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Comment History  (30 - 60 of 164)
neddiedrow
neddiedrow Sep 18 2010, 7:56pm replied:

Oye, they had just come back from the pub!

+2 votes   media: Airborne!
neddiedrow
neddiedrow Sep 18 2010, 7:53pm replied:

Hey, crazy things happen in multiplayer.

+1 vote   media: Airborne!
neddiedrow
neddiedrow Sep 13 2010, 1:28pm says:

If my memory serves me correctly, this is a brutal and uncomfortable map, perhaps stronger in atmosphere than design, but a good effort.

+1 vote   download: KF-ElementarySchool-v2
neddiedrow
neddiedrow Aug 30 2010, 8:19pm replied:

It has been pushed back here and there, but it should be soon?

+2 votes   media: teasing you lot :P
neddiedrow
neddiedrow Jul 19 2010, 4:18pm says:

I recently noticed you posted a thread asking for help with the Spring engine.

I can direct you to the site - Springrts.com

You were asking about creating constructable buildings. All units require a model, texture and scripts. Buildings are just immobile units. All the information you need can be found in either the Spring Wiki or on the forums. Good luck!

+1 vote   member: (UE)Pfc.Foley
neddiedrow
neddiedrow Jul 19 2010, 12:43pm says:

I played a small test battle on it earlier, and might be able to play Gundam tonight after 7 PM PST. The balance of the map is solid, and I'm always glad to see another take on an arctic climate.

+1 vote   article: Something old, Something new, 2 Maps!
neddiedrow
neddiedrow Jul 19 2010, 12:40pm says:

In a world without weapons that design would work quite well. :3

+1 vote   media: WIP images of various mechs
neddiedrow
neddiedrow May 20 2010, 3:14pm says:

I can dig it.

+1 vote   media: Random map screens
neddiedrow
neddiedrow May 14 2010, 4:43pm says:

Do you also have the corpse modeled?

I would have the tent severed in the middle, the radar sunk into the dirt with a flat tire, and the protruding element of the HQ shoved back in on one corner, or simply twisted. That is just me, I'm crazy.

+1 vote   media: [NEW]NATO - Headquarter
neddiedrow
neddiedrow May 13 2010, 3:23pm replied:

Fair enough, thanks for getting back to me!

+1 vote   member: Guessmyname
neddiedrow
neddiedrow May 13 2010, 3:12pm replied:

I concurr.

+1 vote   member: N3mesis
neddiedrow
neddiedrow Apr 23 2010, 1:16pm says:

Some odd detail here and there, but I get the point.

+2 votes   media: Korean Airforce Engine Pilot
neddiedrow
neddiedrow Mar 29 2010, 12:26am says:

The changes really hold up at ingame zoom!

+1 vote   media: Updated textures!
neddiedrow
neddiedrow Mar 26 2010, 3:58pm says:

His revised Finnish StuG III texture is similarly improved.

+1 vote   media: Updated textures!
neddiedrow
neddiedrow Mar 24 2010, 5:22pm replied:

It will look better at normal in-game zoom, but I agree. The texture itself is much smaller than most comparable tank textures from other games, and while there is comparable or superior detail elsewhere, has far too little texture space. If/when this texture is revised we will probably improve the barrel first.

+1 vote   media: Finnish StuG III
neddiedrow
neddiedrow Dec 12 2009, 3:37pm replied:

Well, you can, but thus far, few game sound engineers have managed to mix them in such a way that the lyrical content does not interfere.

+1 vote   article: custom music replacement for Killing Floor(Steam)
neddiedrow
neddiedrow Sep 3 2009, 6:48am replied:

No, no, this is a highly scientific hot link tank.

+1 vote   media: WIP
neddiedrow
neddiedrow Jun 24 2009, 2:00am says:

When did they add raytracing to Spring? Just kidding.

+1 vote   media: Updated rx78
neddiedrow
neddiedrow Jun 13 2009, 12:04pm replied:

Surprisingly, they're even efficient!

+1 vote   download: Spring: 1944 Operation Lyuban (v1.06) INSTALLER
neddiedrow
neddiedrow May 20 2009, 5:11am says:

What about the Linux version?

+2 votes   article: P.U.R.E. News, Post-Release
neddiedrow
neddiedrow May 18 2009, 6:47pm says:

I have been wondering about something... I know you're keeping the resolution limited, but it doesn't always seem like the available space is used well... the Super Mario World phenomenon, even. I mean, two thirds of the screen here are... empty. Is that intentional or is it merely difficult to establish background components effectively with the limited palette?

+1 vote   media: Rise Of The Dead Pixels
neddiedrow
neddiedrow May 18 2009, 2:16pm replied:

I doubt he has been out of the house/office in days.

+1 vote   article: P.U.R.E. 1.0 Is Now Available!
neddiedrow
neddiedrow May 16 2009, 5:59pm replied:

Thanks!

+2 votes   member: neddiedrow
neddiedrow
neddiedrow May 16 2009, 5:12am says:

What are you working on now, bucko?

+1 vote   member: Guessmyname
neddiedrow
neddiedrow May 1 2009, 8:05pm replied:

Certainly not.

+1 vote   group: Star Wars: Imperial Winter Team
neddiedrow
neddiedrow Apr 25 2009, 4:42am replied:

There have been quite a few projects in long-term development on the engine, while some have disappeared, many have persisted through years and many engine improvements to reach some level of release. Spring continues to attract new projects, I simply wish we had more developers working on the engine to regain our edge over commercial engines.

+1 vote   article: Spring: 1944 Operation Luettich (v1.01) Released!
neddiedrow
neddiedrow Jun 2 2008, 8:16pm replied:

Melee is under consideration, but there are engine limitations.

+1 vote   article: Bi-Weekly Update: Something to kill.
neddiedrow
neddiedrow Dec 4 2007, 11:55pm says:

Hey, Nemo, don't forget to add me after the core team signs on.

+1 vote   group: Spring: 1944 Development Team
neddiedrow
neddiedrow May 14 2010, 5:01pm replied:

Aaaand?

+1 vote   game: Kernel Panic
neddiedrow
neddiedrow May 14 2010, 4:48pm says:

So, have there been any recent advances?

+2 votes   game: Meridian
neddiedrow
neddiedrow May 14 2010, 4:46pm replied:

Yeah, I noticed that as well. More voices and more races would probably improve the feel and a DLC could even be profitable.

+1 vote   game: Killing Floor
neddiedrow
neddiedrow May 14 2010, 4:39pm replied:

Seriously, I could get eight computers up with TA at the new place.

+1 vote   mod: Total Annihilation: Escalation
neddiedrow
neddiedrow May 13 2010, 8:37pm replied:

Deployment doesn't work with the current version of the engine. There is a replacement in development which is more comprehensive.

+1 vote   download: Spring1944 Operation Lyuban (v1.07) FULL INSTALLER
neddiedrow
neddiedrow May 13 2010, 8:35pm replied:

It is primarily multiplayer though you can play skirmishes in single player with the included C.R.A.I.G. AI. I tentatively put the minimum requirements at 512 MB of RAM, a Pentium 4, and a GeForce 4, but it doesn't look modern at the settings permitted by that hardware. Recommended moderate requirements are 1 GB of RAM, a Core Duo and a 7-series Nvidia Card.

+1 vote   download: Spring1944 Operation Lyuban (v1.07) FULL INSTALLER
neddiedrow
neddiedrow May 13 2010, 8:16pm replied:

Indeed yes.

+3 votes   engine: Spring
neddiedrow
neddiedrow May 13 2010, 8:13pm says:

My A8J with the heat issue I told you about just fell to similar, which gives me the opportunity to wipe and start over - but yes, quite annoying.

+1 vote   article: People who write virus/malware should be executed slowly
neddiedrow
neddiedrow May 13 2010, 8:12pm replied:

This is why I use NoScript when I'm paying attention, if you add that to Firefox this is unlikely to happen again. No guarantees though. I've been there.

+1 vote   article: People who write virus/malware should be executed slowly
neddiedrow
neddiedrow May 13 2010, 4:10pm replied:

Spring can handle a lot, but there is a functional limit on what one man can do.

+1 vote   mod: Spring : Modern Warfare
neddiedrow
neddiedrow May 13 2010, 3:26pm replied:

I don't believe they will.

+1 vote   game: Star Wars: Imperial Winter
neddiedrow
neddiedrow May 13 2010, 3:22pm says:

I didn't even know you were on ModDB!

+1 vote   member: TheRegisteredOne
neddiedrow
neddiedrow May 13 2010, 3:14pm says:

N3mesis, you need to set up the project and project page. I assume it is a mod which is based on the 1944 game, so categorize it accordingly. I believe most of the members of the 1944 team are willing to contribute or at least advise, so feel free to contact us at various points!

+1 vote   group: Spring : Modern Warfare Dev-group
neddiedrow
neddiedrow May 13 2010, 3:11pm replied:

The game is actually primarily licensed under CC-NC and CC-BY-NC. I'm not certain if the animations can be used effectively in many other engines, but I do not believe those are subject to licensing. The models are safe to use as long as you meet the conditions dictated by the license. If you have any other questions, feel free to ask here or on our forums.

+1 vote   game: Spring: 1944
neddiedrow
neddiedrow May 13 2010, 3:08pm says:

Gentlemen, have there been any recent advancements? I heard worrisome things from Bob.

+3 votes   game: Engines of War
neddiedrow
neddiedrow May 13 2010, 3:06pm replied:

I think part of the point is that piercing is highly uncommon, and light is calibrated to only be effective against light. Remember that the armour system doesn't encompass the entirety of the problem - since there are projectiles and modeled physics in the engine, just hitting with a weapon type is another point that needs to be considered, not to mention AoE, feedback, etcetera.

+1 vote   article: How does the new armorclass system work?
neddiedrow
neddiedrow May 13 2010, 3:03pm replied:

I believe this is another point where you can simply say - SM3.

+1 vote   game: Gundam RTS
neddiedrow
neddiedrow May 13 2010, 2:14pm says:

Another deliciously cute Zeon design.

+1 vote   media: JUAGG
neddiedrow
neddiedrow Apr 23 2010, 1:19pm replied:

Sean, I would ask Tobi to adapt C.R.A.I.G. to your needs. [RoX]Tobi in lobby, a leading engine developer and the AI developer for both SW:IW and 1944.

+1 vote   article: Spring Offensive - Moving steadily forwards
neddiedrow
neddiedrow Apr 23 2010, 1:17pm says:

Nothing wrong with that, though the forms of the Evangelions were somewhat based around the flexible/organic element.

+2 votes   media: New Skin for Long Range Engine 2
neddiedrow
neddiedrow Apr 23 2010, 1:12pm says:

I can't wait for a new map format.

+1 vote   media: New M4 Sherman Models
neddiedrow
neddiedrow Mar 24 2010, 5:24pm replied:

Mine. His revision will be added to repository when I have access to my development computer.

+1 vote   media: Finnish StuG III
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