I am fun, loving and like long walks on the bea...wait wrong website, I am co-founder of Nightman Games, I was born and raised in Scotland, and have a passion for gaming. I have clocked more than 1000 hours on Oblivion (console & windows), maybe around 500 on Fallout 3 and 250 on New Vegas. Most of that time is in mods more than the actual games. I am a one man mod dev team which I guess is why my main mod hasn't been released yet. I really don't know what else to put here so just ask if you want to know anything. Ciao for now!

Comment History  (150 - 180 of 1,512)
neronix17 Jan 4 2015, 4:36pm replied:

The bottom of atlantis tapers inwards as it does at the top but stops more suddenly, the design of this with the struts, etc around the base suggests heavily that it was meant to be a permanent building on the surface of a planet (having seen much more of mallacores work I've seen this model in a scene where it was exactly that, a permanent building).

My point was, for it to be a convincing station design wise it would have to have at least some slight differences to how it looks on there, in my opinion anyway, and considering how much sci-fi design I do for a career I'm quite certain I have enough experience to pick up on the finer details in the architecture of the model.

In fact if you want to know for sure what the intended placement of this model was, here is the designers own words: I.imgur.com

+1 vote   media: Ancient space station
neronix17 Jan 3 2015, 1:06am says:

Love Mallacores work, always seen that as a land based station though, looking at the 'base' of the model it looks like it's built to be flat on the ground. Could see it more as a mothership/shipyard if it was mirrored below too. Have you managed to contact Mallacore for the models or are you guys re-creating them based on his work?

+1 vote   media: Ancient space station
neronix17 Jan 29 2014, 10:07pm says:

Looks great, ranged weapons would be very complementary to those, it would remove most of the challenge when it comes to raiders but surely that's a welcome rest after the effort of building everything.

+1 vote   media: more of the new walls
neronix17 Jul 23 2013, 3:26pm says:

Sweet, release in 2 days.

+2 votes   game: Shadowrun Returns
neronix17 Jun 17 2013, 4:34pm replied:

Ah so you disagree with the distribution and that gives you a right to torrent it? Yeah. Totally a worthwhile 'reason'.

+5 votes   article: Shadowrun Returns available for pre-orders
neronix17 May 6 2013, 9:03am replied:

Yes it works for all Steam versions, only difference is installing to the games folder in steam/steamapps/common/

+1 vote   download: FOC Enhancements 0.5.0
neronix17 Apr 28 2013, 11:31pm replied:

@Guiboune I am developing a game myself and have been for a year or so now, I know how much goes into making a game so don't even begin to think you know anything about how much I know. And hating? What the hell are you talking about? I've put well over a couple hundred hours into Minecraft! Both modding and playing. I've supported the game since one of the earliest versions and continue to do so, I just know the moment the slightest amount of criticism is shown the community blindly jumps in to defend them for the sake of doing so without making any valid points against the argument.

Mod creators that are actually any good tend to fix bugs as long as it isn't a vanilla bug, unless the mod is specifically made to do so (I think making double doors work correctly was one I used very often before it became vanilla).

@Mr.Nuke Really comparing two completely different things there, the poll on the forum post for cubic chunks clearly shows a lot more people for it than against it and reading the comments you will see that the people who don't want it only don't because of certain reasons which show they clearly don't understand specific aspects of the change.

Comparing a good change to base world generation to adding balance breaking weapons (which you wouldn't be able to throw together like other vanilla items) is a very stupid argument to make. There is little to no reason not to have cubic chunks, it could potentially increase performance for many and make massive builds a reality for anyone who wants to. The only reason I can see for Mojang to not want to do it is that they can't be bothered.

+11 votes   article: Cubic Chunks
neronix17 Apr 28 2013, 7:08pm replied:

I completely agree, but too many people are too busy performing ******** on Notch and Jeb to even notice. Probably the reason someone down voted you really, blindly defending them.

+1 vote   article: Cubic Chunks
neronix17 Apr 28 2013, 6:42pm replied:

Because it takes Jeb months to add a couple of new blocks with features seen in mods over a year old, imagine how long it would take him to re-code the generation to accommodate this?

+1 vote   article: Cubic Chunks
neronix17 Apr 18 2013, 7:03pm says:

Formatting and some paragraph cuts here and there would make it a hell of a lot easier to read, I couldn't even finish the first section because of the lack of good formatting.

What I was able to read was relatively helpful for new players, although already covered by an abundance of tutorials all over the place. One thing I noticed which is that you suggested 'Zombie Flesh' or ('Rotten Flesh' to anyone else) as an item to keep an eye out for, a bad suggestion as the only real practical use is to feed wolves.

In fact Rotten Flesh is more of a hindrance than anything as it's more likely to poison and kill you than be helpful.

-2 votes   article: The First Day / Beginner's guide on Minecraft
neronix17 Apr 12 2013, 4:15pm says:

You guys have some serious talent, of course you already know that, just thought it should be said yet again.

+4 votes   media: Shadow of the Colossus
neronix17 Mar 23 2013, 4:37pm replied:

Exclamation points? Haven't seen those since the days of Morrowind :P Those are missing models not textures (although could be both), missing textures simply make items purple or occasionally invisible. I had that problem early when the CK came out, it fixed itself during an update so not sure how else to fix it. Maybe the CK isn't loading bsa archives?

+1 vote   download: SkyFi - Homes 1.0
neronix17 Mar 11 2013, 9:07am says:

Words cannot describe how awesome that looks.

+3 votes   article: Combo mechanic: chained smash
neronix17 Mar 7 2013, 2:35pm replied:

I am still working on it yes, problems with the CK are the only thing slowing development at the moment, it keeps crashing constantly for no apparent reason doing the simplest of things. Ori will be involved, Alterans and Asurans will also be involved quite heavily, both in quests and locations.

+2 votes   download: SkyFi - Homes 1.0
neronix17 Jan 31 2013, 2:45pm says:

Thought I would mention the room is pretty much complete now, I just have to texture it and create 3D models for the more sticky outie bits of the console, most of it will be a texture with hard normal map to make it look 3D to avoid a high poly count...which I may have already hit long ago...

+1 vote   media: 2012/2013 Tardis Interior WIP
neronix17 Jan 6 2013, 9:55am replied:

Quite a bit actually considering they know who they are. I agree they should continue the work anyway and just not say they are, maybe they are and we just don't know it. Fact is they are free to make what they want if they keep it to themselves, absolutely nothing WB can do about that.

+17 votes   article: MERP January 2013 Update
neronix17 Oct 26 2012, 9:41am replied:

Yeah whenever it is said to be in the 1.x or 2.x update and so on I tend to just ignore it. Then if it does appear I will be happy, if not then it won't disappointing me. Such a parental quote to say but...

"I'm not angry, I'm just disappointed."

+1 vote   article: Minecraft Pretty Scary Update!
neronix17 Oct 15 2012, 7:10pm replied:

ee-on or eye-on, depends on how you prefer it I guess.

+2 votes   media: UNSC Light Carrier [Textured]
neronix17 Oct 8 2012, 11:55am replied:

That has to be one of the most ridiculous 'realism' comments I have ever seen! I would love to see if you can list anything 'realistic' about this game in it's vanilla state!

+2 votes   article: Complex 8.2.4
neronix17 Oct 4 2012, 1:50am replied:

You just said the reason he can't read.

+2 votes   media: Citadel Council Fleet Skinned
neronix17 Sep 21 2012, 6:49pm says:

Very nice but the symbols are a little repetitive, as Seregruth said a few dark grey frames would scattered in place of some of the symbols would look nicer.

-1 votes   media: Goa'uld-Dashboard
neronix17 Sep 18 2012, 4:56pm replied:

You are right about that, smaller base ring should do the job with that though.

+3 votes   media: The Citadel
neronix17 Sep 13 2012, 3:20pm replied:

It does but I recognize the design, looks very W40K to me but I know it def isn't anything in Mass Effect. For me the side opening hangar bays gave it away, don't remember seeing anything remotely similar in ME.

+1 vote   media: Batarian Dreadnought
neronix17 Aug 20 2012, 12:32pm replied:

I actually hadn't noticed the similarities to the PoA till you mentioned it. I am not disputing wether or not it should be Asuran, just saying the design doesn't look it and now that I think about it I prefer that considering you cannot style an entire race on the same design principles, always thought that was a little odd about Stargate.

+1 vote   media: Asuran Capital Ship: Romulus
neronix17 Aug 19 2012, 11:19pm says:

It is a fantastic looking ship, great design, so don't take this the wrong way, I personally don't think it looks Asuran at all.

+3 votes   media: Asuran Capital Ship: Romulus
neronix17 Aug 2 2012, 7:50am replied:

Got that right, they take your damn teeth now, no waiting around for them to fall out! That's actually gave a me an idea now...

+1 vote   media: Sneaky Update
neronix17 Jul 29 2012, 5:13am replied:

It's out when it is out, only way you will ever get a release date is when you find someone who can predict the future.

+1 vote   media: WIP
neronix17 Jul 16 2012, 4:26pm says:

The blue looks too dark to me but I am likely wrong.

+1 vote   media: Expanding Fronts - Jedi Classes
neronix17 Jul 16 2012, 9:32am says:

Beautiful so far, can't wait to see the end product. Oh a name for the mages room could be the "Wizards Enclave"

+2 votes   mod: Legend in the Sky 2: Fallen Star
neronix17 Jul 7 2012, 6:07am replied:

Mod is being started from scratch, I am spending around 75% of time on Skyfi and 25% of time on SOT, once I finish the Stargate part of SkyFi I will spend a lot more time on SOT. I have gotten unofficial permission from Terry Goodkind to re-create the New and Old worlds during the Great War, will explain more in the next news post.

+2 votes   download: Sword of Truth Expansion
neronix17 Jun 1 2012, 12:27pm replied:

Yeah, like how the Imperial City was done in Oblivion, sections separated by gates. Although even then the LOD needs to be generated from the actual models, and I would need to figure out how to force the real models to not be there. Because of the style of the city it would mostly be seen from interiors anyway with the odd balcony and outdoor platform. I will have a go and see what I can come up with for ways of keeping performance up with lots of detail.

+1 vote   media: Asuran Pistol, Read Description :)
neronix17 May 31 2012, 7:34am says:

Yeah I am actually testing out ways of making massive city-scapes without taking too much performance from the game while in the area so could very easily end up being able to go to Asuras, otherwise it may just have to be ships and outposts.

+1 vote   media: Asuran Pistol, Read Description :)
neronix17 May 26 2012, 6:10am replied:

nope, tooth fairy.

+2 votes   media: Sneaky Update
neronix17 May 8 2012, 9:56pm replied:

Maybe mossy cobblestone when mined with a hoe gives slime?

+2 votes   media: Cocoa Bean trees
neronix17 May 3 2012, 9:04pm replied:

You only need to be online to download the game, once it is downloaded you can play offline. If it isn't working for you then you are doing it wrong.

+2 votes   article: Minecraft Snapshot 12w18a
neronix17 May 1 2012, 4:44pm says:

That In-game? :O

+1 vote   media: Dead tree (Fangorn)
neronix17 Apr 30 2012, 7:18am replied:

It has been posted on Nexus and was on there before it appeared on here.

+2 votes   download: Sword of Truth Expansion
neronix17 Apr 27 2012, 1:41pm says:

Right got the gate scripts done, just finishing up Goa'uld interiors and placing clutter and it will be ready for beta. Should only be a few days and I will post it here, Skyrim Nexus, and due to about 10 messages from people I am putting it up on Steam Workshop too!

+1 vote   article: Beta Testing Soon
neronix17 Apr 26 2012, 3:57pm says:

Can't wait to do some real questing now! Having books randomly have quests in them and having things in the world which relate to them like a book saying a cave with treasure is in the south (from where the book was picked up) and actually having a chest inside a cave filled with treasure would be awesome.

+5 votes   media: Writable books
neronix17 Apr 6 2012, 2:04pm says:

So far 2 C's and 1 A, finally getting some feedback haha

@Mudo146 Well the Baker one is pretty much the same lol, I am also doing an option D now, which is a custom one taking from all of A, B and C. I will upload pictures of this ones WIP shots in a bit.

+1 vote   article: TARDIS
neronix17 Mar 23 2012, 5:09am says:

That 360 menu is like 10 times better than the PC one...

+1 vote   article: Minecraft Patched to 1.2.4 and Minecraft Xbox Avatar Items
neronix17 Mar 3 2012, 2:35pm replied:

Will be nicer in future, that is just a placeholder...:D

+1 vote   article: Progress Update on 2.0
neronix17 Mar 1 2012, 6:20pm says:

Hehehehe, was funnier with ball locks :P Two Ronnies was better than one to me :(

+1 vote   media: "My Blackberry Is Not Working" Comedy Sketch
neronix17 Mar 1 2012, 11:31am replied:

yes and you can convert old worlds to the new system, you don't have to start a new one.

+1 vote   article: Minecraft 1.2 Preview
neronix17 Feb 14 2012, 4:00am says:

Taking a break today, installed a new mod off nexus and my save games are now showing as corrupt, even after re installing the game and all the previously perfectly working mods I am still having the problem and have spent well over a few hours trying to fix it. Anyone have any help then it would be greatly appreciated, either way, my belief in Bethesda is long dead now anyway so I shouldn't be surprised about yet another failure.

Only way they can redeem themselves in my mind is if they release that game jam week list of mods the devs made. If the quality of the game was even half of how those mods appeared I wouldn't have been as let down by the massive horde of bugs and game breaking glitches.

Luckily the progress of the mod hasn't been hindered at all by this and I have simply transferred the work over to my laptop, not as pretty but it is good enough to work with.

0 votes   mod: Skyrim - Doctor Who
neronix17 Feb 7 2012, 7:35pm replied:

hehehe, I only own Morrowind and upwards, thinking on keeping SkyFi, would fit nicely alongside SkyUI and others with sky in it :P Got the creation kit installed now so I will get to work tomorrow since it is a little late tonight. I should have something up this weekend, if not this one then next weekend.

+1 vote   article: Short Announcement
neronix17 Jan 7 2012, 10:58pm says:

Unexpected end of archive error appears, downloaded 3 times and still does. Everything seems to be there and extracts still but the error comes up nonetheless.

I haven't been able to play yet as I am trying to find my H2 disk, someone must have used it and not put it back in its damn case!

+2 votes   download: SGmod V.1.3.6
neronix17 Oct 10 2011, 4:43pm replied:

You probably seen the "brightened" versions then, since this is exactly the same video as the original.

+1 vote   media: The End
neronix17 Oct 6 2011, 1:08pm replied:

Maybe the level you have to be before you can enchant it?

+1 vote   media: 1.9 update screenshots
neronix17 Sep 24 2011, 4:37pm says:

Just a hint: Depth of Field doesn't always make things look nice. ignoring the horrible blur where it isn't needed it looks great.

0 votes   media: OFPWH40k
neronix17 Sep 23 2011, 6:37am replied:

This is highly doubtful that its a joke, terraria has this and the devs of both seem to share ideas at times, this is maybe one of them, I'd like to see some other options though, like choosing the size of biomes, which ones are in the world, whether there are creepers or other mobs etc, would make everyone able to enjoy the game the way they want. I know they added the creation gamemode and thats a good step, one that mods have had in there for quite some time now. I actually prefer the way mods do it and I stick with the old way of using them in survival for building.

+3 votes   media: Hardcore Mode
neronix17 Sep 10 2011, 5:03pm says:

No update this week sorry, don't have anything worth making news about :)

+2 votes   game: SteamVerse
neronix17 Sep 10 2011, 4:58pm says:

Ooh another building to add to my MineColony floorplans...

-1 votes   download: The Fishermans Hut Market by MegaNExus
neronix17 Jul 22 2011, 11:02pm replied:

Its not like you're being forced to use it by the sounds of things...

+7 votes   article: First details on Minecraft’s XP system. Notch: “When you die you lose all levels
neronix17 Jul 16 2011, 3:36pm replied:

Youre right, its been said on here and many other places...Obvious the numbers are just a clock, people read into things in pics too much nowadays...

+2 votes   media: Mojang office
neronix17 Jul 16 2011, 3:32pm buried:


Sheep looks excited to be on a gaming system with much better games than that of other more powerful but still inferior gaming systems...

-28 votes   media: Console port answer
neronix17 Jun 29 2011, 11:35am says:

Id love to see a new race based on the design of the space station, a high tech alien fleet? does look typical of the game but could easily have another race around it.

+1 vote   media: Orbital Station
neronix17 Apr 16 2011, 11:21am says:

When you do a before and after you really need to be looking at the same spot, after screen here looks dull, boring and void of life at all, the before looks a lot nicer.

+2 votes   media: Off Limits - Development progress
neronix17 Apr 9 2011, 9:48pm says:

Awesome, cant wait! When I eventually get my computer back running fully again I will get round to finishing off the first version of my sci-fi mod, it would be amazing to have a plugin to make my new areas landing locations for the TARDIS, since I will be doing some doctor who stuff, such as Daleks and Cybermen, along with some DW planets (Gallifrey anyone?). Just a thought since the DW part of it isnt even started on yet but I wont be attempting to compete with you since I wouldnt have a chance, instead of making a TARDIS I will be pointing anyone interested in your direction :)

+1 vote   article: 11th Doctors Console Room
neronix17 Apr 9 2011, 9:41pm replied:

Couldnt have a personality? thats all decided by you really, so you pretty much just said you dont have enough personality to make yourself entertaining and need to rely on the developer to make one for you. The music I agree was good but repetitive (you said it was good then contradict yourself at the end saying it didnt have good music? clever). Story wasnt amazing but it was good enough to make a good game, along with the thousands of mods made for it on pc that add weapons/stories/armour/quests/lore/new worlds/new npcs/new enemies make up for it by far. The dialogue options werent exactly complex at times but what do you expect in a free roam game of that size? the npcs were a bit grey I'll give you that one, and I admit I complain constantly about a fraction of my family tree being able to fill the Imperial 'City' (no cathedral so technically not a city not to mention the lack of population). But it is definately a good game and if you found the soundtrack repetitive you obviously played it long enough to see that. If you personally dont like the game then fine but its a good game nonetheless, I have played games that I thought were terrible to play but I have an open enough mind to know when a game is made well wether I think it is good or not.

+1 vote   article: 11/11/11
neronix17 Jan 5 2011, 5:39pm replied:

Hahaha, sorry wasnt hinting or anything, just check every so often, make sure you have the mod watched and you will know when its out :D

+1 vote   article: New Name and quick News
neronix17 Jan 5 2011, 7:25am replied:

There isnt one, I keep saying one and running past it so Im just going to say its done when its done. I wont say when Im close either Il just surprise you and throw it onto here lol

+1 vote   article: New Name and quick News
neronix17 Dec 9 2010, 8:37pm replied:

It was, then the server it was being hosted on liquidised.

+1 vote   game: The Steam Punk
neronix17 Nov 4 2010, 11:01pm says:

Guess the wraith need something for land vehicles and what better than a living creature, makes sense for their tech, cant wait to see it with a texture!

+2 votes   media: 1000000 Visits - Community Present
neronix17 Sep 26 2010, 4:36pm replied:

Yes I am, got a problem with that? Making the buildings and less curvy stuff there anyway, incredibly simple program makes progress on the 300+ models very speedy, takes a few weeks to get all the models fully converted to .nif files though, I export as .obj, import into horrible nasty 3ds max, make the collision model etc, export as .nif, then convert the jpeg textures to .dds, very simple just tedious and boring lol.

+2 votes   media: Operation Stargate - Oblivion Background
neronix17 Sep 21 2010, 2:44pm replied:

it says TOY in the description, so yes, a toy.

+2 votes   media: Flying Queen
neronix17 Sep 7 2010, 4:21pm replied:

Do you realise how simple it is to retexture the original game to look like this? Extremely easy, just replace all the textures with the same one of a black background with blue fuzzy-edged lines...

0 votes   mod: Portal: Cyberspace
neronix17 Sep 6 2010, 7:17pm replied:

Would have been better to PM me but lucky for you I randomly check old news post comments haha, just click "watch this mod" on the right in the profile box thing to get updates, really cant make a website like this with so much content much simpler than it already it.

Im sorry but Im not going to make a private list of people to email whenever I do something, when my website is complete Im going to have a small area of it dedicated to this mod and the version for New Vegas, which will have the option to sing up for a simple newsletter but till then you will have to put up with using ModDB. Thanks for the nice compliments by the way :)

+1 vote   article: Project To-Do List
neronix17 Aug 4 2010, 7:08pm replied:

I agree, pretty sure you get a random one every time.

+1 vote   media: UNSC Load Screens
neronix17 Aug 3 2010, 4:59pm replied:

Thinking someones overcompensating...

+3 votes   media: Reverence Cruiser
neronix17 Jul 15 2010, 2:15pm says:

"I say if its easier for you since your the one making it then do what you want... im getting New Vegas anyway so doesnt bother me :P "

Well I would have done it in Fallout 3 if the navmesh thing didnt confuse me so much, cant find a decent tutorial for it either, but yeah, hoping New Vegas will be easy to deal with whatever the G.E.C.K will be called. But I want to know how many people actually pay attention to this mod since Oblvion was released several years ago.

+1 vote   article: Plans and Changes...Again...
neronix17 Apr 22 2010, 7:44am replied:

would make it more fun though.

+1 vote   media: hgn, vgr.
neronix17 Apr 3 2010, 6:53pm says:

The doctor who mod is now being integrated into the Stargate one, it started as just stargate but thought it the best way to bring a bunch of sci-fi things into Oblivion :) Cant wat to see how that Clone Wars mod goes :)

+1 vote   member: Iceelite
neronix17 Feb 14 2010, 4:30pm replied:

dont worry, it has been smoothed out now, not that you will be close enough to notice the difference though :)

+1 vote   media: AG3 Satellite
neronix17 Feb 14 2010, 4:14pm says:

Was thinking on a good background that I could make when I have the first lot of models imported and placed. I thought making a screenshot of the new gate (havent shown yet and wont till I make this new background image) with the even horizon up and photoshopping the Oblivion deadric symbol into the glowing blue like I have with the Earth symbol into an oblivion gate.

+1 vote   media: Operation Stargate - Oblivion Background
neronix17 Jan 28 2010, 5:43am says:

I have chosen not to have this as the gate in the mod after all. I have found a perfect gate for the mod, all I need is the authors permission and hopefully a copy of his model. If that fails Il just have to re-make it on my own.

I think it fits because it looks Aylied...

+1 vote   media: Stargate Model
neronix17 Jan 25 2010, 6:05am replied:

Agreed, sounds cute but not ancienty

+1 vote   media: Asuran destroyer
neronix17 Jan 15 2010, 7:59pm replied:

I take it you used sketch-up for your BC-304 Bridge? Im not sure if Im going to include Tau'ri with new models etc yet, although they will be in the Fallout 3 version since you start on Earth in that one.

Thanks for the permission to use them if I find a use for them :)

+1 vote   media: Asgard Control Panel
neronix17 Dec 16 2009, 11:22pm replied:

they squeeze the planet till every drop of liquid drips away!

+2 votes   media: Ingame screenshots
neronix17 Dec 2 2009, 1:33pm says:

the fronts too big and the lower rear fins are too short

+1 vote   media: Covenant Destroyer
neronix17 Nov 12 2009, 2:05pm replied:

Il buy it if it doesnt get steamed. >:)

+6 votes   article: The Ball - Cahua - Final Mod Version Released
neronix17 Nov 9 2009, 5:16pm replied:

Anyone with half a brain cell would know this isnt part of the game, mainly because they wouldnt use normal phillips head screws on a military helemt.

+1 vote   media: Clone Trooper Interior Design
neronix17 Nov 6 2009, 6:08pm replied:

some things can be too detailed. Looks fine the way it is, plus theres no textures yet.

+1 vote   media: Tau'ri Construction Ship
neronix17 Oct 12 2009, 4:38am replied:

id leave it, a lot of people will then complain about it only having 8 and that it should have 9, even tho they wud be wrong they wud still argue it.

+1 vote   media: Asuran stargate satellite
neronix17 Oct 9 2009, 6:20am replied:

Thats true-ish, the models are all .nif and in theory should work in all the games using the same engine such as Morrowind, Oblivion, FO3, but this is a load of crap, the models dont import into Oblivion without a massive error symbol, and this is the main reason I have yet to release more images, the areas are done and all but the stargate im using is the very non-cannon modders resource over at TESNexus, and anything else is just a bunch of renamed objects stuck in one place, like the jumper, the atlantian buildings etc, all because I dont know how to get any models to work in Oblivion.

+1 vote   media: Stargate
neronix17 Sep 25 2009, 6:27am replied:

if anything its a bit dark

+3 votes   media: Halcyon
neronix17 Sep 18 2009, 2:20pm replied:

id of said it looks alot like the spirit of fire, love it

+1 vote   media: UNSC Super Carrier
neronix17 Sep 16 2009, 12:39pm says:

nice, now get triple that XD

+1 vote   media: star wars battlefront 2 ownage
neronix17 Sep 12 2009, 7:06pm says:

probably put it here because then people using both vice city and san andreas but only watching the vice city page will get the update telling them its in sa too now ^_^ like me

+2 votes   download: Back to the Future SA Mini Mod
neronix17 Aug 25 2009, 10:43am says:

ship already in another mod and looks exactly the same, probably is the same skin.

-3 votes   media: Demo In game Shots
neronix17 Aug 24 2009, 1:08pm says:

actually that is a droid command ship, just the center ball thing though, those legs would fold in for when it launches into space as seen in epII, then when in orbit they dock into the C shaped part, which Im guessing is for the same reason the epII jedi starfighters need a dock, for hyperspace travel.

+1 vote   media: Command Center
neronix17 Aug 24 2009, 12:34pm says:

that looks amazing, lovin the little glowy lights on him

+1 vote   media: Space Marine
neronix17 Aug 24 2009, 12:31pm says:

woot TAU!!! shame bout the slit in their forehead making it look like they have the hole already there just for the bullet to nest into...

-1 votes   media: Tau General
neronix17 Aug 8 2009, 2:51pm replied:

someone clearly jumps to conclusions far too quickly :P

+1 vote   article: Apex Studios Weekly Update 07/08/09
neronix17 Jul 31 2009, 5:45pm says:

thats alright gunner15, ive seen your work in other things, like the bc-304 interior u did in sketchup, i was mainly meaning the people that are visiting the page that i dont know about at all ^_^ im still testing what ive done so far so I wont be able to send out any of it till im done doing that.

edit: dont know why this got posted as not a reply :S

+1 vote   article: Dont hold your breath for this Project
neronix17 Jun 22 2009, 4:32pm replied:

no, i wont, mainly because it says that already in the title.

+1 vote   download: Operation Stargate: Morrowind Demo
neronix17 Jun 9 2009, 5:22am replied:

nobody cares about those crappy laws, especially in space since there wudnt be any drag ^_^

+1 vote   media: New F-302 model
neronix17 Jun 1 2009, 6:22am says:

this be the first time i say thar ship looks shmexy

+1 vote   media: Daedalus Class: Complete Rebuild
neronix17 May 22 2009, 2:25pm says:

Yeah you can use the gates meshes etc, il take a wild guess and say its for one of your morrowind mods right? ^_^

+2 votes   member: Envy
neronix17 May 11 2009, 10:50am says:

the fact it says operation MORROWIND! might be the reason, the demo is for morrowind and the mod has now be transferred to oblivion as my system can handle it better with much less glitches. The first version will be released soon, il release an article about it in about 3 hours when i get the details of it ironed out. transferring it to morrowind just means no earth weapons, the other races will be easy as they are mostly energy.

+1 vote   download: Operation Stargate: Morrowind Demo
neronix17 Apr 6 2009, 9:15pm replied:

if you read into this you would realise i said ive started transforming this into a fallout 3 mod rather than the morrowind mod it originally was.

+2 votes   mod: Operation Sci-Fi: Oblivion
neronix17 Apr 1 2009, 1:26pm says:

3.2 for this one, i dotn think it looks anything like a stargate ship, looks like it belongs in halo or something like that...

+1 vote   media: BC-305 Concept by Akkan117
neronix17 Mar 25 2009, 9:34am says:

Very nice effects, wish I knew how to use particle forge properly lol, keep up the good work

+2 votes   member: droideka95
neronix17 Mar 13 2009, 5:33pm replied:

yeah the normal marines so you can deal with those beasts without hassle :D

+1 vote   media: Terminator Armour - BETA
neronix17 Dec 12 2008, 1:09pm says:

hey spino, i love the idea of custom heroes, jus wandering how you have your own picture for the unit when building it? oh and what programs could you use to make the right model files? (preferably something free :P)

+1 vote   article: Round 2
neronix17 Oct 6 2008, 8:08pm says:

download says top 500, why does the filename suggest that theres only 100? =.(

+1 vote   download: Top 500 Rated Creature Database
neronix17 Sep 26 2008, 7:14pm says:

sorry to sound really nerdy here but that looks alot like the submarine thing that the 2 jedi and jarjar use n star wars episode 1, but the other way round lol

+1 vote   media: Covenant Picket Ship (CPS)
neronix17 Mar 10 2013, 10:31am replied:

This site takes literally seconds to get the answer and took less time to find. Try using that mushy thing in your skull which you apparently cannot utilize.

+2 votes   mod: MISERY
neronix17 Mar 10 2013, 10:05am replied:

Oh look another Minecraft fanboy, Minecraft was far from the first voxel based game, it is itself a clone of another game (Infiniminer). There are thousands of generic shooters that copy the hell out of each other, why choose this one type of game to criticize for it when there are plenty of others doing the same damn thing.

Also, StarForge is doing the same as several other games too, don't act like it's the only one using non-boxy voxels.

+2 votes   game: Cube Arena
neronix17 Mar 10 2013, 5:03am replied:

Yeah I need to get some new screens to put in the next post...

+1 vote   article: The Boring Update
neronix17 Mar 7 2013, 1:48pm says:

I do no closed beta's for this very reason, there is always someone who spoils it all.

+4 votes   article: GaW 2.1 Leak - My OFFICIAL Response
neronix17 Mar 3 2013, 1:43am says:

Weird the feature got archived, looks well presented with images and nice layout. Might be because they were posted in such close proximity, the only difference is that it doesn't appear on the front page, people are still alerted to it if they are watching.

The models for the housing looks great, the slums style shacks remind me of Fallout, using the RTS mod to build a settlement of buildings like that.

+2 votes   article: Added some images and a feature about how HOPE started as a research project.
neronix17 Mar 2 2013, 12:23am replied:

Also not counting that the Time Lords could allow more regeneration's if the person was deserving of it, for example the Master had been given at least two extra regenerations during the Time War.

Besides this the 11th Doctor said in an episode (I forget which one) that he could regenerate 507 times. This could have been a lie of course, or it could be true. The Time Lords held up the restrictions over regeneration and that restriction could very well have been removed after they had been essentially removed from the universe. You could go on to have a 347th Doctor and it could potentially still be 'lore-friendly'.

I would guess that there are physical limitations to a Time Lord's body meaning that the Doctor saying 507 was either a lie, true because he would be physically or mentally incapable at that point or true because he set it to that for some reason.

+1 vote   mod: Doctor WHO - War With the Invisible
neronix17 Mar 2 2013, 12:10am replied:

Anything specific you would like to know about in a news update? How starships are going to work is probably going to be next as it's going to be a pretty central system for Stargate and Star Wars. Especially in Star Wars as it is the only way to travel between worlds.

+2 votes   article: The Boring Update
neronix17 Mar 2 2013, 12:04am replied:

Yeah I actually liked that movie too, not sure why, the one thing I think Star Trek is actually better in is the believable science behind technology (their alcubierre drives world like a real world theory for FTL travel). Yes there will be ships, I have actually been mapping out the interiors for the Stargate ships today. They won't work in the typical way though, it's hard to describe and I'll probably make a news post sometime to explain how ships will work.

+1 vote   mod: Skyrim - Doctor Who
neronix17 Mar 1 2013, 11:50pm replied:

Translation: "This is amazing! -Tech Priest of the Adeptus Mechanicum"

Binary because of him being a Tech Priest?

+6 votes   media: Mars Pattern Warhound
neronix17 Mar 1 2013, 7:01am replied:

BSG will be added after SG, DW and SW, a couple other small mods for others too, Star Trek is one of the few that has never interested me though, sorry. If there's anything specific from it you would like though I might be able to do that, like a weapon or ship to have as a player home.

+1 vote   mod: Skyrim - Doctor Who
neronix17 Feb 22 2013, 5:20pm replied:

I do intend on having it able to be summoned, but I haven't decided on the actual mechanism for it, I only know it won't be a spell. I will probably do it with a 'Tardis Key' object, I'm not sure how the effect will be done either as I haven't reached that yet.

I'll be at least trying to get the proper effects but I can't say for sure so it might be the standard conjuration effect with the Tardis sounds.

+1 vote   article: 2012/2013 Tardis Interior WIP
neronix17 Feb 22 2013, 12:34pm says:

Combat does look really slow in places, other than that it looks brilliant.

+1 vote   article: Kingdoms Rise - Full-time Development Begins
neronix17 Feb 22 2013, 12:31pm replied:

Those swords would be perfectly usable in battle, swords you would think of when it came to medieval ages would have been about that in length and only half the width, they were like that to be able to produce great weapons with the least materials. The weight of those swords was pretty light compared to what you would expect and being double to triple the weight wouldn't make you much slower at all.

+1 vote   article: Kingdoms Rise - Full-time Development Begins
neronix17 Feb 21 2013, 9:13pm replied:

I actually haven't decided where to actually host the next version, ModDB is always going to be a host for downloading the mod though. I've hidden the file on Skyrim Nexus because of it being still worked on yes, I only recently hid the file because I was getting too many PM's about it.

I probably will upload it to Skyrim Nexus and several other sites but no matter where it goes two versions will be available when it is finished. The first version is just the mod in it's entirety which can be installed manually or using any mod manager, the other version will only be able to be installed through mod managers which support the scripted install (NMM, ModOrganizer and Wrye Bash I think all support it). That version will be able to install the mod modularly, basically a choice of which TV shows/movies/books you like and which you don't. I'll be making it near impossible for a conflict with other mods, since the only location in the vanilla game which will change is a door/boat/ship/something to take you to the new areas added by the mod. Bit of a long reply but hopefully that answers your question :)

+1 vote   article: 2012/2013 Tardis Interior WIP
neronix17 Feb 18 2013, 10:30pm says:

I learnt how to model for this mod. I'm glad I did because it's one of the most relaxing things I have ever done, enjoying making the models for the mod more than any other part of it at the moment.

I'm actually getting distracted with making a couple small mods for Kerbal Space Program because most of what goes into making parts for that is the models, the rest is a very simple configuration file which you can essentially copy and paste for each part. If you are waiting for this mod I highly suggest you try out KSP, it's brilliant fun and well worth the very small cost (there is a demo available for free of course).

Anyway, small progress update, I'll get more images up sometime showing a range of new models, which I might wait until they are all textured first as they will look better. In-game things are still going at a snails pace, the CK is literally crashing for no reason now, I am not even kidding. I left it alone with NOTHING rendering, simply after the files had loaded themselves and it was waiting for me to get going, 50 seconds is all it took for it to crash by itself. I need to find out what the problem is as I've re-installed the whole thing to try and fix it already and that made it worse.

+1 vote   mod: Skyrim - Doctor Who
neronix17 Feb 18 2013, 10:23pm replied:

Compliments? Hmm...are you sure you are looking at the right mod? :P

+1 vote   mod: Skyrim - Doctor Who
neronix17 Feb 18 2013, 10:22pm replied:

Should try loading with all the DLC, nightmare much?

+1 vote   mod: Skyrim - Doctor Who
neronix17 Feb 18 2013, 12:58pm says:

Amazing how pretty a game can be when it isn't held back with it's shoes tied together trying to be able to run on consoles.

+7 votes   media: Battleship
neronix17 Feb 17 2013, 3:39pm says:

So glad I backed this on Kickstarter, looks phenomenal.

+3 votes   game: Star Citizen
neronix17 Feb 17 2013, 11:29am says:

Brought to you by J.J. Abrams.

Kidding, it looks great.

+2 votes   media: Normandy SR2 Engines - Lens Flare
neronix17 Feb 16 2013, 6:42am replied:

I doubt it would be .bink videos, they would show the player on screen and he could look very different to usual and that would get a little annoying after a while.

+2 votes   article: Feature-Presentation: Cut-Scene System
neronix17 Feb 15 2013, 2:09pm replied:

That mod is the exact same as this one (I only recently updated the files to match). If you had spent about 5 minutes looking on Google you probably would have found that the reason it crashes is that there is a mod conflict. Meaning something else is probably changing the same location the temple in this is, I cannot remember where that is and I have been rebuilding this mod again so as to remove the issues this version sometimes has for people (invisible temple, etc).

Although there was absolutely no reason to re-install your operating system because a mod wasn't working. Simply removing the mod would have fixed it (if not then it wasn't this mod). Considering you have said you ran it on vanilla skyrim with a new game, I can only presume you were trying to run it on an older version of Skyrim that this mod was created on, in which case you either disabled Steam updates (very silly thing to do) or pirated the game. Maybe create a ModDB account and give me more information than 'the game crashed' and I'll look into it further.

By more information I mean:
-Operating System (32 or 64 bit)
-Version of Skyrim
-Steps you took to install (have you tried a mod manager?)
-EXACTLY where it crashes (Before the main menu? In a loading screen? While walking to the location?)
-Any error messages or simply CTD (Crash To Desktop)

I have no idea how technically capable you are so I am sorry if any of these questions is too complicated or if they sound patronizing, but going by you having to re-install Windows I can only assume you have a relatively basic knowledge of computers.

+1 vote   download: Sword of Truth Expansion
neronix17 Feb 14 2013, 6:41am replied:

Damn my spelling is off today, I meant 'buy' not 'but'. Anyway, as always I am strongly against day one DLC, even if it is pre-order incentives. I've still bought it, just hope the game is good.

+2 votes   game: Impire
neronix17 Feb 14 2013, 6:38am replied:

They aren't really competing, more running alongside, there are plenty of games sold on one which aren't sold on the other.

+1 vote   game: Impire
neronix17 Feb 14 2013, 6:19am says:

£14.99 on Steam too, would rather just but it there.

+2 votes   game: Impire
neronix17 Feb 11 2013, 11:44am says:

*COUGH*The Girl Who Waited*COUGH*

+1 vote   media: Model Renders
neronix17 Feb 8 2013, 1:19pm says:

I prefer warp to the rest but 3 tone is good too.

+2 votes   article: Gnoblins: Cell Shading Test
neronix17 Feb 8 2013, 4:24am says:

Hope nobody is expecting this out soon. The way the CK is going I don't see it letting me do anything for more than half an hour at a time without crashing. Can't wait to see how it reacts when I try to use Dragonborn with it...

Considering changing the plans to much smaller releases, like a plugin for races, another for weapons, another for armour and so on. Just going at this rate it means you can have something to play with till I can get the CK behaving less like a child with ADD and more like a piece of software 'apparently' used by Bethesda to make the game.

+1 vote   mod: Skyrim - Doctor Who
neronix17 Nov 10 2010, 10:12pm replied:

Yes, I explained it in a previous news post I think, not necissarily in the listed order or anything, just whichever is finished first really. But stargate will be the first one out. The rest might not be added for a long time really but the doctor who one will be high priority as I want that one lol

+1 vote   mod: Operation Sci-Fi: Oblivion
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