I help HappyCheeze?
What is your video card and which driver version do you have installed?
Do you have v-sync enabled?
Do you have any mods in your Doom 3\base folder?
(This mod is not ROE compatible BTW)
Also, try these changes as well:
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_preload "1"
Having my wimpy P4 3.0ghz with 4650 AGP go from 4FPS (or less) with the original version to 25FPS or more (with V2) in this view makes me feel like I've just eaten a Thanksgiving dinner and I'm curled up on the couch.
1440x900 is a 16:10 ratio.
If that change doesn't work in the gui, try creating an autoexec.cfg file and placing these arguments into it:
seta r_aspectRatio "2"
seta r_mode "-1"
seta r_customHeight "1440"
seta r_customWidth "900"
Then save it to your darkmod directory.
It's a great mission from what I've played.
The "Seasons Contest" entrants will have quite a task to live-up to the weather effects in this mission.
(Contest reminder link)
What is your screen resolution and "aspect ratio"
Just to be clear, this video was created by ocn (who also in an entrant in the Seasons mapping contest)
Here is a Youtube link for folks who have trouble with the Moddb player:
ATI users with recent drivers. As this mod, like other Doom 3 mods, has trouble with the driver feature "Catalyst AI" we recommend that you disable it. Unfortunately, recent driver versions lack the control to do so. To workaround this, we recommend that you use the "Radeon Pro" utility and create a profile to disable Catalyst AI for Doom 3. See our wiki for further detail:
Also, make sure to upgrade to the latest version with the tdm_updater in your Doom 3\darkmod directory.
You should stop by the forums at www.thedarkmod.com and post that suggestion there. I am sure they will look at UI improvements to the mission downloader but it may not be the biggest priority. I believe campaign support and loading zones are the next big target but don't quote me on that...
By the way... Your ReWolfenstein 3D mod is top notch.
(Just don't expect TDM to run as well as an engine with baked lighting... ;) )
What are your PC's specifications (CPU, RAM, and Graphic Card)?
Duplicate of "http://www.moddb.com/mods/doom-3-inferno"
Just to be clear though, many missions are playable for hardware as low as an old FX 5200. I have a Pentium 4 3.0GHz with a 4650 AGP and most missions run smooth for me except NHAT, Betrayal, and Return to the City.
I have been playing the beta of Return to the City which is being optimized for re-release and I can say, without question, that performance is much much better (and it looks prettier as well).
NHAT mission 3, Forest, is faster thanks to the new Object Detail settings (LOD) but half way through the map I am hitting the wall somehow. I believe further improvements are planned for this mission.
I haven't tried Betrayal lately but I recall that 1.03 saw a decent improvement and AI issues were the main performance drain (lots of AI in that map). 1.04 has lots of AI bug fixes and it seems lighter for my hardware.
I really am at a loss about how you are "really laggy" in smaller missions but that is a perceptual thing I suppose.
One thing I would suggest is that you try deleting all the Fan Missions from your FMS folder and use the mission downloader to grab them again. Then see if the re-installed versions run better.
Maybe my performance is good because I rarely quicksave. Try less quicksaves and see if the performance improves as well.
Since the other eye in obscured it looks like he's wearing sunglasses rather than an eye-patch. XD I kinda like that idea and would vote for an all sunglasses mission. ;)
The mod is being optimized but you must understand that the Doom 3 engine itself is part of the issue. The lighting is real-time and dynamic unlike most engines. Doom 3 cannot use more than one CPU core for most actions. Doom 3 will be going open source this year so things will improve. Try disabling Post Processing as that is the heaviest option. ATI's catalyst AI has been known to cause problems for Doom 3 as well so that might be a mitigating factor.
A couple of revised missions are pending release VERY soon.
The mod's lead mapper, Fidcal, has the mission "Manor Royale" listed as scheduled for this month.
The mod's artistic lead and main NPC\AI model designer (amongst other feats), Springheel, has explained that his mission is 75% complete with all architecture and AI placement done...
Sotha is pretty well into his 4th Thomas Port mission as well...
Missions are coming. ;)
Also remember that only a small portion of the missions are either here or at the mod's mission download area. The full list is located at this wiki:
It's not polished as your final but I was able to play the maps by copying the material definitions from cdoom_main.pk4 into cdoom_textures.pk4. Then I just copied cdoom_maps, cdoom_textures, and cdoom_sounds to the Dentonmod 2.02 directory (and the Sikkmod directory). Finally, I took JC Denton's HDR-Lite glprogs and materials from the Ruiner mod and pasted them into Dentonmod 2.02 along with Rygel's and the Doom 3 HR textures. Yeah, I have to manually start each map (map E1M1.map, etc) but it's cool that it works.
Playing it inside Dentonmod is great!
Playing it inside Sikkmod is a "tab bit difficult" though... LOL
I think they authorized the article in the middle of the evening so it got lost in the shuffle. I can at least temporarily get The Dark Mod at the top of the "Mods" tab... ;)
I never had a chance to verify that CRC issue but I have re-uploaded this file (and performed more compression verifications). Please let me know if you have any further issues with this file.
The new v1.03 upload has been posted. Let us know if there are any further problems.
Right Click on a blank area of your Desktop and choose New > Shortcut.
You then can use the path from the above post.
The 1.3.1 patch should be included with the Steam version. You simply need to setup the launcher correctly:
Does it run with the Steam version of Doom 3?
Yes :) You need to install the mod into the directory where Steam put Doom3, this might be under:
C:\Program Files\Steam\steamapps\common\doom 3
or a similiar folder.
Important: Create a shortcut on your desktop and set it to the following:
steam.exe -applaunch 9050 +set fs_game_base darkmod
If you have a problem with region\country specific patching please visit our forums and workarounds can be suggested. (Don't recall off the top 'o my head...)
Disable Catalyst AI
We have some "irregular" download statistics for our v1.03 full release package. I have not had time to verify the reported file integrity issues with the uploaded package. If you are using an automated downloader that never completes the download please try manually downloading the file then using the "tdm_updater" to replace the corrupted files.
(Or visit the download area at www.thedarkmod.com .)
I apologize for the delay and will try to get another version uploaded ASAP.
I usually am put-off by this much of an effect but your shot composition is impeccable and the mood here is undeniable AH. :)
(On behalf of The Dark Mod team...) Thanks!
Wait until all the revised normal maps and textures appear in v1.04 (only a portion of the planned texture updates made it into v1.03).
This mod has nearly every possible real-time dynamic lighting effect that could possibly be applied to Doom 3's unified shader system. While this is not practical (performance wise) for every class of hardware it is a tremendous technical achievement and should be acknowledged as such.
I hope Sikkpin reworks these effects when Doom 3 goes Open Source as squeezing these abilities from the current system shows Sikkpin is in a rare stratosphere amongst the best of the Doom 3 ARB shader programmers.
1) For Doom 3 mods always disable ATI/AMD Catalyst AI or Nvidia Threaded Optimizations
2) Try using an autoexec.cfg to force your screen's native resolution:
Use the r_aspectRatio CVAR to adjust to the proper ratio.
r_aspectRatio takes the values 0 for 4:3, 1 for 16:9 and 2 for 16:10.
It is best to create an Autoexec.cfg file and place the CVAR in it as such (this would be a 1080p resolution):
seta r_aspectRatio "1"
seta r_mode "-1"
seta r_customHeight "1920"
seta r_customWidth "1080"
OK. I will re-upload that. If you run the tdm_updater it should replace those corrupt files.
Yes this is non-linear in most respects. Some missions require you to perform tasks in certain sequences but most are simply:
1) Steal a bunch of loot
2) Escape to specified location
If you are asking if the available missions are meant to be played in any sequence. Some missions are part of a series by the Mission authors but there is no real requirement to stay in order...
Alright. This post is late but I love this shot!