I am fun, loving and like long walks on the bea...wait wrong website, I am co-founder of Nightman Games, I was born and raised in Scotland, and have a passion for gaming. I have clocked more than 1000 hours on Oblivion (console & windows), maybe around 500 on Fallout 3 and 250 on New Vegas. Most of that time is in mods more than the actual games. I am a one man mod dev team which I guess is why my main mod hasn't been released yet. I really don't know what else to put here so just ask if you want to know anything. Ciao for now!

Comment History  (150 - 180 of 1,514)
neronix17
neronix17 Mar 15 2013, 7:07am replied:

Read the very short summary.

+2 votes   game: Crash Bandicoot Returns (duplicate)
neronix17
neronix17 Mar 14 2013, 4:56pm replied:

One does not simply 'remove' Herobrine.

+5 votes   news: 1.5 REDSTONE UPDATE RELEASED!
neronix17
neronix17 Mar 11 2013, 9:07am says:

Words cannot describe how awesome that looks.

+3 votes   news: Combo mechanic: chained smash
neronix17
neronix17 Mar 10 2013, 10:31am replied:

Systemrequirementslab.com
This site takes literally seconds to get the answer and took less time to find. Try using that mushy thing in your skull which you apparently cannot utilize.

+2 votes   mod: MISERY
neronix17
neronix17 Mar 10 2013, 10:05am replied:

Oh look another Minecraft fanboy, Minecraft was far from the first voxel based game, it is itself a clone of another game (Infiniminer). There are thousands of generic shooters that copy the hell out of each other, why choose this one type of game to criticize for it when there are plenty of others doing the same damn thing.

Also, StarForge is doing the same as several other games too, don't act like it's the only one using non-boxy voxels.

+2 votes   game: Cube Arena
neronix17
neronix17 Mar 10 2013, 5:03am replied:

Yeah I need to get some new screens to put in the next post...

+1 vote   news: The Boring Update
neronix17
neronix17 Mar 7 2013, 2:35pm replied:

I am still working on it yes, problems with the CK are the only thing slowing development at the moment, it keeps crashing constantly for no apparent reason doing the simplest of things. Ori will be involved, Alterans and Asurans will also be involved quite heavily, both in quests and locations.

+2 votes   download: SkyFi - Homes 1.0
neronix17
neronix17 Mar 7 2013, 1:48pm says:

I do no closed beta's for this very reason, there is always someone who spoils it all.

+4 votes   news: GaW 2.1 Leak - My OFFICIAL Response
neronix17
neronix17 Mar 3 2013, 1:43am says:

Weird the feature got archived, looks well presented with images and nice layout. Might be because they were posted in such close proximity, the only difference is that it doesn't appear on the front page, people are still alerted to it if they are watching.

The models for the housing looks great, the slums style shacks remind me of Fallout, using the RTS mod to build a settlement of buildings like that.

+2 votes   news: Added some images and a feature about how HOPE started as a research project.
neronix17
neronix17 Mar 2 2013, 12:23am replied:

Also not counting that the Time Lords could allow more regeneration's if the person was deserving of it, for example the Master had been given at least two extra regenerations during the Time War.

Besides this the 11th Doctor said in an episode (I forget which one) that he could regenerate 507 times. This could have been a lie of course, or it could be true. The Time Lords held up the restrictions over regeneration and that restriction could very well have been removed after they had been essentially removed from the universe. You could go on to have a 347th Doctor and it could potentially still be 'lore-friendly'.

I would guess that there are physical limitations to a Time Lord's body meaning that the Doctor saying 507 was either a lie, true because he would be physically or mentally incapable at that point or true because he set it to that for some reason.

+1 vote   mod: Doctor WHO - War With the Invisible
neronix17
neronix17 Mar 2 2013, 12:10am replied:

Anything specific you would like to know about in a news update? How starships are going to work is probably going to be next as it's going to be a pretty central system for Stargate and Star Wars. Especially in Star Wars as it is the only way to travel between worlds.

+2 votes   news: The Boring Update
neronix17
neronix17 Mar 2 2013, 12:04am replied:

Yeah I actually liked that movie too, not sure why, the one thing I think Star Trek is actually better in is the believable science behind technology (their alcubierre drives world like a real world theory for FTL travel). Yes there will be ships, I have actually been mapping out the interiors for the Stargate ships today. They won't work in the typical way though, it's hard to describe and I'll probably make a news post sometime to explain how ships will work.

+1 vote   mod: Skyrim - Doctor Who
neronix17
neronix17 Mar 1 2013, 11:50pm replied:

Translation: "This is amazing! -Tech Priest of the Adeptus Mechanicum"

Binary because of him being a Tech Priest?

+6 votes   media: Mars Pattern Warhound
neronix17
neronix17 Mar 1 2013, 7:01am replied:

BSG will be added after SG, DW and SW, a couple other small mods for others too, Star Trek is one of the few that has never interested me though, sorry. If there's anything specific from it you would like though I might be able to do that, like a weapon or ship to have as a player home.

+1 vote   mod: Skyrim - Doctor Who
neronix17
neronix17 Feb 22 2013, 5:20pm replied:

I do intend on having it able to be summoned, but I haven't decided on the actual mechanism for it, I only know it won't be a spell. I will probably do it with a 'Tardis Key' object, I'm not sure how the effect will be done either as I haven't reached that yet.

I'll be at least trying to get the proper effects but I can't say for sure so it might be the standard conjuration effect with the Tardis sounds.

+1 vote   news: 2012/2013 Tardis Interior WIP
neronix17
neronix17 Feb 22 2013, 12:34pm says:

Combat does look really slow in places, other than that it looks brilliant.

+1 vote   news: Kingdoms Rise - Full-time Development Begins
neronix17
neronix17 Feb 22 2013, 12:31pm replied:

Those swords would be perfectly usable in battle, swords you would think of when it came to medieval ages would have been about that in length and only half the width, they were like that to be able to produce great weapons with the least materials. The weight of those swords was pretty light compared to what you would expect and being double to triple the weight wouldn't make you much slower at all.

+1 vote   news: Kingdoms Rise - Full-time Development Begins
neronix17
neronix17 Feb 21 2013, 9:13pm replied:

I actually haven't decided where to actually host the next version, ModDB is always going to be a host for downloading the mod though. I've hidden the file on Skyrim Nexus because of it being still worked on yes, I only recently hid the file because I was getting too many PM's about it.

I probably will upload it to Skyrim Nexus and several other sites but no matter where it goes two versions will be available when it is finished. The first version is just the mod in it's entirety which can be installed manually or using any mod manager, the other version will only be able to be installed through mod managers which support the scripted install (NMM, ModOrganizer and Wrye Bash I think all support it). That version will be able to install the mod modularly, basically a choice of which TV shows/movies/books you like and which you don't. I'll be making it near impossible for a conflict with other mods, since the only location in the vanilla game which will change is a door/boat/ship/something to take you to the new areas added by the mod. Bit of a long reply but hopefully that answers your question :)

+1 vote   news: 2012/2013 Tardis Interior WIP
neronix17
neronix17 Feb 18 2013, 10:30pm says:

I learnt how to model for this mod. I'm glad I did because it's one of the most relaxing things I have ever done, enjoying making the models for the mod more than any other part of it at the moment.

I'm actually getting distracted with making a couple small mods for Kerbal Space Program because most of what goes into making parts for that is the models, the rest is a very simple configuration file which you can essentially copy and paste for each part. If you are waiting for this mod I highly suggest you try out KSP, it's brilliant fun and well worth the very small cost (there is a demo available for free of course).

Anyway, small progress update, I'll get more images up sometime showing a range of new models, which I might wait until they are all textured first as they will look better. In-game things are still going at a snails pace, the CK is literally crashing for no reason now, I am not even kidding. I left it alone with NOTHING rendering, simply after the files had loaded themselves and it was waiting for me to get going, 50 seconds is all it took for it to crash by itself. I need to find out what the problem is as I've re-installed the whole thing to try and fix it already and that made it worse.

+1 vote   mod: Skyrim - Doctor Who
neronix17
neronix17 Feb 18 2013, 10:23pm replied:

Compliments? Hmm...are you sure you are looking at the right mod? :P

+1 vote   mod: Skyrim - Doctor Who
neronix17
neronix17 Feb 18 2013, 10:22pm replied:

Should try loading with all the DLC, nightmare much?

+1 vote   mod: Skyrim - Doctor Who
neronix17
neronix17 Feb 18 2013, 12:58pm says:

Amazing how pretty a game can be when it isn't held back with it's shoes tied together trying to be able to run on consoles.

+7 votes   media: Battleship
neronix17
neronix17 Feb 17 2013, 3:39pm says:

So glad I backed this on Kickstarter, looks phenomenal.

+3 votes   game: Star Citizen
neronix17
neronix17 Feb 17 2013, 11:29am says:

Brought to you by J.J. Abrams.

Kidding, it looks great.

+2 votes   media: Normandy SR2 Engines - Lens Flare
neronix17
neronix17 Feb 16 2013, 6:42am replied:

I doubt it would be .bink videos, they would show the player on screen and he could look very different to usual and that would get a little annoying after a while.

+2 votes   news: Feature-Presentation: Cut-Scene System
neronix17
neronix17 Feb 15 2013, 2:09pm replied:

That mod is the exact same as this one (I only recently updated the files to match). If you had spent about 5 minutes looking on Google you probably would have found that the reason it crashes is that there is a mod conflict. Meaning something else is probably changing the same location the temple in this is, I cannot remember where that is and I have been rebuilding this mod again so as to remove the issues this version sometimes has for people (invisible temple, etc).

Although there was absolutely no reason to re-install your operating system because a mod wasn't working. Simply removing the mod would have fixed it (if not then it wasn't this mod). Considering you have said you ran it on vanilla skyrim with a new game, I can only presume you were trying to run it on an older version of Skyrim that this mod was created on, in which case you either disabled Steam updates (very silly thing to do) or pirated the game. Maybe create a ModDB account and give me more information than 'the game crashed' and I'll look into it further.

By more information I mean:
-Operating System (32 or 64 bit)
-Version of Skyrim
-Steps you took to install (have you tried a mod manager?)
-EXACTLY where it crashes (Before the main menu? In a loading screen? While walking to the location?)
-Any error messages or simply CTD (Crash To Desktop)

I have no idea how technically capable you are so I am sorry if any of these questions is too complicated or if they sound patronizing, but going by you having to re-install Windows I can only assume you have a relatively basic knowledge of computers.

+1 vote   download: Sword of Truth Expansion
neronix17
neronix17 Feb 14 2013, 6:41am replied:

Damn my spelling is off today, I meant 'buy' not 'but'. Anyway, as always I am strongly against day one DLC, even if it is pre-order incentives. I've still bought it, just hope the game is good.

+2 votes   game: Impire
neronix17
neronix17 Feb 14 2013, 6:38am replied:

They aren't really competing, more running alongside, there are plenty of games sold on one which aren't sold on the other.

+1 vote   game: Impire
neronix17
neronix17 Feb 14 2013, 6:19am says:

£14.99 on Steam too, would rather just but it there.

+2 votes   game: Impire
neronix17
neronix17 Feb 11 2013, 11:44am says:

*COUGH*The Girl Who Waited*COUGH*

+1 vote   media: Model Renders
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