Neomonkeus

Im sure you'll be interested to know I joined Dec 8, 2009

So I have finally started to post some of the backlog of posts. I have been mainly doing this as a form of procrastination from other projects that I am currently involved in. I will do more recent updates once stability happens though I wont have an excuse to procrastinate then. The blogs are mainly supplementary to the posted images. Images maybe worth a thousand words but without overall context they lose meaning. I also welcome feedback and constructive criticism.

Comment History  (60 - 90 of 99)
Neomonkeus
Neomonkeus Aug 27 2013, 1:54pm says:

We won't!

+1 vote   media: Legend of the Galactic Heroes meets Triple Triad..
Neomonkeus
Neomonkeus Mar 11 2013, 7:02pm says:

Is this in-game or render?

Also how is the coiled wire achieved and what is the polycount?

+1 vote   media: Junon Lamp
Neomonkeus
Neomonkeus Mar 11 2013, 7:01pm says:

You forget that my army of minions spreads far and wide. I am kept informed of things, only appearing when the need arises. This reminds me of the olde times.

Now the most important question, where is the switch so I can turn it off and then on repeatily. Will it explode if this happens repeatily....It should! Good work. Moar explosions.

+1 vote   media: Junon Lamp
Neomonkeus
Neomonkeus Sep 20 2012, 8:12am says:

Looks amazeballs

+1 vote   media: Fuel Car (Mako Dawn)
Neomonkeus
Neomonkeus Jul 13 2012, 11:41am says:

I will be nice and get the ball rolling and see if it peaks anyone else's interest. Have my people talk to your people. Holytaco.com Drop me a line when you spy me online. I'll drop up some time once I sort things out.

+1 vote   article: Interested in premises and fundin for a team? And gaming future of Ireland!
Neomonkeus
Neomonkeus Apr 20 2012, 1:34pm says:

Snapp'in good picture. :D

+1 vote   media: UDK snappable kit piece test
Neomonkeus
Neomonkeus Mar 2 2012, 12:28am says:

Seriously good trailer, know the development process can be a long road but by some of the stuff shown it will be quality.

+12 votes   media: Underhell Chapter One Waiting Trailer
Neomonkeus
Neomonkeus Feb 15 2012, 10:26pm says:

I can see floor 60 D:<

+1 vote   media: Cargo Car Interior
Neomonkeus
Neomonkeus Feb 12 2012, 10:53pm says:

You should probably keep a copy of the low poly mesh as the wireframe might get cluttered at higher res. Then again good excuse to put the optimation cap on the, they will go well with the x-ray googles. Pretty sweet with the central column.

+1 vote   media: Midgar WIP
Neomonkeus
Neomonkeus Nov 18 2011, 11:03am says:

Is it not missing the Strongman's chair?

+1 vote   media: The Executive Board Room
Neomonkeus
Neomonkeus Nov 18 2011, 11:02am says:

Does it work like a bed?

+1 vote   media: Riding the elevator...
Neomonkeus
Neomonkeus Nov 10 2011, 12:46pm says:

Hey don't know if you noticed but the quality is pretty bad :P Seriously though, can't wait to hear it with a good sound bank behind it. Really good composition is able to stand by itself even with if the quality sound isn't available and yours does.

+1 vote   media: Pay Day
Neomonkeus
Neomonkeus Nov 6 2011, 2:54pm says:

I think you should do more orchestral pieces.

+1 vote   media: Crazy Motorcycle arr.
Neomonkeus
Neomonkeus Oct 8 2011, 10:31am says:

Its so pretty :D

+2 votes   media: A reactor
Neomonkeus
Neomonkeus Aug 4 2011, 2:49pm replied:

Don't forget to take the mop with you and not let the door hit you on the way out

+1 vote   media: Early work on 66...
Neomonkeus
Neomonkeus Jul 8 2011, 8:46pm replied:

I never see you online....I have something that you might like as a reference.

+1 vote   media: Jake's Monitor!
Neomonkeus
Neomonkeus Jul 8 2011, 11:11am says:

So you went with this title instead of my awesome one. It makes me the sad panda. Good thing I get to listen to this which makes me happy again

+1 vote   media: Mako Dawn, Mako Dusk
Neomonkeus
Neomonkeus Jul 7 2011, 7:58pm says:

Looks like you gave into the will of Jake, now he controls you.

+1 vote   media: Jake's Monitor!
Neomonkeus
Neomonkeus Jul 2 2011, 7:47pm says:

Is this running in the Blender Game Engine like the other piece or just a render shot. It looks pretty awesome.

+1 vote   media: Doing some work on floor 70...
Neomonkeus
Neomonkeus Jun 29 2011, 1:39pm says:

You should definitely drink cider more often, is made of the creative juices apparently.

+1 vote   media: Inevitable In Time
Neomonkeus
Neomonkeus Jun 14 2011, 11:59am replied:

I extended the edge sections from your piece then separated it. It was to make it easier to avoid all the hassle of to match up the sections and scaling issues.

+1 vote   media: Scaling Confusion
Neomonkeus
Neomonkeus May 14 2011, 9:27am says:

Well that was successful, I believe we are all sufficiently teased. I hope this is part of a longer track as this is pretty epic as is; it will be made of win and awesome.

+1 vote   media: Insurmountable
Neomonkeus
Neomonkeus May 11 2011, 9:18am replied:

I agree with you there. There is constructive criticism and then there is just argumentativeness. It should be pretty easy to implement a data set for the character model which depending on the sharpness of the weapon would penetrate the model. This has already been implemented for the other objects in the game like the ground and tree. I would say it is probably in the works maybe a custom version for limb severance or penetration else just needs tweaking based on the sharpness of the weapon.

+1 vote   article: New Overgrowth a130 video devlog
Neomonkeus
Neomonkeus Apr 24 2011, 2:14pm says:

You do make pretty texture. Ooohhhh..Aaahhhhhh

+1 vote   media: Does it tile?!
Neomonkeus
Neomonkeus Mar 24 2011, 8:09pm replied:

I wish I had the time to finish it off, perhaps over the summer.

+2 votes   member: Neomonkeus
Neomonkeus
Neomonkeus Mar 24 2011, 8:03pm says:

I know. Its you but with a moustache.

+2 votes   media: Who is it?!
Neomonkeus
Neomonkeus Mar 23 2011, 7:49pm replied:

I think looks savage. I had seen it previous on your photobucket but you had an alternate version with a toon or edge-widening shader on. Texture baking would be good to learn. I haven't touched modelling in ages but I know I would be still crap at texturing.

+1 vote   media: A building!
Neomonkeus
Neomonkeus Mar 23 2011, 4:04pm says:

I was wondering where that had gotten to. Awesome.

+1 vote   media: Something familiar!
Neomonkeus
Neomonkeus Mar 23 2011, 2:31pm says:

Awesome building. Have you tried building a low res version using a baked normal map?

+1 vote   media: A building!
Neomonkeus
Neomonkeus Mar 13 2011, 10:46am says:

Innovative gameplay like that is what will make your mod stand out as not just a direct port. Great work.

+2 votes   media: Train 1v1 -Alpha
Neomonkeus
Neomonkeus Mar 9 2011, 11:10pm says:

This is really good and I found it very amusing. I think you've a quirky sense of humour, you know your audience and it works well. The text could be a bit clearer though and your drawing will improve with time. Good luck with the comic

+1 vote   article: Nightmares
Neomonkeus
Neomonkeus Jan 26 2011, 10:25am says:

I never knew you were the creator of this group. Great work in getting it out there.

+2 votes   article: It's been a while!
Neomonkeus
Neomonkeus May 12 2011, 9:39pm says:

Glad to see that you have decided to take this project back up again

+2 votes   mod: Outbreak: Condemned
Neomonkeus
Neomonkeus May 11 2011, 11:20am says:

Hey guys how are things going. Are things still in development?

+1 vote   mod: VII: Fair's Legacy
Neomonkeus
Neomonkeus May 11 2011, 9:12am replied:

Your Rome metaphor is interesting as it was a conglomerate of small towns through conurbation and urban agglomeration. Midgar had a similar beginning as a number of small towns but instead of being metaphorically built upon they were we just built on top of. Shinra the FF7's Roman legion

+2 votes   mod: Mako Dawn
Neomonkeus
Neomonkeus Apr 26 2011, 1:26pm says:

Is this in 2.49 or in 2.5? The colors are a bit funky alright, I like the specularity; it make its look like it has real depth.

+1 vote   media: Does it tile?!
Neomonkeus
Neomonkeus Apr 20 2011, 11:26am replied:

I implied that you were like the energiser bunny because you were so energetic rather than rabbits natural tendency to be 'busy'. Now that I think of it that way it shall refer to both :P Eitherway you should keep it up as you have produce another quality tune. :D

+2 votes   member: JigsawPieces
Neomonkeus
Neomonkeus Apr 20 2011, 11:19am replied:

All the better to grab onto. Bigger is always better, without exception; except if it Godzilla

+2 votes   member: Neomonkeus
Neomonkeus
Neomonkeus Apr 12 2011, 11:07pm replied:

I remember talking about how Square had a habit of using different scales. Take the highway segment that you travel on during the biking section, its pretty long but its really hard ti see where it might fit into the Midgar shown in the opening FMV. There are others examples, like the subway tunnels etc, but I would be boring you death by detail. It is down to the limitation of the hardware/software/time and effort involved to produce a consistently world. Artistic licence was needed and used effectively.

The reason that it was this big in the video is that just because you can make it several miles wide doesn't mean that you should. It all comes down to the what gets put into it. Big open space or content crammed goodness.

+2 votes   mod: Mako Dawn
Neomonkeus
Neomonkeus Apr 5 2011, 12:12pm says:

Heyo, thanks for getting in contact with me. I was really surprised that you did as the group seems to be pretty much dead which is a shame really. It could have been a great way to meet people who like the game. I thought that there would alot more interest but at this stage I'm used to head hunting.

I am currently building a community of like-minded people, building an environment where we encourage talented people and those with the passion to interact and learn, providing resources need and the organisation and direction to get things done.

We are planning to start some development over the summer months as that is the time when people have free time as like most people I'm fully preoccupied until mid-may :P. This notice also gives people time to work on their skills.

Anyways I liked your gunblade. Use of smoothing groups in some areas like the gunbarrel. Still it show alot of promise though. I can fill you in on further details if you are still interested. Drop me a pm.

+2 votes   member: Fz0077
Neomonkeus
Neomonkeus Mar 30 2011, 11:01am replied:

That is what they are going for. They want to do their own version. Doing a carbon copy remake, although not impossible with better graphics in 3D, you arent really creating just copying. Don't get me wrong I still would love to play a remake but that isn't what these guys are going for.

You will still be playing in the FF7 universe and presumably following the same storyline but this allows the guys some scope to add new aspects and interesting gameplay. I mean the multi-player mini-game sounds fun. I hope they release some updates soon.

+1 vote   mod: VII: Fair's Legacy
Neomonkeus
Neomonkeus Mar 26 2011, 11:57am says:

Really solid game, great graphical style. Reminds mes of a tron and 90's hormonix game hybrid but still feels very unique. It worked surpringly well with a mousepad. The features were fun and I hope you continue to expand on them.

+3 votes   game: Radiant Escape
Neomonkeus
Neomonkeus Mar 20 2011, 9:01am replied:

The team had an internal policy of not releasing any updates until there was something viable in terms of a demo due to unwanted attention but there has been little activity in the interim either way so there is nothing that would be worth showing. :D

+2 votes   mod: Mako Dawn
Neomonkeus
Neomonkeus Mar 16 2011, 7:34am says:

Is this your own. It is amasing. Do you do concept work for mods excluding the one you are working on at the moment?

+1 vote   media: Cloud Strife
Neomonkeus
Neomonkeus Mar 15 2011, 5:21pm says:

Anything of interest going on on the Irish front?

+2 votes   group: Irish Group
Neomonkeus
Neomonkeus Mar 11 2011, 8:23pm says:

Yeah they are just some considerations about color and composition. I think the actual background itself looks really good.

+2 votes   media: Main Menu Close to Final
Neomonkeus
Neomonkeus Mar 11 2011, 11:39am says:

You really like your prime colors :P The menu animation is very fluid. Nice.

+1 vote   media: Functionality of the Close to Final Menu
Neomonkeus
Neomonkeus Mar 11 2011, 11:35am says:

This is looking pretty good though I do have a few criticisms and thoughts from a UX designers point of view. I think that you need to consider how the various elements relate to each other a bit more. Individually element look good. I love the SGC Stargate room, it looks fantastic, the detail is impressive. The interactive menu animation is solid and flows well.

How they relate to each other is what is causing the problem. The various angles make the U.I look disjointed. The camera is at the stargate from a downward angle, then menu items are at a slant on the right whereas the title is perfectly horizontal. Three different planes/viewpoints.

The choice of color scheme is one that you may rethink as contrasting blue and red is very strenuous on your eyes. Its not so bad on the menu system as you contrast the extremes with white shadow but the red text and the blue make it hard to read. Maybe swapping around the text on the left hand side with color or a logo would make it all work.

Its just some food for thought and I hope I don't come across as too critical; it is really close to being very polished. There is no right or wrong way its something that you have to feel your way around with.

+2 votes   media: Main Menu Close to Final
Neomonkeus
Neomonkeus Mar 8 2011, 8:46pm says:

Would anyone with reasonable experience be interested in making a FF7 based mod?

+1 vote   group: Final Fantasy Fans
Neomonkeus
Neomonkeus Mar 8 2011, 8:18pm says:

Are these your own or were they ripped?

+1 vote   media: Jill 3ds Max
Neomonkeus
Neomonkeus Mar 8 2011, 7:45pm replied:

the original developer has been at the mod for a few years by now.

+2 votes   mod: Mako Dawn
Neomonkeus
Neomonkeus Mar 8 2011, 7:44pm replied:

This mod is being developed for Fallout 3. It was being developed for Morrowind, then migrated Oblivion and finally for Fallout so that is why some there is some inconsistency in the update materials.

+2 votes   mod: Mako Dawn
Level
Avatar
Avatar
Offline Since
Sep 28, 2014
Country
Ireland Ireland
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
11
Games
1
Mods
21
Articles
11
Media
56
Downloads
1
Groups
3