Don't worry about it.

Comment History  (0 - 30 of 296)
NeighborlyNinja
NeighborlyNinja May 21 2013, 4:25pm says:

All that I want is a quick little Goa'uld attack in the SGC that I can play through over and over again. Kind of like that episode where Teal'c got stuck in that simulation. That'd be good fun.

+2 votes     media: Demo is now available!
NeighborlyNinja
NeighborlyNinja Apr 28 2013, 3:27pm says:

Nice work! That must have taken a while to make.

+2 votes     media: Control Room : Star Map
NeighborlyNinja
NeighborlyNinja Apr 20 2013, 4:30pm replied:

Good to hear that you guys realize what I was talking about. I'm glad that you're thinking about fixing em' up a bit. DGaius is correct that the engine exhaust is indeed varying among different ships in the cannon, I was just saying that so they would look a little more uniform. (In Halo 2 and 3 exhaust was all orange, while in the other three games it is blue. Though they are different between games, they are consistent within them.)

+1 vote     mod: Covenant at War
NeighborlyNinja
NeighborlyNinja Apr 20 2013, 9:55am replied:

If you want an example, take a look at the Marathon in the background in contrast to the rest of the ships.

Moddb.com

+1 vote     mod: Covenant at War
NeighborlyNinja
NeighborlyNinja Apr 20 2013, 9:49am says:

This might have already been said, but here goes. Is it just the lighting that makes the UNSC frigates and cruisers look like their textures don't match up very well? I guess it's because several different people created the different textures for each ship, resulting in slightly different colors and levels of reflectivity. This mod would look way better if the colors of the ships in the UNSC were consistent. Even if it is the lighting, it'd be nice if you guys matched all of the engine exhaust to either blue or orange. (I know it varies between games, but in each Halo it is consistent.) Having both doesn't look very professional. Speaking of which, the UNSC definitely is a professional force.

Just a bit of constructive criticism, please don't take offense. I understand it's rather time consuming to go in and change all of the textures.

+1 vote     mod: Covenant at War
NeighborlyNinja
NeighborlyNinja Apr 19 2013, 5:31pm says:

I do love the frigates.

+2 votes     media: Apex Studios Update 19/04/2013
NeighborlyNinja
NeighborlyNinja Apr 1 2013, 6:55pm replied:

Maybe he's supposed to be a kid and the whole character is actually too big? You are correct though.

+1 vote     media: Preview
NeighborlyNinja
NeighborlyNinja Mar 30 2013, 8:34pm says:

Amazing work!

+1 vote     media: Medieval planet
NeighborlyNinja
NeighborlyNinja Mar 29 2013, 12:21pm replied:

I'll grab a few burlap sacks.

+10 votes     article: We are urgently in need!
NeighborlyNinja
NeighborlyNinja Mar 27 2013, 10:07am says:

Pretty.

+2 votes     media: Control Room : Main view
NeighborlyNinja
NeighborlyNinja Mar 17 2013, 9:25am says:

Keep it up!

+3 votes     media: Vietcry Render
NeighborlyNinja
NeighborlyNinja Mar 8 2013, 10:39pm replied:

Not a bad idea at all, though a beach view would be pretty cool too.

+1 vote     media: Jurassic Park: Aftermath
NeighborlyNinja
NeighborlyNinja Feb 9 2013, 12:42am says:

I like it. It makes Minecraft feel a little darker and wilder. I'm guessing you were going for the whole "pre-historic feel".

+3 votes     download: Carnivores Texture Pack [128x128]
NeighborlyNinja
NeighborlyNinja Jan 23 2013, 10:04pm says:

Very useful tools, at least in DayZ they are.

+6 votes     media: Binoculars
NeighborlyNinja
NeighborlyNinja Jan 23 2013, 10:02pm replied:

zonbie has a point. I would consider some of his criticism, as it is indeed constructive. =

+2 votes     media: Hyde St. Station.
NeighborlyNinja
NeighborlyNinja Jan 21 2013, 1:02pm says:

Ooooooooh, pretty colors.

+1 vote     media: Miscreated
NeighborlyNinja
NeighborlyNinja Jan 2 2013, 11:44pm buried:

(buried)

Why not just look at the sun?

-5 votes     media: Daylight Detector
NeighborlyNinja
NeighborlyNinja Dec 30 2012, 2:16pm says:

I dream of the day when I can play galactic conquest Halo style. Just imagine being the UNSC and desperately having to put up as large a defense as you can muster against an army three times larger and more powerful than yours. Or being the genocidal Covenant and organizing a massive assault in a holy war to cleanse the galaxy of humans. And if the flood ever get involved, it'll be even more terrifying and intense. It's going to be epic if the day that we have galactic conquest ever comes.

+4 votes     mod: Campaign Commander
NeighborlyNinja
NeighborlyNinja Dec 29 2012, 2:06pm replied:

Sexy indeed.

+3 votes     media: [IN-GAME] L85A1 P60/DPM
NeighborlyNinja
NeighborlyNinja Dec 27 2012, 12:06am says:

Master Farseer, I'm commenting simply to encourage you to resume your godly work on Campaign Commander. WE NEED YOU TO CREATE THINGS SO THAT WE MAY WORSHIP THEM! We can't go much longer without sustenance.

+2 votes     member: the_Farseer
NeighborlyNinja
NeighborlyNinja Dec 26 2012, 11:59pm replied:

CaW is definitely not as high quality as Campaign Commander, the quality wouldn't be consistent and it would be bothersome. If the two mods were to be merged Farseer would not be the one to do it either.

+2 votes     mod: Campaign Commander
NeighborlyNinja
NeighborlyNinja Dec 26 2012, 5:26pm says:

One 550Ti is already faster than a regular 650. If you meant the 650Ti version, then it's about 50% faster than the 550Ti. I would buy a 650Ti personally, and then SLI it later down the line when you have more money.

Oh, and what are you doing with that GTX 9600 exactly? I have one of those exact cards collecting dust somewhere, are you using it with your 550Ti?

+1 vote     article: Project Report 02
NeighborlyNinja
NeighborlyNinja Dec 23 2012, 9:03pm says:

You really need P90s though. You just haven't skinned it yet, right?

+3 votes     media: Our first weapons
NeighborlyNinja
NeighborlyNinja Dec 22 2012, 7:15pm replied:

Alright kids, it seems that accomplishing this isn't nearly as easy as overwriting the right files over others from their respective mods and crossing your fingers. This will take some serious XML and possibly script edits to accomplish a successful mod merge, sorry for the false hope folks. I've tried many combinations and any way you slice it ends up crashing like a paper airplane soaked in water. This business requires experience to pull off.

+1 vote     download: Covenant at War - First Release
NeighborlyNinja
NeighborlyNinja Dec 20 2012, 2:39pm says:

Finally! Now I go to work on merging this with Campaign Commander. The full Halo RTS is here, we just have to stitch it together.

+6 votes     download: Covenant at War - First Release
NeighborlyNinja
NeighborlyNinja Dec 18 2012, 7:03pm replied:

Might as well.

+2 votes     media: Higher Poly Barrels and Shipping Boxes
NeighborlyNinja
NeighborlyNinja Dec 17 2012, 5:10pm says:

Beautiful work guys! Keep it up, I hope we get some ground action eventually.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
NeighborlyNinja
NeighborlyNinja Dec 17 2012, 4:27pm says:

Water always looks so pure and shiny in games. I love it!

+1 vote     media: More Objects and Props
NeighborlyNinja
NeighborlyNinja Dec 16 2012, 4:05pm replied:

The lighting is different or the texture is darker.

+1 vote     media: 0 days left - SOL low-poly Render
NeighborlyNinja
NeighborlyNinja Dec 16 2012, 4:03pm says:

I'm no fan of fan-made ships, but I like the purpose, look, and feel behind this thing. The Tau'ri really need a ship for heavy weight fights.

+1 vote     media: 0 days left - SOL low-poly Render
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