Neomonkeus

Im sure you'll be interested to know I joined

So I have finally started to post some of the backlog of posts. I have been mainly doing this as a form of procrastination from other projects that I am currently involved in. I will do more recent updates once stability happens though I wont have an excuse to procrastinate then. The blogs are mainly supplementary to the posted images. Images maybe worth a thousand words but without overall context they lose meaning. I also welcome feedback and constructive criticism.

Comment History  (30 - 60 of 98)
Neomonkeus
Neomonkeus @ Midgar WIP

You should probably keep a copy of the low poly mesh as the wireframe might get cluttered at higher res. Then again good excuse to put the optimation cap on the, they will go well with the x-ray googles. Pretty sweet with the central column.

Good karma+1 vote
Neomonkeus
Neomonkeus @ Mako Dawn WIP 1

Again those are work in progress videos, the issue with the door clipping has been rectified in the initial release.

It is highly unlikely that the default animations will be replaced as they are not really a priority, unless he feels so inclined.

Good karma+1 vote
Neomonkeus
Neomonkeus @ Mako Dawn

and a partially finished train engine :P

Good karma+1 vote
Neomonkeus
Neomonkeus @ Upper Stairwell

That only occurred during development. They used the portal system when prototyping the rooms during development so that they wouldn't have to move the rooms around as much. By putting a room in empty space, editing it in place but connecting with portals they avoiding annoying physical overlap.

Portal 2 actually only had one impossible space. I presume you have listened to the developers commentary.

Good karma+1 vote
Neomonkeus
Neomonkeus @ Surrender to Darkness

But my name isn't Garland, though it appeases me none the less.

Good karma+1 vote
Neomonkeus
Neomonkeus @ Creation Kit Coming in January 2012

Progress is good atm. If you want to find out the latest news check out the Niftools forum.

Good karma+3 votes
Neomonkeus
Neomonkeus @ The Executive Board Room

It should be a double chair, for he is more than twice a man.

Good karma+1 vote
Neomonkeus
Neomonkeus @ Riding the elevator...

Elevator goes up, elevator goes down :P
Youtube.com

Good karma+1 vote
Neomonkeus
Neomonkeus @ The Executive Board Room

Is it not missing the Strongman's chair?

Good karma+1 vote
Neomonkeus
Neomonkeus @ Riding the elevator...

Does it work like a bed?

Good karma+1 vote
Neomonkeus
Neomonkeus @ Pay Day

Hey don't know if you noticed but the quality is pretty bad :P Seriously though, can't wait to hear it with a good sound bank behind it. Really good composition is able to stand by itself even with if the quality sound isn't available and yours does.

Good karma+1 vote
Neomonkeus
Neomonkeus @ Crazy Motorcycle arr.

I think you should do more orchestral pieces.

Good karma+1 vote
Neomonkeus
Neomonkeus @ FFVII arr. Jenova Absolute + Those Who Fight

I have been listening to a lot of FF re-mixes lately; this is going on said list. \o/

Good karma+1 vote
Neomonkeus
Neomonkeus @ A reactor

Its so pretty :D

Good karma+2 votes
Neomonkeus
Neomonkeus @ Shinra Tower test

Not when you can just clip right through walls :P

Good karma+1 vote
Neomonkeus
Neomonkeus @ Early work on 66...

Don't forget to take the mop with you and not let the door hit you on the way out

Good karma+1 vote
Neomonkeus
Neomonkeus @ Jake's Monitor!

I never see you online....I have something that you might like as a reference.

Good karma+1 vote
Neomonkeus
Neomonkeus @ Jake's Monitor!

I concur it should be exactly like this Yeahbutton.com

Good karma+1 vote
Neomonkeus
Neomonkeus @ Mako Dawn, Mako Dusk

So you went with this title instead of my awesome one. It makes me the sad panda. Good thing I get to listen to this which makes me happy again

Good karma+1 vote
Neomonkeus
Neomonkeus @ Jake's Monitor!

Looks like you gave into the will of Jake, now he controls you.

Good karma+1 vote
Neomonkeus
Neomonkeus @ Doing some work on floor 70...

He is magician, a terrible magician

Good karma+1 vote
Neomonkeus
Neomonkeus @ JigsawPieces

Awe go on elaborate, I mean its not like you answer has multiplied.....like a rabbit.... :P

Good karma+2 votes
Neomonkeus
Neomonkeus @ Doing some work on floor 70...

Is this running in the Blender Game Engine like the other piece or just a render shot. It looks pretty awesome.

Good karma+1 vote
Neomonkeus
Neomonkeus @ Inevitable In Time

You should definitely drink cider more often, is made of the creative juices apparently.

Good karma+1 vote
Neomonkeus
Neomonkeus @ Scaling Confusion

I extended the edge sections from your piece then separated it. It was to make it easier to avoid all the hassle of to match up the sections and scaling issues.

Good karma+1 vote
Neomonkeus
Neomonkeus @ Death of a dream?

I would definitely think about releasing the assets to the general public. You never know, it might get people interested in the project or at least ensure that the work that you have done might be used by others. And don't give up either as sometimes it is good to shelve a project for a while and come back to it again :D

Good karma+2 votes
Neomonkeus
Neomonkeus @ Outbreak: Condemned

So how soon is soon? :P

Good karma+1 vote
Neomonkeus
Neomonkeus @ Underhell Chapter 1 Teaser Trailer

Cant wait, if it was anything like the prologue this will be awesome.

Good karma+4 votes
Neomonkeus
Neomonkeus @ Mako Dawn

Firstly we never forgot about the "facts". I dont know what your personal modding experience so its a little ambiguous if these are suggestion or your telling us this is the way that it should be done.

When it comes down to it as the game designers, we went through and took a vast array of these issues into consideration. As regards scale related issues there were a number of consideration taken into account including; realism, staying true to the original, in-engine size, but one of the main factor was what was possible to achieve as a mod group. We could easily scale the city to any size but not having the means to populate it or only have it sparsely populated would not have done it justice. As the designers these are the things that need to be considered that you may not have though of.

As for the engine, Fallout was chosen because it was more suited to the game that was envisioned. Again like the scale issue that was thoroughly debate and there is little chance that it will be changing back to being developed using oblivion.

Good karma+2 votes
Neomonkeus
Neomonkeus @ Insurmountable

Well that was successful, I believe we are all sufficiently teased. I hope this is part of a longer track as this is pretty epic as is; it will be made of win and awesome.

Good karma+1 vote
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