Not able to help any more mods, due to lack of time.
would've been better (for me) to see the building behind a little more detailed
what tool do you use to create the ropes?
also nice use of brushes!
Wo soll das noch enden... wird ja mit jedem Bild besser... ^^
Ist eigentlich alles gemalt oder sind sachen wie die wolken oder die sterne von einem realen foto?
great, i wonder what the base mesh you started with looked like
looks fun to animate!
hope you're going to use phong shading?
nice model, i love the gloves
i love it.
I wouldn't say it's too clean, but you're right: it lacks a little contrast. I think I'll improve that
and thanks for all comments guys!
nice and unique.
almost looks like there's a fire nearby though
i hope the hair color will change, otherwise it's nice
very well done
maybe the phong shading on the neck is a little too strong,
but wow, that armor rocks !
i guess that's me ! :P
thank you :)
lol... thanks ^_^
it's a fatcat....
... is it...
DA FAT CAT??
N.O. F.L.A.M.I.N.G. I.N. M.Y. C.O.M.M.E.N.T.S P.L.E.A.S.E. ^^
Nice concept art on 'lopers, looking forward for nice screenies.
good looking! the only thing that confuses me is the zoom thing. wouldn't it make things smaller when the bigger part points to the eye? :P
lol! it's supposed to be a greenish rotten texture, maybe i made the refelction a little to high
how about endless sprint energy :P
another masterpiece of video editing ;)
Loved the city architecture, so i just had to watch your mod. Can't wait for textured in game shots
P.S.: Perfect german ^^
it will, that's why i wrote, that the animations / explosion / damage wouldnt be final ;)
but thanks for CC, it's always appreciated
oha da war wohl jemand schneller, gibt zu viele gute menschen ;)
nice models you already got there, good luck
Geiler Scheiß! Um es mal salopp auszudrücken.
Würde mich interessieren, ob du irgendwas in Richtung Kunst studierst (Media Design etc.)
Nice HUD! Blur effect seems to be good aswell.
i was just browsing the recent news on moddb and stumbled over this and hit "track this mod" instantly, because i thought it looks pretty funky... just to realize it was an apirl fool :P
the real deal looks awesome too
i like that style, tracking
thanks for your feedback, it's always appreciated!
the rim is actually based on a real photograph of a rumpler wheel though and thus, i don't think i can be bothered to change it ;)
nice technique, interesting article. well done
Tutorial map would be great. I had no idea what i was doing :)
"No, not really. Perhaps you could count it as Dieselpunk, but in my opinion, Zeitgeist doesn't really fit in any of those genres because it avoids most of the clichés."
thank you everyone :]
because he's a fatty?
you're pretty mean, FATcat!
I think Edmund Rumpler knew what he was doing :)
prepare to lift off (that's great :P) in different-colored ones, since there's already a red and a silver skin planned for it, but thanks for your feedback, i guess you're right.
perfect, good job
because most work is done is zbrush?
waht the heck? you're header is wrong! the earth is the center of our SOLAR system.
nice one, get a graphic tablet :P
wait... what? (the proportions of the fingers are a little weird, but i guess you drew with a mouse, which makes it pretty good again :P)
made them by editing a picture or are they handdrawn? :D
Im the kindest person you know!
I always let you win when we played together.
o.O now that's a fast first release.
Thanks everyone, your comments are much appreciated
thanks everyone :] wait for our news to be authorized, moddb admins seem to be a little slower than usually
Looks pretty fun!
Imagine multiple layers or even teleports :D
i want to be invited for the next playtest, sauce, duck.
Oops, forgot to log in. Thanks a lot for providing this.
Danke :) Mental ray kann schon rocken, wenn es tut, was man will...
Very nice job on the folds!
Thanks, glad you guys find it useful!
But I wrote it together with n0Face, who actually made part 2, while I wrote 1 and 3.
However, if there's anything unclear or wrong, let us know!
@Ravenblood: You don't understand most of it? Great, now that's the purpose of a tutorial ... :P
Very nice texture. Wings look a little thick?
Nice, can't wait to see it mapped.
Very well done.
Er ist auch eigentlich Level-Designer, aber für ZG macht er bisher hauptsächlich Environments ;) (Zug Intro map, viel Natur/ Bäume & Texturen).
Auch wenn die Antwort nach 10 Wochen ein wenig spät kommt ^^
Agreed. Looks perfect. Looking forward to more of fantastic art from you
I really like these:
Schwarz zu Blau
A forgotten City
Landscape of Dreams
Forest of Fairies
Holy Morning Star
Statue of Souls
I included the morning star concept, since it's the kind of stuff, that people, who are applying for "produktdesign", usually include in their portfolios (i think ...)
You could also bring your building drawn on real paper, so they can see that you are interested in architectural stuff aswell ;)
Hehe, just went through that whole "Applying for universities" thing. Really lots of work, since everyone wants to see a portfolio, especially if you live in the middle of nowhere (like me) and have to travel over 500km multiple times to the ability tests...
a (german) site that really helped me was precore.net (in case you havent heard about it yet). shows example portfolios, ability tests of different universities and a forum with lots of students..
However, ill post a list of my favourites of your artwork in your blog's comments..
Oh wow, your first model already has a normal map etc., my first attempts were much worse. Good job then, stick to it!
That's how I would imagine wormholes to look like. Neat!
Yep, very weird mesh, you can improve here. :)
Those water drops make it a little kitschy, but its a nice drawing!
What happened to the leaf stalk??
Why does everyone know they're deep sea fish? there's no logic in art :P
He was supposed to have a similiar look like the fish on the other screen on his face.
Yes, there's a big mess in my head *DOODLE DOODLE DOODLE*
great concepts! love the purple color scheme..
How'd he do that? I'm still stuck at that cube..
Great, i would prefer a quadrangulated wireframe though :>
GTA IV cars have 60k polies... and there's a multiplayer with these.
I think 20k is no problem nowadays, LOD models would be good though ^^
indeed, great concept
"The Nordic Game Program is funded through the Scandinavian governments"
that's way too awesome, congratulations!
nice clear style in these concepts, looks a little "steam-ish"
replaced, da ich ne schönere kuppel hab die ich bald neu hinzufügen werd ;)
this is well done
Vielen Dank nach Österreich :)
Well there can't be only supercars ;) And Serzh did a great job on modeling a "normal" car.
looks great! rockstar should consider hiring you ;)
nice! but i'D prefer those statues in another color than green
no u are, fatty mc fatcat
your concept artists are awesome
It's the 19-years old phanrack! Hi there
you made a good decision! half-lifecreations is awesome :)
really creative mapping.
your gameplay is not unique enough for me yet, though.
i hope you proove me wrong :)
mind me asking how many tris this has?
thanks, the textures are already 1024x1024 though.
I don't like hard edges, even though that would help to make them look more realstic.
That's why they may appear a little "blurred".
animations are finished already :O
i was having this idea too for the secondary attack, but then we would've needed two world models and things would've become much more complicated :/
found a good solution though, you'll see one day (;
Wow, something that's worth watching. Keep it up
yea its a good solution, but its more complicated then ducks idea, so i decided to put it back a lot instead.
people won't be bothered now everytime they pull it out ;) thx 4 help (;
looks good, may i ask how many polys/tris it has? ;)
because we don't like our melons humped!
A singleplayer mod, that is connected to the HL² Universe in the broadest sense.
The city you're living in is divided into two areas, separated by "the BigWall".
One side is occupied by the wealthy, while the other is occupied by the poor.
"If you earn enough money, you'll be able to move into the wealthy area aswell", that's
what the combines report. But is this the truth?
You're playing the hitman John Castle. It's an average day. John has to go to work, to the HunterOffice.
As soon as you arrive, you get the same mission as every day: Kill the zombies, which are roaming the streets.
After you completed your mission, the HunterOfficer tells you, that "Laughing Knife" is staying in the city.
Immediately you set off to knock him out for once and for all.
Hi, die story ist vielleicht noch ein wenig ausbaufähig aber sonst schon nicht schlecht. Viel glück zukünftig