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Comment History
neckbear
neckbear - - 16 comments @ Proof we do stuff #2 - Babby

My pary are with the father who lost his children.

Good karma+2 votes
neckbear
neckbear - - 16 comments @ Making "So Many Me" is Fun !

Wow, this looks very good. You look like a great and fun team to work with.

Good karma+2 votes
neckbear
neckbear - - 16 comments @ Chain Hauberk and Helmet

It does not look "shiny" beacuse of the 'render'. Tell your modeler to reduce the specularity on the material..

Good karma+1 vote
neckbear
neckbear - - 16 comments @ Footmans helmet with faceplate

When can we expect to see the first 'human' model?

Good karma+1 vote
neckbear
neckbear - - 16 comments @ Getting things underway.

Wow, a fellow t/3/apot over here? More likely than you think.

Good karma+1 vote
neckbear
neckbear - - 16 comments @ New Overgrowth a127 video devlog

By that logic, the tiger from winnie the pooh is a furry. This is definetely not a furry game.

Good karma+3 votes
neckbear
neckbear - - 16 comments @ Developer Blog #1 - Hit Detection

Will this game be modable?

It looks excellent by the way.

Good karma+2 votes
neckbear
neckbear - - 16 comments @ House

The lightning looks rather good. You could "build" the game and take a printscreen with higher settings though.

Good karma+1 vote
neckbear
neckbear - - 16 comments @ Body form

Actually, it's not "based" on the other model. It's the exact model. I've compared the wireframe and it matches perfectly, perhaps a few minor modifications. I'm not even sure you guys can use it in your project, better read the license just to be on the safe side.

I really don't care if you use it or not, i just don't understand how you can put your modelers stamp on some one elses hard work.

Good luck with your game.

Good karma0 votes
neckbear
neckbear - - 16 comments @ Body form

Erhm, you did not model this male. At least give credits to the one who made it. It looks like a make human model.
http://www.turbosquid.com/FullPreview/Index.cfm/ID/544305

Good karma-1 votes
neckbear
neckbear - - 16 comments @ Untextured Kite shield (Infantry)

Yes, sorry. I did not mean to come off that way. I undestand that there are quite a few differences from 3DS and Blender, i've tried to switch over to 3DS my self and i find it very confusing.

Good karma+2 votes
neckbear
neckbear - - 16 comments @ Untextured Kite shield (Infantry)

What? You don't need multires for smooth. What are you talking about? That subsurf however is going to create alot of performance issues . Add a sphere, press "T", press Smooth under the shading tab. No "multires" needed. Are you planning to have "flat" models with shitload of subsurface applied?

Good luck with your project guys.

Good karma+1 vote
neckbear
neckbear - - 16 comments @ Untextured Kite shield (Infantry)

Protip: Turn on "smooth"

Good karma+1 vote
neckbear
neckbear - - 16 comments @ First model for Call of kings

Why is there a subsurf on the model? Why not show how it will look ready for game? There is also a bit of weird deformation on the tip of the spear. I suggest remodeling it.

Good karma+1 vote