Not able to help any more mods, due to lack of time.
would've been better (for me) to see the building behind a little more detailed
what tool do you use to create the ropes?
also nice use of brushes!
Wo soll das noch enden... wird ja mit jedem Bild besser... ^^
Ist eigentlich alles gemalt oder sind sachen wie die wolken oder die sterne von einem realen foto?
great, i wonder what the base mesh you started with looked like
looks fun to animate!
hope you're going to use phong shading?
nice model, i love the gloves
i love it.
I wouldn't say it's too clean, but you're right: it lacks a little contrast. I think I'll improve that
and thanks for all comments guys!
nice and unique.
almost looks like there's a fire nearby though
i hope the hair color will change, otherwise it's nice
very well done
maybe the phong shading on the neck is a little too strong,
but wow, that armor rocks !
i guess that's me ! :P
thank you :)
lol... thanks ^_^
it's a fatcat....
... is it...
DA FAT CAT??
N.O. F.L.A.M.I.N.G. I.N. M.Y. C.O.M.M.E.N.T.S P.L.E.A.S.E. ^^
Nice concept art on 'lopers, looking forward for nice screenies.
good looking! the only thing that confuses me is the zoom thing. wouldn't it make things smaller when the bigger part points to the eye? :P
lol! it's supposed to be a greenish rotten texture, maybe i made the refelction a little to high
how about endless sprint energy :P
another masterpiece of video editing ;)
Loved the city architecture, so i just had to watch your mod. Can't wait for textured in game shots
P.S.: Perfect german ^^
it will, that's why i wrote, that the animations / explosion / damage wouldnt be final ;)
but thanks for CC, it's always appreciated
oha da war wohl jemand schneller, gibt zu viele gute menschen ;)
nice models you already got there, good luck
nice! but i'D prefer those statues in another color than green
pretty much perfect!
track0rt! i like the style of the mod
cool pictures! where are they from?
This group doesn't give any info what kind of content any mod on the black list has stolen and thus it's pointless slander without giving neccessary proofs
good idea! wtg :>
thanks, help is always much appreciated :) *goes and fixes it*
thanks for your support!
yep awesome skills there. what program was used? zbrush?
Vielen Dank für die Unterstützung ^^
no u are, fatty mc fatcat
wohoo jonko goes pr0
this was... unexpected... but nontheless: great!
good job so far!
your concept artists are awesome
good job ! just a little clean :P
glad you like it! :)
all buildings, and lots of textures and models, have been made by albatros, and some details like windows also by me
mapping machine! lovely buildings and everything :)
aus seinem interlopers portfolio "Started to work with Hammer in 2002"
you don't get too see as much new media as you used to, since i'm (teh m0del3r) busy with other projects atm.
this doesn't mean that ducksauce isn't doing coding though :)
wow. you did one good job there!
only metal stuff because i made the phong texture too strong, that'll be fixed.. (everything is WIP :)
und der modeler erst.. ;)
I think you are a spammer. I may be wrong though.
looks good! keep up the good work. also thanks for the credits, really rare these days
danke ^^ Ist schon fertig und wird so gar am hochschule darmstadt stand auf der gamescom gezeigt, das spiel nennt sich "Static"
Wie ich auf facebook beobachten kann widmest du dich auch ab und zu dem modellieren !Find ich löblich
looks quite epic!
Very DaVinci-ish, i like it
Ah, just saw it on facebook aswell. I have no idea what it is but I'm very impressed by the love to details and the overall look of it. Awesome job.
Ziemlich gut! Vor allem wenn du 13(?) warst!
Hast du aufgehöt zu malen oder wieso nur ältere Sachen hochgeladen?
If anyone has problems with the tutorial or notices a mistake, please let us know either here or in the comment section of the blog.
I like the look of your textures, nice models
those would make nice custom textures/ decals for mappers !
Everything's shaped and coloured so harmonically.
I really like the idea behind your creatues. Great concepts.
ugh still the bad-cut-out logo in the top left corner :)
but mapping is lovely as always, nice detailing
Nie davon zuvor gehört und mal schnell gegoogelt. Klingt wirklich interessant. Bist du denn nun bei Tag 13 oder 14 ?
Viel Glück noch, mich würden Berichte darüber auf jeden fall interessieren ^^ (Btw moddb zeigt bei den updates keine blog einträge, daher die wenige resonanz imho)
Awesome, how do you like Java in comparison to C++? And which API do you use? Eclipse?
And why don't you like web implemented games?
*I still want to see you do some FLEX* (because that's what im planning to do next) :P
Thanks for sharing the steps. Looks neat
Simple and clean. I like.
Thx, Ab- oder Zusage gibts in spätestens 2 Wochen. :)
great like all your videos...
makes me think about switching from mudbox to zbrush, but in the end it's the artist, not the software ;)
Wow, makes source engine look stupid :)
nice layout and pipes
Im happy to see you going for a mod team, good choice! Always gives me motivation to work hard, if the rest of the team is working hard too..
For the twitter thing: Nope from me. I don't like twitter..
textures could need a little ambient occlusion, but besides that...
i think the texture is pretty neat...
very good looking props
This is just great, i wish i was that creative!
nice model and texture
maleware warning (HEUR/HTML.Malware) by antivir when opening your website.. no good.
Würd ich mir als Bild an die Wand hängen... 15Pkt. von mir :P
Nice HUD! Blur effect seems to be good aswell.
i like that style, tracking
nice one, get a graphic tablet :P
wait... what? (the proportions of the fingers are a little weird, but i guess you drew with a mouse, which makes it pretty good again :P)
made them by editing a picture or are they handdrawn? :D
i love that one
I'd call this perfect :O
keine angst, ich freu mich über jeden kommentar, auch wenn sie alle nur von dir sind :P
die anderen trauen sich wohl nicht was zu schreiben
how could it be a bad trailer when it's a teaser?
looks interesting to me!
this is awesome looking!
hehe good choice. i choose the london one though :)
damn, coudln'T find this one in game yet :)
blender is a good choice, i would may even recommend you to stay at it ! :) (If i didn't learn maya already, i would choose blender nowadays!)
open source is the future :P
"and so I will soon try ZBrush and 3DsMax :D"
Zbrush is only for sculpting, i would wait with that until you're experienced with modeling ;)
however, keep at it :)
Were these made in a competition with a high award or how come every single one is looking great and professional? Nice job on this one :-O
Holy moly, lots of different modelers pulling off awesome cars.
Where are they all coming from?
I want to drive this!
very nice texture
Nauz is watching you ( in case you haven't noticed yet) !
w0h00 pretty neat, the trousers just look a little bland, but face is really nice
(are you allowed to spoil it?:P)
Pretty much perfect I'd say
I like that style a lot.
*redownloads from their site*
Finally it's coming! Awesome trailer, so many lovely details.
I can't really tell why he chose green, though you may want to check out our Homepage => Media -> Models -> Grenades
I added brief explanations for the first 4 grenades we've finished.
Hope this helps to reduce the confusion
(=> Melon and Skull grenades are both basic frag grenades, Phanrack used the skull for the naked-devil-girl once because we haven't done an opposite grenade for Holy Nade yet <=)
Nice! Good job on the textures.
Can't wait to download this
"New scoring system allowing competetive gameplay
Suiciders now have third-person-view "
those sound like great additions, you're really fast ó-Ò
cool stuff !
I couldn't imagine a cooler way to die
uh that's a little harsh...
i like the idea of the character with the blue elements/stripes, though you should fix the proportions (especially the legs)
good luck developing :>
Lol that's a funny (but wtf) idea actually.
Though i fear i have to disappoint you, because
1.) Humans/ dolls are quite hard to model and need either a good texture or lots of additional tris (and we want a good performance, dont we?)
2.) small dolls are even harder, because people may can't see them properly :P
So summed up: I think the sail would work better and relates better to the wind thingy.
Anyways, crazy suggestions are always welcome.
(Though its unlikely that modeller can be moved to create a new set when they finished modelling and started animating already, so make sure you rather suggest on upcoming grenades) ;)
that's one awesome plane model!
now this looks like its valve-made, or better. nicely done.
this one is the best imho, great work!
That's one nice concept art! Good luck at the modeller! ;)
Now it will, originally it was planned to have a "cap" that will be pulled away with the stick, but your suggestion is better ;)
nice and clean, i like it
nice! at first i thought it was already a modelled weapon. keep up the good work ;)
thanks for the CC. we thought about that (duck had the same idea actually) but i preferred to keep a touch of realism in it ^^ maybe i can be bothered to model lower jaw aswell, we'll see!