I am fun, loving and like long walks on the bea...wait wrong website, I am co-founder of Nightman Games, I was born and raised in Scotland, and have a passion for gaming. I have clocked more than 1000 hours on Oblivion (console & windows), maybe around 500 on Fallout 3 and 250 on New Vegas. Most of that time is in mods more than the actual games. I am a one man mod dev team which I guess is why my main mod hasn't been released yet. I really don't know what else to put here so just ask if you want to know anything. Ciao for now!

Comment History  (120 - 150 of 1,505)
neronix17 May 17 2013, 6:24pm replied:

If I wasn't already sold on getting this then those two sentences alone would have done it.

+1 vote   game: Crea
neronix17 Apr 3 2013, 2:01am replied:

Why bother? You can download it from Mojang's site.

+1 vote   article: MINECRAFT 2.0 IS FINALLY COMING! (April Fools)
neronix17 Mar 2 2013, 12:23am replied:

Also not counting that the Time Lords could allow more regeneration's if the person was deserving of it, for example the Master had been given at least two extra regenerations during the Time War.

Besides this the 11th Doctor said in an episode (I forget which one) that he could regenerate 507 times. This could have been a lie of course, or it could be true. The Time Lords held up the restrictions over regeneration and that restriction could very well have been removed after they had been essentially removed from the universe. You could go on to have a 347th Doctor and it could potentially still be 'lore-friendly'.

I would guess that there are physical limitations to a Time Lord's body meaning that the Doctor saying 507 was either a lie, true because he would be physically or mentally incapable at that point or true because he set it to that for some reason.

+1 vote   mod: Doctor WHO - War With the Invisible
neronix17 Feb 16 2013, 6:42am replied:

I doubt it would be .bink videos, they would show the player on screen and he could look very different to usual and that would get a little annoying after a while.

+2 votes   article: Feature-Presentation: Cut-Scene System
neronix17 Feb 15 2013, 2:09pm replied:

That mod is the exact same as this one (I only recently updated the files to match). If you had spent about 5 minutes looking on Google you probably would have found that the reason it crashes is that there is a mod conflict. Meaning something else is probably changing the same location the temple in this is, I cannot remember where that is and I have been rebuilding this mod again so as to remove the issues this version sometimes has for people (invisible temple, etc).

Although there was absolutely no reason to re-install your operating system because a mod wasn't working. Simply removing the mod would have fixed it (if not then it wasn't this mod). Considering you have said you ran it on vanilla skyrim with a new game, I can only presume you were trying to run it on an older version of Skyrim that this mod was created on, in which case you either disabled Steam updates (very silly thing to do) or pirated the game. Maybe create a ModDB account and give me more information than 'the game crashed' and I'll look into it further.

By more information I mean:
-Operating System (32 or 64 bit)
-Version of Skyrim
-Steps you took to install (have you tried a mod manager?)
-EXACTLY where it crashes (Before the main menu? In a loading screen? While walking to the location?)
-Any error messages or simply CTD (Crash To Desktop)

I have no idea how technically capable you are so I am sorry if any of these questions is too complicated or if they sound patronizing, but going by you having to re-install Windows I can only assume you have a relatively basic knowledge of computers.

+1 vote   download: Sword of Truth Expansion
neronix17 Apr 19 2012, 2:54pm says:

The render seems similar to cinema 4d, using that for modelling by any chance?

+1 vote   media: Cerberus Fleet Update 4
neronix17 Apr 10 2012, 11:38am replied:

Speaking of which, any chance you would let me use that model? lol

+1 vote   article: TARDIS
neronix17 Feb 22 2012, 8:54am replied:

Lots of ideas haha, I like them, just the implementation to figure out, obviously can't do them all on this world else it would be pretty hectic, will make others on other worlds :) Not sure I can do a T-rex, might be too big but I guess giants work fine so I could maybe make a Jurrasic Park style world?

Might do flood like parasites first :)

+1 vote   mod: Skyrim - Doctor Who
neronix17 Feb 20 2012, 7:22am replied:

I was actually thinking dense forest too, I like the sound of the ruined settlement, I am looking into rigging up replicators on a skeleton but I will need to learn to animate them too. Any suggestions on enemies/monsters you would like to see then fire away :)

+1 vote   mod: Skyrim - Doctor Who
neronix17 Feb 19 2012, 12:07pm says:

I just thought, I should release this village and just name it Cheyenne without actually having the SkyFi stuff in it, that way even people who don't want the sci fi element can still have a totally new village!

I have been taking down plans for the first alien world, and the creation world (where you can build your own settlement). The Creation world will have a general Whiterun feel, without the city of course. And I am not sure on the climate of the alien world, anyone want to give me any suggestions?

+1 vote   mod: Skyrim - Doctor Who
neronix17 Jan 31 2012, 5:14pm replied:

plenty of ways, one is to use google and look for how to install eaw mods on steam, here is a link since steam is very awkward and it is nice to have someone else do the work for you.


+3 votes   mod: Corporate Addon Mod
neronix17 Sep 7 2011, 1:38pm replied:

So you double the amount of HDD space it takes up just to play a mod which you can do very easily by making a shortcut? Well done.

+1 vote   article: Beta release v0.1a
neronix17 May 7 2011, 3:51am replied:

Yeah cos Revan totally wore a helmet...

+1 vote   media: Guess who
neronix17 Apr 13 2011, 1:23pm says:

I'm working on generating a world based on the idea of the Aether, anyone interested in that?

For those who dont know what the Aether is its like the opposite of the Nether, heaven instead of hell, consisting of small floating islands everywhere with no bottom (fall off and you fall into the void and die). I'm having trouble with the small islands bit though (oddly not the removal of the bottom of the ground(the unbreakable stuff).

I'll keep an eye on these comments so let me know if theres any specefic style worlds you would like to see?

+1 vote   download: Paradise v1.0
neronix17 Jan 6 2011, 4:36pm replied:

Im poor and I can so ha....awh :(

+1 vote   game: Manic Digger : Open Source
neronix17 Apr 2 2010, 5:34pm says:

Oh please make this a mod that lasts, Ive waited a long time for a decent mod for this game, and this is one of the best mod ideas ive seen ever! Good luck awesome sir!

+1 vote   mod: Clone Wars
neronix17 Jan 9 2010, 10:24pm says:

awsome, Im now buying SA just to play this, Id like to make one little suggestion though, the stargate needs to be slightly bigger, its too small there, looking like that the Puddle Jumper would never fit through.

+1 vote   article: a minimod before the mod
neronix17 Dec 26 2009, 1:25pm replied:

think he means every faction separately, not just 3 combinations

+1 vote   media: Traveler Ship
neronix17 Dec 20 2009, 9:45am replied:

Maybe since youre such a competent modeler, you should try it and see how you get along with it :)

+1 vote   media: Wraith Hive
neronix17 Nov 22 2009, 11:00am replied:

only wait for an english version when you can speak (or type in this case) english first...

0 votes   mod: Stargate No Limits
neronix17 Oct 6 2009, 2:01pm replied:

even without shield it would take a little time for all the air to vent and the crew to die, plus, it would take like 1 shot to blow it up after the shields go :(

+1 vote   media: Atlantis Shield Test
neronix17 Aug 24 2009, 12:39pm replied:

if it doesnt say in the readme how to install then go onto google and search for how to install them there, its not that hard to do.

-1 votes   download: UEAW v0.4 + Autoupdater [UNSUPPORTED]
neronix17 Aug 24 2009, 12:29pm says:

that ones just right for an ork nob in dawn of war, not good for a normal ork troop though, needs more armour and less vivid green id say.

+1 vote   media: Ork Boy
neronix17 Jun 30 2009, 8:26pm says:

doubting a demo since the article says it wont be a release :(

+1 vote   article: Small Update
neronix17 May 22 2009, 2:29pm replied:

Sorry il just post the article clearing this up now, got confused with what i was doing myself really, it will be a mod for both Oblivion and Fallout 3, since I can mod both and both have different settings which work with the series then im doing both.

+1 vote   mod: Operation Sci-Fi: Oblivion
neronix17 Apr 1 2009, 1:25pm says:

5.6 from me, looks too much like a broken bc-304...

+2 votes   media: BC-305 Concept by Assassino and Marchello
neronix17 Apr 3 2013, 1:58am replied:

1th? What's that? I always thought it was 1st...

0 votes   article: MINECRAFT 2.0 IS FINALLY COMING! (April Fools)
neronix17 Apr 1 2013, 8:22pm replied:

I thought the exact thing they were doing is having it so you can land your ship on every planet with an outpost of some sort, then walk around a relatively small area for buying goods, ammo, etc. Since setting up a cool looking skyline for 100 planets would not take as long as you would think, being that you wouldn't be walking to them and just seeing them in the background.

+2 votes   media: NYC 2942
neronix17 Apr 1 2013, 2:37am replied:

Who the hell expects a Mel Brooks movie reference to get down voted as spam?!

+4 votes   media: Help Wanted!
neronix17 Apr 1 2013, 2:35am says:

Leave the TARDIS, Daleks and Cybermen in and I'll be your slave for a year.

+4 votes   media: A New Direction...
neronix17 Apr 1 2013, 2:33am says:

HAH! Spaceball One! Does it transform into Mega Maid as a special ability?

+3 votes   media: A New Direction...
neronix17 Apr 1 2013, 2:32am replied:

Glad I'm not the only one who seen the APCs from Aliens then. On another more offended note, fracking April 1st...

+4 votes   media: A New Direction...
neronix17 Mar 30 2013, 3:00am replied:

Ah good point, it could still work with limited distance, just don't have a maximum limit, as in the city itself needs to 'rank up' by having a certain amount of people. That way it could potentially expand forever but only if enough people join it.

+2 votes   article: Land ownership in Olvand
neronix17 Mar 28 2013, 6:51pm says:

You could have it so the first portal is surrounded by a few rectangles of territory of it's own, enough that it cannot be built inside a city and a city cannot build too close to it. I don't imagine it would be possible to completely stop someone from coordinating their city around the territory of a portal no matter how far out it goes, if anything a larger territory could cause some interesting conflicts over territory control.

I do like the idea of population factoring into expansion, if you look at the player city system that was in Star Wars Galaxies, they basically had to place a town hall, and then entice players into living there, the more players that moved in made more options available to build as the city grew in status. I cannot remember if the actual bounds of the city moved but this basically forced you to make the city in a great location along with making the buildings packed in nicely with the space you had to work with instead of expanding to ridiculous distances to make it bigger.

You might want to simply have it grow to a limited distance too, like you start with 1 block adjacent but can only expand to say 10 blocks for example. This might stop cities from growing too big and give people good reasons to start their own cities elsewhere.

Really liking the look of the game so far, keep up the great work!

+2 votes   article: Land ownership in Olvand
neronix17 Mar 27 2013, 1:55pm replied:


+1 vote   download: SkyFi R1
neronix17 Mar 25 2013, 5:42pm replied:

You clearly do not understand what smoothing groups are, they are in fact applied to that model and cause the weird shadow effects.

+1 vote   media: Goa'uld door controller
neronix17 Mar 25 2013, 5:37pm replied:

Already exists.

+1 vote   media: Dialing Program v1
neronix17 Mar 24 2013, 8:21pm replied:

Going by the little alternate doodles at the top I would guess he just does it all through graphics tablet into photoshop or similar. If my tablet wasn't so terrible I'd do every sketch or drawing through PC only, shame I can't drop £1k to get a decent one.

+1 vote   media: Covenant Battlecarrier [Concept]
neronix17 Mar 23 2013, 4:37pm replied:

Exclamation points? Haven't seen those since the days of Morrowind :P Those are missing models not textures (although could be both), missing textures simply make items purple or occasionally invisible. I had that problem early when the CK came out, it fixed itself during an update so not sure how else to fix it. Maybe the CK isn't loading bsa archives?

+1 vote   download: SkyFi - Homes 1.0
neronix17 Mar 21 2013, 11:17am says:

Awesome, will buy as soon as I get my funds from TF2 items :P

+3 votes   article: Now on Steam!
neronix17 Mar 21 2013, 9:48am says:

Odd, same look as the Kenshi beds, the textures are identical, only difference is Kenshi has single beds.

+1 vote   media: Masterspace v1.7 preview
neronix17 Mar 21 2013, 9:44am replied:

Different alpha, the Realms alpha is separate completely and is not technically an update yet, far too many people would have access if every Minecraft buyer during the alpha period of the game was allowed in.

+2 votes   article: What is Minecraft Realms anyway?
neronix17 Mar 21 2013, 9:39am replied:

Star Citizen, and plenty of others. But yes Kenshi is better than most AAA games in graphics and gameplay.

+1 vote   media: Models are now textured
neronix17 Mar 17 2013, 9:22pm replied:

It also depends even more heavily on your own personal skill in modelling, texturing and everything else. If you have never modeled before then it will obviously take a good while longer than someone who has done modelling for years.

+1 vote   mod: Halo: Fleet Command
neronix17 Mar 15 2013, 5:43pm replied:

Well it is on steam...so...

+1 vote   game: StarDrive
neronix17 Mar 15 2013, 7:07am replied:

Read the very short summary.

+2 votes   game: Crash Bandicoot Returns (duplicate)
neronix17 Mar 14 2013, 4:56pm replied:

One does not simply 'remove' Herobrine.

+5 votes   article: 1.5 REDSTONE UPDATE RELEASED!
neronix17 Mar 11 2013, 9:07am says:

Words cannot describe how awesome that looks.

+3 votes   article: Combo mechanic: chained smash
neronix17 Mar 10 2013, 10:31am replied:

This site takes literally seconds to get the answer and took less time to find. Try using that mushy thing in your skull which you apparently cannot utilize.

+2 votes   mod: MISERY
neronix17 Mar 10 2013, 10:05am replied:

Oh look another Minecraft fanboy, Minecraft was far from the first voxel based game, it is itself a clone of another game (Infiniminer). There are thousands of generic shooters that copy the hell out of each other, why choose this one type of game to criticize for it when there are plenty of others doing the same damn thing.

Also, StarForge is doing the same as several other games too, don't act like it's the only one using non-boxy voxels.

+2 votes   game: Cube Arena
neronix17 Mar 10 2013, 5:03am replied:

Yeah I need to get some new screens to put in the next post...

+1 vote   article: The Boring Update
neronix17 Mar 7 2013, 2:35pm replied:

I am still working on it yes, problems with the CK are the only thing slowing development at the moment, it keeps crashing constantly for no apparent reason doing the simplest of things. Ori will be involved, Alterans and Asurans will also be involved quite heavily, both in quests and locations.

+2 votes   download: SkyFi - Homes 1.0
neronix17 Mar 7 2013, 1:48pm says:

I do no closed beta's for this very reason, there is always someone who spoils it all.

+4 votes   article: GaW 2.1 Leak - My OFFICIAL Response
neronix17 Mar 3 2013, 1:43am says:

Weird the feature got archived, looks well presented with images and nice layout. Might be because they were posted in such close proximity, the only difference is that it doesn't appear on the front page, people are still alerted to it if they are watching.

The models for the housing looks great, the slums style shacks remind me of Fallout, using the RTS mod to build a settlement of buildings like that.

+2 votes   article: Added some images and a feature about how HOPE started as a research project.
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