Neomonkeus

Im sure you'll be interested to know I joined Dec 8, 2009

So I have finally started to post some of the backlog of posts. I have been mainly doing this as a form of procrastination from other projects that I am currently involved in. I will do more recent updates once stability happens though I wont have an excuse to procrastinate then. The blogs are mainly supplementary to the posted images. Images maybe worth a thousand words but without overall context they lose meaning. I also welcome feedback and constructive criticism.

Comment History  (60 - 90 of 101)
Neomonkeus
Neomonkeus May 26 2011, 10:29pm replied:

Firstly we never forgot about the "facts". I dont know what your personal modding experience so its a little ambiguous if these are suggestion or your telling us this is the way that it should be done.

When it comes down to it as the game designers, we went through and took a vast array of these issues into consideration. As regards scale related issues there were a number of consideration taken into account including; realism, staying true to the original, in-engine size, but one of the main factor was what was possible to achieve as a mod group. We could easily scale the city to any size but not having the means to populate it or only have it sparsely populated would not have done it justice. As the designers these are the things that need to be considered that you may not have though of.

As for the engine, Fallout was chosen because it was more suited to the game that was envisioned. Again like the scale issue that was thoroughly debate and there is little chance that it will be changing back to being developed using oblivion.

+2 votes     mod: Mako Dawn
Neomonkeus
Neomonkeus May 14 2011, 9:27am says:

Well that was successful, I believe we are all sufficiently teased. I hope this is part of a longer track as this is pretty epic as is; it will be made of win and awesome.

+1 vote     media: Insurmountable
Neomonkeus
Neomonkeus May 12 2011, 9:39pm says:

Glad to see that you have decided to take this project back up again

+2 votes     mod: Outbreak: Condemned
Neomonkeus
Neomonkeus May 11 2011, 11:20am says:

Hey guys how are things going. Are things still in development?

+1 vote     mod: VII: Fair's Legacy
Neomonkeus
Neomonkeus May 11 2011, 9:18am replied:

I agree with you there. There is constructive criticism and then there is just argumentativeness. It should be pretty easy to implement a data set for the character model which depending on the sharpness of the weapon would penetrate the model. This has already been implemented for the other objects in the game like the ground and tree. I would say it is probably in the works maybe a custom version for limb severance or penetration else just needs tweaking based on the sharpness of the weapon.

+1 vote     article: New Overgrowth a130 video devlog
Neomonkeus
Neomonkeus May 11 2011, 9:12am replied:

Your Rome metaphor is interesting as it was a conglomerate of small towns through conurbation and urban agglomeration. Midgar had a similar beginning as a number of small towns but instead of being metaphorically built upon they were we just built on top of. Shinra the FF7's Roman legion

+2 votes     mod: Mako Dawn
Neomonkeus
Neomonkeus May 3 2011, 7:40pm replied:

You are always watching, waiting, sleeping

+2 votes     member: faulk
Neomonkeus
Neomonkeus Apr 26 2011, 1:26pm says:

Is this in 2.49 or in 2.5? The colors are a bit funky alright, I like the specularity; it make its look like it has real depth.

+1 vote     media: Does it tile?!
Neomonkeus
Neomonkeus Apr 24 2011, 2:14pm says:

You do make pretty texture. Ooohhhh..Aaahhhhhh

+1 vote     media: Does it tile?!
Neomonkeus
Neomonkeus Apr 20 2011, 11:26am replied:

I implied that you were like the energiser bunny because you were so energetic rather than rabbits natural tendency to be 'busy'. Now that I think of it that way it shall refer to both :P Eitherway you should keep it up as you have produce another quality tune. :D

+2 votes     member: JigsawPieces
Neomonkeus
Neomonkeus Apr 20 2011, 11:19am replied:

All the better to grab onto. Bigger is always better, without exception; except if it Godzilla

+2 votes     member: Neomonkeus
Neomonkeus
Neomonkeus Apr 12 2011, 11:07pm replied:

I remember talking about how Square had a habit of using different scales. Take the highway segment that you travel on during the biking section, its pretty long but its really hard ti see where it might fit into the Midgar shown in the opening FMV. There are others examples, like the subway tunnels etc, but I would be boring you death by detail. It is down to the limitation of the hardware/software/time and effort involved to produce a consistently world. Artistic licence was needed and used effectively.

The reason that it was this big in the video is that just because you can make it several miles wide doesn't mean that you should. It all comes down to the what gets put into it. Big open space or content crammed goodness.

+2 votes     mod: Mako Dawn
Neomonkeus
Neomonkeus Apr 5 2011, 12:12pm says:

Heyo, thanks for getting in contact with me. I was really surprised that you did as the group seems to be pretty much dead which is a shame really. It could have been a great way to meet people who like the game. I thought that there would alot more interest but at this stage I'm used to head hunting.

I am currently building a community of like-minded people, building an environment where we encourage talented people and those with the passion to interact and learn, providing resources need and the organisation and direction to get things done.

We are planning to start some development over the summer months as that is the time when people have free time as like most people I'm fully preoccupied until mid-may :P. This notice also gives people time to work on their skills.

Anyways I liked your gunblade. Use of smoothing groups in some areas like the gunbarrel. Still it show alot of promise though. I can fill you in on further details if you are still interested. Drop me a pm.

+2 votes     member: Fz007
Neomonkeus
Neomonkeus Mar 30 2011, 11:01am replied:

That is what they are going for. They want to do their own version. Doing a carbon copy remake, although not impossible with better graphics in 3D, you arent really creating just copying. Don't get me wrong I still would love to play a remake but that isn't what these guys are going for.

You will still be playing in the FF7 universe and presumably following the same storyline but this allows the guys some scope to add new aspects and interesting gameplay. I mean the multi-player mini-game sounds fun. I hope they release some updates soon.

+1 vote     mod: VII: Fair's Legacy
Neomonkeus
Neomonkeus Mar 26 2011, 11:57am says:

Really solid game, great graphical style. Reminds mes of a tron and 90's hormonix game hybrid but still feels very unique. It worked surpringly well with a mousepad. The features were fun and I hope you continue to expand on them.

+3 votes     game: Radiant Escape
Neomonkeus
Neomonkeus Mar 24 2011, 8:09pm replied:

I wish I had the time to finish it off, perhaps over the summer.

+2 votes     member: Neomonkeus
Neomonkeus
Neomonkeus Mar 24 2011, 8:03pm says:

I know. Its you but with a moustache.

+2 votes     media: Who is it?!
Neomonkeus
Neomonkeus Mar 23 2011, 7:49pm replied:

I think looks savage. I had seen it previous on your photobucket but you had an alternate version with a toon or edge-widening shader on. Texture baking would be good to learn. I haven't touched modelling in ages but I know I would be still crap at texturing.

+1 vote     media: A building!
Neomonkeus
Neomonkeus Mar 23 2011, 4:04pm says:

I was wondering where that had gotten to. Awesome.

+1 vote     media: Something familiar!
Neomonkeus
Neomonkeus Mar 23 2011, 2:31pm says:

Awesome building. Have you tried building a low res version using a baked normal map?

+1 vote     media: A building!
Neomonkeus
Neomonkeus Mar 20 2011, 9:01am replied:

The team had an internal policy of not releasing any updates until there was something viable in terms of a demo due to unwanted attention but there has been little activity in the interim either way so there is nothing that would be worth showing. :D

+2 votes     mod: Mako Dawn
Neomonkeus
Neomonkeus Mar 16 2011, 7:34am says:

Is this your own. It is amasing. Do you do concept work for mods excluding the one you are working on at the moment?

+1 vote     media: Cloud Strife
Neomonkeus
Neomonkeus Mar 15 2011, 5:21pm says:

Anything of interest going on on the Irish front?

+2 votes     group: Irish Group
Neomonkeus
Neomonkeus Mar 13 2011, 10:46am says:

Innovative gameplay like that is what will make your mod stand out as not just a direct port. Great work.

+2 votes     media: Train 1v1 -Alpha
Neomonkeus
Neomonkeus Mar 11 2011, 8:23pm says:

Yeah they are just some considerations about color and composition. I think the actual background itself looks really good.

+2 votes     media: Main Menu Close to Final
Neomonkeus
Neomonkeus Mar 11 2011, 11:39am says:

You really like your prime colors :P The menu animation is very fluid. Nice.

+1 vote     media: Functionality of the Close to Final Menu
Neomonkeus
Neomonkeus Mar 11 2011, 11:35am says:

This is looking pretty good though I do have a few criticisms and thoughts from a UX designers point of view. I think that you need to consider how the various elements relate to each other a bit more. Individually element look good. I love the SGC Stargate room, it looks fantastic, the detail is impressive. The interactive menu animation is solid and flows well.

How they relate to each other is what is causing the problem. The various angles make the U.I look disjointed. The camera is at the stargate from a downward angle, then menu items are at a slant on the right whereas the title is perfectly horizontal. Three different planes/viewpoints.

The choice of color scheme is one that you may rethink as contrasting blue and red is very strenuous on your eyes. Its not so bad on the menu system as you contrast the extremes with white shadow but the red text and the blue make it hard to read. Maybe swapping around the text on the left hand side with color or a logo would make it all work.

Its just some food for thought and I hope I don't come across as too critical; it is really close to being very polished. There is no right or wrong way its something that you have to feel your way around with.

+2 votes     media: Main Menu Close to Final
Neomonkeus
Neomonkeus Mar 9 2011, 11:10pm says:

This is really good and I found it very amusing. I think you've a quirky sense of humour, you know your audience and it works well. The text could be a bit clearer though and your drawing will improve with time. Good luck with the comic

+1 vote     article: Nightmares
Neomonkeus
Neomonkeus Mar 8 2011, 8:46pm says:

Would anyone with reasonable experience be interested in making a FF7 based mod?

+1 vote     group: Final Fantasy Fans
Neomonkeus
Neomonkeus Mar 8 2011, 8:18pm says:

Are these your own or were they ripped?

+1 vote     media: Jill 3ds Max
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