True but if you load it in Opposing Force it creates errors with projectiles and enemies following you. May work in base Half-Life, but not Opposing-Force
True but if you load it in Opposing Force it creates errors with projectiles and enemies following you. May work in base Half-Life, but not Opposing-Force
I thought about doing something like that, the original map I made for the boss was like 4 times as long of a charge through a canyon at the tank, but when I changed it to opposing force it restricted me to the original game map size limits lol.
That's my mistake for not removing that. Towards the end of playtesting I realized that the RPG red dot could be used to guide the tanks missiles totally destroying the tension for the short boss battle. Removed the rpg but I missed a RPG clip lol.
Thanks for the feedback. Yeah the story is kind of a soft point, I was running on limited time to get it done before going back to the 60 hour work week grind.
Oh yeah? I wasn't aware that some of the opposing force code had been mapped out, I would have greatly preferred to have used the spirit of half life code as I had to change a number of things with more complex entity setups when reverting it back to the Opposing Force dlls.
Yeah the screenshots seem to be a little darker than what I feel it is in the game. Admittedly there are some darker areas with spotlights.
Right now it works fine on the steam version.
For some reason WON version of the Opposing Force DLL's I have a buggy with the deagle but I'll include a version if there's a need for it!
I'd say more than 40% now that I've looked over all of the pictures uploaded haha..20% kinda scrapped, the rest is in the game to some capacity.
Love it already, fantastic classic level design. If you ever want a team mate just message me.
Cheers!
I find this phenomenal, very good design.
I know...I'm sorry, between trying to find work that pays better and being able to afford to live I have little time to speed up a process that has slowed unfortunately..
In this shot yes, for some of the terrain I tried using a terrain method that has even more triangles to have triangle terrain on each side of a surface, allowing for triangle terrain on the sides as well as the top of a surface.
Probably not, there's not too much gameplay that's new to show yet
I'm trying to compile 1.2 but it comes with a slew of errors and I remember this working, am I supposed to use a specific version of Visual C++ or is there a code download with the fixes? I'm not too shabby with C++, or at least not enough to fix all the errors.
The brushwork is creative as hell..Mind=Blown.
Good use of texturing and the overall brushwork! I really like this area.
Idk just the desire to make a mod and eventually I decided on the name of The Infected. For a while it was called silent-running and a few other nick names.
Neclipse
Nathan joined
Neclipse, currently working on multiple mapping projects and stuck between alot of things in my life im not making incredibly fast progress with them but i try, if youre interested in assisting me on any of my projects you can PM me and ill add you to a chat program such as Steam.