Not able to help any more mods, due to lack of time.
editor's choice: always a surprise! ^^
i was pretty sure that either raindrop or airborn would win.
well, congratulations to the winner dev team
crazy russian alt with his crazy russian calendar!
"env map set"
so it's specular shading?
did you try phong too? much more control :)
i hope the hair color will change, otherwise it's nice
i love that one
replaced, da ich ne schönere kuppel hab die ich bald neu hinzufügen werd ;)
this is well done
Vielen Dank nach Österreich :)
Thanks *slow nauz is slow*
sorry you're right, with the 100 top mods.
thought there are 200 since it says "top 100 upcoming" and "top 100 released"
there are 6174 mods on moddb, 1457 of them are based on half-life 2,
which are 23,5% of all mods.
now 32 of 200 titles are half-life 2 based in the top 100, which is 16%.
thus i think that's alright!
It's firstname.lastname@example.org, can't wait to check it out, very curious!
thanks for the kind words
I forgot to mention that these are WIP shots :) but thanks for the CC
merry xmas to everyone aswell! :)
I'd call this perfect :O
well done, nice detailing
very well done
awesome idea, tracked
Oh please replace the double This, looks horrible!
This jail looks quite nice,
It must've been built for me.
Why would I escape
ahhh much better :)
This jail looks quite nice,
This must've been built for me.
Why would I escape
Nice competition there :D voted for you ofc, good luck
keine angst, ich freu mich über jeden kommentar, auch wenn sie alle nur von dir sind :P
die anderen trauen sich wohl nicht was zu schreiben
how could it be a bad trailer when it's a teaser?
looks interesting to me!
graphic-wise this mod looks perfect! good job
Oops, forgot to log in. Thanks a lot for providing this.
Danke :) Mental ray kann schon rocken, wenn es tut, was man will...
Very nice job on the folds!
Thanks, glad you guys find it useful!
But I wrote it together with n0Face, who actually made part 2, while I wrote 1 and 3.
However, if there's anything unclear or wrong, let us know!
@Ravenblood: You don't understand most of it? Great, now that's the purpose of a tutorial ... :P
Very nice texture. Wings look a little thick?
Nice, can't wait to see it mapped.
Very well done.
Er ist auch eigentlich Level-Designer, aber für ZG macht er bisher hauptsächlich Environments ;) (Zug Intro map, viel Natur/ Bäume & Texturen).
Auch wenn die Antwort nach 10 Wochen ein wenig spät kommt ^^
Agreed. Looks perfect. Looking forward to more of fantastic art from you
I really like these:
Schwarz zu Blau
A forgotten City
Landscape of Dreams
Forest of Fairies
Holy Morning Star
Statue of Souls
I included the morning star concept, since it's the kind of stuff, that people, who are applying for "produktdesign", usually include in their portfolios (i think ...)
You could also bring your building drawn on real paper, so they can see that you are interested in architectural stuff aswell ;)
Hehe, just went through that whole "Applying for universities" thing. Really lots of work, since everyone wants to see a portfolio, especially if you live in the middle of nowhere (like me) and have to travel over 500km multiple times to the ability tests...
a (german) site that really helped me was precore.net (in case you havent heard about it yet). shows example portfolios, ability tests of different universities and a forum with lots of students..
However, ill post a list of my favourites of your artwork in your blog's comments..
Oh wow, your first model already has a normal map etc., my first attempts were much worse. Good job then, stick to it!
That's how I would imagine wormholes to look like. Neat!
Yep, very weird mesh, you can improve here. :)
Those water drops make it a little kitschy, but its a nice drawing!
What happened to the leaf stalk??
Why does everyone know they're deep sea fish? there's no logic in art :P
He was supposed to have a similiar look like the fish on the other screen on his face.
Yes, there's a big mess in my head *DOODLE DOODLE DOODLE*
great concepts! love the purple color scheme..
How'd he do that? I'm still stuck at that cube..
Great, i would prefer a quadrangulated wireframe though :>
GTA IV cars have 60k polies... and there's a multiplayer with these.
I think 20k is no problem nowadays, LOD models would be good though ^^
indeed, great concept
"The Nordic Game Program is funded through the Scandinavian governments"
that's way too awesome, congratulations!
nice clear style in these concepts, looks a little "steam-ish"
prepare to lift off (that's great :P) in different-colored ones, since there's already a red and a silver skin planned for it, but thanks for your feedback, i guess you're right.
Im the kindest person you know!
I always let you win when we played together.
Thanks everyone, your comments are much appreciated
Looks pretty fun!
Imagine multiple layers or even teleports :D
i want to be invited for the next playtest, sauce, duck.
Well there can't be only supercars ;) And Serzh did a great job on modeling a "normal" car.
looks great! rockstar should consider hiring you ;)
nice! but i'D prefer those statues in another color than green
no u are, fatty mc fatcat
your concept artists are awesome
It's the 19-years old phanrack! Hi there
you made a good decision! half-lifecreations is awesome :)
really creative mapping.
your gameplay is not unique enough for me yet, though.
i hope you proove me wrong :)
mind me asking how many tris this has?
thanks, the textures are already 1024x1024 though.
I don't like hard edges, even though that would help to make them look more realstic.
That's why they may appear a little "blurred".
animations are finished already :O
i was having this idea too for the secondary attack, but then we would've needed two world models and things would've become much more complicated :/
found a good solution though, you'll see one day (;
Wow, something that's worth watching. Keep it up
yea its a good solution, but its more complicated then ducks idea, so i decided to put it back a lot instead.
people won't be bothered now everytime they pull it out ;) thx 4 help (;
looks good, may i ask how many polys/tris it has? ;)
because we don't like our melons humped!
A singleplayer mod, that is connected to the HL² Universe in the broadest sense.
The city you're living in is divided into two areas, separated by "the BigWall".
One side is occupied by the wealthy, while the other is occupied by the poor.
"If you earn enough money, you'll be able to move into the wealthy area aswell", that's
what the combines report. But is this the truth?
You're playing the hitman John Castle. It's an average day. John has to go to work, to the HunterOffice.
As soon as you arrive, you get the same mission as every day: Kill the zombies, which are roaming the streets.
After you completed your mission, the HunterOfficer tells you, that "Laughing Knife" is staying in the city.
Immediately you set off to knock him out for once and for all.
Hi, die story ist vielleicht noch ein wenig ausbaufähig aber sonst schon nicht schlecht. Viel glück zukünftig