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Comment History  (60 - 90 of 164)
neddiedrow
neddiedrow Nov 17 2010, 6:47pm says:

I'll have to check it out.

+1 vote   download: Wake
neddiedrow
neddiedrow Sep 18 2010, 7:54pm replied:

We've been working on other factions to make historical battles less limited, but they have proven difficult to produce the artwork for.

+1 vote   media: Airborne!
neddiedrow
neddiedrow Aug 6 2010, 2:14pm replied:

Right you are, Tim. And now, back to Marian with the weather forecast.

+1 vote   game: Conflict Terra
neddiedrow
neddiedrow May 13 2010, 8:12pm replied:

This is why I use NoScript when I'm paying attention, if you add that to Firefox this is unlikely to happen again. No guarantees though. I've been there.

+1 vote   article: People who write virus/malware should be executed slowly
neddiedrow
neddiedrow May 13 2010, 4:10pm replied:

Spring can handle a lot, but there is a functional limit on what one man can do.

+1 vote   mod: Spring : Modern Warfare
neddiedrow
neddiedrow May 13 2010, 3:14pm says:

N3mesis, you need to set up the project and project page. I assume it is a mod which is based on the 1944 game, so categorize it accordingly. I believe most of the members of the 1944 team are willing to contribute or at least advise, so feel free to contact us at various points!

+1 vote   group: Spring : Modern Warfare Dev-group
neddiedrow
neddiedrow May 13 2010, 3:06pm replied:

I think part of the point is that piercing is highly uncommon, and light is calibrated to only be effective against light. Remember that the armour system doesn't encompass the entirety of the problem - since there are projectiles and modeled physics in the engine, just hitting with a weapon type is another point that needs to be considered, not to mention AoE, feedback, etcetera.

+1 vote   article: How does the new armorclass system work?
neddiedrow
neddiedrow May 13 2010, 2:14pm says:

Another deliciously cute Zeon design.

+1 vote   media: JUAGG
neddiedrow
neddiedrow Apr 23 2010, 1:19pm replied:

Sean, I would ask Tobi to adapt C.R.A.I.G. to your needs. [RoX]Tobi in lobby, a leading engine developer and the AI developer for both SW:IW and 1944.

+1 vote   article: Spring Offensive - Moving steadily forwards
neddiedrow
neddiedrow Apr 23 2010, 1:12pm says:

I can't wait for a new map format.

+1 vote   media: New M4 Sherman Models
neddiedrow
neddiedrow Mar 24 2010, 5:20pm replied:

We cannot do so, more is the pity. That would prevent the use of the game in various countries which have elected to ban said symbol.

+1 vote   media: Finnish StuG III
neddiedrow
neddiedrow Mar 4 2010, 3:39am replied:

You need to pick up a modified bf2.exe and substitute it for the original one. I can't remember where it is.

-1 votes   article: ModDB Video Spotlight - Febuary 2010
neddiedrow
neddiedrow Feb 17 2010, 9:55am replied:

My thoughts exactly.

+1 vote   media: Map that will be in the next gundam release.
neddiedrow
neddiedrow Jun 13 2009, 12:27pm replied:

Thank you for the link, I'm digging the demo!

+2 votes   member: neddiedrow
neddiedrow
neddiedrow May 18 2009, 6:50pm replied:

Well, I know that essentially you can get away with just supporting Ubuntu and Debian to begin with, and if you need an example of working Spring under Linux, I think we (S44) have working Ubuntu repositories.

+1 vote   article: P.U.R.E. 1.0 Is Now Available!
neddiedrow
neddiedrow May 18 2009, 2:15pm replied:

Wouldn't you just host a commercial version in a restricted repository, then give out keys with purchase?

+2 votes   article: P.U.R.E. 1.0 Is Now Available!
neddiedrow
neddiedrow May 16 2009, 8:13pm replied:

Completely different project, no longer about TA.

+1 vote   game: TA3D
neddiedrow
neddiedrow May 1 2009, 8:04pm replied:

Huge.

+1 vote   group: Star Wars: Imperial Winter Team
neddiedrow
neddiedrow Apr 25 2009, 4:40am replied:

At what point does it crash? When you enter the battleroom, when you start loading, when you finish loading?

+1 vote   article: Spring: 1944 Operation Luettich (v1.01) Released!
neddiedrow
neddiedrow Apr 25 2009, 1:07am says:

I personally think this gets you pretty solid press and keeps you engaged with the players in another useful manner.

+1 vote   article: Looking for feedback on my news posting.
neddiedrow
neddiedrow Mar 4 2010, 3:18pm replied:

Isn't planned, but one never knows.

+2 votes   game: Spring: 1944
neddiedrow
neddiedrow Mar 4 2010, 3:45am says:

We really need maps with realistic sloping and hillocks. Or at least a more convincing desert with some features.

+2 votes   media: 1st Engine Kill of the Game
neddiedrow
neddiedrow Mar 4 2010, 3:44am says:

Pepsi purchases Korea for the world's largest bottling plant, only to realize that Coca Cola controls oversea water transportation under the guise of managing a precious common resource. As a result, Pepsi decides to go into military domination.

+2 votes   media: Korean Advance Infantry
neddiedrow
neddiedrow Mar 4 2010, 3:41am replied:

Well, now that you've written off the next ten months I'm sure everybody will stop trying.

+2 votes   article: ModDB Video Spotlight - Febuary 2010
neddiedrow
neddiedrow Feb 17 2010, 10:01am replied:

If you leave I will make you suffer. :3 No, but seriously...

+2 votes   game: Engines of War
neddiedrow
neddiedrow Feb 17 2010, 9:57am says:

Hey, you posted on the Spring: 1944 game page with merely the text "dead".

I just wanted to inform you that we are not at all dead. :D We haven't had a major release for a while but we build testing releases every week or so. Anyway, have a good evening.

+2 votes   member: SgtCbb
neddiedrow
neddiedrow Feb 17 2010, 9:56am replied:

The project is not at all dead. Is that what you meant?

+2 votes   game: Spring: 1944
neddiedrow
neddiedrow Feb 9 2010, 2:35am replied:

We haven't gotten to that point in discussion of the Pacific front.

+2 votes   game: Spring: 1944
neddiedrow
neddiedrow Feb 6 2010, 4:28am replied:

Well, I can test whenever I'm on and free.

+2 votes   member: neddiedrow
neddiedrow
neddiedrow Feb 6 2010, 4:22am says:

This mod just keeps getting better and better! When the Spring: 1944 team gets tired of world war two, we usually take a break and play some Project Reality. It is good to see the continued maintenance of and addition to an already excellent experience!

Though we do miss the Chechens. :3

+1 vote   mod: Project Reality: Battlefield 2
neddiedrow
neddiedrow Feb 5 2010, 8:43pm replied:

Well, thank you for your response, that was much more useful than the initial one. We will, of course, continue to improve the graphics of the game - it is true that while vehicles, tanks and aircraft look good, infantry do not, and with standard camera use in conjunction with the standard game modes, you'll be looking at infantry from a downward angle often.

+2 votes   game: Spring: 1944
neddiedrow
neddiedrow Feb 5 2010, 4:07am says:

Sean, I'm sorry I disappeared after offering map help, it seems I am over my head with various responsibilities. I will be willing to help in less intensive ways, small things here and there or testing, and I can assist on maps, particularly testing and heightmaps, but at the moment I can't commit to anything significant.

+3 votes   member: SeanHeron
neddiedrow
neddiedrow Jan 22 2010, 9:32pm says:

Thanks for your comment on Spring 1944. We are indeed still actively developing the game, and I would like to know what you believe should be improved.

+2 votes   member: thunderising
neddiedrow
neddiedrow Jan 22 2010, 9:30pm says:

You made a comment to the effect that Spring: 1944 did not live up to your expectations, but you did not elaborate. If you have the time, I would love to hear what expectations were not met and what you would like to see.

+2 votes   member: figalot
neddiedrow
neddiedrow Jan 22 2010, 9:17pm replied:

What is wrong? Explain the problem you are having.

+1 vote   game: Gundam RTS
neddiedrow
neddiedrow Jan 21 2010, 4:41am replied:

Well, I did want some kind of response so we could improve the game.

+2 votes   game: Spring: 1944
neddiedrow
neddiedrow Dec 31 2009, 5:42am replied:

That seems like a roundabout way to do it, but thank you.

It is worth noting that as an indie game developer myself, I've experienced the fact that people tend not to read readme.txt, or indeed, any text files included with a release. They seem to prefer formatting, or at least a default manual. Just a suggestion for the future - bloody things take forever to put together.

+1 vote   game: Assault Tech 1: Battletech
neddiedrow
neddiedrow Dec 21 2009, 2:24am says:

Huh. I don't seem able to name or save custom variants. Otherwise, appears to be a worthy successor. Can't wait for multiplayer, already have three people lined up to play with.

+1 vote   game: Assault Tech 1: Battletech
neddiedrow
neddiedrow Dec 20 2009, 10:58pm replied:

Well, there are a few smaller insular groups who don't play with others - Finns, Brazilians, Ex-Military Americans. Otherwise, there is a general population of about eighty regularly active players, though at the present time, fewer are online than usual. Most games are 2v2 or 3v3, but if you want 1v1, there are plenty of competent opponents. European, North American and Australian for the most part.

+2 votes   game: Spring: 1944
neddiedrow
neddiedrow Dec 12 2009, 4:01pm replied:

Enjoy the game when you can.

+1 vote   game: Gundam RTS
neddiedrow
neddiedrow Dec 12 2009, 3:49pm replied:

Humorously, some of us never played C&C, and certainly it was not taken into account in development. We mentioned C&C and Supreme Commander in the topic because people bring them up for the sake of comparison - this game predates Supreme Commander, and a few minutes of play will reveal the C&C relationship as... quite limited in scope.

In one on one, the first few encounters tend to define the game, but rushing is not a particularly effective method of achieving victory. The supply system generally gives an edge to the defender, the fear system makes spreading troops a good idea, but spreading also reduces your immediate firepower. Terrain plays a pretty heavy role as well.

If you would like to see tactical intelligence denial, flanking, suppressive fire, points of defense and infiltration all in the average four or six player game, 1944 offers that. It certainly is not perfectly realistic, but as we all know, reality is not really as enjoyable as we are lead to believe.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow Dec 12 2009, 3:44pm replied:

It is under continual development, and we are adding features. What in particular would you like to see "improved"?

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow Dec 12 2009, 3:43pm replied:

What in particular did you have a problem with? The lack of single player campaigns and the limited selection of realistic maps are both noted, and we hope to improve the situation in the future.

+2 votes   game: Spring: 1944
neddiedrow
neddiedrow Dec 12 2009, 3:42pm replied:

The problem might be the version of Spring, AI support was broken in an earlier release. Update to the newest version of the engine available at the Spring site.

+1 vote   game: Gundam RTS
neddiedrow
neddiedrow Dec 12 2009, 3:37pm replied:

Well, you can, but thus far, few game sound engineers have managed to mix them in such a way that the lyrical content does not interfere.

+1 vote   article: custom music replacement for Killing Floor(Steam)
neddiedrow
neddiedrow Dec 12 2009, 3:31pm says:

The Pre-M test releases are accessible through links in the topic of our channel on the Spring lobby, and they get regular play, so don't be a stranger!

+1 vote   article: Installer update, progress on M-series release
neddiedrow
neddiedrow Sep 3 2009, 6:51am replied:

No, not CRAIG AI, which is the only one recommended and maintained for use with 1944.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow Jun 19 2009, 9:06pm replied:

You load one of the Spring lobby clients, SpringLobby or TASClient at present, then join #s44. They can help you with any multiplayer problems that come up. Otherwise, you can play Single Player through SpringLobby. Simply select a map, the 1944 game archive and place LuaAI CRAIG bots on the representation of the map, then load up!

+1 vote   game: Spring: 1944
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