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Comment History  (90 - 120 of 164)
neddiedrow
neddiedrow Sep 18 2010, 7:56pm replied:

Oye, they had just come back from the pub!

+2 votes   media: Airborne!
neddiedrow
neddiedrow Sep 18 2010, 7:53pm replied:

Hey, crazy things happen in multiplayer.

+1 vote   media: Airborne!
neddiedrow
neddiedrow Sep 13 2010, 1:28pm says:

If my memory serves me correctly, this is a brutal and uncomfortable map, perhaps stronger in atmosphere than design, but a good effort.

+1 vote   download: KF-ElementarySchool-v2
neddiedrow
neddiedrow Aug 30 2010, 8:19pm replied:

It has been pushed back here and there, but it should be soon?

+2 votes   media: teasing you lot :P
neddiedrow
neddiedrow Jul 19 2010, 4:18pm says:

I recently noticed you posted a thread asking for help with the Spring engine.

I can direct you to the site - Springrts.com

You were asking about creating constructable buildings. All units require a model, texture and scripts. Buildings are just immobile units. All the information you need can be found in either the Spring Wiki or on the forums. Good luck!

+1 vote   member: (UE)Pfc.Foley
neddiedrow
neddiedrow Jul 19 2010, 12:43pm says:

I played a small test battle on it earlier, and might be able to play Gundam tonight after 7 PM PST. The balance of the map is solid, and I'm always glad to see another take on an arctic climate.

+1 vote   article: Something old, Something new, 2 Maps!
neddiedrow
neddiedrow Jul 19 2010, 12:40pm says:

In a world without weapons that design would work quite well. :3

+1 vote   media: WIP images of various mechs
neddiedrow
neddiedrow May 20 2010, 3:14pm says:

I can dig it.

+1 vote   media: Random map screens
neddiedrow
neddiedrow May 14 2010, 4:43pm says:

Do you also have the corpse modeled?

I would have the tent severed in the middle, the radar sunk into the dirt with a flat tire, and the protruding element of the HQ shoved back in on one corner, or simply twisted. That is just me, I'm crazy.

+1 vote   media: [NEW]NATO - Headquarter
neddiedrow
neddiedrow May 13 2010, 3:23pm replied:

Fair enough, thanks for getting back to me!

+1 vote   member: Guessmyname
neddiedrow
neddiedrow May 13 2010, 3:12pm replied:

I concurr.

+1 vote   member: N3mesis
neddiedrow
neddiedrow Apr 23 2010, 1:16pm says:

Some odd detail here and there, but I get the point.

+2 votes   media: Korean Airforce Engine Pilot
neddiedrow
neddiedrow Mar 29 2010, 12:26am says:

The changes really hold up at ingame zoom!

+1 vote   media: Updated textures!
neddiedrow
neddiedrow Mar 26 2010, 3:58pm says:

His revised Finnish StuG III texture is similarly improved.

+1 vote   media: Updated textures!
neddiedrow
neddiedrow Mar 24 2010, 5:22pm replied:

It will look better at normal in-game zoom, but I agree. The texture itself is much smaller than most comparable tank textures from other games, and while there is comparable or superior detail elsewhere, has far too little texture space. If/when this texture is revised we will probably improve the barrel first.

+1 vote   media: Finnish StuG III
neddiedrow
neddiedrow Dec 12 2009, 3:37pm replied:

Well, you can, but thus far, few game sound engineers have managed to mix them in such a way that the lyrical content does not interfere.

+1 vote   article: custom music replacement for Killing Floor(Steam)
neddiedrow
neddiedrow Sep 3 2009, 6:48am replied:

No, no, this is a highly scientific hot link tank.

+1 vote   media: WIP
neddiedrow
neddiedrow Jun 24 2009, 2:00am says:

When did they add raytracing to Spring? Just kidding.

+1 vote   media: Updated rx78
neddiedrow
neddiedrow Jun 13 2009, 12:04pm replied:

Surprisingly, they're even efficient!

+1 vote   download: Spring: 1944 Operation Lyuban (v1.06) INSTALLER
neddiedrow
neddiedrow May 20 2009, 5:11am says:

What about the Linux version?

+2 votes   article: P.U.R.E. News, Post-Release
neddiedrow
neddiedrow May 18 2009, 6:47pm says:

I have been wondering about something... I know you're keeping the resolution limited, but it doesn't always seem like the available space is used well... the Super Mario World phenomenon, even. I mean, two thirds of the screen here are... empty. Is that intentional or is it merely difficult to establish background components effectively with the limited palette?

+1 vote   media: Rise Of The Dead Pixels
neddiedrow
neddiedrow May 18 2009, 2:16pm replied:

I doubt he has been out of the house/office in days.

+1 vote   article: P.U.R.E. 1.0 Is Now Available!
neddiedrow
neddiedrow May 16 2009, 5:59pm replied:

Thanks!

+2 votes   member: neddiedrow
neddiedrow
neddiedrow May 16 2009, 5:12am says:

What are you working on now, bucko?

+1 vote   member: Guessmyname
neddiedrow
neddiedrow May 1 2009, 8:05pm replied:

Certainly not.

+1 vote   group: Star Wars: Imperial Winter Team
neddiedrow
neddiedrow Apr 25 2009, 4:42am replied:

There have been quite a few projects in long-term development on the engine, while some have disappeared, many have persisted through years and many engine improvements to reach some level of release. Spring continues to attract new projects, I simply wish we had more developers working on the engine to regain our edge over commercial engines.

+1 vote   article: Spring: 1944 Operation Luettich (v1.01) Released!
neddiedrow
neddiedrow Jun 2 2008, 8:16pm replied:

Melee is under consideration, but there are engine limitations.

+1 vote   article: Bi-Weekly Update: Something to kill.
neddiedrow
neddiedrow Dec 4 2007, 11:55pm says:

Hey, Nemo, don't forget to add me after the core team signs on.

+1 vote   group: Spring: 1944 Development Team
neddiedrow
neddiedrow Jul 8 2009, 10:28pm replied:

I'm guessing you're trying to play under Vista.

There is a pretty nasty bug under Vista which is outside our control, we apologize.

Vista's UAC breaks some gamedata checks when certain files are referenced from Program Files. If you are getting an error message which mentions anything missing from gamedata, for example, gamedata/parce_tdf.lua, this is being caused by Vista. I would recommend disabling UAC. If this does not work, install to some other, un-"protected" directory, and play from there.

0 votes   game: Spring: 1944
neddiedrow
neddiedrow Jun 24 2009, 12:06am replied:

I can't imagine any issues with the Camera since you can literally set it to any angle and type of zoom you wish... or is it just the initial setting and no movement to another mode?

+1 vote   article: P.U.R.E. 1.2 Released!
neddiedrow
neddiedrow Jun 24 2009, 12:04am replied:

I don't think there are any better RTS engines, frankly, only commercial projects with basic engines who have shoehorned in better map and model formats and artificially limited the scope of play so you don't see all the flaws.

Making a commercial project on a shared resource attracts people to improve that shared resource, which in theory improves options for many other people. Just because you need to pay for something doesn't mean it is any more worthy of use.

+1 vote   article: P.U.R.E. 1.2 Released!
neddiedrow
neddiedrow Jun 19 2009, 9:06pm replied:

You load one of the Spring lobby clients, SpringLobby or TASClient at present, then join #s44. They can help you with any multiplayer problems that come up. Otherwise, you can play Single Player through SpringLobby. Simply select a map, the 1944 game archive and place LuaAI CRAIG bots on the representation of the map, then load up!

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow Jun 17 2009, 3:45pm says:

ATTENTION
There is a pretty nasty bug under Vista which is outside of the purview of Gundam RTS, we apologize, but Smoth can't do anything about it as it isn't anything he has done wrong.

Vista's UAC breaks some gamedata checks when certain files are referenced from Program Files. If you are getting an error message which mentions anything missing from gamedata, for example, gamedata/parce_tdf.lua, this is being caused by Vista. Install to some other, un-"protected" directory, and play from there.

+2 votes   game: Gundam RTS
neddiedrow
neddiedrow Jun 13 2009, 12:27pm replied:

Thank you for the link, I'm digging the demo!

+2 votes   member: neddiedrow
neddiedrow
neddiedrow Jun 13 2009, 12:13pm replied:

Well, in S44 you would start with a either a Commissar (For Russia) or a Headquarters (Germany, United States, United Kingdom). When you select a unit which can construct other units, it shows the options as buttons in the unit menu on the left. In S44, you would click on the icon with the engineer, labelled HQ, and then use those to build Barracks/Partisan Shacks/Logistics storage...

There is a basic guide on our forums at S44.koshi.homelinux.net

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow Jun 13 2009, 12:05pm replied:

Catch us in the Spring lobby in #s44, it should be possible to get a game.

+1 vote   article: Spring: 1944 Operation Lyuban (v1.06) Released!
neddiedrow
neddiedrow Jun 13 2009, 12:01pm replied:

Make sure you have a texturer. The current modeling format is not modern, so you will have to step back to piece-wise animation.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow Jun 13 2009, 11:59am replied:

NSIS is the installer generator.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow Jun 13 2009, 11:58am replied:

AAI does not support S44 and is not fully supported under this version of Spring. You want to use the included Lua AI, C.R.A.I.G.

With a processor like that and such a small amount of RAM, however, it is unlikely that you will be able to run games larger than two on two. Spring has some rather problematic legacy support, but we're speaking more than six years back here.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow Jun 13 2009, 11:55am replied:

What sort of crash? Post an infolog on our forums at S44.koshi.homelinux.net and we can help you with it.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow Jun 1 2009, 1:13pm replied:

We have suppression. We technically have limited physical cover using the physics engine as well as physical dodging, we are currently exploring an augmentation to the cover system to model barriers, partial camouflage, etcetera.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow May 20 2009, 5:13am replied:

Don't you have the replays?

+1 vote   article: Some big, good news!
neddiedrow
neddiedrow May 18 2009, 6:50pm replied:

Well, I know that essentially you can get away with just supporting Ubuntu and Debian to begin with, and if you need an example of working Spring under Linux, I think we (S44) have working Ubuntu repositories.

+1 vote   article: P.U.R.E. 1.0 Is Now Available!
neddiedrow
neddiedrow May 18 2009, 2:18pm replied:

I can't really justify the purchase of Supreme Commander, but I do hear you on the Total Annihilation point.

+2 votes   game: P.U.R.E.
neddiedrow
neddiedrow May 18 2009, 2:15pm replied:

Wouldn't you just host a commercial version in a restricted repository, then give out keys with purchase?

+2 votes   article: P.U.R.E. 1.0 Is Now Available!
neddiedrow
neddiedrow May 16 2009, 8:23pm says:

And here I thought I was the only person who considered parsimony and simplicity valuable in this day and age! Very interesting, hope to enjoy playing it.

+1 vote   game: Rise of the Dead Pixels
neddiedrow
neddiedrow May 16 2009, 8:20pm replied:

Agreed, primary weaknesses, besides the inability of most people to survive to the Patriarch in Normal, and the further inability to win against him in pubs.

+2 votes   game: Killing Floor
neddiedrow
neddiedrow May 16 2009, 8:18pm says:

Interesting... I wish the Spring Battletech game was still in active development. This would fill my Mechwarrior needs, that would fill my Mechcommander needs.

+1 vote   game: Assault Tech 1: Battletech
neddiedrow
neddiedrow May 16 2009, 8:13pm replied:

Completely different project, no longer about TA.

+1 vote   game: TA3D
neddiedrow
neddiedrow May 16 2009, 8:11pm replied:

Weren't you porting to Spring?

+1 vote   game: TA3D
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