Not able to help any more mods, due to lack of time.

Comment History  (150 - 180 of 357)
Nauz Jan 29 2010, 1:26pm says:

editor's choice: always a surprise! ^^

i was pretty sure that either raindrop or airborn would win.
well, congratulations to the winner dev team

+4 votes   article: Editors Choice - Best Upcoming Mod
Nauz Jan 29 2010, 11:09am replied:


+3 votes   article: Editors Choice - Best Upcoming Mod
Nauz Jan 28 2010, 4:10pm says:

tracked ^.^

+2 votes   mod: GraviNULL
Nauz Jan 22 2010, 4:19pm replied:

crazy russian alt with his crazy russian calendar!

+1 vote   member: Nauz
Nauz Jan 15 2010, 9:26pm says:

nice atmosphere

+2 votes   media: NYC Concept
Nauz Jan 13 2010, 9:15pm says:

looks good!

"env map set"

so it's specular shading?
did you try phong too? much more control :)

+1 vote   media: T-800 Shader Test
Nauz Jan 11 2010, 9:22pm says:

i hope the hair color will change, otherwise it's nice

+2 votes   media: CIA Chief Model
Nauz Jan 8 2010, 10:57am says:

i love that one

+2 votes   media: reventón
Nauz Jan 7 2010, 7:26am replied:

replaced, da ich ne schönere kuppel hab die ich bald neu hinzufügen werd ;)

+1 vote   media: Piccadilly fountain
Nauz Jan 6 2010, 9:17pm says:

this is well done

+2 votes   media: Tahib Character
Nauz Jan 6 2010, 8:32pm replied:

Vielen Dank nach Österreich :)

+1 vote   media: Stock 1938
Nauz Jan 6 2010, 12:38pm replied:

Thanks *slow nauz is slow*

+1 vote   member: Nauz
Nauz Jan 6 2010, 12:36pm replied:

sorry you're right, with the 100 top mods.
thought there are 200 since it says "top 100 upcoming" and "top 100 released"

+1 vote   article: Top 100 of 2009
Nauz Jan 6 2010, 12:24pm replied:

there are 6174 mods on moddb, 1457 of them are based on half-life 2,
which are 23,5% of all mods.

now 32 of 200 titles are half-life 2 based in the top 100, which is 16%.

thus i think that's alright!

+5 votes   article: Top 100 of 2009
Nauz Dec 29 2009, 8:02am replied:

It's, can't wait to check it out, very curious!

+1 vote   article: Desura Invites
Nauz Dec 25 2009, 6:45pm replied:

thanks for the kind words

+1 vote   mod: Zeitgeist
Nauz Dec 24 2009, 6:48pm replied:

I forgot to mention that these are WIP shots :) but thanks for the CC

+1 vote   media: Paddington station
Nauz Dec 24 2009, 6:29pm replied:

merry xmas to everyone aswell! :)

+1 vote   article: Zeitgeist - christmas media update!
Nauz Dec 24 2009, 3:33pm replied:

great, thanks!

+1 vote   article: Zeitgeist - christmas media update!
Nauz Dec 23 2009, 10:12pm says:

I'd call this perfect :O

+4 votes   media: WIP shots
Nauz Dec 23 2009, 10:10pm says:

well done, nice detailing

+1 vote   media: WIP shots
Nauz Dec 23 2009, 5:37pm says:

very well done

+2 votes   media: newNPC mr Dead v1 finished
Nauz Dec 23 2009, 1:20pm says:

awesome idea, tracked

+2 votes   mod: Too Many Crates!
Nauz Dec 21 2009, 11:23am replied:

Oh please replace the double This, looks horrible!

This jail looks quite nice,
It must've been built for me.
Why would I escape

ahhh much better :)

+1 vote   article: Jailbreak Christmas Giveaway!
Nauz Dec 21 2009, 11:15am says:

This jail looks quite nice,
This must've been built for me.
Why would I escape

Nice competition there :D voted for you ofc, good luck

+1 vote   article: Jailbreak Christmas Giveaway!
Nauz Dec 7 2009, 11:26am replied:

danke :)
keine angst, ich freu mich über jeden kommentar, auch wenn sie alle nur von dir sind :P
die anderen trauen sich wohl nicht was zu schreiben

+1 vote   media: Stock 1938
Nauz Nov 28 2009, 7:44am replied:

how could it be a bad trailer when it's a teaser?
looks interesting to me!

+2 votes   media: Post Script teaser trailer
Nauz Nov 23 2009, 7:51pm says:

nice texture

+1 vote   media: Wolf Monster
Nauz Nov 21 2009, 6:41pm says:

graphic-wise this mod looks perfect! good job

+2 votes   mod: TEAR
Nauz Nov 21 2009, 6:32pm says:


+2 votes   media: cathedral
Nauz Feb 7 2013, 1:03pm replied:

Oops, forgot to log in. Thanks a lot for providing this.

+1 vote   article: Maya: Texel Density (TD) tutorial
Nauz Nov 3 2011, 9:31am says:

Love it

+1 vote   media: S.T.T. & R. Characters Easy Rider and Happy Jack
Nauz Feb 6 2011, 1:51pm says:

Danke :) Mental ray kann schon rocken, wenn es tut, was man will...

+1 vote   media: Da Vinci's Playroom
Nauz Jan 6 2011, 4:21pm says:

Very nice job on the folds!

+1 vote   media: Alternative Girl
Nauz Nov 27 2010, 7:21pm replied:

Thanks, glad you guys find it useful!
But I wrote it together with n0Face, who actually made part 2, while I wrote 1 and 3.
However, if there's anything unclear or wrong, let us know!

@Ravenblood: You don't understand most of it? Great, now that's the purpose of a tutorial ... :P

+2 votes   article: Maya 2011 and 2012 to Source (Outdated)
Nauz Sep 15 2010, 4:57pm says:

Very nice texture. Wings look a little thick?

+1 vote   media: Dragon
Nauz Sep 6 2010, 8:29pm says:

Nice, can't wait to see it mapped.

+1 vote   media: Warehouse Interior
Nauz Sep 6 2010, 8:25pm says:

Very well done.

+1 vote   media: Clear Sky Complete
Nauz Aug 23 2010, 9:03pm replied:

Er ist auch eigentlich Level-Designer, aber für ZG macht er bisher hauptsächlich Environments ;) (Zug Intro map, viel Natur/ Bäume & Texturen).
Auch wenn die Antwort nach 10 Wochen ein wenig spät kommt ^^

+2 votes   member: king_arthur
Nauz Aug 23 2010, 8:55pm replied:

Agreed. Looks perfect. Looking forward to more of fantastic art from you

+1 vote   article: We're Alive! - Development Update 8/22/10
Nauz Aug 23 2010, 8:24pm says:

I really like these:

Schwarz zu Blau
A forgotten City
Landscape of Dreams
Forest of Fairies
Holy Morning Star
Statue of Souls

I included the morning star concept, since it's the kind of stuff, that people, who are applying for "produktdesign", usually include in their portfolios (i think ...)

You could also bring your building drawn on real paper, so they can see that you are interested in architectural stuff aswell ;)

+2 votes   article: I need...
Nauz Aug 23 2010, 8:14pm says:

Hehe, just went through that whole "Applying for universities" thing. Really lots of work, since everyone wants to see a portfolio, especially if you live in the middle of nowhere (like me) and have to travel over 500km multiple times to the ability tests...

a (german) site that really helped me was (in case you havent heard about it yet). shows example portfolios, ability tests of different universities and a forum with lots of students..

However, ill post a list of my favourites of your artwork in your blog's comments..

+1 vote   media: Seriously
Nauz Jul 18 2010, 9:21am replied:

Oh wow, your first model already has a normal map etc., my first attempts were much worse. Good job then, stick to it!

+1 vote   media: Knife Model [Low Poly]
Nauz Jul 18 2010, 9:17am says:

That's how I would imagine wormholes to look like. Neat!

+2 votes   media: Surreal Imaginary Worlds
Nauz Jul 17 2010, 8:48am says:

Yep, very weird mesh, you can improve here. :)

+2 votes   media: Knife Model [Low Poly]
Nauz Jul 5 2010, 3:51pm says:

Those water drops make it a little kitschy, but its a nice drawing!
What happened to the leaf stalk??

+1 vote   media: Dem Rose
Nauz Jul 4 2010, 5:40pm replied:

Why does everyone know they're deep sea fish? there's no logic in art :P

+1 vote   media: Evolution
Nauz Jul 4 2010, 5:39pm replied:

He was supposed to have a similiar look like the fish on the other screen on his face.
Yes, there's a big mess in my head *DOODLE DOODLE DOODLE*

+1 vote   media: Revolution
Nauz Jun 22 2010, 9:22am says:

great concepts! love the purple color scheme..

+5 votes   media: "Wanna feel the Nightmare?"
Nauz Jun 9 2010, 7:20pm replied:

How'd he do that? I'm still stuck at that cube..

+1 vote   media: Ball Grabbin'
Nauz Jun 8 2010, 12:04pm says:

Great sky

+1 vote   media: Upcoming beta
Nauz Jun 2 2010, 7:05pm says:

Great, i would prefer a quadrangulated wireframe though :>

+1 vote   media: Characters
Nauz Jun 2 2010, 7:04pm says:

GTA IV cars have 60k polies... and there's a multiplayer with these.
I think 20k is no problem nowadays, LOD models would be good though ^^

+1 vote   media: Characters
Nauz May 25 2010, 6:56pm says:

indeed, great concept

+1 vote   media: ESAD HQ
Nauz May 2 2010, 2:50am says:

"The Nordic Game Program is funded through the Scandinavian governments"

that's way too awesome, congratulations!

+3 votes   article: Nordic Game grants us money!
Nauz Apr 30 2010, 8:35am says:

nice clear style in these concepts, looks a little "steam-ish"

+1 vote   media: Loading Map concept
Nauz Mar 6 2010, 9:25pm replied:

prepare to lift off (that's great :P) in different-colored ones, since there's already a red and a silver skin planned for it, but thanks for your feedback, i guess you're right.

+1 vote   media: "Schubart Sechs"
Nauz Feb 23 2010, 8:29pm replied:

Im the kindest person you know!
I always let you win when we played together.

+1 vote   article: How to start 3d modeling?
Nauz Feb 21 2010, 6:14pm replied:

Thanks everyone, your comments are much appreciated

+1 vote   article: Zeitgeist media update
Nauz Jan 29 2010, 3:39pm says:

Looks pretty fun!
Imagine multiple layers or even teleports :D

i want to be invited for the next playtest, sauce, duck.

+2 votes   media: Tic Tac Tic Tac
Nauz Oct 28 2009, 3:27pm says:

Well there can't be only supercars ;) And Serzh did a great job on modeling a "normal" car.

+2 votes   media: In game
Nauz Oct 28 2009, 9:20am says:

awesome screenshots

+1 vote   mod: Real Cars For GTA 4
Nauz Oct 28 2009, 9:20am says:


-3 votes   media: In game
Nauz Oct 10 2009, 11:10am says:

looks great! rockstar should consider hiring you ;)

+3 votes   media: GTA BTTF Mod 0.2f Time Circuit Keypad Entry
Nauz Oct 9 2009, 5:20pm says:

nice! but i'D prefer those statues in another color than green

+1 vote   media: 1955 Clocktower - Render
Nauz Aug 29 2009, 6:46am replied:

no u are, fatty mc fatcat

+1 vote   article: Updates awaiting you!
Nauz Aug 22 2009, 2:07pm says:

your concept artists are awesome

+1 vote   media: Wraith Horde
Nauz Aug 1 2009, 4:52pm says:

nice modeling

+2 votes   media: New Weapon Renders
Nauz Jul 31 2009, 4:27pm replied:

D.A.N.K.E. D.I.R.

+1 vote   media: Wohoo it's a cart for fragout
Nauz Jul 11 2009, 10:14am says:

It's the 19-years old phanrack! Hi there

+1 vote   member: PhanracK
Nauz Jul 3 2009, 6:40am says:

you made a good decision! half-lifecreations is awesome :)

+2 votes   article: Our website is up!
Nauz Apr 10 2009, 7:07am says:

really creative mapping.
your gameplay is not unique enough for me yet, though.
i hope you proove me wrong :)

+1 vote   media: Varion Maps |Final|
Nauz Feb 24 2009, 10:08am says:

nicely done!
mind me asking how many tris this has?

+1 vote   media: Nissan Skyline R33 Model
Nauz Jan 2 2009, 5:20pm replied:

thanks, the textures are already 1024x1024 though.
I don't like hard edges, even though that would help to make them look more realstic.
That's why they may appear a little "blurred".

+2 votes   media: Health pickups, yumm.
Nauz Dec 6 2008, 1:54pm replied:

animations are finished already :O

i was having this idea too for the secondary attack, but then we would've needed two world models and things would've become much more complicated :/

found a good solution though, you'll see one day (;

+1 vote   media: Row row row the boat... Wait, a boat?!
Nauz Dec 4 2008, 10:34am says:

Wow, something that's worth watching. Keep it up

+1 vote   media: Berimbau PRERELEASE Movie 1
Nauz Oct 12 2008, 8:06am replied:

yea its a good solution, but its more complicated then ducks idea, so i decided to put it back a lot instead.
people won't be bothered now everytime they pull it out ;) thx 4 help (;

+2 votes   media: Animation Preview #3
Nauz Sep 25 2008, 4:20pm says:

looks good, may i ask how many polys/tris it has? ;)

+1 vote   media: Car Honna
Nauz Aug 14 2008, 2:12pm says:

because we don't like our melons humped!

+2 votes   media: Melotastic animations preview!
Nauz Aug 11 2008, 11:34am says:

A singleplayer mod, that is connected to the HL² Universe in the broadest sense.

The city you're living in is divided into two areas, separated by "the BigWall".
One side is occupied by the wealthy, while the other is occupied by the poor.
"If you earn enough money, you'll be able to move into the wealthy area aswell", that's
what the combines report. But is this the truth?

The beginning:
You're playing the hitman John Castle. It's an average day. John has to go to work, to the HunterOffice.
As soon as you arrive, you get the same mission as every day: Kill the zombies, which are roaming the streets.
After you completed your mission, the HunterOfficer tells you, that "Laughing Knife" is staying in the city.
Immediately you set off to knock him out for once and for all.

Hi, die story ist vielleicht noch ein wenig ausbaufähig aber sonst schon nicht schlecht. Viel glück zukünftig

+1 vote   mod: Dimension Disaster: Vampires Blood
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