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I'll have to check it out.
We've been working on other factions to make historical battles less limited, but they have proven difficult to produce the artwork for.
Right you are, Tim. And now, back to Marian with the weather forecast.
This is why I use NoScript when I'm paying attention, if you add that to Firefox this is unlikely to happen again. No guarantees though. I've been there.
Spring can handle a lot, but there is a functional limit on what one man can do.
N3mesis, you need to set up the project and project page. I assume it is a mod which is based on the 1944 game, so categorize it accordingly. I believe most of the members of the 1944 team are willing to contribute or at least advise, so feel free to contact us at various points!
I think part of the point is that piercing is highly uncommon, and light is calibrated to only be effective against light. Remember that the armour system doesn't encompass the entirety of the problem - since there are projectiles and modeled physics in the engine, just hitting with a weapon type is another point that needs to be considered, not to mention AoE, feedback, etcetera.
Another deliciously cute Zeon design.
Sean, I would ask Tobi to adapt C.R.A.I.G. to your needs. [RoX]Tobi in lobby, a leading engine developer and the AI developer for both SW:IW and 1944.
I can't wait for a new map format.
We cannot do so, more is the pity. That would prevent the use of the game in various countries which have elected to ban said symbol.
You need to pick up a modified bf2.exe and substitute it for the original one. I can't remember where it is.
My thoughts exactly.
Thank you for the link, I'm digging the demo!
Well, I know that essentially you can get away with just supporting Ubuntu and Debian to begin with, and if you need an example of working Spring under Linux, I think we (S44) have working Ubuntu repositories.
Wouldn't you just host a commercial version in a restricted repository, then give out keys with purchase?
Completely different project, no longer about TA.
At what point does it crash? When you enter the battleroom, when you start loading, when you finish loading?
I personally think this gets you pretty solid press and keeps you engaged with the players in another useful manner.
Isn't planned, but one never knows.
We really need maps with realistic sloping and hillocks. Or at least a more convincing desert with some features.
Pepsi purchases Korea for the world's largest bottling plant, only to realize that Coca Cola controls oversea water transportation under the guise of managing a precious common resource. As a result, Pepsi decides to go into military domination.
Well, now that you've written off the next ten months I'm sure everybody will stop trying.
If you leave I will make you suffer. :3 No, but seriously...
Hey, you posted on the Spring: 1944 game page with merely the text "dead".
I just wanted to inform you that we are not at all dead. :D We haven't had a major release for a while but we build testing releases every week or so. Anyway, have a good evening.
The project is not at all dead. Is that what you meant?
We haven't gotten to that point in discussion of the Pacific front.
Well, I can test whenever I'm on and free.
This mod just keeps getting better and better! When the Spring: 1944 team gets tired of world war two, we usually take a break and play some Project Reality. It is good to see the continued maintenance of and addition to an already excellent experience!
Though we do miss the Chechens. :3
Well, thank you for your response, that was much more useful than the initial one. We will, of course, continue to improve the graphics of the game - it is true that while vehicles, tanks and aircraft look good, infantry do not, and with standard camera use in conjunction with the standard game modes, you'll be looking at infantry from a downward angle often.
Sean, I'm sorry I disappeared after offering map help, it seems I am over my head with various responsibilities. I will be willing to help in less intensive ways, small things here and there or testing, and I can assist on maps, particularly testing and heightmaps, but at the moment I can't commit to anything significant.
Thanks for your comment on Spring 1944. We are indeed still actively developing the game, and I would like to know what you believe should be improved.
You made a comment to the effect that Spring: 1944 did not live up to your expectations, but you did not elaborate. If you have the time, I would love to hear what expectations were not met and what you would like to see.
What is wrong? Explain the problem you are having.
Well, I did want some kind of response so we could improve the game.
That seems like a roundabout way to do it, but thank you.
It is worth noting that as an indie game developer myself, I've experienced the fact that people tend not to read readme.txt, or indeed, any text files included with a release. They seem to prefer formatting, or at least a default manual. Just a suggestion for the future - bloody things take forever to put together.
Huh. I don't seem able to name or save custom variants. Otherwise, appears to be a worthy successor. Can't wait for multiplayer, already have three people lined up to play with.
Well, there are a few smaller insular groups who don't play with others - Finns, Brazilians, Ex-Military Americans. Otherwise, there is a general population of about eighty regularly active players, though at the present time, fewer are online than usual. Most games are 2v2 or 3v3, but if you want 1v1, there are plenty of competent opponents. European, North American and Australian for the most part.
Enjoy the game when you can.
Humorously, some of us never played C&C, and certainly it was not taken into account in development. We mentioned C&C and Supreme Commander in the topic because people bring them up for the sake of comparison - this game predates Supreme Commander, and a few minutes of play will reveal the C&C relationship as... quite limited in scope.
In one on one, the first few encounters tend to define the game, but rushing is not a particularly effective method of achieving victory. The supply system generally gives an edge to the defender, the fear system makes spreading troops a good idea, but spreading also reduces your immediate firepower. Terrain plays a pretty heavy role as well.
If you would like to see tactical intelligence denial, flanking, suppressive fire, points of defense and infiltration all in the average four or six player game, 1944 offers that. It certainly is not perfectly realistic, but as we all know, reality is not really as enjoyable as we are lead to believe.
It is under continual development, and we are adding features. What in particular would you like to see "improved"?
What in particular did you have a problem with? The lack of single player campaigns and the limited selection of realistic maps are both noted, and we hope to improve the situation in the future.
The problem might be the version of Spring, AI support was broken in an earlier release. Update to the newest version of the engine available at the Spring site.
Well, you can, but thus far, few game sound engineers have managed to mix them in such a way that the lyrical content does not interfere.
The Pre-M test releases are accessible through links in the topic of our channel on the Spring lobby, and they get regular play, so don't be a stranger!
No, not CRAIG AI, which is the only one recommended and maintained for use with 1944.
You load one of the Spring lobby clients, SpringLobby or TASClient at present, then join #s44. They can help you with any multiplayer problems that come up. Otherwise, you can play Single Player through SpringLobby. Simply select a map, the 1944 game archive and place LuaAI CRAIG bots on the representation of the map, then load up!