I am fun, loving and like long walks on the bea...wait wrong website, I am co-founder of Nightman Games, I was born and raised in Scotland, and have a passion for gaming. I have clocked more than 1000 hours on Oblivion (console & windows), maybe around 500 on Fallout 3 and 250 on New Vegas. Most of that time is in mods more than the actual games. I am a one man mod dev team which I guess is why my main mod hasn't been released yet. I really don't know what else to put here so just ask if you want to know anything. Ciao for now!

Comment History  (90 - 120 of 1,505)
neronix17 Apr 30 2013, 2:31pm replied:

I may be interpreting it wrong but this change sound very much like it will not be backwards compatible with updates before this one, the restructuring of the games files means older versions would need to be adapted to work on it.

Of course it could have an alternate version so to speak, where it loads older versions like they used to be loaded. Just noting that it might not be the case.

+1 vote   article: The new Minecraft Launcher! What does it mean for Minecraft?
neronix17 Apr 29 2013, 7:20pm replied:

Also a little curious about this, any particular reason?

+1 vote   article: Update 0.42.2
neronix17 Apr 28 2013, 11:31pm replied:

@Guiboune I am developing a game myself and have been for a year or so now, I know how much goes into making a game so don't even begin to think you know anything about how much I know. And hating? What the hell are you talking about? I've put well over a couple hundred hours into Minecraft! Both modding and playing. I've supported the game since one of the earliest versions and continue to do so, I just know the moment the slightest amount of criticism is shown the community blindly jumps in to defend them for the sake of doing so without making any valid points against the argument.

Mod creators that are actually any good tend to fix bugs as long as it isn't a vanilla bug, unless the mod is specifically made to do so (I think making double doors work correctly was one I used very often before it became vanilla).

@Mr.Nuke Really comparing two completely different things there, the poll on the forum post for cubic chunks clearly shows a lot more people for it than against it and reading the comments you will see that the people who don't want it only don't because of certain reasons which show they clearly don't understand specific aspects of the change.

Comparing a good change to base world generation to adding balance breaking weapons (which you wouldn't be able to throw together like other vanilla items) is a very stupid argument to make. There is little to no reason not to have cubic chunks, it could potentially increase performance for many and make massive builds a reality for anyone who wants to. The only reason I can see for Mojang to not want to do it is that they can't be bothered.

+11 votes   article: Cubic Chunks
neronix17 Apr 28 2013, 7:08pm replied:

I completely agree, but too many people are too busy performing ******** on Notch and Jeb to even notice. Probably the reason someone down voted you really, blindly defending them.

+1 vote   article: Cubic Chunks
neronix17 Apr 28 2013, 6:42pm replied:

Because it takes Jeb months to add a couple of new blocks with features seen in mods over a year old, imagine how long it would take him to re-code the generation to accommodate this?

+1 vote   article: Cubic Chunks
neronix17 Apr 28 2013, 2:49pm replied:

Same question has been asked on multiple EaW mods hundreds of times (probably literally) and answered on possibly the first result of a Google search! Use that mushy pink thing between your ears and look to see if the same question has been asked. Frankly your's can't even be answered properly considering "It doesn't work with Steam for me" isn't any sort of question at all and nobody can help you when they don't know your damn problem!

Sorry for the rant but seriously.

+1 vote   mod: Campaign Commander
neronix17 Apr 28 2013, 12:35pm replied:

Where? Certainly not the horse right at the front.

+8 votes   media: Players' screenshots
neronix17 Apr 25 2013, 11:22pm says:

The shield effect should look the same in-game, not sure about the colour, blue or green might look better; the shield will only actually be visible when the player is right up against it or when something hits it.

+1 vote   media: Some Concept Models
neronix17 Apr 25 2013, 11:19pm says:

The grass circle will be less repetitive when it's in-game, and it will have several different types of plants/trees, some creatures too. The land will also not be completely flat...

+1 vote   media: Some Concept Models
neronix17 Apr 25 2013, 8:57pm says:

Looks promising, you have a new fan :)

+1 vote   game: Banished
neronix17 Apr 24 2013, 5:45am says:

They should totally release an RC2.9 next Monday if RC3 isn't ready yet; just have a big warning sticker that it will have bugs and things.

+4 votes   article: Streams of Blood
neronix17 Apr 23 2013, 8:57pm replied:

Oh I have no interest in actually using a controller plugin, makes building much more difficult and cumbersome than mouse and keyboard; I was just curious more than anything.

+1 vote   download: Minecraft XBOX 360 Controller Support
neronix17 Apr 23 2013, 12:56pm replied:

I had that problem with my last Nvidia card, since I've been using a Radeon card the message stopped so I'd presume it just has problems detecting some cards properly.

+1 vote   download: R.E.A.R.M. 0.0.3c - Installer version
neronix17 Apr 19 2013, 5:03pm says:

Edit: Whoops wrong game I'm remembering, heh :P Congrats on getting Greenlit!

+1 vote   article: Planet Explorers has been Greenlit!
neronix17 Apr 18 2013, 7:03pm says:

Formatting and some paragraph cuts here and there would make it a hell of a lot easier to read, I couldn't even finish the first section because of the lack of good formatting.

What I was able to read was relatively helpful for new players, although already covered by an abundance of tutorials all over the place. One thing I noticed which is that you suggested 'Zombie Flesh' or ('Rotten Flesh' to anyone else) as an item to keep an eye out for, a bad suggestion as the only real practical use is to feed wolves.

In fact Rotten Flesh is more of a hindrance than anything as it's more likely to poison and kill you than be helpful.

-2 votes   article: The First Day / Beginner's guide on Minecraft
neronix17 Apr 18 2013, 8:37am says:

Weird, I was actually expecting to be impressed, but no, just an upload of Xpadder, nothing new and certainly nothing clever.

+3 votes   download: Minecraft XBOX 360 Controller Support
neronix17 Apr 17 2013, 6:26am says:

You should really make another page for 3089, would get more attention from new players and make sense anyway being that it's a separate game.

+2 votes   article: 3089 Update: More building options & fixes!
neronix17 Apr 16 2013, 9:43am replied:

It's a hell of a lot easier than you would think, but yes building something in the Unity engine essentially makes it a new game entirely. I'd love that by the way, Unity Pro is very powerful and can make the simplest things look beautiful, if you can get around copyright issues that's be fantastic.

+1 vote   media: Complex 9
neronix17 Apr 15 2013, 7:52am replied:

It was called the Andrasta, and indeed was also a Firespray. This model was likely one of the ones later built by KSE after the incident in which the prototypes built alongside the Slave I were destroyed. I don't claim to be knowledgeable about if this is the case of course, just using the information I've gathered about the ship.

The bit about them building a new line of Firesprays is about halfway through the 'History' section.

+2 votes   article: Boba Fett: The most feared bounty hunter in the galaxy
neronix17 Apr 15 2013, 7:47am replied:

Bizarre how many ships in Star Wars are asymmetrical, as opposed to typical symmetry used to keep ships balanced in atmospheric environments.

+2 votes   article: Boba Fett: The most feared bounty hunter in the galaxy
neronix17 Apr 15 2013, 5:44am says:

I'd say the current ship design system looks like it would be easy enough, as long as the lists are expandable and collapsible it would be fine. oversimplification is the problem with many games nowadays.

+2 votes   article: Galaxial: Improved Colony Interface
neronix17 Apr 14 2013, 2:11pm replied:

Followed by the flood of buried comments.

+10 votes   media: Athens Carrier [Textured]
neronix17 Apr 14 2013, 2:09pm replied:

The more comments added the longer it stays alive, keep it alive so it can suffer in it's buried state...

+19 votes   media: Athens Carrier [Textured]
neronix17 Apr 13 2013, 4:43am replied:

I still don't see enough differences to buy it, it's certainly not confusion, I do see the differences listed, I just don't think it's worthwhile when I already have 3079.

+1 vote   article: 3089, sequel to 3079, alpha available!
neronix17 Apr 12 2013, 4:30pm says:

Well, I'll never be playing as UNSC...

+2 votes   media: Covenant Ambush
neronix17 Apr 12 2013, 4:15pm says:

You guys have some serious talent, of course you already know that, just thought it should be said yet again.

+4 votes   media: Shadow of the Colossus
neronix17 Apr 12 2013, 4:06pm says:

Just out of curiosity, any time frame on when hair will be implemented? I mean trees are nice but so is luxurious heads of hair...

+2 votes   article: Upcoming Biome Patch - Progress since initial release
neronix17 Apr 7 2013, 1:09pm says:

Looks good, although I won't be buying it, as far as I can see this is a simple grab for more money, pretty much an alternative appearance for 3079 and I bought that so I could care less about buying a slightly different game made by the same guy.

-4 votes   article: 3089, sequel to 3079, alpha available!
neronix17 Apr 7 2013, 1:07pm replied:

What part of procedural generation do you not understand? The terrain is simplistic because of the (I'm guessing voxel) system used to generate the world. The colours never matching...I have no idea what you are talking about other than the colours being completely random, which is probably part of the procedural generation too.

No need to be a graphics ***** if the gameplay is any good, making something pretty also doesn't make it good and Paranautical Activity is only nicer looking in one way, lighting. That game is in beta though, this is in alpha, so either way this game wouldn't be nearly as polished as it will be.

+2 votes   article: 3089, sequel to 3079, alpha available!
neronix17 Apr 6 2013, 10:56am says:

Yup keep mentioning the mod API as a future feature, I'll believe it when I see it.

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