Don't worry about it.
Meh, flags look fine to me. I just can't wait to explore this place.
Sexiest ship I've ever laid eyes on. Someone try and show me something better looking. Seriously, I want to see that.
Das what I'm talkin bout. :)
I suppose the alloys used to construct the ships could be different colors, the Infinity is a much newer ship than a Paris class after all. But it would certainly be more pleasing to the eye if it fell more in line with the other ships.
Ship color hue continuity makes a mod feel much more like a game. :) And vice versa. The color difference between a covenant destroyer and the rest of the covenant fleet that our friends at Ensemble came up with has always bugged me to no end.
I'd feel attached too if I blew up a death star with it.
It's a darn shame that I've never gotten wind of this fighter. It's not bad looking, although the X-wing still looks like a more advanced fighter to me.
I want to see this next to a support fleet so bad. :D
I don't like designs like this just because of the obvious structural flaws. Just focus fire on the center section and you split the thing into 4 pieces.
Praise Jesus, this ship is basically the answer to all of the UNSC's problems, as it should be. Covies better focus this thing hard if they're going to have a chance.
Shields on the heaviest hitter? GG covies.
Get distracted by its detail and beauty, while the SGC is under attack.
There's dat Thermopylae and it's flat aft again. Someone should let it know that it's got nothing to show.
Anyone else see dat flat aft on the Thermopylae class carrier? I know all of us guys feel different about the afts we see, but dang. Dat aft is just too flat. Gotta have them angles. Real ships have angles. Don't mean to offend any of dem skinny ships out there.
With pretty new texture mapping I mean to say.
Very nice, the exhaust area reminds me of another sort of ship. Will we be seeing a heavy stealth frigate anytime soon?
Covenant fleet may be able to take down one scout...
10/10 would sit in
This really does look pretty amazing.
That tutorial did at least help me understand the process we're looking at a little better. I think I can pick up the actual artistic part fairly easily, but pasting the texture on the model I still don't fully understand. You just look at a particular side of your model, create a linear outline and start painting away? How one places that side texture on the model is still a mystery to me, but I'll worry about that later. I foresee many youtube videos in my future.
I should be able to learn most of the basics on my own, but I'll make sure to get back to you if I'm having trouble. Thanks, offering to help really means a lot.
Replacement Covenant titan on the top left? Looks like the one Cole took down over Harvest, but I'm sure that's already been posted and you guys have already had this conversation.
Anyway, like everybody else I would absolutely love to help, but don't have the skills. I've said that a lot and should probably do something about it. I'm guessing texture artists are harder to come by than modelers? What do I start playing with to learn about texturing models? I'm not completely new at messing with textures, but have no idea how UV mapping and grafting textures to models or anything like that works. If somebody wants to send me a quick message about this stuff and where to start, that'd be cool. I realize I probably won't be able to help you guys for a while, but at least I could be of some use at some point.
10 means EVERYTHING
All that I want is a quick little Goa'uld attack in the SGC that I can play through over and over again. Kind of like that episode where Teal'c got stuck in that simulation. That'd be good fun.
Nice work! That must have taken a while to make.
Good to hear that you guys realize what I was talking about. I'm glad that you're thinking about fixing em' up a bit. DGaius is correct that the engine exhaust is indeed varying among different ships in the cannon, I was just saying that so they would look a little more uniform. (In Halo 2 and 3 exhaust was all orange, while in the other three games it is blue. Though they are different between games, they are consistent within them.)
If you want an example, take a look at the Marathon in the background in contrast to the rest of the ships.
This might have already been said, but here goes. Is it just the lighting that makes the UNSC frigates and cruisers look like their textures don't match up very well? I guess it's because several different people created the different textures for each ship, resulting in slightly different colors and levels of reflectivity. This mod would look way better if the colors of the ships in the UNSC were consistent. Even if it is the lighting, it'd be nice if you guys matched all of the engine exhaust to either blue or orange. (I know it varies between games, but in each Halo it is consistent.) Having both doesn't look very professional. Speaking of which, the UNSC definitely is a professional force.
Just a bit of constructive criticism, please don't take offense. I understand it's rather time consuming to go in and change all of the textures.
I do love the frigates.
Keep it up!
Not a bad idea at all, though a beach view would be pretty cool too.
Very useful tools, at least in DayZ they are.
One 550Ti is already faster than a regular 650. If you meant the 650Ti version, then it's about 50% faster than the 550Ti. I would buy a 650Ti personally, and then SLI it later down the line when you have more money.
Oh, and what are you doing with that GTX 9600 exactly? I have one of those exact cards collecting dust somewhere, are you using it with your 550Ti?
Might as well.
Water always looks so pure and shiny in games. I love it!
Sweet, getting paid to mod! Unfortunately I'm not very artistic and I can't help you with models and textures.
Well who the heck needs a strong fort if you can have a ship!?
All of the weapons look very small though... Oh well, they're still good models.
I like the look of this one, really industrial.
Reminds me of Fallout 3 weapons...
MA5B is the Halo CE assault rifle (the epic one with 60 rounds), rather than the MA5C D or K which were in other games or books.
Really needs some serious halo music!
Those replicators won't know what hit them!
I don't know why you guys think the size is wrong, looks fine in comparison to the hands.
Soooooo good looking, that BC-304.
Sweeeet. I would love to come across this in real life.
I like it, very simple. Simple is good.
NOOOOOOOO! Curse career success for getting in the way of the FAR more important work of talented people!
Do we get to play with the new assets, such as the Falcon and Elephant?
I can't wait for this game!
When have we ever even seen one save now? I never played Morrowind and there wasn't one in Oblivion to my knowledge.
The cockpit seems to have very low visibility for an aircraft with that fat canopy structure, but as a whole it looks amazing! I think it was like that in Reach anyway though.
That's valuable fuel! Don't shoot it, it'll just attract zombies from a mile away. Just rob the gas station for supplies and leave.
I'm glad to see that this is how this game is going to be! Co-op will be amazing too, but what happens when someone dies? Can the player no longer do anything but watch as his friend uses one of those 12 gauge shells on his head?
Beautiful, I can see this becoming a wonderful scenario. Is this game going to be a sort of simulation in that there aren't a million guns laying around everywhere? It'd be REALLY cool to have to worry things like finding survivors, hunger, sanity, rest, fuel for electric generators, fatigue, and structural integrity if you locked yourself up in a little house with a basement full of canned beans and a 12 gauge shotgun. All that would set this game apart from all the other zombie games I've played for the better. I really would love to help you with this project, but I'm a somewhat mediocre modder. All I've ever done was edit other people's meshes and textures as well as edit a few lines of script to meet my own ends. I also know NOTHING of Cryengine 3.
EN - EN - EN - EN - ENEMY - EN - EN - ENEMY - EN - EN - EN - EN - EN - EN - ENEM - ENEMY INF - EN - EN - EN - EN - ENEMY - EN - EN - EN - EN - EN - EN - EN - ENEMY INFANTRY SPOTTED!
I like it! Although the rebel research center in the background kind of throws off the Haloness of it...
I'd say the spheres are little bit behind the tough dragons...
Glass looks a lot better in Skyrim than Oblivion.
Sanguine, my brother.
That's... so... amazing...
Pretty, except for the chrome metal...
I've heard it isn't worth what you pay for it, but it isn't bad.
I'd like to make a suggestion. Make the upper receiver bigger, the flash hider shorter and wider, look closely at a real P90 mag and model it again, and add a butt plate. Other than all that it's pretty sweet!
I concur. Legos were a staple in my childhood.
Wait, are you sure you're saying the beam rifle (this thing Halo.wikia.com) is a horrible sniper's weapon compared to this thing (http://halo.wikia.com/wiki/Focus_Rifle)?
I have to disagree, for the Covenant the beam rifle suits them better. The focus rifle is useful at close to medium range, but is not a real sniper's weapon. It reveals your position very easily considering it's bright and you have to fire for a long amount of time to kill what you're shooting. The carbine is also more conventional than the needle rifle and can fire faster and fairly accurately, so I prefer it over the needle rifle.
I hope for the Halo 2 and 3 beam rifle and carbine, I'm not a fan of the needle rifle or the focus rifle.
Excellent looking ODST!
This may have been answered, but quite honestly I don't want to look. How are Spartans being handled? Just a few Spartan IIs that can be built, or like twenty Spartan IIIs at a time? Or just no Spartans at all? No Spartans would make sense because of their low numbers, but that wouldn't be very fun would it?
Although I like the cobra as well, the UNSC lacks a bit in antiarmor.
As long as it helps get the ground beta out faster, I approve completely.
Map markers would be nice!
Thank goodness, I really don't like brutes...
"That is pretty dang expensive." Those were my first thoughts. Forgive my Tennessee dialect.
Only one I want in there is the vulture.
In Halo Wars the hunters were basically made half as good as they are. If they were actually as good as they are then it would be pretty unbalanced though.
Yes, your English is way better than the vast majority of Americans anywhere. I'm saying this as an American myself.
I love that green.
"Our big green style can not be defeated!"
Those are basically massive bayonets to ram those pesky covie ships when the get to close!
Nice! Halo:CE marines with BRs. I thought I'd never see it...
I think if Bungie made a BR in Halo:CE it would look very close to this.
That wouldn't make since because the only UNSC ship at Halo was the Pillar of Autumn, and she crash landed on Halo during the very first part of the fighting.
Never flown a Hornet in Custom Edition. Can't wait to try it!
Yes, it isn't made up. Look at the cover of the novel Ghosts of Onyx.