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WOW! ... stayed very detailed
system of BFME1 game is not so bad
I think is even better
is cool, is a much larger territorial dispute in BFME1, because the buildings are limited, so the competition for space is much more important! (not forgetting the tactical side) xD
my mistake in doing very fast ... heheheheh xD
i am really worried the balance .....
Rivendell really need to have something effective to knock against walls and gates ... otherwise it will be a faction useless, to make siege.
I think if it's just to use these "wizards" then they will have to have their damage increased.
Hello team Edain o/
I have a question for the faction Rivendell (Imladris)! on the balance ... xD
It seems to me that Rivendell will be a lot of weak and bad faction to attack other castles!
As they do not have catapults, ents, ballistae or large trolls to hurl large stones .... apparently its "Wizards" (earth / rock) would not have enough power to break down walls and gates efficiently.
Example: Rivendell versus Gondor! Gondor may have upgraded walls and gates ... will be, that a player of Rivendell consiguirá overthrow a castle of Gondor to the point of keeping the attack?
I believe that the damage of the "wizards" should be higher in Edain 4.0, contrary case, Rivendell will become a weak faction!
I support xD
Goblins = Misty Mountains
in the Edain 4.0, my favorite faction will be the "Misty Mountains" =P
Edain Mod 3.81 usually Angmar
Now, in Edain Mod 4.0, I will probably play of Goblins! xD
Hello Edain Team o/
I have a doubt regarding the map "Wiege der Creeps" (4players)!
After playing a while, appear flashing dots on the map and has a light that comes from the sky and illuminates certain location.
I would like to know , which is this light and if it serves some purpose or something ... xD
In the future ... new factions, will have artificial intelligence (AI/bots) to agent puts them as enemies or allies! ? for now not exist ...
Your work is going very well
keep it up
if they can improve the Edain 4.0 to decrease or stop time with errors ... me and my friends we would be grateful xD
thanks for the reply =D
Edain Mod 3.8.1 the game still has bugs related to drop during certain departures.
example: I'm playing after a long time, suddenly out of nowhere the game closes = / and says that an error occurred.
My question is:
the Edain Mod 4.0 this error does not exist anymore?
Edain Team :
I think the mod team Edain something really amazing, congratulations on the job! xD
I have a great desire to see, maybe someday this mod transform into something much bigger ... if it really is possible .... = /
there is no means of this mod, turn into an independent game, which could be sold in "Steam" (being approved in the "greenlight"). Or it would depend on some license ....
is just a curiosity ... Because it would be amazing to see it being expanded to the market, the amount of people who buy in order to play a good game theme, lord of the rings .. surely a lot of people would buy it.
Is there any possibility of it going on "greenlight" of steam or it will always be a mod due to reasons which prevent it from becoming independent?
uhull! will be amazing to see this in operation in the Edain 4.0 =P
a question for Edain team xD
this question is very basic ... but it is only to confirm the playability of the Edain 4.0.
1) In-Game BFME1 the doors and walls of the fortresses are "immortal", can not be attacked by archers, cavalry and infantry .... however, they are only destroyed by siege units. My question is: In Edain 4.0 gameplay on the issue of gates and walls shall be equal to BFME1?
hmm ... that cool!
I was curious to see how is working in the Edain 4.0.
Thanks for the answer. xD
but in the Edain 4.0 will be the same "siege engines" ? xD
I have a doubt, do not know if someone already asked this, but come on.
about the faction - Imladris
Virtually all factions will have a drive capable of destroying walls and gates of fortresses, are usually catapults, ballista, trolls and Ents. My question is as follows ... Rivendell could destroy the gates and walls of enemy strongholds? and what type of unit would be taken to Rivendell able to do this?
I admire your amazing work, keep it up. Congratulations! xD
I wonder if you intend to put the sub factions?
Steel Talons, ZOCOM, Marked of Kane, Black Hand, Reaper-17 and Traveler 59
Is to be launched a new expansion for Age of Empires 2 HD, called "The Forgotten".
it is also possible to create modifications to the steam
my question is:
1) predente you use this new version to the lord of the rings?
It would be great to use it
will improve a lot the game - (age2 Hd)
Maybe you have an idea to make Uruk-hai spearmen in the style of the Inca civilization (The Forgotten Expansion), putting long spears. Would be very cool.
very good job
keep it up
we await news :)
I always thought this would be the best of all mods xD
I hope you do not give up the work
shame that can not finish .... he had great potential...
Congratulations for the great job
Stays that way :D
I have a question
I have tested version 1.6 ... but it does work very well in multiplayer
tested in a network with my friends ... unfortunately always an error happens or problem for someone .. perhaps some instability or something
1)Will you be able to improve the multiplayer in version 1.7?
I would be very happy to play with my friends "version 1.7" of this mod amazing ... xD
I appreciate if you can improve the multiplayer to work without any problem :D
Thanks for the answers :D
I await next update with a lot of happiness, even more in "HD version "steam."
congratulations on the incredible work
I hope that one day come a version for "Age of Empires 2 HD" in steam.
I have some questions about future updates:
1) Farmers will have different appearances depending on the breed? Example: Peasants would orcs of Mordor, well then, could have, peasants Elves, Dwarves ...
2) I still see the beta version there are many units of the normal game that could have a different appearance (not only farmers, but some other units that are "age of empires 2") .. further ahead, predentes change the look of them for orcs, elves, dwarves, either as spearmen, knights ...?
3) there will be heroes, they have some magic to get or use "passive skill" bonus for troops?
Thanks for the reply :)
Congratulations on the incredible work
stays that way
I have a question:
1) You still want to place more new civilizations in the future?
For example: Aztec, Mayan or Incan ... any of these could still appear?
Congratulations for the work
stays that way
1) You still want to put more new civilizations, maybe Anglo-Saxon/Saxony, Germany, Russian, Burgundy ... would have any chance to appear in the future?