Not able to help any more mods, due to lack of time.
Oops, forgot to log in. Thanks a lot for providing this.
Danke :) Mental ray kann schon rocken, wenn es tut, was man will...
Very nice job on the folds!
Thanks, glad you guys find it useful!
But I wrote it together with n0Face, who actually made part 2, while I wrote 1 and 3.
However, if there's anything unclear or wrong, let us know!
@Ravenblood: You don't understand most of it? Great, now that's the purpose of a tutorial ... :P
Very nice texture. Wings look a little thick?
Nice, can't wait to see it mapped.
Very well done.
Er ist auch eigentlich Level-Designer, aber für ZG macht er bisher hauptsächlich Environments ;) (Zug Intro map, viel Natur/ Bäume & Texturen).
Auch wenn die Antwort nach 10 Wochen ein wenig spät kommt ^^
Agreed. Looks perfect. Looking forward to more of fantastic art from you
I really like these:
Schwarz zu Blau
A forgotten City
Landscape of Dreams
Forest of Fairies
Holy Morning Star
Statue of Souls
I included the morning star concept, since it's the kind of stuff, that people, who are applying for "produktdesign", usually include in their portfolios (i think ...)
You could also bring your building drawn on real paper, so they can see that you are interested in architectural stuff aswell ;)
Hehe, just went through that whole "Applying for universities" thing. Really lots of work, since everyone wants to see a portfolio, especially if you live in the middle of nowhere (like me) and have to travel over 500km multiple times to the ability tests...
a (german) site that really helped me was precore.net (in case you havent heard about it yet). shows example portfolios, ability tests of different universities and a forum with lots of students..
However, ill post a list of my favourites of your artwork in your blog's comments..
Oh wow, your first model already has a normal map etc., my first attempts were much worse. Good job then, stick to it!
That's how I would imagine wormholes to look like. Neat!
Yep, very weird mesh, you can improve here. :)
Those water drops make it a little kitschy, but its a nice drawing!
What happened to the leaf stalk??
Why does everyone know they're deep sea fish? there's no logic in art :P
He was supposed to have a similiar look like the fish on the other screen on his face.
Yes, there's a big mess in my head *DOODLE DOODLE DOODLE*
great concepts! love the purple color scheme..
How'd he do that? I'm still stuck at that cube..
Great, i would prefer a quadrangulated wireframe though :>
GTA IV cars have 60k polies... and there's a multiplayer with these.
I think 20k is no problem nowadays, LOD models would be good though ^^
indeed, great concept
"The Nordic Game Program is funded through the Scandinavian governments"
that's way too awesome, congratulations!
nice clear style in these concepts, looks a little "steam-ish"
prepare to lift off (that's great :P) in different-colored ones, since there's already a red and a silver skin planned for it, but thanks for your feedback, i guess you're right.
Im the kindest person you know!
I always let you win when we played together.
Thanks everyone, your comments are much appreciated
Looks pretty fun!
Imagine multiple layers or even teleports :D
i want to be invited for the next playtest, sauce, duck.
replaced, da ich ne schönere kuppel hab die ich bald neu hinzufügen werd ;)
this is well done
Vielen Dank nach Österreich :)
Well there can't be only supercars ;) And Serzh did a great job on modeling a "normal" car.
looks great! rockstar should consider hiring you ;)
nice! but i'D prefer those statues in another color than green
no u are, fatty mc fatcat
your concept artists are awesome
It's the 19-years old phanrack! Hi there
you made a good decision! half-lifecreations is awesome :)
really creative mapping.
your gameplay is not unique enough for me yet, though.
i hope you proove me wrong :)
mind me asking how many tris this has?
thanks, the textures are already 1024x1024 though.
I don't like hard edges, even though that would help to make them look more realstic.
That's why they may appear a little "blurred".
animations are finished already :O
i was having this idea too for the secondary attack, but then we would've needed two world models and things would've become much more complicated :/
found a good solution though, you'll see one day (;
Wow, something that's worth watching. Keep it up
yea its a good solution, but its more complicated then ducks idea, so i decided to put it back a lot instead.
people won't be bothered now everytime they pull it out ;) thx 4 help (;
looks good, may i ask how many polys/tris it has? ;)
because we don't like our melons humped!
A singleplayer mod, that is connected to the HL² Universe in the broadest sense.
The city you're living in is divided into two areas, separated by "the BigWall".
One side is occupied by the wealthy, while the other is occupied by the poor.
"If you earn enough money, you'll be able to move into the wealthy area aswell", that's
what the combines report. But is this the truth?
You're playing the hitman John Castle. It's an average day. John has to go to work, to the HunterOffice.
As soon as you arrive, you get the same mission as every day: Kill the zombies, which are roaming the streets.
After you completed your mission, the HunterOfficer tells you, that "Laughing Knife" is staying in the city.
Immediately you set off to knock him out for once and for all.
Hi, die story ist vielleicht noch ein wenig ausbaufähig aber sonst schon nicht schlecht. Viel glück zukünftig
pretty much perfect!
track0rt! i like the style of the mod
cool pictures! where are they from?
lol... thanks ^_^
This group doesn't give any info what kind of content any mod on the black list has stolen and thus it's pointless slander without giving neccessary proofs
good idea! wtg :>
thanks, help is always much appreciated :) *goes and fixes it*
thanks for your support!
yep awesome skills there. what program was used? zbrush?
Vielen Dank für die Unterstützung ^^
wohoo jonko goes pr0
this was... unexpected... but nontheless: great!
good job so far!
good job ! just a little clean :P
glad you like it! :)
all buildings, and lots of textures and models, have been made by albatros, and some details like windows also by me
mapping machine! lovely buildings and everything :)
aus seinem interlopers portfolio "Started to work with Hammer in 2002"
you don't get too see as much new media as you used to, since i'm (teh m0del3r) busy with other projects atm.
this doesn't mean that ducksauce isn't doing coding though :)
wow. you did one good job there!
it's a fatcat....
... is it...
DA FAT CAT??
N.O. F.L.A.M.I.N.G. I.N. M.Y. C.O.M.M.E.N.T.S P.L.E.A.S.E. ^^
only metal stuff because i made the phong texture too strong, that'll be fixed.. (everything is WIP :)
und der modeler erst.. ;)
I think you are a spammer. I may be wrong though.