

I would guess that there are physical limitations to a Time Lord's body meaning that the Doctor saying 507 was either a lie, true because he would be physically or mentally incapable at that point or true because he set it to that for some reason.

+1 vote   mod: Doctor WHO - War With the Invisible
neronix17 Feb 16 2013, 6:42am replied:

I doubt it would be .bink videos, they would show the player on screen and he could look very different to usual and that would get a little annoying after a while.

+2 votes   article: Feature-Presentation: Cut-Scene System
neronix17 Feb 15 2013, 2:09pm replied:

That mod is the exact same as this one (I only recently updated the files to match). If you had spent about 5 minutes looking on Google you probably would have found that the reason it crashes is that there is a mod conflict. Meaning something else is probably changing the same location the temple in this is, I cannot remember where that is and I have been rebuilding this mod again so as to remove the issues this version sometimes has for people (invisible temple, etc).

Although there was absolutely no reason to re-install your operating system because a mod wasn't working. Simply removing the mod would have fixed it (if not then it wasn't this mod). Considering you have said you ran it on vanilla skyrim with a new game, I can only presume you were trying to run it on an older version of Skyrim that this mod was created on, in which case you either disabled Steam updates (very silly thing to do) or pirated the game. Maybe create a ModDB account and give me more information than 'the game crashed' and I'll look into it further.

By more information I mean:
-Operating System (32 or 64 bit)
-Version of Skyrim
-Steps you took to install (have you tried a mod manager?)
-EXACTLY where it crashes (Before the main menu? In a loading screen? While walking to the location?)
-Any error messages or simply CTD (Crash To Desktop)

I have no idea how technically capable you are so I am sorry if any of these questions is too complicated or if they sound patronizing, but going by you having to re-install Windows I can only assume you have a relatively basic knowledge of computers.

+1 vote   download: Sword of Truth Expansion
neronix17 Apr 19 2012, 2:54pm says:

The render seems similar to cinema 4d, using that for modelling by any chance?

+1 vote   media: Cerberus Fleet Update 4
neronix17 Apr 10 2012, 11:38am replied:

Speaking of which, any chance you would let me use that model? lol

+1 vote   article: TARDIS
neronix17 Feb 22 2012, 8:54am replied:

Lots of ideas haha, I like them, just the implementation to figure out, obviously can't do them all on this world else it would be pretty hectic, will make others on other worlds :) Not sure I can do a T-rex, might be too big but I guess giants work fine so I could maybe make a Jurrasic Park style world?

Might do flood like parasites first :)

+1 vote   mod: Skyrim - Doctor Who
neronix17 Feb 20 2012, 7:22am replied:

I was actually thinking dense forest too, I like the sound of the ruined settlement, I am looking into rigging up replicators on a skeleton but I will need to learn to animate them too. Any suggestions on enemies/monsters you would like to see then fire away :)

+1 vote   mod: Skyrim - Doctor Who
neronix17 Feb 19 2012, 12:07pm says:

I just thought, I should release this village and just name it Cheyenne without actually having the SkyFi stuff in it, that way even people who don't want the sci fi element can still have a totally new village!

I have been taking down plans for the first alien world, and the creation world (where you can build your own settlement). The Creation world will have a general Whiterun feel, without the city of course. And I am not sure on the climate of the alien world, anyone want to give me any suggestions?

+1 vote   mod: Skyrim - Doctor Who
neronix17 Jan 31 2012, 5:14pm replied:

plenty of ways, one is to use google and look for how to install eaw mods on steam, here is a link since steam is very awkward and it is nice to have someone else do the work for you.


+3 votes   mod: Corporate Addon Mod
neronix17 Sep 7 2011, 1:38pm replied:

So you double the amount of HDD space it takes up just to play a mod which you can do very easily by making a shortcut? Well done.

+1 vote   article: Beta release v0.1a
neronix17 May 7 2011, 3:51am replied:

Yeah cos Revan totally wore a helmet...

+1 vote   media: Guess who
neronix17 Apr 13 2011, 1:23pm says:

I'm working on generating a world based on the idea of the Aether, anyone interested in that?

For those who dont know what the Aether is its like the opposite of the Nether, heaven instead of hell, consisting of small floating islands everywhere with no bottom (fall off and you fall into the void and die). I'm having trouble with the small islands bit though (oddly not the removal of the bottom of the ground(the unbreakable stuff).

I'll keep an eye on these comments so let me know if theres any specefic style worlds you would like to see?

+1 vote   download: Paradise v1.0
neronix17 Jan 6 2011, 4:36pm replied:

Im poor and I can so ha....awh :(

+1 vote   game: Manic Digger : Open Source
neronix17 Apr 2 2010, 5:34pm says:

Oh please make this a mod that lasts, Ive waited a long time for a decent mod for this game, and this is one of the best mod ideas ive seen ever! Good luck awesome sir!

+1 vote   mod: Clone Wars
neronix17 Jan 9 2010, 10:24pm says:

awsome, Im now buying SA just to play this, Id like to make one little suggestion though, the stargate needs to be slightly bigger, its too small there, looking like that the Puddle Jumper would never fit through.

+1 vote   article: a minimod before the mod
neronix17 Dec 26 2009, 1:25pm replied:

think he means every faction separately, not just 3 combinations

+1 vote   media: Traveler Ship
neronix17 Dec 20 2009, 9:45am replied:

Maybe since youre such a competent modeler, you should try it and see how you get along with it :)

+1 vote   media: Wraith Hive
neronix17 Nov 22 2009, 11:00am replied:

only wait for an english version when you can speak (or type in this case) english first...

0 votes   mod: Stargate No Limits
neronix17 Oct 6 2009, 2:01pm replied:

even without shield it would take a little time for all the air to vent and the crew to die, plus, it would take like 1 shot to blow it up after the shields go :(

+1 vote   media: Atlantis Shield Test
neronix17 Aug 24 2009, 12:39pm replied:

if it doesnt say in the readme how to install then go onto google and search for how to install them there, its not that hard to do.

-1 votes   download: UEAW v0.4 + Autoupdater [UNSUPPORTED]
neronix17 Aug 24 2009, 12:29pm says:

that ones just right for an ork nob in dawn of war, not good for a normal ork troop though, needs more armour and less vivid green id say.

+1 vote   media: Ork Boy
neronix17 Jun 30 2009, 8:26pm says:

doubting a demo since the article says it wont be a release :(

+1 vote   article: Small Update
neronix17 May 22 2009, 2:29pm replied:

Sorry il just post the article clearing this up now, got confused with what i was doing myself really, it will be a mod for both Oblivion and Fallout 3, since I can mod both and both have different settings which work with the series then im doing both.

+1 vote   mod: Operation Sci-Fi: Oblivion
neronix17 Apr 1 2009, 1:25pm says:

5.6 from me, looks too much like a broken bc-304...

+2 votes   media: BC-305 Concept by Assassino and Marchello
neronix17 Mar 2 2013, 12:10am replied:

Anything specific you would like to know about in a news update? How starships are going to work is probably going to be next as it's going to be a pretty central system for Stargate and Star Wars. Especially in Star Wars as it is the only way to travel between worlds.

+2 votes   article: The Boring Update
neronix17 Mar 2 2013, 12:04am replied:

Yeah I actually liked that movie too, not sure why, the one thing I think Star Trek is actually better in is the believable science behind technology (their alcubierre drives world like a real world theory for FTL travel). Yes there will be ships, I have actually been mapping out the interiors for the Stargate ships today. They won't work in the typical way though, it's hard to describe and I'll probably make a news post sometime to explain how ships will work.

+1 vote   mod: Skyrim - Doctor Who
neronix17 Mar 1 2013, 11:50pm replied:

Translation: "This is amazing! -Tech Priest of the Adeptus Mechanicum"

Binary because of him being a Tech Priest?

+6 votes   media: Mars Pattern Warhound
neronix17 Mar 1 2013, 7:01am replied:

BSG will be added after SG, DW and SW, a couple other small mods for others too, Star Trek is one of the few that has never interested me though, sorry. If there's anything specific from it you would like though I might be able to do that, like a weapon or ship to have as a player home.

+1 vote   mod: Skyrim - Doctor Who
neronix17 Feb 22 2013, 5:20pm replied:

I do intend on having it able to be summoned, but I haven't decided on the actual mechanism for it, I only know it won't be a spell. I will probably do it with a 'Tardis Key' object, I'm not sure how the effect will be done either as I haven't reached that yet.

I'll be at least trying to get the proper effects but I can't say for sure so it might be the standard conjuration effect with the Tardis sounds.

+1 vote   article: 2012/2013 Tardis Interior WIP
neronix17 Feb 22 2013, 12:34pm says:

Combat does look really slow in places, other than that it looks brilliant.

+1 vote   article: Kingdoms Rise - Full-time Development Begins
neronix17 Feb 22 2013, 12:31pm replied:

Those swords would be perfectly usable in battle, swords you would think of when it came to medieval ages would have been about that in length and only half the width, they were like that to be able to produce great weapons with the least materials. The weight of those swords was pretty light compared to what you would expect and being double to triple the weight wouldn't make you much slower at all.

+1 vote   article: Kingdoms Rise - Full-time Development Begins
neronix17 Feb 21 2013, 9:13pm replied:

I actually haven't decided where to actually host the next version, ModDB is always going to be a host for downloading the mod though. I've hidden the file on Skyrim Nexus because of it being still worked on yes, I only recently hid the file because I was getting too many PM's about it.

I probably will upload it to Skyrim Nexus and several other sites but no matter where it goes two versions will be available when it is finished. The first version is just the mod in it's entirety which can be installed manually or using any mod manager, the other version will only be able to be installed through mod managers which support the scripted install (NMM, ModOrganizer and Wrye Bash I think all support it). That version will be able to install the mod modularly, basically a choice of which TV shows/movies/books you like and which you don't. I'll be making it near impossible for a conflict with other mods, since the only location in the vanilla game which will change is a door/boat/ship/something to take you to the new areas added by the mod. Bit of a long reply but hopefully that answers your question :)

+1 vote   article: 2012/2013 Tardis Interior WIP
neronix17 Feb 18 2013, 10:30pm says:

I learnt how to model for this mod. I'm glad I did because it's one of the most relaxing things I have ever done, enjoying making the models for the mod more than any other part of it at the moment.

I'm actually getting distracted with making a couple small mods for Kerbal Space Program because most of what goes into making parts for that is the models, the rest is a very simple configuration file which you can essentially copy and paste for each part. If you are waiting for this mod I highly suggest you try out KSP, it's brilliant fun and well worth the very small cost (there is a demo available for free of course).

Anyway, small progress update, I'll get more images up sometime showing a range of new models, which I might wait until they are all textured first as they will look better. In-game things are still going at a snails pace, the CK is literally crashing for no reason now, I am not even kidding. I left it alone with NOTHING rendering, simply after the files had loaded themselves and it was waiting for me to get going, 50 seconds is all it took for it to crash by itself. I need to find out what the problem is as I've re-installed the whole thing to try and fix it already and that made it worse.

+1 vote   mod: Skyrim - Doctor Who
neronix17 Feb 18 2013, 10:23pm replied:

Compliments? Hmm...are you sure you are looking at the right mod? :P

+1 vote   mod: Skyrim - Doctor Who
neronix17 Feb 18 2013, 10:22pm replied:

Should try loading with all the DLC, nightmare much?

+1 vote   mod: Skyrim - Doctor Who
neronix17 Feb 18 2013, 12:58pm says:

Amazing how pretty a game can be when it isn't held back with it's shoes tied together trying to be able to run on consoles.

+7 votes   media: Battleship
neronix17 Feb 17 2013, 3:39pm says:

So glad I backed this on Kickstarter, looks phenomenal.

+3 votes   game: Star Citizen
neronix17 Feb 17 2013, 11:29am says:

Brought to you by J.J. Abrams.

Kidding, it looks great.

+2 votes   media: Normandy SR2 Engines - Lens Flare
neronix17 Feb 14 2013, 6:41am replied:

Damn my spelling is off today, I meant 'buy' not 'but'. Anyway, as always I am strongly against day one DLC, even if it is pre-order incentives. I've still bought it, just hope the game is good.

+2 votes   game: Impire
neronix17 Feb 14 2013, 6:38am replied:

They aren't really competing, more running alongside, there are plenty of games sold on one which aren't sold on the other.

+1 vote   game: Impire
neronix17 Feb 14 2013, 6:19am says:

£14.99 on Steam too, would rather just but it there.

+2 votes   game: Impire
neronix17 Feb 11 2013, 11:44am says:

*COUGH*The Girl Who Waited*COUGH*

+1 vote   media: Model Renders
neronix17 Feb 8 2013, 1:19pm says:

I prefer warp to the rest but 3 tone is good too.

+2 votes   article: Gnoblins: Cell Shading Test
neronix17 Feb 8 2013, 4:24am says:

Hope nobody is expecting this out soon. The way the CK is going I don't see it letting me do anything for more than half an hour at a time without crashing. Can't wait to see how it reacts when I try to use Dragonborn with it...

Considering changing the plans to much smaller releases, like a plugin for races, another for weapons, another for armour and so on. Just going at this rate it means you can have something to play with till I can get the CK behaving less like a child with ADD and more like a piece of software 'apparently' used by Bethesda to make the game.

+1 vote   mod: Skyrim - Doctor Who
neronix17 Feb 8 2013, 3:17am replied:

Oh I'll be making that available, along with glitter and hair extensions. Seriously though there are options for shading around the eyes and such which I may change on the Jaffa races to have an option to give them a sparkly look like Teal'c had in the early seasons.

+1 vote   media: Jaffa Race
neronix17 Feb 8 2013, 3:14am says:

A warning to any other smartass spammers: Your comment will be deleted and profile reported, I am not putting up with any crap, the ONLY case I will allow a link to stay is if it is related to whatever page it is posted on (in this case something to do with TESO is totally off topic).

+1 vote   download: Jaffa Staff Weapon (Ma'Tok Staff)
neronix17 Feb 8 2013, 3:14am says:

A warning to any other smartass spammers: Your comment will be deleted and profile reported, I am not putting up with any crap, the ONLY case I will allow a link to stay is if it is related to whatever page it is posted on (in this case something to do with TESO is totally off topic).

+2 votes   download: Sword of Truth Expansion
neronix17 Feb 8 2013, 3:13am says:

Reported for spamming off topic soundcloud links. If your music is good enough then you can get people to like it without the need to spam links everywhere you can.

+3 votes   member: chiffmonkey
neronix17 Feb 8 2013, 3:11am says:

A warning to any other smartass spammers: Your comment will be deleted and profile reported, I am not putting up with any crap, the ONLY case I will allow a link to stay is if it is related to whatever page it is posted on (in this case something to do with TESO is totally off topic).

+1 vote   download: SkyFi - Homes 1.0
neronix17 Feb 6 2013, 11:59am says:

I agree, this looks better, fits more with the rest of the look we've seen so far.

+2 votes   article: Galaxial: Alternative Planetary Rings
neronix17 Feb 3 2013, 8:34am replied:


+2 votes   game: Planet Explorers
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