Don't worry about it.

Comment History  (0 - 30 of 300)
NeighborlyNinja 19hours 59mins ago replied:

That tutorial did at least help me understand the process we're looking at a little better. I think I can pick up the actual artistic part fairly easily, but pasting the texture on the model I still don't fully understand. You just look at a particular side of your model, create a linear outline and start painting away? How one places that side texture on the model is still a mystery to me, but I'll worry about that later. I foresee many youtube videos in my future.

+1 vote   media: Texture Artists Needed
NeighborlyNinja 20hours 15mins ago replied:

I should be able to learn most of the basics on my own, but I'll make sure to get back to you if I'm having trouble. Thanks, offering to help really means a lot.

+1 vote   media: Texture Artists Needed
NeighborlyNinja Dec 27 2014, 3:30am says:

Replacement Covenant titan on the top left? Looks like the one Cole took down over Harvest, but I'm sure that's already been posted and you guys have already had this conversation.

Anyway, like everybody else I would absolutely love to help, but don't have the skills. I've said that a lot and should probably do something about it. I'm guessing texture artists are harder to come by than modelers? What do I start playing with to learn about texturing models? I'm not completely new at messing with textures, but have no idea how UV mapping and grafting textures to models or anything like that works. If somebody wants to send me a quick message about this stuff and where to start, that'd be cool. I realize I probably won't be able to help you guys for a while, but at least I could be of some use at some point.

+1 vote   media: Texture Artists Needed
NeighborlyNinja Dec 9 2014, 11:16am replied:


+3 votes   media: Advent calendar - Door 8
NeighborlyNinja May 21 2013, 4:25pm says:

All that I want is a quick little Goa'uld attack in the SGC that I can play through over and over again. Kind of like that episode where Teal'c got stuck in that simulation. That'd be good fun.

+2 votes   media: Demo is now available!
NeighborlyNinja Apr 28 2013, 3:27pm says:

Nice work! That must have taken a while to make.

+2 votes   media: Control Room : Star Map
NeighborlyNinja Apr 20 2013, 4:30pm replied:

Good to hear that you guys realize what I was talking about. I'm glad that you're thinking about fixing em' up a bit. DGaius is correct that the engine exhaust is indeed varying among different ships in the cannon, I was just saying that so they would look a little more uniform. (In Halo 2 and 3 exhaust was all orange, while in the other three games it is blue. Though they are different between games, they are consistent within them.)

+1 vote   mod: Covenant at War
NeighborlyNinja Apr 20 2013, 9:55am replied:

If you want an example, take a look at the Marathon in the background in contrast to the rest of the ships.

+1 vote   mod: Covenant at War
NeighborlyNinja Apr 20 2013, 9:49am says:

This might have already been said, but here goes. Is it just the lighting that makes the UNSC frigates and cruisers look like their textures don't match up very well? I guess it's because several different people created the different textures for each ship, resulting in slightly different colors and levels of reflectivity. This mod would look way better if the colors of the ships in the UNSC were consistent. Even if it is the lighting, it'd be nice if you guys matched all of the engine exhaust to either blue or orange. (I know it varies between games, but in each Halo it is consistent.) Having both doesn't look very professional. Speaking of which, the UNSC definitely is a professional force.

Just a bit of constructive criticism, please don't take offense. I understand it's rather time consuming to go in and change all of the textures.

+1 vote   mod: Covenant at War
NeighborlyNinja Apr 19 2013, 5:31pm says:

I do love the frigates.

+2 votes   media: Apex Studios Update 19/04/2013
NeighborlyNinja Apr 1 2013, 6:55pm replied:

Maybe he's supposed to be a kid and the whole character is actually too big? You are correct though.

+1 vote   media: Preview
NeighborlyNinja Mar 30 2013, 8:34pm says:

Amazing work!

+1 vote   media: Medieval planet
NeighborlyNinja Mar 29 2013, 12:21pm replied:

I'll grab a few burlap sacks.

+10 votes   article: We are urgently in need!
NeighborlyNinja Mar 27 2013, 10:07am says:


+2 votes   media: Control Room : Main view
NeighborlyNinja Mar 17 2013, 9:25am says:

Keep it up!

+3 votes   media: Vietcry Render
NeighborlyNinja Mar 8 2013, 10:39pm replied:

Not a bad idea at all, though a beach view would be pretty cool too.

+1 vote   media: Jurassic Park: Aftermath
NeighborlyNinja Feb 9 2013, 12:42am says:

I like it. It makes Minecraft feel a little darker and wilder. I'm guessing you were going for the whole "pre-historic feel".

+3 votes   download: Carnivores Texture Pack [128x128]
NeighborlyNinja Jan 23 2013, 10:04pm says:

Very useful tools, at least in DayZ they are.

+6 votes   media: Binoculars
NeighborlyNinja Jan 23 2013, 10:02pm replied:

zonbie has a point. I would consider some of his criticism, as it is indeed constructive. =

+2 votes   media: Hyde St. Station.
NeighborlyNinja Jan 21 2013, 1:02pm says:

Ooooooooh, pretty colors.

+1 vote   media: Miscreated
NeighborlyNinja Jan 2 2013, 11:44pm buried:


Why not just look at the sun?

-5 votes   media: Daylight Detector
NeighborlyNinja Dec 30 2012, 2:16pm says:

I dream of the day when I can play galactic conquest Halo style. Just imagine being the UNSC and desperately having to put up as large a defense as you can muster against an army three times larger and more powerful than yours. Or being the genocidal Covenant and organizing a massive assault in a holy war to cleanse the galaxy of humans. And if the flood ever get involved, it'll be even more terrifying and intense. It's going to be epic if the day that we have galactic conquest ever comes.

+4 votes   mod: Campaign Commander
NeighborlyNinja Dec 29 2012, 2:06pm replied:

Sexy indeed.

+3 votes   media: [IN-GAME] L85A1 P60/DPM
NeighborlyNinja Dec 27 2012, 12:06am says:

Master Farseer, I'm commenting simply to encourage you to resume your godly work on Campaign Commander. WE NEED YOU TO CREATE THINGS SO THAT WE MAY WORSHIP THEM! We can't go much longer without sustenance.

+2 votes   member: the_Farseer
NeighborlyNinja Dec 26 2012, 11:59pm replied:

CaW is definitely not as high quality as Campaign Commander, the quality wouldn't be consistent and it would be bothersome. If the two mods were to be merged Farseer would not be the one to do it either.

+2 votes   mod: Campaign Commander
NeighborlyNinja Dec 26 2012, 5:26pm says:

One 550Ti is already faster than a regular 650. If you meant the 650Ti version, then it's about 50% faster than the 550Ti. I would buy a 650Ti personally, and then SLI it later down the line when you have more money.

Oh, and what are you doing with that GTX 9600 exactly? I have one of those exact cards collecting dust somewhere, are you using it with your 550Ti?

+1 vote   article: Project Report 02
NeighborlyNinja Dec 23 2012, 9:03pm says:

You really need P90s though. You just haven't skinned it yet, right?

+3 votes   media: Our first weapons
NeighborlyNinja Dec 22 2012, 7:15pm replied:

Alright kids, it seems that accomplishing this isn't nearly as easy as overwriting the right files over others from their respective mods and crossing your fingers. This will take some serious XML and possibly script edits to accomplish a successful mod merge, sorry for the false hope folks. I've tried many combinations and any way you slice it ends up crashing like a paper airplane soaked in water. This business requires experience to pull off.

+1 vote   download: Covenant at War - First Release
NeighborlyNinja Dec 20 2012, 2:39pm says:

Finally! Now I go to work on merging this with Campaign Commander. The full Halo RTS is here, we just have to stitch it together.

+6 votes   download: Covenant at War - First Release
NeighborlyNinja Dec 18 2012, 7:03pm replied:

Might as well.

+2 votes   media: Higher Poly Barrels and Shipping Boxes
NeighborlyNinja Dec 17 2012, 4:27pm says:

Water always looks so pure and shiny in games. I love it!

+1 vote   media: More Objects and Props
NeighborlyNinja Dec 16 2012, 3:58pm says:

Sweet, getting paid to mod! Unfortunately I'm not very artistic and I can't help you with models and textures.

+2 votes   article: E:SL Now Hiring
NeighborlyNinja Dec 12 2012, 9:18pm replied:

Well who the heck needs a strong fort if you can have a ship!?

+4 votes   media: Ships Passing
NeighborlyNinja Dec 12 2012, 9:15pm replied:

All of the weapons look very small though... Oh well, they're still good models.

+2 votes   article: SNL Come to the top 100 again time to revote and maybe helps us
NeighborlyNinja Nov 28 2012, 6:54pm says:

I like the look of this one, really industrial.

+1 vote   media: Concept Weapons by Fusha Scarlet
NeighborlyNinja Nov 20 2012, 4:11pm says:

Reminds me of Fallout 3 weapons...

+1 vote   media: M1
NeighborlyNinja Nov 13 2012, 4:51pm replied:

MA5B is the Halo CE assault rifle (the epic one with 60 rounds), rather than the MA5C D or K which were in other games or books.

+1 vote   media: New gun models
NeighborlyNinja Oct 19 2012, 8:28pm says:


+2 votes   media: Atlantis Gate Room
NeighborlyNinja Oct 7 2012, 12:33am says:

Really needs some serious halo music!

+7 votes   media: Reality ODST: Takeback
NeighborlyNinja Oct 2 2012, 4:26pm says:

Those replicators won't know what hit them!

+2 votes   media: SPAS 12
NeighborlyNinja Oct 1 2012, 7:25pm replied:

I don't know why you guys think the size is wrong, looks fine in comparison to the hands.

+1 vote   media: FN-P90
NeighborlyNinja Sep 22 2012, 10:42am replied:

Soooooo good looking, that BC-304.

+1 vote   media: Corona Encounters
NeighborlyNinja Sep 18 2012, 4:18pm says:

Sweeeet. I would love to come across this in real life.

+2 votes   media: SGC UPDATE
NeighborlyNinja Aug 30 2012, 4:26pm says:

I like it, very simple. Simple is good.

+8 votes   media: HUD Concept by blAke
NeighborlyNinja Jul 19 2012, 11:09pm says:

NOOOOOOOO! Curse career success for getting in the way of the FAR more important work of talented people!

Do we get to play with the new assets, such as the Falcon and Elephant?

+10 votes   article: Update...
NeighborlyNinja Jul 5 2012, 1:43pm says:


+2 votes   media: Covenant Incinerator Units
NeighborlyNinja Apr 6 2012, 11:10am says:

I can't wait for this game!

+2 votes   media: In-Game Screenshots
NeighborlyNinja Mar 3 2012, 10:37pm replied:

When have we ever even seen one save now? I never played Morrowind and there wasn't one in Oblivion to my knowledge.

+1 vote   media: The Elder Scroll
NeighborlyNinja Jan 7 2012, 10:28pm replied:

The cockpit seems to have very low visibility for an aircraft with that fat canopy structure, but as a whole it looks amazing! I think it was like that in Reach anyway though.

+1 vote   media: UNSC Falcon
NeighborlyNinja Dec 29 2011, 1:26am replied:

That's valuable fuel! Don't shoot it, it'll just attract zombies from a mile away. Just rob the gas station for supplies and leave.

+1 vote   media: Fuel Station
NeighborlyNinja Dec 28 2011, 2:02pm replied:

I'm glad to see that this is how this game is going to be! Co-op will be amazing too, but what happens when someone dies? Can the player no longer do anything but watch as his friend uses one of those 12 gauge shells on his head?

+1 vote   media: Shotgun House
NeighborlyNinja Dec 27 2011, 11:04pm says:

Beautiful, I can see this becoming a wonderful scenario. Is this game going to be a sort of simulation in that there aren't a million guns laying around everywhere? It'd be REALLY cool to have to worry things like finding survivors, hunger, sanity, rest, fuel for electric generators, fatigue, and structural integrity if you locked yourself up in a little house with a basement full of canned beans and a 12 gauge shotgun. All that would set this game apart from all the other zombie games I've played for the better. I really would love to help you with this project, but I'm a somewhat mediocre modder. All I've ever done was edit other people's meshes and textures as well as edit a few lines of script to meet my own ends. I also know NOTHING of Cryengine 3.

+1 vote   media: Shotgun House
NeighborlyNinja Dec 26 2011, 8:29pm says:


+1 vote   media: Cemetery Assets
NeighborlyNinja Dec 8 2011, 6:19pm says:


+7 votes   media: HER BF2
NeighborlyNinja Dec 2 2011, 4:57pm says:

I like it! Although the rebel research center in the background kind of throws off the Haloness of it...

+1 vote   media: Building Damage Alternates
NeighborlyNinja Nov 16 2011, 4:44pm replied:

I'd say the spheres are little bit behind the tough dragons...

+1 vote   media: Some screenies
NeighborlyNinja Nov 4 2011, 7:56am says:

Glass looks a lot better in Skyrim than Oblivion.

+5 votes   media: troll and elven and glass mace
NeighborlyNinja Nov 2 2011, 5:02pm replied:

Sanguine, my brother.

0 votes   media: More screens of skyrim
NeighborlyNinja Oct 8 2011, 4:53pm says:

That's... so... amazing...

+2 votes   media: New images of skyrim that showed up.
NeighborlyNinja Sep 30 2011, 10:53pm says:

Pretty, except for the chrome metal...

+1 vote   media: My MP5K-PDW new style
NeighborlyNinja Sep 30 2011, 10:52pm replied:

I've heard it isn't worth what you pay for it, but it isn't bad.

+1 vote   media: My L85
NeighborlyNinja Sep 30 2011, 10:41pm says:

I'd like to make a suggestion. Make the upper receiver bigger, the flash hider shorter and wider, look closely at a real P90 mag and model it again, and add a butt plate. Other than all that it's pretty sweet!

+1 vote   media: P90
NeighborlyNinja Sep 30 2011, 7:20pm replied:

I concur. Legos were a staple in my childhood.

+1 vote   media: Hardcore mode-death screen
NeighborlyNinja Aug 14 2011, 9:56pm replied:

Wait, are you sure you're saying the beam rifle (this thing is a horrible sniper's weapon compared to this thing (

+1 vote   media: Needler :)
NeighborlyNinja Aug 12 2011, 5:32pm replied:

I have to disagree, for the Covenant the beam rifle suits them better. The focus rifle is useful at close to medium range, but is not a real sniper's weapon. It reveals your position very easily considering it's bright and you have to fire for a long amount of time to kill what you're shooting. The carbine is also more conventional than the needle rifle and can fire faster and fairly accurately, so I prefer it over the needle rifle.

+4 votes   media: Needler :)
NeighborlyNinja Aug 10 2011, 11:47am replied:

I hope for the Halo 2 and 3 beam rifle and carbine, I'm not a fan of the needle rifle or the focus rifle.

+3 votes   media: Needler :)
NeighborlyNinja Aug 10 2011, 11:43am says:

Excellent looking ODST!

+1 vote   media: Lumoria Episode Two Pictures
NeighborlyNinja Jul 30 2011, 9:59am replied:


+1 vote   media: Zealot
NeighborlyNinja Jul 29 2011, 8:28pm replied:

This may have been answered, but quite honestly I don't want to look. How are Spartans being handled? Just a few Spartan IIs that can be built, or like twenty Spartan IIIs at a time? Or just no Spartans at all? No Spartans would make sense because of their low numbers, but that wouldn't be very fun would it?

+1 vote   media: Zealot
NeighborlyNinja Jul 24 2011, 11:33pm replied:

Although I like the cobra as well, the UNSC lacks a bit in antiarmor.

+1 vote   media: Scorpion Tank
NeighborlyNinja Jul 24 2011, 11:00pm replied:

As long as it helps get the ground beta out faster, I approve completely.

+1 vote   media: Covenant Dropships
NeighborlyNinja May 3 2011, 5:05pm replied:

Map markers would be nice!

+1 vote   media: Official Map Concept
NeighborlyNinja Feb 18 2011, 9:00am says:

Looks nifty.

+2 votes   media: Multiplayer next
NeighborlyNinja Jan 24 2011, 9:38pm replied:

Thank goodness, I really don't like brutes...

+4 votes   media: A Bridge Too Narrow
NeighborlyNinja Dec 17 2010, 1:03pm replied:

"That is pretty dang expensive." Those were my first thoughts. Forgive my Tennessee dialect.

+1 vote   media: More Galaxy Shots
NeighborlyNinja Dec 5 2010, 6:34pm replied:

Only one I want in there is the vulture.

+1 vote   media: Scorpion Tank
NeighborlyNinja Dec 4 2010, 4:57pm replied:

In Halo Wars the hunters were basically made half as good as they are. If they were actually as good as they are then it would be pretty unbalanced though.

+1 vote   media: Covenant Troops
NeighborlyNinja Dec 4 2010, 4:53pm replied:

Yes, your English is way better than the vast majority of Americans anywhere. I'm saying this as an American myself.

+7 votes   media: ODST Sniper Specialist
NeighborlyNinja Dec 4 2010, 4:49pm replied:

I love that green.

"Our big green style can not be defeated!"

+3 votes   media: Improved HuD
NeighborlyNinja Nov 26 2010, 2:09pm replied:

Those are basically massive bayonets to ram those pesky covie ships when the get to close!

+1 vote   media: Apex Studios Update 14/12/2009 Images
NeighborlyNinja Nov 20 2010, 10:56pm says:

Nice! Halo:CE marines with BRs. I thought I'd never see it...

+2 votes   media: ODST Campaign pics
NeighborlyNinja Nov 20 2010, 10:54pm says:

I think if Bungie made a BR in Halo:CE it would look very close to this.

+3 votes   media: Phantom
NeighborlyNinja Nov 20 2010, 10:53pm replied:

Oh yah...

+2 votes   media: Some Weapons and Vehicles
NeighborlyNinja Nov 20 2010, 10:52pm replied:

That wouldn't make since because the only UNSC ship at Halo was the Pillar of Autumn, and she crash landed on Halo during the very first part of the fighting.

+3 votes   media: Space Battle
NeighborlyNinja Nov 18 2010, 4:37pm says:


+1 vote   media: Bad company 2 Vietnam
NeighborlyNinja Nov 6 2010, 10:50am says:

Never flown a Hornet in Custom Edition. Can't wait to try it!

+2 votes   media: Some Weapons and Vehicles
NeighborlyNinja Nov 6 2010, 10:48am replied:

Yes, it isn't made up. Look at the cover of the novel Ghosts of Onyx.

+4 votes   media: Some Weapons and Vehicles
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