Lone founder and developer at Babou Games.
Damn right, although the concept art is making it easy to re-create the corridors. Sadly didn't get a closer look at the swimming pool and observatory but should be easy enough to make up the unseen sections. The library will be easy enough although I will have to take advantage of the opportunity to add a few dozen books to make the shelves a little less repetitive.
I know this poll is getting old but really Emergent is a terrible way to describe something, DayZ would fit into the non-linear or competitive sections too. There is no definition of emergent which would match DayZ, and I really cannot think of a different example for it at all.
Possibly have the recipe 9 coal but only cook 64 items so it has a price to pay for being stackable to that level.
It's a shame this and the full Fallout Who mod over at Nexus have little to no documentation on how to start the mod or...well anything really.
Luckily that's neither it's 'glow'
Sorry I have to say it, I can't hold it in, did JJ Abrams have anything to do with this render?
Indeed they should, although I do think the alternating lengths look better.
I may be interpreting it wrong but this change sound very much like it will not be backwards compatible with updates before this one, the restructuring of the games files means older versions would need to be adapted to work on it.
Of course it could have an alternate version so to speak, where it loads older versions like they used to be loaded. Just noting that it might not be the case.
Also a little curious about this, any particular reason?
@Guiboune I am developing a game myself and have been for a year or so now, I know how much goes into making a game so don't even begin to think you know anything about how much I know. And hating? What the hell are you talking about? I've put well over a couple hundred hours into Minecraft! Both modding and playing. I've supported the game since one of the earliest versions and continue to do so, I just know the moment the slightest amount of criticism is shown the community blindly jumps in to defend them for the sake of doing so without making any valid points against the argument.
Mod creators that are actually any good tend to fix bugs as long as it isn't a vanilla bug, unless the mod is specifically made to do so (I think making double doors work correctly was one I used very often before it became vanilla).
@Mr.Nuke Really comparing two completely different things there, the poll on the forum post for cubic chunks clearly shows a lot more people for it than against it and reading the comments you will see that the people who don't want it only don't because of certain reasons which show they clearly don't understand specific aspects of the change.
Comparing a good change to base world generation to adding balance breaking weapons (which you wouldn't be able to throw together like other vanilla items) is a very stupid argument to make. There is little to no reason not to have cubic chunks, it could potentially increase performance for many and make massive builds a reality for anyone who wants to. The only reason I can see for Mojang to not want to do it is that they can't be bothered.
I completely agree, but too many people are too busy performing ******** on Notch and Jeb to even notice. Probably the reason someone down voted you really, blindly defending them.
Because it takes Jeb months to add a couple of new blocks with features seen in mods over a year old, imagine how long it would take him to re-code the generation to accommodate this?
Same question has been asked on multiple EaW mods hundreds of times (probably literally) and answered on possibly the first result of a Google search! Use that mushy pink thing between your ears and look to see if the same question has been asked. Frankly your's can't even be answered properly considering "It doesn't work with Steam for me" isn't any sort of question at all and nobody can help you when they don't know your damn problem!
Sorry for the rant but seriously.
Where? Certainly not the horse right at the front.
The shield effect should look the same in-game, not sure about the colour, blue or green might look better; the shield will only actually be visible when the player is right up against it or when something hits it.
The grass circle will be less repetitive when it's in-game, and it will have several different types of plants/trees, some creatures too. The land will also not be completely flat...
Looks promising, you have a new fan :)
They should totally release an RC2.9 next Monday if RC3 isn't ready yet; just have a big warning sticker that it will have bugs and things.
Oh I have no interest in actually using a controller plugin, makes building much more difficult and cumbersome than mouse and keyboard; I was just curious more than anything.
I had that problem with my last Nvidia card, since I've been using a Radeon card the message stopped so I'd presume it just has problems detecting some cards properly.
Edit: Whoops wrong game I'm remembering, heh :P Congrats on getting Greenlit!
Formatting and some paragraph cuts here and there would make it a hell of a lot easier to read, I couldn't even finish the first section because of the lack of good formatting.
What I was able to read was relatively helpful for new players, although already covered by an abundance of tutorials all over the place. One thing I noticed which is that you suggested 'Zombie Flesh' or ('Rotten Flesh' to anyone else) as an item to keep an eye out for, a bad suggestion as the only real practical use is to feed wolves.
In fact Rotten Flesh is more of a hindrance than anything as it's more likely to poison and kill you than be helpful.
Weird, I was actually expecting to be impressed, but no, just an upload of Xpadder, nothing new and certainly nothing clever.
You should really make another page for 3089, would get more attention from new players and make sense anyway being that it's a separate game.
It's a hell of a lot easier than you would think, but yes building something in the Unity engine essentially makes it a new game entirely. I'd love that by the way, Unity Pro is very powerful and can make the simplest things look beautiful, if you can get around copyright issues that's be fantastic.
It was called the Andrasta, and indeed was also a Firespray. This model was likely one of the ones later built by KSE after the incident in which the prototypes built alongside the Slave I were destroyed. I don't claim to be knowledgeable about if this is the case of course, just using the information I've gathered about the ship.
The bit about them building a new line of Firesprays is about halfway through the 'History' section.
Bizarre how many ships in Star Wars are asymmetrical, as opposed to typical symmetry used to keep ships balanced in atmospheric environments.
I'd say the current ship design system looks like it would be easy enough, as long as the lists are expandable and collapsible it would be fine. oversimplification is the problem with many games nowadays.
Followed by the flood of buried comments.