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NeferiusX
NeferiusX Apr 20 2014, 1:56am replied:

When I play, the easy A.I. doesn't even build anything, and the normal level A.I. completely steam rolls me in the first 15 minutes of the game... By the time I get my first tank out, (An APC no less) they're coming at me with 7-8 squads, I barely even have my two starting capture points built onto yet... I have to play with at least one other ally A.I. to beat a normal level A.I., but it's hard to do that, because my frame rate tanks down to 1-7FPS when I have more than 1 A.I. in the game.

+1 vote     mod: Ultimate Apocalypse mod
NeferiusX
NeferiusX Apr 16 2014, 2:26am says:

Okay, after some digging around, and messing with files, I figured out what was causing the model error on the capture points. That's solved now, but the very small issue of the scattered loading screen still remains. To my knowledge, it doesn't seem to be inhibiting the game in anyway. The only inhibitions I see, are random and sudden frame losses that go from 90-100FPS down to 1-5FPS for like a second, and then jump back up at random. Probably something on my end though.

+1 vote     mod: Ultimate Apocalypse mod
NeferiusX
NeferiusX Apr 16 2014, 1:49am replied:

I just completely removed Soulstorm, and reinstalled it. Then I ONLY installed the base 1.7.3 UA mod, no patch, no Tyranids, just the one 900mb installer. The game is doing the same scrambled pink mess for a loading screen, and when I select UA from the game manager, it says that it has failed to launch the requested game. Am I missing some kind of patch that's required to make UA work or something?

+1 vote     mod: Ultimate Apocalypse mod
NeferiusX
NeferiusX Apr 16 2014, 12:08am says:

I have a couple of small problems with this mod. All the capture points are pink squares that say, "BAD MODEL! CHECK THE LOG!" all over them. The power station points look fine though; but the strategic/critical/relic points are all the pink boxes. Any way to fix this? Also, the loading screen looks like I pulled a cartridge out of my NES mid-game. (You older people out there will know what I mean.) Did I install something wrong? Also, I have ALL the race mods; but the Tyranids are the only playable extra race. Is it supposed to be that way?

+1 vote     mod: Ultimate Apocalypse mod
NeferiusX
NeferiusX Apr 15 2014, 11:49pm says:

I have one problem with this mod, all the capture points are pink squares that say, "BAD MODEL! CHECK THE LOG!" all over them. Any way to fix this? Also, the loading screen looks like I pulled cartridge out of my NES mid-game. (You older people out there will know what I mean.) Those are my only two problems I have right now. Did I install something wrong? I have ALL the race mods. but the Tyranids are the only playable extra race.

+1 vote     mod: Ultimate Apocalypse mod
NeferiusX
NeferiusX Apr 14 2014, 9:08pm says:

Still got my eye on this mod, haven't stopped waiting for it ever since I first heard about it back in the summer of 8th grade on project perfect mod. I may be 23 now, but time hasn't diminished my anticipation for this mod!

+6 votes     mod: C&C Tiberian Odyssey
NeferiusX
NeferiusX Apr 14 2014, 8:53pm says:

Does anyone know of a place to get a no cd patch for Soulstorm? My new laptop doesn't have a cd drive...

+1 vote     mod: Ultimate Apocalypse mod
NeferiusX
NeferiusX Feb 1 2014, 5:09am says:

Hi! This is just a curious question, but the current campaign that is the latest release/1.73, is it playable as is? I know that you want to work on it in later releases, but I was just curious if I could boot up the campaign, and play it, or is it like horribly bugged or anything that I should be aware of? I'm assuming that the A.I. isn't programed to build the mod related items in the campaign and the such?

Oh, and also, will DoW:Soulstorm work with Windows 7/8? I have an old XP computer if it won't, but that computer is only a 1.6 Ghz single core, and although it's capable of playing the game, it gets pretty slow in larger battles.

+5 votes     mod: Ultimate Apocalypse mod
NeferiusX
NeferiusX May 14 2013, 9:08pm replied:

I hear you. This and Tiberian Odessey. Been waiting for TB since the 8th grade. I'm 22 now. That's one hell of a wait, like Duke Nukem Forever wait.

+2 votes     media: Online test in progress..
NeferiusX
NeferiusX Feb 17 2013, 1:03pm replied:

Rofl, this, I've been watching TO since the 8th grade, I'm 22 now.

+5 votes     article: February 16th Update
NeferiusX
NeferiusX Jan 17 2013, 12:27am says:

Now, I know modding communities always treat this as a loaded question, but I figured I'd try my luck regardless. Now don't get me wrong, I'm not being impatient, merely curious. I've been watching this mod since the beginning you see, so I'm a bit excited for 3.0. Now then, for MO 3.0, is this something that's still years away? Or is it something we can expect to release within 2013?

TL;DR WHY U NO RELEASE YET?!

-1 votes     mod: Mental Omega APYR
NeferiusX
NeferiusX Jan 3 2013, 4:09pm says:

I have a problem with this mod, both the HQ building, and the engineers are invisible, and I can't find them anywhere on the battlefield because of this. How do I fix this error? I tried re-installing the mod. Help?

+1 vote     mod: Tyranid Mod
NeferiusX
NeferiusX Jan 3 2013, 4:07pm says:

I have a problem with this mod, both the HQ building and engineers are invisible, and I can't find them anywhere on the battlefield because of it. How do I fix this error?

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
NeferiusX
NeferiusX Jan 3 2013, 1:31am says:

It's been a really long time since I played UA. With the new release, is the Tyranid faction part of the mod? Or do I have to download the Tyranid mod seperate and pair them together like in the old days? (Last I played UA was nearly 2 years ago)

+1 vote     mod: Ultimate Apocalypse mod
NeferiusX
NeferiusX Dec 24 2012, 6:24pm says:

I downloaded this mod, but the graphics in game are completely messed up, and the game doesn't display anything right, why is that? Everything shows "no name" and the graphics are just a mash of EaW textures.

+1 vote     download: Covenant at War - First Release
NeferiusX
NeferiusX Dec 24 2012, 6:19pm says:

I downloaded this mod, but it doesn't seem to work, all of the graphics appear to be very messed up, and I can't make anything of them. What's wrong?

+1 vote     mod: Covenant at War
NeferiusX
NeferiusX Dec 24 2012, 5:23pm says:

I'm very new to this mod, (As in I just found it today) does this post mean a new version will be out this December? Should I wait, or download the November version to familiarize myself with the mod?

+1 vote     article: Star Wars: Empire At War - Full Mod - Beta π
NeferiusX
NeferiusX Dec 24 2012, 5:15pm says:

So where to download the latest version of the mod? Or is there no mod yet? The description talks about thousands of this and that, but the only download available is for a "small" mod from 3 years ago.

+1 vote     mod: FOC Alliance-Star Wars from the Clone Wars to GCE
NeferiusX
NeferiusX Dec 22 2012, 10:57pm says:

Is this mod going to be finished? It's my favorite EaW mod, and It's been 4 years since the last update. D:

+2 votes     mod: FX Mod
NeferiusX
NeferiusX Dec 21 2012, 11:20pm says:

I'm guessing there's no AI support?

+1 vote     mod: C&C Commando Assault
NeferiusX
NeferiusX Dec 8 2012, 8:43pm replied:

That's very good to hear, I see that it says it's been in development since 2004. That would make me 13 at the time. (O_O) I'm 22 now.

+2 votes     mod: Mental Omega APYR
NeferiusX
NeferiusX Dec 7 2012, 8:43pm says:

Wait, wait wait wait, you mean it's actually being released? This, this is something. I-I don't even. Must, find, EaW disc. NAO!!!! DISC!!! WHERE THE #$%@ ARE YOU?!?!?

+4 votes     mod: Stargate - Empire at War: Pegasus Chronicles
NeferiusX
NeferiusX Dec 7 2012, 8:35pm says:

It's good to see, that after waiting yet another year before checking back in, this mod is still going strong in it's attempts to release 3.0. Every other mod I've been anticipating has died it seems, and it looks like Tiberian Oddessy may die too. (last update was 7 months ago) It's a shame, I've been following that mod since I first saw it on PPMsite.com back in the 8th grade, I'm 22 now.

+1 vote     mod: Mental Omega APYR
NeferiusX
NeferiusX Dec 7 2012, 8:30pm says:

Please, send my ANYTHING you have on the mod if you're not going to release it, I've been watching and waiting for TO since 8th grade, I'm 22 now. I absolutely refuse to see this mod die.

+4 votes     mod: C&C Tiberian Odyssey
NeferiusX
NeferiusX Jun 7 2012, 2:30pm replied:

Awww, should I check back in about another year two again then?

-1 votes     mod: Mental Omega APYR
NeferiusX
NeferiusX Jun 6 2012, 10:43pm says:

Not to sound like "that guy" Speeder, but the last time I checked in on Mental Omega had to have been about a year or so ago, any estimate on when you will release 3.0? Still really looking forward to it.

-1 votes     mod: Mental Omega APYR
NeferiusX
NeferiusX Sep 11 2011, 12:41pm says:

Please don't die, Please don't die, Please don't die.

0 votes     mod: Campaign Commander
NeferiusX
NeferiusX Sep 11 2011, 12:39pm says:

This is a Warhound, the warlords are the giants, I have no idea how they're gonna fit a warlord on screen XD, Cause if you beat Space Marine, they're big enought that while standing on one, you can't tell your on a mech.

+1 vote     media: More Warhound Goodness #4
NeferiusX
NeferiusX Sep 1 2011, 1:12am replied:

DAMN IT! YOU BEAT ME TO IT!

+2 votes     download: Experimental Wars V2.8.1
NeferiusX
NeferiusX Aug 29 2011, 1:28pm says:

Do you guys know of any mods that remove or Nerf Nod's Hallucinogenic grenades? I've hated those things since the very beginning of my playing of C&C3... Force firing with 6 teams of snipers on those confessers is just a pain... It makes infantry useless against Nod IMO, even a commando get's effected? Wheres thier hasmat suits? their trainning? Cause your one commando turning and desamating your own army is just plain not fun to watch.... Send me a PM if you guys do know of a mod!

+2 votes     mod: Command and Conquer 3.5 - Tiberium Conspiracy
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