Lone founder and developer at Babou Games.
So far the game seems good, although hard to see much detail on 1920x1080, hoping for a 'zoom' option like Starbound has.
I hope those particular plans will be optional...otherwise I'll have to figure out the CheatEngine entries to use... :P
Great job on that, although you should have done it in Starmade so you could actually fly it...
Read the other comments before opening that mouth of yours, might save you some time.
Only the Doctor Who section will stay on Skyrim, the rest are going to be on New Vegas (one or two extras may require TTW to be used).
And under the Bdcraft.net to emphasise the point, look at #6.
"-6- Can I host/mirror your pack and share the link?
NO! You can post a link to the download of the texturepack but use the original Adf.ly links. The best is to link to bdcraft.net."
Uploading it here is basically doing that..
Read it properly. Not just the section you like to read.
"to Share — to copy, distribute and transmit the work (for private use and/or by redirecting to Bdcraft.net)"
You can only share the files themselves privately and this is sure as hell not private.
There is also no link in the description so I don't know why you keep saying that. Their terms stand regardless of whether or not they updated it themselves yet. I do appreciate you are trying to help but I know how ****** off I get when someone goes against my own terms and know they get just as annoyed by it.
Don't think that's what he meant, you can do a surprising amount with the little space there is in that corridor to make it look better, long plain corridors with nothing to look at get very boring, very quickly.
Also please post an English description, even a machine translation would do, I'm not trying to be mean saying this, it's just most of this site uses English and going out of their way to translate it isn't something a lot of people here will do.
This includes the original pack which is not allowed to be distributed anywhere other than the Sphax PureBD website. There are no terms which allow you to upload this here.
It's also not 64 bit, it's 64 pixels high by 64 pixels wide, nothing to do with bits.
Looking good, every update is making me happier that I backed so early :)
Yeah...that'd be something to influence my decision on going into Bleak Falls Barrow on my next playthrough...
I didn't think to try out Crysis 3 codes to get rid of it, very nice, I've always thought motion blur is the worst thing you can put into a game to try to get it to look better, all it does is add more blur to the already realistic amount your eyes have! I managed to figure out the screenshot button but do you know where the screenshots are placed? I had a brief look around the typical locations but couldn't find any of the shots I'd taken.
Interesting, everyone I know who plays Sins has said Titans were the reason they started playing again as it brought a new element of the game and actually requires working with others to bring down an enemy's fleet sometimes. Oh well.
****...spino why don't I know anyone who appreciates lego like you do!
Awesome, didn't make sense that you suddenly have thick concrete(?) walls immediately, looks perfect for the makeshift beginner walls. Although the gatehouse does look a little 'bandit' more than settler, barbed wire is fine and makes sense but spikes coming from the walls points more towards the camp being of an evil nature.
Icon looks like you just played around with the Spore one...Oh no Android? It's the only platform you don't support by the looks of it. Oh well, no loss there.
Anyone who is looking for a mod like this or same as this can go get Dark Injection, which does a lot of what this mod did, along with a couple other smaller mods it can be rebuilt to just about the same.
Yeah I'd say solid lines work better, the rivets are cool though.
Side engines are too large, the three engines should be about the same size. You should try Cinema 4D, barely half the people who use the fancy 3D programs for non-commercial purposes find an 'alternative' means to procure them.
Looks good, and sounds good, I'll be tracking but I won't hold my hopes up, many Star Wars mods have been taken down and this being a game instead might make it more of a target. Hope that won't be the case though, good luck :)
Sweet, release in 2 days.
I can't find anyone who bothers to keep in contact or do anything they say they are going to. So to begin with the latter, more recently I've chosen just not to accept 'help'.
The other two look fine, this one looks a lot like some 10 year old modified a SPAZ-12 though.
Al'kesh were used by Ba'al in Continuum as a scout briefly, that's the only reason I mentioned them as scouts. They have a cloak the same as a Tel'tak so they could be used as scouts. Obviously Tel'tak are better for the role, just saying.
They can only update when all mods they have in the pack update to the same version, probably be 1.7 or even 1.8 by the time they all catch up to 1.6.