Not able to help any more mods, due to lack of time.
That's how I would imagine wormholes to look like. Neat!
Yep, very weird mesh, you can improve here. :)
That's the way I like it!
Thanks for sharing the steps. Looks neat
Simple and clean. I like.
Those water drops make it a little kitschy, but its a nice drawing!
What happened to the leaf stalk??
Why does everyone know they're deep sea fish? there's no logic in art :P
He was supposed to have a similiar look like the fish on the other screen on his face.
Yes, there's a big mess in my head *DOODLE DOODLE DOODLE*
Thx, Ab- oder Zusage gibts in spätestens 2 Wochen. :)
better than anything I've seen in the source engine so far ! awesome
I guess that's the so called "duckface" :_)
white & nerdy, that's how we like our coders
great like all your videos...
makes me think about switching from mudbox to zbrush, but in the end it's the artist, not the software ;)
great concepts! love the purple color scheme..
Und schon eine Bescheinigung an Autodesk geschickt oder doch wieder am Blendern?
Sounds great! Even though I hate to get only censored versions sometimes due to my german IP :/
i also heard there was null gravi..ty !!!
looks neat, can't wait to race
what tool do you use to create the ropes?
also nice use of brushes!
awww retopology, its a pain! good job on this one
Wow, makes source engine look stupid :)
nice layout and pipes
Yep but since I'm not as good as Zeitgeist would deserve it, we will try to get a character modeler with more experience ;) (Those 2 are my first ones..)
How'd he do that? I'm still stuck at that cube..
You sir, have serious issues!
Btw I'm going to update the gallery in my profile soon with new models :D
How about you and your gallery, Ctrl?
I hope you were productive with your destroyed toe.
nice news post design bekey
Looks great, lovely mood.
Im happy to see you going for a mod team, good choice! Always gives me motivation to work hard, if the rest of the team is working hard too..
For the twitter thing: Nope from me. I don't like twitter..
Great, i would prefer a quadrangulated wireframe though :>