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No, no, this is a highly scientific hot link tank.
I'm guessing you're trying to play under Vista.
There is a pretty nasty bug under Vista which is outside our control, we apologize.
Vista's UAC breaks some gamedata checks when certain files are referenced from Program Files. If you are getting an error message which mentions anything missing from gamedata, for example, gamedata/parce_tdf.lua, this is being caused by Vista. I would recommend disabling UAC. If this does not work, install to some other, un-"protected" directory, and play from there.
When did they add raytracing to Spring? Just kidding.
I can't imagine any issues with the Camera since you can literally set it to any angle and type of zoom you wish... or is it just the initial setting and no movement to another mode?
I don't think there are any better RTS engines, frankly, only commercial projects with basic engines who have shoehorned in better map and model formats and artificially limited the scope of play so you don't see all the flaws.
Making a commercial project on a shared resource attracts people to improve that shared resource, which in theory improves options for many other people. Just because you need to pay for something doesn't mean it is any more worthy of use.
You load one of the Spring lobby clients, SpringLobby or TASClient at present, then join #s44. They can help you with any multiplayer problems that come up. Otherwise, you can play Single Player through SpringLobby. Simply select a map, the 1944 game archive and place LuaAI CRAIG bots on the representation of the map, then load up!
There is a pretty nasty bug under Vista which is outside of the purview of Gundam RTS, we apologize, but Smoth can't do anything about it as it isn't anything he has done wrong.
Vista's UAC breaks some gamedata checks when certain files are referenced from Program Files. If you are getting an error message which mentions anything missing from gamedata, for example, gamedata/parce_tdf.lua, this is being caused by Vista. Install to some other, un-"protected" directory, and play from there.
Thank you for the link, I'm digging the demo!
Well, in S44 you would start with a either a Commissar (For Russia) or a Headquarters (Germany, United States, United Kingdom). When you select a unit which can construct other units, it shows the options as buttons in the unit menu on the left. In S44, you would click on the icon with the engineer, labelled HQ, and then use those to build Barracks/Partisan Shacks/Logistics storage...
There is a basic guide on our forums at S44.koshi.homelinux.net
Catch us in the Spring lobby in #s44, it should be possible to get a game.
Surprisingly, they're even efficient!
Make sure you have a texturer. The current modeling format is not modern, so you will have to step back to piece-wise animation.
NSIS is the installer generator.
AAI does not support S44 and is not fully supported under this version of Spring. You want to use the included Lua AI, C.R.A.I.G.
With a processor like that and such a small amount of RAM, however, it is unlikely that you will be able to run games larger than two on two. Spring has some rather problematic legacy support, but we're speaking more than six years back here.
What sort of crash? Post an infolog on our forums at S44.koshi.homelinux.net and we can help you with it.
We have suppression. We technically have limited physical cover using the physics engine as well as physical dodging, we are currently exploring an augmentation to the cover system to model barriers, partial camouflage, etcetera.
Don't you have the replays?
What about the Linux version?
Well, I know that essentially you can get away with just supporting Ubuntu and Debian to begin with, and if you need an example of working Spring under Linux, I think we (S44) have working Ubuntu repositories.
I have been wondering about something... I know you're keeping the resolution limited, but it doesn't always seem like the available space is used well... the Super Mario World phenomenon, even. I mean, two thirds of the screen here are... empty. Is that intentional or is it merely difficult to establish background components effectively with the limited palette?
I can't really justify the purchase of Supreme Commander, but I do hear you on the Total Annihilation point.
I doubt he has been out of the house/office in days.
Wouldn't you just host a commercial version in a restricted repository, then give out keys with purchase?
And here I thought I was the only person who considered parsimony and simplicity valuable in this day and age! Very interesting, hope to enjoy playing it.
Agreed, primary weaknesses, besides the inability of most people to survive to the Patriarch in Normal, and the further inability to win against him in pubs.
Interesting... I wish the Spring Battletech game was still in active development. This would fill my Mechwarrior needs, that would fill my Mechcommander needs.
Completely different project, no longer about TA.
Weren't you porting to Spring?
What are you working on now, bucko?