I am fun, loving and like long walks on the bea...wait wrong website, I am co-founder of Nightman Games, I was born and raised in Scotland, and have a passion for gaming. I have clocked more than 1000 hours on Oblivion (console & windows), maybe around 500 on Fallout 3 and 250 on New Vegas. Most of that time is in mods more than the actual games. I am a one man mod dev team which I guess is why my main mod hasn't been released yet. I really don't know what else to put here so just ask if you want to know anything. Ciao for now!

Comment History  (120 - 150 of 1,514)
neronix17 Apr 15 2013, 5:44am says:

I'd say the current ship design system looks like it would be easy enough, as long as the lists are expandable and collapsible it would be fine. oversimplification is the problem with many games nowadays.

+2 votes   news: Galaxial: Improved Colony Interface
neronix17 Apr 14 2013, 2:11pm replied:

Followed by the flood of buried comments.

+10 votes   media: Athens Carrier [Textured]
neronix17 Apr 14 2013, 2:09pm replied:

The more comments added the longer it stays alive, keep it alive so it can suffer in it's buried state...

+19 votes   media: Athens Carrier [Textured]
neronix17 Apr 13 2013, 4:43am replied:

I still don't see enough differences to buy it, it's certainly not confusion, I do see the differences listed, I just don't think it's worthwhile when I already have 3079.

+1 vote   news: 3089, sequel to 3079, alpha available!
neronix17 Apr 12 2013, 4:30pm says:

Well, I'll never be playing as UNSC...

+2 votes   media: Covenant Ambush
neronix17 Apr 12 2013, 4:15pm says:

You guys have some serious talent, of course you already know that, just thought it should be said yet again.

+4 votes   media: Shadow of the Colossus
neronix17 Apr 12 2013, 4:06pm says:

Just out of curiosity, any time frame on when hair will be implemented? I mean trees are nice but so is luxurious heads of hair...

+2 votes   news: Upcoming Biome Patch - Progress since initial release
neronix17 Apr 7 2013, 1:09pm says:

Looks good, although I won't be buying it, as far as I can see this is a simple grab for more money, pretty much an alternative appearance for 3079 and I bought that so I could care less about buying a slightly different game made by the same guy.

-4 votes   news: 3089, sequel to 3079, alpha available!
neronix17 Apr 7 2013, 1:07pm replied:

What part of procedural generation do you not understand? The terrain is simplistic because of the (I'm guessing voxel) system used to generate the world. The colours never matching...I have no idea what you are talking about other than the colours being completely random, which is probably part of the procedural generation too.

No need to be a graphics ***** if the gameplay is any good, making something pretty also doesn't make it good and Paranautical Activity is only nicer looking in one way, lighting. That game is in beta though, this is in alpha, so either way this game wouldn't be nearly as polished as it will be.

+2 votes   news: 3089, sequel to 3079, alpha available!
neronix17 Apr 6 2013, 10:56am says:

Yup keep mentioning the mod API as a future feature, I'll believe it when I see it.

neronix17 Apr 3 2013, 2:01am replied:

Why bother? You can download it from Mojang's site.

+1 vote   news: MINECRAFT 2.0 IS FINALLY COMING! (April Fools)
neronix17 Apr 3 2013, 1:58am replied:

1th? What's that? I always thought it was 1st...

0 votes   news: MINECRAFT 2.0 IS FINALLY COMING! (April Fools)
neronix17 Apr 1 2013, 8:22pm replied:

I thought the exact thing they were doing is having it so you can land your ship on every planet with an outpost of some sort, then walk around a relatively small area for buying goods, ammo, etc. Since setting up a cool looking skyline for 100 planets would not take as long as you would think, being that you wouldn't be walking to them and just seeing them in the background.

+2 votes   media: NYC 2942
neronix17 Apr 1 2013, 2:37am replied:

Who the hell expects a Mel Brooks movie reference to get down voted as spam?!

+4 votes   media: Help Wanted!
neronix17 Apr 1 2013, 2:35am says:

Leave the TARDIS, Daleks and Cybermen in and I'll be your slave for a year.

+4 votes   media: A New Direction...
neronix17 Apr 1 2013, 2:33am says:

HAH! Spaceball One! Does it transform into Mega Maid as a special ability?

+3 votes   media: A New Direction...
neronix17 Apr 1 2013, 2:32am replied:

Glad I'm not the only one who seen the APCs from Aliens then. On another more offended note, fracking April 1st...

+4 votes   media: A New Direction...
neronix17 Mar 30 2013, 3:00am replied:

Ah good point, it could still work with limited distance, just don't have a maximum limit, as in the city itself needs to 'rank up' by having a certain amount of people. That way it could potentially expand forever but only if enough people join it.

+2 votes   news: Land ownership in Olvand
neronix17 Mar 28 2013, 6:51pm says:

You could have it so the first portal is surrounded by a few rectangles of territory of it's own, enough that it cannot be built inside a city and a city cannot build too close to it. I don't imagine it would be possible to completely stop someone from coordinating their city around the territory of a portal no matter how far out it goes, if anything a larger territory could cause some interesting conflicts over territory control.

I do like the idea of population factoring into expansion, if you look at the player city system that was in Star Wars Galaxies, they basically had to place a town hall, and then entice players into living there, the more players that moved in made more options available to build as the city grew in status. I cannot remember if the actual bounds of the city moved but this basically forced you to make the city in a great location along with making the buildings packed in nicely with the space you had to work with instead of expanding to ridiculous distances to make it bigger.

You might want to simply have it grow to a limited distance too, like you start with 1 block adjacent but can only expand to say 10 blocks for example. This might stop cities from growing too big and give people good reasons to start their own cities elsewhere.

Really liking the look of the game so far, keep up the great work!

+2 votes   news: Land ownership in Olvand
neronix17 Mar 27 2013, 1:55pm replied:


+1 vote   download: SkyFi R1
neronix17 Mar 25 2013, 5:42pm replied:

You clearly do not understand what smoothing groups are, they are in fact applied to that model and cause the weird shadow effects.

+1 vote   media: Goa'uld door controller
neronix17 Mar 25 2013, 5:37pm replied:

Already exists.

+1 vote   media: Dialing Program v1
neronix17 Mar 24 2013, 8:21pm replied:

Going by the little alternate doodles at the top I would guess he just does it all through graphics tablet into photoshop or similar. If my tablet wasn't so terrible I'd do every sketch or drawing through PC only, shame I can't drop £1k to get a decent one.

+1 vote   media: Covenant Battlecarrier [Concept]
neronix17 Mar 23 2013, 4:37pm replied:

Exclamation points? Haven't seen those since the days of Morrowind :P Those are missing models not textures (although could be both), missing textures simply make items purple or occasionally invisible. I had that problem early when the CK came out, it fixed itself during an update so not sure how else to fix it. Maybe the CK isn't loading bsa archives?

+1 vote   download: SkyFi - Homes 1.0
neronix17 Mar 21 2013, 11:17am says:

Awesome, will buy as soon as I get my funds from TF2 items :P

+3 votes   news: Now on Steam!
neronix17 Mar 21 2013, 9:48am says:

Odd, same look as the Kenshi beds, the textures are identical, only difference is Kenshi has single beds.

+1 vote   media: Masterspace v1.7 preview
neronix17 Mar 21 2013, 9:44am replied:

Different alpha, the Realms alpha is separate completely and is not technically an update yet, far too many people would have access if every Minecraft buyer during the alpha period of the game was allowed in.

+2 votes   news: What is Minecraft Realms anyway?
neronix17 Mar 21 2013, 9:39am replied:

Star Citizen, and plenty of others. But yes Kenshi is better than most AAA games in graphics and gameplay.

+1 vote   media: Models are now textured
neronix17 Mar 17 2013, 9:22pm replied:

It also depends even more heavily on your own personal skill in modelling, texturing and everything else. If you have never modeled before then it will obviously take a good while longer than someone who has done modelling for years.

+1 vote   mod: Halo: Fleet Command
neronix17 Mar 15 2013, 5:43pm replied:

Well it is on steam...so...

+1 vote   game: StarDrive
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