I would have the tent severed in the middle, the radar sunk into the dirt with a flat tire, and the protruding element of the HQ shoved back in on one corner, or simply twisted. That is just me, I'm crazy.
It is primarily multiplayer though you can play skirmishes in single player with the included C.R.A.I.G. AI. I tentatively put the minimum requirements at 512 MB of RAM, a Pentium 4, and a GeForce 4, but it doesn't look modern at the settings permitted by that hardware. Recommended moderate requirements are 1 GB of RAM, a Core Duo and a 7-series Nvidia Card.
This is why I use NoScript when I'm paying attention, if you add that to Firefox this is unlikely to happen again. No guarantees though. I've been there.
N3mesis, you need to set up the project and project page. I assume it is a mod which is based on the 1944 game, so categorize it accordingly. I believe most of the members of the 1944 team are willing to contribute or at least advise, so feel free to contact us at various points!
The game is actually primarily licensed under CC-NC and CC-BY-NC. I'm not certain if the animations can be used effectively in many other engines, but I do not believe those are subject to licensing. The models are safe to use as long as you meet the conditions dictated by the license. If you have any other questions, feel free to ask here or on our forums.
I think part of the point is that piercing is highly uncommon, and light is calibrated to only be effective against light. Remember that the armour system doesn't encompass the entirety of the problem - since there are projectiles and modeled physics in the engine, just hitting with a weapon type is another point that needs to be considered, not to mention AoE, feedback, etcetera.
It will look better at normal in-game zoom, but I agree. The texture itself is much smaller than most comparable tank textures from other games, and while there is comparable or superior detail elsewhere, has far too little texture space. If/when this texture is revised we will probably improve the barrel first.
I can dig it.
Aaaand?
So, have there been any recent advances?
Yeah, I noticed that as well. More voices and more races would probably improve the feel and a DLC could even be profitable.
Do you also have the corpse modeled?
I would have the tent severed in the middle, the radar sunk into the dirt with a flat tire, and the protruding element of the HQ shoved back in on one corner, or simply twisted. That is just me, I'm crazy.
Seriously, I could get eight computers up with TA at the new place.
Deployment doesn't work with the current version of the engine. There is a replacement in development which is more comprehensive.
It is primarily multiplayer though you can play skirmishes in single player with the included C.R.A.I.G. AI. I tentatively put the minimum requirements at 512 MB of RAM, a Pentium 4, and a GeForce 4, but it doesn't look modern at the settings permitted by that hardware. Recommended moderate requirements are 1 GB of RAM, a Core Duo and a 7-series Nvidia Card.
Indeed yes.
My A8J with the heat issue I told you about just fell to similar, which gives me the opportunity to wipe and start over - but yes, quite annoying.
This is why I use NoScript when I'm paying attention, if you add that to Firefox this is unlikely to happen again. No guarantees though. I've been there.
Spring can handle a lot, but there is a functional limit on what one man can do.
I don't believe they will.
Fair enough, thanks for getting back to me!
I didn't even know you were on ModDB!
N3mesis, you need to set up the project and project page. I assume it is a mod which is based on the 1944 game, so categorize it accordingly. I believe most of the members of the 1944 team are willing to contribute or at least advise, so feel free to contact us at various points!
I concurr.
The game is actually primarily licensed under CC-NC and CC-BY-NC. I'm not certain if the animations can be used effectively in many other engines, but I do not believe those are subject to licensing. The models are safe to use as long as you meet the conditions dictated by the license. If you have any other questions, feel free to ask here or on our forums.
Gentlemen, have there been any recent advancements? I heard worrisome things from Bob.
I think part of the point is that piercing is highly uncommon, and light is calibrated to only be effective against light. Remember that the armour system doesn't encompass the entirety of the problem - since there are projectiles and modeled physics in the engine, just hitting with a weapon type is another point that needs to be considered, not to mention AoE, feedback, etcetera.
I believe this is another point where you can simply say - SM3.
Another deliciously cute Zeon design.
Sean, I would ask Tobi to adapt C.R.A.I.G. to your needs. [RoX]Tobi in lobby, a leading engine developer and the AI developer for both SW:IW and 1944.
Nothing wrong with that, though the forms of the Evangelions were somewhat based around the flexible/organic element.
Some odd detail here and there, but I get the point.
I can't wait for a new map format.
The changes really hold up at ingame zoom!
His revised Finnish StuG III texture is similarly improved.
Mine. His revision will be added to repository when I have access to my development computer.
It will look better at normal in-game zoom, but I agree. The texture itself is much smaller than most comparable tank textures from other games, and while there is comparable or superior detail elsewhere, has far too little texture space. If/when this texture is revised we will probably improve the barrel first.