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No marshmallows? Well, Francis is just a creampuff...
Spring is free! Search for the Spring RTS engine on Google.
Core Duo or Athlon X2
Nvidia 7600 or ATI equivalent
1 GB RAM
Core 2 Duo or AMD equivalent
Nvidia 8800 or ATI equivalent
2 GB RAM
Maps will of course require additional space. Can be run on lesser equipment but the experience will require manual tweaking and low settings.
Well, obviously, but that doesn't preclude some intrepid gentleman shoving in his own content.
Not generally, not as of yet.
There is single player skirmish with the C.R.A.I.G. AI, missions are under development, and the superweapons are thus far not included.
We may eventually implement this as a kind of foil for the actual mechanics, but it will mostly be cosmetic and is not a priority.
If you have a Core Duo or equivalent you should be able to handle the CPU load, however a dedicated GPU is preferable to integrated, and even with higher power integrated chipsets there can be difficulty.
Don't quote me on this, but you should have a 6XXX/7XXX series Nvidia card, a Core Duo or equivalent, and at least 1 GB of RAM. I recommend a 8XXX series card, a Core 2 Duo and 2 GB of RAM. Hard drive use is minimal.
Yes, we currently include the C.R.A.I.G. AI in the release.
Interesting... I question the devotion of so much space to scores and passive elements, however. Would it not be more reasonable to have those values displayed at the end of matches, when relevant, or when paused? The only game relevant values are the number of lives, which need not always be displayed, and the number of rings.
I'd like to see some other weapons, though what roles are not currently filled? Every current weapon has a limited role which fills a demand, depending on your situation. I could see some additional explosives and pistols, but carving out other roles for new primary guns seems a little more involved.
I agree, this fell short of the potential before it. I would like to see an advanced survival mode with each of the present stages modified with numerous movable objects, additional elective triggers, etcetera. As it is, we just end up running around, fighting an entirely zombie driven conflict with limited replay value.
Was he confirmed?
Hope to see you in lobby. ;D
I'm very, very interested. Keep up the great work, lads, I can't wait to play it!
Yeah, ModDB is so bloody awkward in some ways.
Might I beg a link to your site? Call it curiosity.
Just been released as version eight, download now!
There have been quite a few projects in long-term development on the engine, while some have disappeared, many have persisted through years and many engine improvements to reach some level of release. Spring continues to attract new projects, I simply wish we had more developers working on the engine to regain our edge over commercial engines.
At what point does it crash? When you enter the battleroom, when you start loading, when you finish loading?
No, not really. A prerequisite, perhaps.
Deceptive, quite deceptive. They don't play much like one another, thankfully.
The engine is always changing. With more developers we could easily match most modern engines, but there just aren't enough developers and visionaries.
Single player is in development. Tell me your specs and I can tell you whether or not you can run it.
Well, maps aren't limited to what we provide. We are doing our best in that matter.