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Comment History  (120 - 150 of 163)
neddiedrow
neddiedrow May 13 2009 replied:

Apparently.

+3 votes   game: Spring Defense
neddiedrow
neddiedrow May 13 2009 says:

No marshmallows? Well, Francis is just a creampuff...

+1 vote   media: I Hate Mountains Movie Poster
neddiedrow
neddiedrow May 13 2009 says:

Delicious.

+2 votes   news: Balancing the difficulty
neddiedrow
neddiedrow May 4 2009 replied:

Minimum Recommended
Core Duo or Athlon X2
Nvidia 7600 or ATI equivalent
1 GB RAM
300 MB

Recommended
Core 2 Duo or AMD equivalent
Nvidia 8800 or ATI equivalent
2 GB RAM
400 MB

Maps will of course require additional space. Can be run on lesser equipment but the experience will require manual tweaking and low settings.

+1 vote   game: P.U.R.E.
neddiedrow
neddiedrow May 4 2009 replied:

Well, obviously, but that doesn't preclude some intrepid gentleman shoving in his own content.

+1 vote   game: P.U.R.E.
neddiedrow
neddiedrow May 4 2009 replied:

Not generally, not as of yet.

+1 vote   game: P.U.R.E.
neddiedrow
neddiedrow May 4 2009 replied:

There is single player skirmish with the C.R.A.I.G. AI, missions are under development, and the superweapons are thus far not included.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow May 4 2009 replied:

We may eventually implement this as a kind of foil for the actual mechanics, but it will mostly be cosmetic and is not a priority.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow May 4 2009 replied:

If you have a Core Duo or equivalent you should be able to handle the CPU load, however a dedicated GPU is preferable to integrated, and even with higher power integrated chipsets there can be difficulty.

Don't quote me on this, but you should have a 6XXX/7XXX series Nvidia card, a Core Duo or equivalent, and at least 1 GB of RAM. I recommend a 8XXX series card, a Core 2 Duo and 2 GB of RAM. Hard drive use is minimal.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow May 4 2009 replied:

Yes, we currently include the C.R.A.I.G. AI in the release.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow May 3 2009 says:

Interesting... I question the devotion of so much space to scores and passive elements, however. Would it not be more reasonable to have those values displayed at the end of matches, when relevant, or when paused? The only game relevant values are the number of lives, which need not always be displayed, and the number of rings.

+1 vote   game: Sonic Hedgehog Alliance
neddiedrow
neddiedrow May 3 2009 replied:

I'd like to see some other weapons, though what roles are not currently filled? Every current weapon has a limited role which fills a demand, depending on your situation. I could see some additional explosives and pistols, but carving out other roles for new primary guns seems a little more involved.

+3 votes   game: Left 4 Dead
neddiedrow
neddiedrow May 3 2009 replied:

I agree, this fell short of the potential before it. I would like to see an advanced survival mode with each of the present stages modified with numerous movable objects, additional elective triggers, etcetera. As it is, we just end up running around, fighting an entirely zombie driven conflict with limited replay value.

+3 votes   game: Left 4 Dead
neddiedrow
neddiedrow May 1 2009 says:

Was he confirmed?

+1 vote   feature: Gundam 1.2 release post!
neddiedrow
neddiedrow May 1 2009 replied:

Hope to see you in lobby. ;D

+1 vote   game: Gundam RTS
neddiedrow
neddiedrow May 1 2009 says:

I'm very, very interested. Keep up the great work, lads, I can't wait to play it!

+2 votes   news: Building an emmental (also known as a manor)
neddiedrow
neddiedrow May 1 2009 replied:

Yeah, ModDB is so bloody awkward in some ways.

+2 votes   game: Spring Defense
neddiedrow
neddiedrow May 1 2009 replied:

Certainly not.

+1 vote   company: Star Wars: Imperial Winter Team
neddiedrow
neddiedrow May 1 2009 replied:

Huge.

+1 vote   company: Star Wars: Imperial Winter Team
neddiedrow
neddiedrow May 1 2009 replied:

Might I beg a link to your site? Call it curiosity.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow May 1 2009 replied:

Just been released as version eight, download now!

+1 vote   game: Gundam RTS
neddiedrow
neddiedrow Apr 28 2009 replied:

Hurm.

+2 votes   game: P.U.R.E.
neddiedrow
neddiedrow Apr 25 2009 replied:

There have been quite a few projects in long-term development on the engine, while some have disappeared, many have persisted through years and many engine improvements to reach some level of release. Spring continues to attract new projects, I simply wish we had more developers working on the engine to regain our edge over commercial engines.

+1 vote   news: Spring: 1944 Operation Luettich (v1.01) Released!
neddiedrow
neddiedrow Apr 25 2009 replied:

At what point does it crash? When you enter the battleroom, when you start loading, when you finish loading?

+1 vote   news: Spring: 1944 Operation Luettich (v1.01) Released!
neddiedrow
neddiedrow Apr 25 2009 replied:

No, not really. A prerequisite, perhaps.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow Apr 25 2009 replied:

Deceptive, quite deceptive. They don't play much like one another, thankfully.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow Apr 25 2009 replied:

The engine is always changing. With more developers we could easily match most modern engines, but there just aren't enough developers and visionaries.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow Apr 25 2009 replied:

Single player is in development. Tell me your specs and I can tell you whether or not you can run it.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow Apr 25 2009 replied:

Well, maps aren't limited to what we provide. We are doing our best in that matter.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow Apr 25 2009 replied:

Of course, this comment is outdated. There is an AI known as C.R.A.I.G. at this point.

+1 vote   game: Spring: 1944
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