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Cool. I think a good way to make the new races more "Complex" would be to make their gameplay more progressive. Like for the Turanics, in Path to Victory, the player has to capture enemy ships to unlock some of his own. It's just an example on how to make the races more consistent and interesting.
I also noted a few bugs: Turanic Raiders capital ships seem impossible to hit with Ion cannons. I tried attacking some with Ion Destroyers and Ion Cannon Frigates and their attacks kept missing (they have no problems hitting other capital ships).
Right, I just installed it, and I can say it's very fun. Great to be able to play two more races in a Complex way.
But I'm a bit worried about the balance. It seems that the new Turanic and Kadeshi units weren't re-balanced to fit in the Complex Simple gameplay... A speed of 600 for Turanic fighters and Corvettes seems a little exaggerated, so are the Turanic frigates armor and cost. No offense, but it looks like you imported the units straight from PTV, added a few ones and finalized the mod without worrying about tweaking the stats to make the whole thing more coherent.
I think it could use some more polishing.
Great job nonetheless.
You released 1.8 just a week ago and now there is a version with two new races?
Wow, all that stuff looks great. Can't wait to play the new version !
So I guess you're done with the Hiigaran ?
I take it this makes the platforms much more effective overall, since they will be able to keep up with the rest of the fleet.
By the way, how will it work with the Nabaal Heavy Platforms (if I choose Nabaal as support Kiith) ? Is there the option to build Heavy ones and high-speed ones, or will the Heavy ones be given the speed boost as well ?
I'm curious about how ships from different Kiiths will interact.
Looks nice... How big are they ?
Great ! I downloaded the mod a few days ago and so far I love it.
I'm glad to see that you're still working on it.
Great job !