I am fun, loving and like long walks on the bea...wait wrong website, I am co-founder of Nightman Games, I was born and raised in Scotland, and have a passion for gaming. I have clocked more than 1000 hours on Oblivion (console & windows), maybe around 500 on Fallout 3 and 250 on New Vegas. Most of that time is in mods more than the actual games. I am a one man mod dev team which I guess is why my main mod hasn't been released yet. I really don't know what else to put here so just ask if you want to know anything. Ciao for now!

Comment History  (1470 - 1500 of 1,506)
neronix17
neronix17 Aug 17 2008, 8:09pm says:

Awwww, this mod looks awsome but it also looks dead as a dodo

+1 vote     mod: Star Wars: Battle for the Galaxy
neronix17
neronix17 Aug 17 2008, 7:35am says:

OMG I need my new computer!!!! I soooooo want to be able to play this mod when it comes out >.< Looks awsome!!!

+1 vote     mod: Exterminatus
neronix17
neronix17 Aug 16 2008, 10:08pm replied:

I admit it is difficult, go to vivec, hall of justice, its next to the hall of wisdom under the floating moon thingy. there is an office somewhere there with 2 ordinators in it and a trap door half under the carpet in the corner of the room, theres only 2 or 3 rooms this cud be so jus check them till u find it, the trapdoor does have a lock on it AND a trap (hence trapdoor) if u dont want to risk dying u cud use the console and type in tgm for god mode, then turn it off after if you want. the book is on the table next to the door as u walk in. The next thing is much easier to find :) hope that helps.

by the way, if you need help please use the forum, you might get a quicker reply :)

+1 vote     mod: Operation Sci-Fi: Oblivion
neronix17
neronix17 Aug 16 2008, 7:34am replied:

hehehe, thanks for the program, i have a headphone jack which plugs in from my mp3 to my microphone port so now i have the option of hearing the system lords singing bohemian rasphody XD

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
neronix17
neronix17 Aug 15 2008, 7:02am replied:

wow a comment already XD didnt expect any this soon lol, the requirments for the final version will be morrowind with both expansions as it will use alot of things from both of them, there is also a couple of other mods you will require but I will upload them when they are needed so you dont have to go searching for them. Im not sure how big the file will be yet but including the required mods your best just to have a gig free space. One of the required mods is about 600MB because it has 90+ armour sets in it and im using a few of them in this mod. Sorry I cant make it any smaller :(

The demo is out if you want to have a go at it. its only around 60-70MB at the most. and it only requires Morrowind and will work with most other mods.

+1 vote     mod: Operation Sci-Fi: Oblivion
neronix17
neronix17 Aug 14 2008, 2:05pm replied:

maybe at least reading a couple pages (which i know its been said within the past 4 pages) might be good before asking, its not that hard to do.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
neronix17
neronix17 Aug 14 2008, 8:11am says:

omg, its been said like billions of times that the campaign cannot be played XD

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
neronix17
neronix17 Aug 13 2008, 11:39am replied:

u dont use a mod launcher for 0.8, well, i dont lol, you jus install the mod and use the shortcut :)

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
neronix17
neronix17 Aug 12 2008, 9:29pm says:

Or anything for us really, id be happy with new pics lol or maybe knowing wether to come check every 5 minutes or wether to check in a weeks time or maybe a month, anything! please!

...Il...emm...Il...

...Il cry if you dont give us something...

...really...

...i will...

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
neronix17
neronix17 Aug 12 2008, 6:27am says:

I dont think ive been this addicted to coming onto moddb ever before, and all jus to check if theres even a release date for 0.9! even a rough idea would do, jus so im not on checking every hour or so lol

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
neronix17
neronix17 Aug 11 2008, 8:39pm replied:

I agree, for all you know your favorite mod could be made buy a gay guy lol

+1 vote     mod: Star Wars: The New Era
neronix17
neronix17 Aug 11 2008, 1:08pm says:

Hey, I was wandering if I could carry on the AoA mod on morrowind, Im going to do it for my own use wether u say yes or no either way but Id only release it to others with your permission, I thought the mod was absoloutly amazing and ive been adding little towns and stuff in my spare time, my friend keeps telling me to upload it to moddb so others can use it so ive decided to finally ask you if ud be ok with this?

+1 vote     member: travdark
neronix17
neronix17 Aug 11 2008, 12:44pm replied:

yeah but the mod is still avaliable, the filefront link should work, i got it from there.

and it never died from over ambition as many think, it has jus been changed and is now being worked on for unreal tournement 3, which i think is a sh**

Im still working on adding more to it so if you want to help send me a message on here or at teendean@msn.com

+2 votes     mod: Ashes of Apocalypse
neronix17
neronix17 Aug 10 2008, 4:34pm replied:

aww, that sucks :(

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
neronix17
neronix17 Aug 10 2008, 2:50pm says:

Sorry ive put up so many posts the past day or two, but one more question, i noticed you have some asuran/ancient ships there, does this mean you have a third race for them or do they come as part of another race? (like the asgard do for the tau'ri)

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
neronix17
neronix17 Aug 10 2008, 2:48pm replied:

You can have ori (for goauld) and ancient (for tauri) superships in both skirmish and galactic conquest, in skirmish just capture the supergate and buy it from there, in galactic conquest you can buy them at tech level 5 at a planet with a level 5 starbase.

+2 votes     media: Meet the Asgard
neronix17
neronix17 Aug 9 2008, 11:43pm says:

I was jus playing through GC as goa'uld and i noticed that the Daedelous is ridiculously hard to get rid of! I had 4 hat'taks and 2 advanced hat'taks and the enemy had the Daedelous, 1 BC-304 and 1 X303, they pretty much wiped out all my ships and i only got rid of the X303 and had 1 or 2 hardpoints on the BC-304 left, the Daedelous had half its shields gone, and this was on easy (keep in mind was trying to get rid of the Daedelous first, I didnt actually try to get rid of the other 2 ships). I know its a hero but this is a bit unfair dont you think? Could be my tactics but Im normally pretty good at space battles. Im probably going to get a slap in the face for this post but I jus thought id point it out :)

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
neronix17
neronix17 Aug 9 2008, 12:16pm says:

Il quote it then

"We must check then what exactly is still not finished and missing(we have lost a bit the overview^^)"

I gathered from that that they are not sure what will all be in it, and if that isnt what it means then check the previous news posts, im sure there was something about things that are in 0.9 there somewhere.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
neronix17
neronix17 Aug 9 2008, 10:59am says:

I knew the translation wasnt finished but i would have thought the unit names at least would have been put in, in fact almost all of them have the [MISSING] thing there for me. and merlin answered your question already in the latest news post, although not directly

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
neronix17
neronix17 Aug 9 2008, 10:56am replied:

@ MarshalCross: Little off there, it is a smaller less up to date version of the eaw version that works on foc, but you can play as 3 different races (Tau'ri, Goa'uld and Replicators). Although the replicators are there the units look no different niether do the bases (space and ground) just a few of the names of units have been changed.

@ M~Rain~Blood~M: You build ancient battle ships in skirmish by capturing the Supergate, if you mean in the galactic conquest mode you must build it on certain planets such as Delmak, and you must also be at tech level 5 with a fully upgraded space base at said planet. I am going from what you do on the latest version of the mod (0.8 I think)but im pretty sure its the same for this one.

+1 vote     download: Stargate Beta 3 For Forces of Corruption
neronix17
neronix17 Aug 9 2008, 10:08am says:

Is it normal to see [MISSING] instead of the name of a unit or its description in the english version?

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
neronix17
neronix17 Aug 9 2008, 12:27am says:

Amazing work! i dont want to wait for a final version X( but i guess i have to...I had an idea for ground units, you could have both old series centurions and the new ones for cylons, like having the new series ones stronger versions, maybe having a type that shoot bullets and another type that shoot rockets? you could jus use all the different human form cylons as ground heroes, and a bunch of the viper pilots as colonial ground heroes (I know alot of this is pretty much stating the obvious but jus trying to help) I also thought that you could have air to surface vehicles for ground skirmishes, like 3 vipers for colonials and 3 raiders for cylons. please nobody get pissy with me if ive made a stupid post and everything here has already been said or is really obvious, i tend to make those kind of posts :S

+1 vote     mod: Battlestar Galactica The Awakening
neronix17
neronix17 Aug 9 2008, 12:08am says:

I havent tried the mod yet but i jus wanna comment and say that from what other people are saying bout ai problems i dont really want to, the idea of having a bunch of new ships to play around with and better gameplay sounds great but if its going to cause problems with the ai id rather not since i look for a challenge from ai, instead of me being all powerfull and able to slowly wipe em out with a couple small ships :\ hopefully in 1.6 the problem will "dissapear" and i agree with LordSnakie that you should make it easy to install it, u want people who arent geniuses to be able to play it too :(

+1 vote     download: Logan's Mod version 1.5
neronix17
neronix17 Jul 29 2008, 5:35pm says:

omg its so obvious that the "glitch" or "bug" that makes it crash on universe when u try to use single player is bc there isnt a single player! ive had no problems using this mod with player vs cpu skirmishes.

+1 vote     mod: Star Wars: Warlords
neronix17
neronix17 Jul 29 2008, 1:18pm says:

Very impressive mod, would love to see a download sometime soon :)

+1 vote     mod: Homeworld2: the end of times
neronix17
neronix17 Jun 28 2008, 8:30pm says:

honestly i jus found this a few seconds ago and i already think its the most amazing thing since...since...omg it just is the most amazing thing ever lol

+1 vote     game: Platinum Arts Sandbox Free 3D Game Maker
neronix17
neronix17 Jun 28 2008, 1:32pm says:

I have to say this is my favorite mod ever, mainly cuz i love stargate, but it also shows how many completely useless people there are out there, its so freakin easy to install this mod that i barely had to do anything, moment it was installed i was able to use it, and im ment to be one of the worst at using a computer, anyone who has a problem installing it or getting it to work, jus shut up and wait for the next release. ^_^

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
neronix17
neronix17 Jul 17 2007, 10:24am says:

yeah id like to know too, i would suggest like a atlantis style ship, but thats for the wrong side. unless you can change the side its on? I would also suggest the ship Anubis uses to anhialate Abydos and was goingt to use on earth. but its already there as a hero.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
neronix17
neronix17 Jul 15 2007, 9:34am says:

in the chow the ships have always been, X-303 for Prometheus and BC-304 for the Deadelous. so to make it easier just refer to them as that so people dont complain. sorry if i sound a little bossy saying that but it is easier to understand.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
neronix17
neronix17 Jul 14 2007, 4:35pm says:

I know its a long way from now, but i had an idea and thought i better post before i forget, well, you know replicators have the ability to make human look-alikes. i had the thought that they might be able to create ship look-alikes too, so that might help if you run out of ideas for replicator ships. Or even have replicator infested ships. just a thought, please dont shout at me for it if its a stupid idea.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
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