Neomonkeus

Im sure you'll be interested to know I joined

So I have finally started to post some of the backlog of posts. I have been mainly doing this as a form of procrastination from other projects that I am currently involved in. I will do more recent updates once stability happens though I wont have an excuse to procrastinate then. The blogs are mainly supplementary to the posted images. Images maybe worth a thousand words but without overall context they lose meaning. I also welcome feedback and constructive criticism.

Comment History  (60 - 90 of 98)
Neomonkeus
Neomonkeus @ Outbreak: Condemned

Glad to see that you have decided to take this project back up again

Good karma+2 votes
Neomonkeus
Neomonkeus @ VII

Hey guys how are things going. Are things still in development?

Good karma+1 vote
Neomonkeus
Neomonkeus @ New Overgrowth a130 video devlog

I agree with you there. There is constructive criticism and then there is just argumentativeness. It should be pretty easy to implement a data set for the character model which depending on the sharpness of the weapon would penetrate the model. This has already been implemented for the other objects in the game like the ground and tree. I would say it is probably in the works maybe a custom version for limb severance or penetration else just needs tweaking based on the sharpness of the weapon.

Good karma+1 vote
Neomonkeus
Neomonkeus @ Mako Dawn

Your Rome metaphor is interesting as it was a conglomerate of small towns through conurbation and urban agglomeration. Midgar had a similar beginning as a number of small towns but instead of being metaphorically built upon they were we just built on top of. Shinra the FF7's Roman legion

Good karma+2 votes
Neomonkeus
Neomonkeus @ Does it tile?!

Is this in 2.49 or in 2.5? The colors are a bit funky alright, I like the specularity; it make its look like it has real depth.

Good karma+1 vote
Neomonkeus
Neomonkeus @ Does it tile?!

You do make pretty texture. Ooohhhh..Aaahhhhhh

Good karma+1 vote
Neomonkeus
Neomonkeus @ JigsawPieces

I implied that you were like the energiser bunny because you were so energetic rather than rabbits natural tendency to be 'busy'. Now that I think of it that way it shall refer to both :P Eitherway you should keep it up as you have produce another quality tune. :D

Good karma+2 votes
Neomonkeus
Neomonkeus @ Neomonkeus

All the better to grab onto. Bigger is always better, without exception; except if it Godzilla

Good karma+2 votes
Neomonkeus
Neomonkeus @ Mako Dawn

I remember talking about how Square had a habit of using different scales. Take the highway segment that you travel on during the biking section, its pretty long but its really hard ti see where it might fit into the Midgar shown in the opening FMV. There are others examples, like the subway tunnels etc, but I would be boring you death by detail. It is down to the limitation of the hardware/software/time and effort involved to produce a consistently world. Artistic licence was needed and used effectively.

The reason that it was this big in the video is that just because you can make it several miles wide doesn't mean that you should. It all comes down to the what gets put into it. Big open space or content crammed goodness.

Good karma+2 votes
Neomonkeus
Neomonkeus @ Fz0077

Heyo, thanks for getting in contact with me. I was really surprised that you did as the group seems to be pretty much dead which is a shame really. It could have been a great way to meet people who like the game. I thought that there would alot more interest but at this stage I'm used to head hunting.

I am currently building a community of like-minded people, building an environment where we encourage talented people and those with the passion to interact and learn, providing resources need and the organisation and direction to get things done.

We are planning to start some development over the summer months as that is the time when people have free time as like most people I'm fully preoccupied until mid-may :P. This notice also gives people time to work on their skills.

Anyways I liked your gunblade. Use of smoothing groups in some areas like the gunbarrel. Still it show alot of promise though. I can fill you in on further details if you are still interested. Drop me a pm.

Good karma+2 votes
Neomonkeus
Neomonkeus @ VII

That is what they are going for. They want to do their own version. Doing a carbon copy remake, although not impossible with better graphics in 3D, you arent really creating just copying. Don't get me wrong I still would love to play a remake but that isn't what these guys are going for.

You will still be playing in the FF7 universe and presumably following the same storyline but this allows the guys some scope to add new aspects and interesting gameplay. I mean the multi-player mini-game sounds fun. I hope they release some updates soon.

Good karma+1 vote
Neomonkeus
Neomonkeus @ Radiant Escape

Really solid game, great graphical style. Reminds mes of a tron and 90's hormonix game hybrid but still feels very unique. It worked surpringly well with a mousepad. The features were fun and I hope you continue to expand on them.

Good karma+3 votes
Neomonkeus
Neomonkeus @ Neomonkeus

I wish I had the time to finish it off, perhaps over the summer.

Good karma+2 votes
Neomonkeus
Neomonkeus @ Who is it?!

I know. Its you but with a moustache.

Good karma+2 votes
Neomonkeus
Neomonkeus @ A building!

I think looks savage. I had seen it previous on your photobucket but you had an alternate version with a toon or edge-widening shader on. Texture baking would be good to learn. I haven't touched modelling in ages but I know I would be still crap at texturing.

Good karma+1 vote
Neomonkeus
Neomonkeus @ Something familiar!

I was wondering where that had gotten to. Awesome.

Good karma+1 vote
Neomonkeus
Neomonkeus @ A building!

Awesome building. Have you tried building a low res version using a baked normal map?

Good karma+1 vote
Neomonkeus
Neomonkeus @ Mako Dawn

The team had an internal policy of not releasing any updates until there was something viable in terms of a demo due to unwanted attention but there has been little activity in the interim either way so there is nothing that would be worth showing. :D

Good karma+2 votes
Neomonkeus
Neomonkeus @ Cloud Strife

Is this your own. It is amasing. Do you do concept work for mods excluding the one you are working on at the moment?

Good karma+1 vote
Neomonkeus
Neomonkeus @ Irish Group

Anything of interest going on on the Irish front?

Good karma+2 votes
Neomonkeus
Neomonkeus @ Train 1v1 -Alpha

Innovative gameplay like that is what will make your mod stand out as not just a direct port. Great work.

Good karma+1 vote
Neomonkeus
Neomonkeus @ Main Menu Close to Final

Yeah they are just some considerations about color and composition. I think the actual background itself looks really good.

Good karma+2 votes
Neomonkeus
Neomonkeus @ Functionality of the Close to Final Menu

You really like your prime colors :P The menu animation is very fluid. Nice.

Good karma+1 vote
Neomonkeus
Neomonkeus @ Main Menu Close to Final

This is looking pretty good though I do have a few criticisms and thoughts from a UX designers point of view. I think that you need to consider how the various elements relate to each other a bit more. Individually element look good. I love the SGC Stargate room, it looks fantastic, the detail is impressive. The interactive menu animation is solid and flows well.

How they relate to each other is what is causing the problem. The various angles make the U.I look disjointed. The camera is at the stargate from a downward angle, then menu items are at a slant on the right whereas the title is perfectly horizontal. Three different planes/viewpoints.

The choice of color scheme is one that you may rethink as contrasting blue and red is very strenuous on your eyes. Its not so bad on the menu system as you contrast the extremes with white shadow but the red text and the blue make it hard to read. Maybe swapping around the text on the left hand side with color or a logo would make it all work.

Its just some food for thought and I hope I don't come across as too critical; it is really close to being very polished. There is no right or wrong way its something that you have to feel your way around with.

Good karma+2 votes
Neomonkeus
Neomonkeus @ Nightmares

This is really good and I found it very amusing. I think you've a quirky sense of humour, you know your audience and it works well. The text could be a bit clearer though and your drawing will improve with time. Good luck with the comic

Good karma+1 vote
Neomonkeus
Neomonkeus @ Final Fantasy Fans

Would anyone with reasonable experience be interested in making a FF7 based mod?

Good karma+1 vote
Neomonkeus
Neomonkeus @ Jill 3ds Max

Are these your own or were they ripped?

Good karma+1 vote
Neomonkeus
Neomonkeus @ Mako Dawn

the original developer has been at the mod for a few years by now.

Good karma+2 votes
Neomonkeus
Neomonkeus @ Mako Dawn

This mod is being developed for Fallout 3. It was being developed for Morrowind, then migrated Oblivion and finally for Fallout so that is why some there is some inconsistency in the update materials.

Good karma+2 votes
Neomonkeus
Neomonkeus @ shanemurphy

Hey Shane, recently saw that Outbreak had disbanded. I was a longterm follower of the mod and was sad to hear the news, especially when it had a good Irish contingent behind it. I am currently working with Gilleece on a mod development and we have gone through a similar period transition of disbanding the old in order to move on to better more productive things.That seems to have been the same for you and I know that what we did has lead to to better things. I wish you well in future endeavours and look forward to hearing about things to come

Good karma+2 votes
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