I am fun, loving and like long walks on the bea...wait wrong website, I am co-founder of Nightman Games, I was born and raised in Scotland, and have a passion for gaming. I have clocked more than 1000 hours on Oblivion (console & windows), maybe around 500 on Fallout 3 and 250 on New Vegas. Most of that time is in mods more than the actual games. I am a one man mod dev team which I guess is why my main mod hasn't been released yet. I really don't know what else to put here so just ask if you want to know anything. Ciao for now!

Comment History  (120 - 150 of 1,505)
neronix17
neronix17 Apr 3 2013, 2:01am replied:

Why bother? You can download it from Mojang's site.

+1 vote     article: MINECRAFT 2.0 IS FINALLY COMING! (April Fools)
neronix17
neronix17 Apr 3 2013, 1:58am replied:

1th? What's that? I always thought it was 1st...

0 votes     article: MINECRAFT 2.0 IS FINALLY COMING! (April Fools)
neronix17
neronix17 Apr 1 2013, 8:22pm replied:

I thought the exact thing they were doing is having it so you can land your ship on every planet with an outpost of some sort, then walk around a relatively small area for buying goods, ammo, etc. Since setting up a cool looking skyline for 100 planets would not take as long as you would think, being that you wouldn't be walking to them and just seeing them in the background.

+2 votes     media: NYC 2942
neronix17
neronix17 Apr 1 2013, 2:37am replied:

Who the hell expects a Mel Brooks movie reference to get down voted as spam?!

+4 votes     media: Help Wanted!
neronix17
neronix17 Apr 1 2013, 2:35am says:

Leave the TARDIS, Daleks and Cybermen in and I'll be your slave for a year.

+4 votes     media: A New Direction...
neronix17
neronix17 Apr 1 2013, 2:33am says:

HAH! Spaceball One! Does it transform into Mega Maid as a special ability?

+3 votes     media: A New Direction...
neronix17
neronix17 Apr 1 2013, 2:32am replied:

Glad I'm not the only one who seen the APCs from Aliens then. On another more offended note, fracking April 1st...

+4 votes     media: A New Direction...
neronix17
neronix17 Mar 30 2013, 3:00am replied:

Ah good point, it could still work with limited distance, just don't have a maximum limit, as in the city itself needs to 'rank up' by having a certain amount of people. That way it could potentially expand forever but only if enough people join it.

+2 votes     article: Land ownership in Olvand
neronix17
neronix17 Mar 28 2013, 6:51pm says:

You could have it so the first portal is surrounded by a few rectangles of territory of it's own, enough that it cannot be built inside a city and a city cannot build too close to it. I don't imagine it would be possible to completely stop someone from coordinating their city around the territory of a portal no matter how far out it goes, if anything a larger territory could cause some interesting conflicts over territory control.

I do like the idea of population factoring into expansion, if you look at the player city system that was in Star Wars Galaxies, they basically had to place a town hall, and then entice players into living there, the more players that moved in made more options available to build as the city grew in status. I cannot remember if the actual bounds of the city moved but this basically forced you to make the city in a great location along with making the buildings packed in nicely with the space you had to work with instead of expanding to ridiculous distances to make it bigger.

You might want to simply have it grow to a limited distance too, like you start with 1 block adjacent but can only expand to say 10 blocks for example. This might stop cities from growing too big and give people good reasons to start their own cities elsewhere.

Really liking the look of the game so far, keep up the great work!

+2 votes     article: Land ownership in Olvand
neronix17
neronix17 Mar 27 2013, 1:55pm replied:

Cheyenne.

+1 vote     download: SkyFi R1
neronix17
neronix17 Mar 25 2013, 5:42pm replied:

You clearly do not understand what smoothing groups are, they are in fact applied to that model and cause the weird shadow effects.

+1 vote     media: Goa'uld door controller
neronix17
neronix17 Mar 25 2013, 5:37pm replied:

Already exists.

+1 vote     media: Dialing Program v1
neronix17
neronix17 Mar 24 2013, 8:21pm replied:

Going by the little alternate doodles at the top I would guess he just does it all through graphics tablet into photoshop or similar. If my tablet wasn't so terrible I'd do every sketch or drawing through PC only, shame I can't drop £1k to get a decent one.

+1 vote     media: Covenant Battlecarrier [Concept]
neronix17
neronix17 Mar 23 2013, 4:37pm replied:

Exclamation points? Haven't seen those since the days of Morrowind :P Those are missing models not textures (although could be both), missing textures simply make items purple or occasionally invisible. I had that problem early when the CK came out, it fixed itself during an update so not sure how else to fix it. Maybe the CK isn't loading bsa archives?

+1 vote     download: SkyFi - Homes 1.0
neronix17
neronix17 Mar 21 2013, 11:17am says:

Awesome, will buy as soon as I get my funds from TF2 items :P

+3 votes     article: Now on Steam!
neronix17
neronix17 Mar 21 2013, 9:48am says:

Odd, same look as the Kenshi beds, the textures are identical, only difference is Kenshi has single beds.

+1 vote     media: Masterspace v1.7 preview
neronix17
neronix17 Mar 21 2013, 9:44am replied:

Different alpha, the Realms alpha is separate completely and is not technically an update yet, far too many people would have access if every Minecraft buyer during the alpha period of the game was allowed in.

+2 votes     article: What is Minecraft Realms anyway?
neronix17
neronix17 Mar 21 2013, 9:39am replied:

Star Citizen, and plenty of others. But yes Kenshi is better than most AAA games in graphics and gameplay.

+1 vote     media: Models are now textured
neronix17
neronix17 Mar 17 2013, 9:22pm replied:

It also depends even more heavily on your own personal skill in modelling, texturing and everything else. If you have never modeled before then it will obviously take a good while longer than someone who has done modelling for years.

+1 vote     mod: Halo: Fleet Command
neronix17
neronix17 Mar 15 2013, 5:43pm replied:

Well it is on steam...so...

+1 vote     game: StarDrive
neronix17
neronix17 Mar 15 2013, 7:07am replied:

Read the very short summary.

+2 votes     game: Crash Bandicoot Returns (duplicate)
neronix17
neronix17 Mar 14 2013, 4:56pm replied:

One does not simply 'remove' Herobrine.

+5 votes     article: 1.5 REDSTONE UPDATE RELEASED!
neronix17
neronix17 Mar 11 2013, 9:07am says:

Words cannot describe how awesome that looks.

+3 votes     article: Combo mechanic: chained smash
neronix17
neronix17 Mar 10 2013, 10:31am replied:

Systemrequirementslab.com
This site takes literally seconds to get the answer and took less time to find. Try using that mushy thing in your skull which you apparently cannot utilize.

+2 votes     mod: MISERY
neronix17
neronix17 Mar 10 2013, 10:05am replied:

Oh look another Minecraft fanboy, Minecraft was far from the first voxel based game, it is itself a clone of another game (Infiniminer). There are thousands of generic shooters that copy the hell out of each other, why choose this one type of game to criticize for it when there are plenty of others doing the same damn thing.

Also, StarForge is doing the same as several other games too, don't act like it's the only one using non-boxy voxels.

+2 votes     game: Cube Arena
neronix17
neronix17 Mar 10 2013, 5:03am replied:

Yeah I need to get some new screens to put in the next post...

+1 vote     article: The Boring Update
neronix17
neronix17 Mar 7 2013, 2:35pm replied:

I am still working on it yes, problems with the CK are the only thing slowing development at the moment, it keeps crashing constantly for no apparent reason doing the simplest of things. Ori will be involved, Alterans and Asurans will also be involved quite heavily, both in quests and locations.

+2 votes     download: SkyFi - Homes 1.0
neronix17
neronix17 Mar 7 2013, 1:48pm says:

I do no closed beta's for this very reason, there is always someone who spoils it all.

+4 votes     article: GaW 2.1 Leak - My OFFICIAL Response
neronix17
neronix17 Mar 3 2013, 1:43am says:

Weird the feature got archived, looks well presented with images and nice layout. Might be because they were posted in such close proximity, the only difference is that it doesn't appear on the front page, people are still alerted to it if they are watching.

The models for the housing looks great, the slums style shacks remind me of Fallout, using the RTS mod to build a settlement of buildings like that.

+2 votes     article: Added some images and a feature about how HOPE started as a research project.
neronix17
neronix17 Mar 2 2013, 12:23am replied:

Also not counting that the Time Lords could allow more regeneration's if the person was deserving of it, for example the Master had been given at least two extra regenerations during the Time War.

Besides this the 11th Doctor said in an episode (I forget which one) that he could regenerate 507 times. This could have been a lie of course, or it could be true. The Time Lords held up the restrictions over regeneration and that restriction could very well have been removed after they had been essentially removed from the universe. You could go on to have a 347th Doctor and it could potentially still be 'lore-friendly'.

I would guess that there are physical limitations to a Time Lord's body meaning that the Doctor saying 507 was either a lie, true because he would be physically or mentally incapable at that point or true because he set it to that for some reason.

+1 vote     mod: Doctor WHO - War With the Invisible
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