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Oye, they had just come back from the pub!
Hey, crazy things happen in multiplayer.
If my memory serves me correctly, this is a brutal and uncomfortable map, perhaps stronger in atmosphere than design, but a good effort.
It has been pushed back here and there, but it should be soon?
I recently noticed you posted a thread asking for help with the Spring engine.
I can direct you to the site - Springrts.com
You were asking about creating constructable buildings. All units require a model, texture and scripts. Buildings are just immobile units. All the information you need can be found in either the Spring Wiki or on the forums. Good luck!
I played a small test battle on it earlier, and might be able to play Gundam tonight after 7 PM PST. The balance of the map is solid, and I'm always glad to see another take on an arctic climate.
In a world without weapons that design would work quite well. :3
I can dig it.
Do you also have the corpse modeled?
I would have the tent severed in the middle, the radar sunk into the dirt with a flat tire, and the protruding element of the HQ shoved back in on one corner, or simply twisted. That is just me, I'm crazy.
Fair enough, thanks for getting back to me!
Some odd detail here and there, but I get the point.
The changes really hold up at ingame zoom!
His revised Finnish StuG III texture is similarly improved.
It will look better at normal in-game zoom, but I agree. The texture itself is much smaller than most comparable tank textures from other games, and while there is comparable or superior detail elsewhere, has far too little texture space. If/when this texture is revised we will probably improve the barrel first.
Well, you can, but thus far, few game sound engineers have managed to mix them in such a way that the lyrical content does not interfere.
No, no, this is a highly scientific hot link tank.
When did they add raytracing to Spring? Just kidding.
Surprisingly, they're even efficient!
What about the Linux version?
I have been wondering about something... I know you're keeping the resolution limited, but it doesn't always seem like the available space is used well... the Super Mario World phenomenon, even. I mean, two thirds of the screen here are... empty. Is that intentional or is it merely difficult to establish background components effectively with the limited palette?
I doubt he has been out of the house/office in days.
What are you working on now, bucko?
There have been quite a few projects in long-term development on the engine, while some have disappeared, many have persisted through years and many engine improvements to reach some level of release. Spring continues to attract new projects, I simply wish we had more developers working on the engine to regain our edge over commercial engines.
Melee is under consideration, but there are engine limitations.
Hey, Nemo, don't forget to add me after the core team signs on.
I'm guessing you're trying to play under Vista.
There is a pretty nasty bug under Vista which is outside our control, we apologize.
Vista's UAC breaks some gamedata checks when certain files are referenced from Program Files. If you are getting an error message which mentions anything missing from gamedata, for example, gamedata/parce_tdf.lua, this is being caused by Vista. I would recommend disabling UAC. If this does not work, install to some other, un-"protected" directory, and play from there.
I can't imagine any issues with the Camera since you can literally set it to any angle and type of zoom you wish... or is it just the initial setting and no movement to another mode?
I don't think there are any better RTS engines, frankly, only commercial projects with basic engines who have shoehorned in better map and model formats and artificially limited the scope of play so you don't see all the flaws.
Making a commercial project on a shared resource attracts people to improve that shared resource, which in theory improves options for many other people. Just because you need to pay for something doesn't mean it is any more worthy of use.
You load one of the Spring lobby clients, SpringLobby or TASClient at present, then join #s44. They can help you with any multiplayer problems that come up. Otherwise, you can play Single Player through SpringLobby. Simply select a map, the 1944 game archive and place LuaAI CRAIG bots on the representation of the map, then load up!
There is a pretty nasty bug under Vista which is outside of the purview of Gundam RTS, we apologize, but Smoth can't do anything about it as it isn't anything he has done wrong.
Vista's UAC breaks some gamedata checks when certain files are referenced from Program Files. If you are getting an error message which mentions anything missing from gamedata, for example, gamedata/parce_tdf.lua, this is being caused by Vista. Install to some other, un-"protected" directory, and play from there.
Thank you for the link, I'm digging the demo!
Well, in S44 you would start with a either a Commissar (For Russia) or a Headquarters (Germany, United States, United Kingdom). When you select a unit which can construct other units, it shows the options as buttons in the unit menu on the left. In S44, you would click on the icon with the engineer, labelled HQ, and then use those to build Barracks/Partisan Shacks/Logistics storage...
There is a basic guide on our forums at S44.koshi.homelinux.net
Catch us in the Spring lobby in #s44, it should be possible to get a game.
Make sure you have a texturer. The current modeling format is not modern, so you will have to step back to piece-wise animation.
NSIS is the installer generator.
AAI does not support S44 and is not fully supported under this version of Spring. You want to use the included Lua AI, C.R.A.I.G.
With a processor like that and such a small amount of RAM, however, it is unlikely that you will be able to run games larger than two on two. Spring has some rather problematic legacy support, but we're speaking more than six years back here.
What sort of crash? Post an infolog on our forums at S44.koshi.homelinux.net and we can help you with it.
We have suppression. We technically have limited physical cover using the physics engine as well as physical dodging, we are currently exploring an augmentation to the cover system to model barriers, partial camouflage, etcetera.
Don't you have the replays?
Well, I know that essentially you can get away with just supporting Ubuntu and Debian to begin with, and if you need an example of working Spring under Linux, I think we (S44) have working Ubuntu repositories.
I can't really justify the purchase of Supreme Commander, but I do hear you on the Total Annihilation point.
Wouldn't you just host a commercial version in a restricted repository, then give out keys with purchase?
And here I thought I was the only person who considered parsimony and simplicity valuable in this day and age! Very interesting, hope to enjoy playing it.
Agreed, primary weaknesses, besides the inability of most people to survive to the Patriarch in Normal, and the further inability to win against him in pubs.
Interesting... I wish the Spring Battletech game was still in active development. This would fill my Mechwarrior needs, that would fill my Mechcommander needs.
Completely different project, no longer about TA.
Weren't you porting to Spring?