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You know that harvester is thinking. "Oh ****!" lol. bad day to leave the base.
See that guy in purple running with his arms flailed? That's me...
Was just mindin me own business... when BAM! A whole freakin army apeared out of NOWHERE! Next thing I knew, I was on a 50 mile all out scream and run... Never,... Never again will I go picnicking out in the woods alone,... EVER... Stupid stealth >.>.... lol.
Handle it men! It's only half a dozen tanks,.. half a dozen,.. large... heavy.... big gunned tanks.... on second thought,... PANIC!
Me: "OOOOoooo What's this button do?" Technician: "Don't press that!"
Me: "Fine..." T_T *pushes button*.... *Ion cannon fires* O_O ZOMGWTFBBQ!!11!11!1
NOD soilder on ground: *looks up* "hm? what's that?.... Wait... WHAT THE FU--- """'''BBBBOOOOOOOOMMMM'''"""
Yes, yes they do :P
Lazah wahlz ftw. lol. :D
NOD soilder: "WHAT THE FU---"""''BBBOOOMMM''""" Ion cannon pwn.
One of my single most favorite games of all time, keeps on living!!!
The_Freedom_Fighter Dec 4 2009, 10:00am says:
Scorpion Tank driver: Hey! Thats my tank! I still have my furry dices in it! D:< XDDD I just lol'd so hard man!
*Stops crying* And to think,... I though I was going to have to settle with the no base, no tiberium, wtf models of C&C4.
Thank you,.. thank you,.. You are fixing a major no no by EA.
It's been nearly half a year, is TSD dead? It was one of my favorite mods. I was really hoping you guys were going to fix the save bug too... :( it sucks not being able to save...
Oh nice! So there will be 3 factions then? sweet!
Now this is what C&C 4 should have looked like,.. just you know, 3D... Wow... simply wow... This blows my mind more and more each day!
This mod was defiantly worth the few year wait, indeed!
Well, one way of having an aircraft carrier would be to make it a deployable vehicle, could move around, and "deploy" into a structure to allow vehicles to retock, etc. I've seen it done in a few old mods. works pretty nice, but the game would crash if a plane was on the ship when it unideployed...
Do I need the other versions installed to be able to play the mod?
lol, I went to moddb, and looked at recent activity, this mod was updated 1 second ago..... what are the odds?
Thats good to know, And one more thing, the Kedalbe main battle tank for zann's side, what exactly is its role in combat, it could just be my game, but as i said before, it couldn't kill didly squawt. But i also see it was to have an ability to switch guns, for me, it only fires in the "machine gun" mode, looks awesome, but can't even kill some random soliders, just wondering if it was still under work.
It's called tactics merlin, They wanna scare the unknown ship into answering, If you call out to a ****** off russian in his tank, he's not gonna answer you, but if you tell him your gonna blow him up if he doesn't. Then theres a good chance that he'll answer you, But then again, if he doesn't answer, Well, you just can't go around blowing things up, You've gotta have the right order, hense calling hammond on what to do next, Simply, scare tactics.
Oh and one more thing, This is one of the best graphical enhancement mods I've seen in a while, Yet runs smoother than the original game! Just simply... Wow.
Well, Well, Well! Looking good FX team, It's been a few months since an update, really hoping for something big! The longer it takes, the better the release will be,... I hope. Just a question though have you guys fixed The Zann Consortium engineer's animation script yet? During gameplay I and my fellows found that he tended to "lock up" or would glitch out a few steps and never move again, Well he still moved, there was just no animation to his movement, just stagnit moving. I really hope you guys are making progress, this is my favorite mod for EaW! Good luck in future!
And just another quick comment, I gotta say, I really love Jim kirks power to engines ability, As I've seen in just about every other "large" ship, That if theres any sort of combat going on, and you order the unit to flee, it either won't move because it's being fired upon, or will move so slowly that it will simply be desrtoyed before it ever gets anywhere, But in all the series and all the movies, If a ship is under too heavy a fire, The first thing it trys to do is "warp" out of the vicinity, but in eaw, they always fail to get out alive, only the smaller ships like corvettes make it out, I love how the enterprise can acually get out of a situation, I always lose so many good ships to the AI's poor ability to maneuver out of a situation, And would really love to see other ships with that same level of pathfinding in their power to engines ability when fleeing a fight that Kirik's ship exibited. When in doubt, Run.
@ Spinobreaker, During Galactic conquest, the game won't crash until after the ship has been warped into space during tactical combat, the same goes with skirmish, You can build it, You just can't use it, or else the second the ship enters space, the game crashes.
Uhhhh, Just a question, Every time I build the "medic" class ship in the star trek side, the game always crashes, Same with my friends computer, any help?
Westwood, Eat your heart out.
Looks! Pretty color!!!*goes to touch* AHHahahhaaazzzsssaazzz......
Nice, I like, Alamo was one of my favorite maps back in the day,
The Trailer was so great i just had to Vote MOD OF THE YEARR!!