Not able to help any more mods, due to lack of time.

Comment History  (60 - 90 of 357)
Nauz Feb 7 2013, 1:03pm replied:

Oops, forgot to log in. Thanks a lot for providing this.

+1 vote   article: Maya: Texel Density (TD) tutorial
Nauz Nov 3 2011, 9:31am says:

Love it

+1 vote   media: S.T.T. & R. Characters Easy Rider and Happy Jack
Nauz Feb 6 2011, 1:51pm says:

Danke :) Mental ray kann schon rocken, wenn es tut, was man will...

+1 vote   media: Da Vinci's Playroom
Nauz Jan 6 2011, 4:21pm says:

Very nice job on the folds!

+1 vote   media: Alternative Girl
Nauz Nov 27 2010, 7:21pm replied:

Thanks, glad you guys find it useful!
But I wrote it together with n0Face, who actually made part 2, while I wrote 1 and 3.
However, if there's anything unclear or wrong, let us know!

@Ravenblood: You don't understand most of it? Great, now that's the purpose of a tutorial ... :P

+2 votes   article: Maya 2011 and 2012 to Source (Outdated)
Nauz Sep 15 2010, 4:57pm says:

Very nice texture. Wings look a little thick?

+1 vote   media: Dragon
Nauz Sep 6 2010, 8:29pm says:

Nice, can't wait to see it mapped.

+1 vote   media: Warehouse Interior
Nauz Sep 6 2010, 8:25pm says:

Very well done.

+1 vote   media: Clear Sky Complete
Nauz Aug 23 2010, 9:03pm replied:

Er ist auch eigentlich Level-Designer, aber für ZG macht er bisher hauptsächlich Environments ;) (Zug Intro map, viel Natur/ Bäume & Texturen).
Auch wenn die Antwort nach 10 Wochen ein wenig spät kommt ^^

+2 votes   member: king_arthur
Nauz Aug 23 2010, 8:55pm replied:

Agreed. Looks perfect. Looking forward to more of fantastic art from you

+1 vote   article: We're Alive! - Development Update 8/22/10
Nauz Aug 23 2010, 8:24pm says:

I really like these:

Schwarz zu Blau
A forgotten City
Landscape of Dreams
Forest of Fairies
Holy Morning Star
Statue of Souls

I included the morning star concept, since it's the kind of stuff, that people, who are applying for "produktdesign", usually include in their portfolios (i think ...)

You could also bring your building drawn on real paper, so they can see that you are interested in architectural stuff aswell ;)

+2 votes   article: I need...
Nauz Aug 23 2010, 8:14pm says:

Hehe, just went through that whole "Applying for universities" thing. Really lots of work, since everyone wants to see a portfolio, especially if you live in the middle of nowhere (like me) and have to travel over 500km multiple times to the ability tests...

a (german) site that really helped me was (in case you havent heard about it yet). shows example portfolios, ability tests of different universities and a forum with lots of students..

However, ill post a list of my favourites of your artwork in your blog's comments..

+1 vote   media: Seriously
Nauz Jul 18 2010, 9:21am replied:

Oh wow, your first model already has a normal map etc., my first attempts were much worse. Good job then, stick to it!

+1 vote   media: Knife Model [Low Poly]
Nauz Jul 18 2010, 9:17am says:

That's how I would imagine wormholes to look like. Neat!

+2 votes   media: Surreal Imaginary Worlds
Nauz Jul 17 2010, 8:48am says:

Yep, very weird mesh, you can improve here. :)

+2 votes   media: Knife Model [Low Poly]
Nauz Jul 5 2010, 3:51pm says:

Those water drops make it a little kitschy, but its a nice drawing!
What happened to the leaf stalk??

+1 vote   media: Dem Rose
Nauz Jul 4 2010, 5:40pm replied:

Why does everyone know they're deep sea fish? there's no logic in art :P

+1 vote   media: Evolution
Nauz Jul 4 2010, 5:39pm replied:

He was supposed to have a similiar look like the fish on the other screen on his face.
Yes, there's a big mess in my head *DOODLE DOODLE DOODLE*

+1 vote   media: Revolution
Nauz Jun 22 2010, 9:22am says:

great concepts! love the purple color scheme..

+5 votes   media: "Wanna feel the Nightmare?"
Nauz Jun 9 2010, 7:20pm replied:

How'd he do that? I'm still stuck at that cube..

+1 vote   media: Ball Grabbin'
Nauz Jun 8 2010, 12:04pm says:

Great sky

+1 vote   media: Upcoming beta
Nauz Jun 2 2010, 7:05pm says:

Great, i would prefer a quadrangulated wireframe though :>

+1 vote   media: Characters
Nauz Jun 2 2010, 7:04pm says:

GTA IV cars have 60k polies... and there's a multiplayer with these.
I think 20k is no problem nowadays, LOD models would be good though ^^

+1 vote   media: Characters
Nauz May 25 2010, 6:56pm says:

indeed, great concept

+1 vote   media: ESAD HQ
Nauz May 2 2010, 2:50am says:

"The Nordic Game Program is funded through the Scandinavian governments"

that's way too awesome, congratulations!

+3 votes   article: Nordic Game grants us money!
Nauz Apr 30 2010, 8:35am says:

nice clear style in these concepts, looks a little "steam-ish"

+1 vote   media: Loading Map concept
Nauz Mar 6 2010, 9:25pm replied:

prepare to lift off (that's great :P) in different-colored ones, since there's already a red and a silver skin planned for it, but thanks for your feedback, i guess you're right.

+1 vote   media: "Schubart Sechs"
Nauz Feb 23 2010, 8:29pm replied:

Im the kindest person you know!
I always let you win when we played together.

+1 vote   article: How to start 3d modeling?
Nauz Feb 21 2010, 6:14pm replied:

Thanks everyone, your comments are much appreciated

+1 vote   article: Zeitgeist media update
Nauz Jan 29 2010, 3:39pm says:

Looks pretty fun!
Imagine multiple layers or even teleports :D

i want to be invited for the next playtest, sauce, duck.

+2 votes   media: Tic Tac Tic Tac
Nauz Jan 7 2010, 7:26am replied:

replaced, da ich ne schönere kuppel hab die ich bald neu hinzufügen werd ;)

+1 vote   media: Piccadilly fountain
Nauz Jan 6 2010, 9:17pm says:

this is well done

+2 votes   media: Tahib Character
Nauz Jan 6 2010, 8:32pm replied:

Vielen Dank nach Österreich :)

+1 vote   media: Stock 1938
Nauz Nov 21 2009, 6:32pm says:


+2 votes   media: cathedral
Nauz Oct 28 2009, 3:27pm says:

Well there can't be only supercars ;) And Serzh did a great job on modeling a "normal" car.

+2 votes   media: In game
Nauz Oct 28 2009, 9:20am says:

awesome screenshots

+1 vote   mod: Real Cars For GTA 4
Nauz Oct 28 2009, 9:20am says:


-3 votes   media: In game
Nauz Oct 10 2009, 11:10am says:

looks great! rockstar should consider hiring you ;)

+3 votes   media: GTA BTTF Mod 0.2f Time Circuit Keypad Entry
Nauz Oct 9 2009, 5:20pm says:

nice! but i'D prefer those statues in another color than green

+1 vote   media: 1955 Clocktower - Render
Nauz Aug 29 2009, 6:46am replied:

no u are, fatty mc fatcat

+1 vote   article: Updates awaiting you!
Nauz Aug 22 2009, 2:07pm says:

your concept artists are awesome

+1 vote   media: Wraith Horde
Nauz Aug 1 2009, 4:52pm says:

nice modeling

+2 votes   media: New Weapon Renders
Nauz Jul 31 2009, 4:27pm replied:

D.A.N.K.E. D.I.R.

+1 vote   media: Wohoo it's a cart for fragout
Nauz Jul 11 2009, 10:14am says:

It's the 19-years old phanrack! Hi there

+1 vote   member: PhanracK
Nauz Jul 3 2009, 6:40am says:

you made a good decision! half-lifecreations is awesome :)

+2 votes   article: Our website is up!
Nauz Apr 10 2009, 7:07am says:

really creative mapping.
your gameplay is not unique enough for me yet, though.
i hope you proove me wrong :)

+1 vote   media: Varion Maps |Final|
Nauz Feb 24 2009, 10:08am says:

nicely done!
mind me asking how many tris this has?

+1 vote   media: Nissan Skyline R33 Model
Nauz Jan 2 2009, 5:20pm replied:

thanks, the textures are already 1024x1024 though.
I don't like hard edges, even though that would help to make them look more realstic.
That's why they may appear a little "blurred".

+2 votes   media: Health pickups, yumm.
Nauz Dec 6 2008, 1:54pm replied:

animations are finished already :O

i was having this idea too for the secondary attack, but then we would've needed two world models and things would've become much more complicated :/

found a good solution though, you'll see one day (;

+1 vote   media: Row row row the boat... Wait, a boat?!
Nauz Dec 4 2008, 10:34am says:

Wow, something that's worth watching. Keep it up

+1 vote   media: Berimbau PRERELEASE Movie 1
Nauz Oct 12 2008, 8:06am replied:

yea its a good solution, but its more complicated then ducks idea, so i decided to put it back a lot instead.
people won't be bothered now everytime they pull it out ;) thx 4 help (;

+2 votes   media: Animation Preview #3
Nauz Sep 25 2008, 4:20pm says:

looks good, may i ask how many polys/tris it has? ;)

+1 vote   media: Car Honna
Nauz Aug 14 2008, 2:12pm says:

because we don't like our melons humped!

+2 votes   media: Melotastic animations preview!
Nauz Aug 11 2008, 11:34am says:

A singleplayer mod, that is connected to the HL² Universe in the broadest sense.

The city you're living in is divided into two areas, separated by "the BigWall".
One side is occupied by the wealthy, while the other is occupied by the poor.
"If you earn enough money, you'll be able to move into the wealthy area aswell", that's
what the combines report. But is this the truth?

The beginning:
You're playing the hitman John Castle. It's an average day. John has to go to work, to the HunterOffice.
As soon as you arrive, you get the same mission as every day: Kill the zombies, which are roaming the streets.
After you completed your mission, the HunterOfficer tells you, that "Laughing Knife" is staying in the city.
Immediately you set off to knock him out for once and for all.

Hi, die story ist vielleicht noch ein wenig ausbaufähig aber sonst schon nicht schlecht. Viel glück zukünftig

+1 vote   mod: Dimension Disaster: Vampires Blood
Nauz Jul 11 2010, 1:43pm replied:

That's the way I like it!

+1 vote   member: Nauz
Nauz Jul 8 2010, 9:48am says:

Thanks for sharing the steps. Looks neat

+1 vote   media: Ghoul Step by Step
Nauz Jul 6 2010, 4:58am says:

Simple and clean. I like.

+1 vote   media: Website Preview
Nauz Jul 3 2010, 6:02am replied:

Thx, Ab- oder Zusage gibts in spätestens 2 Wochen. :)

+1 vote   media: Revolution
Nauz Jun 30 2010, 6:10am says:

better than anything I've seen in the source engine so far ! awesome

+1 vote   article: A Light at the end of the Tunnel
Nauz Jun 27 2010, 7:33am says:

I guess that's the so called "duckface" :_)

+2 votes   media: Who'd this be?
Nauz Jun 24 2010, 3:00pm says:

white & nerdy, that's how we like our coders

+2 votes   media: Who'd this be?
Nauz Jun 23 2010, 8:26am says:

great like all your videos...
makes me think about switching from mudbox to zbrush, but in the end it's the artist, not the software ;)

+1 vote   media: Making of Garrido
Nauz Jun 21 2010, 9:42pm says:

Und schon eine Bescheinigung an Autodesk geschickt oder doch wieder am Blendern?


+1 vote   member: cW#Ravenblood
Nauz Jun 21 2010, 12:22pm says:

Sounds great! Even though I hate to get only censored versions sometimes due to my german IP :/

+2 votes   article: Edging ever closer!
Nauz Jun 21 2010, 12:19pm replied:

i also heard there was null gravi..ty !!!
looks neat, can't wait to race

+1 vote   article: GraviNULL: New release plans and footage
Nauz Jun 19 2010, 3:58pm says:


+1 vote   media: gn_nexus, first screenshots
Nauz Jun 19 2010, 1:10pm says:

what tool do you use to create the ropes?
also nice use of brushes!

+2 votes   media: The Heat - Making of
Nauz Jun 15 2010, 12:58pm says:

awww retopology, its a pain! good job on this one

+2 votes   media: John Solomon Head
Nauz Jun 14 2010, 8:25pm says:

Wow, makes source engine look stupid :)

+1 vote   media: Crysis Beauty [N2]
Nauz Jun 14 2010, 8:23pm says:

nice layout and pipes

+2 votes   media: The Levels of Beta 1.2
Nauz Jun 12 2010, 9:30am replied:

Yep but since I'm not as good as Zeitgeist would deserve it, we will try to get a character modeler with more experience ;) (Those 2 are my first ones..)

+1 vote   article: “Yes, Mister Eckert, that's true… it's enormous, isn’t it?”
Nauz Jun 9 2010, 7:19pm says:

You sir, have serious issues!
Btw I'm going to update the gallery in my profile soon with new models :D
How about you and your gallery, Ctrl?
I hope you were productive with your destroyed toe.

+3 votes   member: Alt`
Nauz Jun 7 2010, 8:26pm says:

nice news post design bekey

+1 vote   article: Level design tips for GraviNULL maps
Nauz Jun 6 2010, 4:20pm replied:

Looks great, lovely mood.

+1 vote   media: The Valve SDK update effect
Nauz Jun 3 2010, 6:17pm says:

Im happy to see you going for a mod team, good choice! Always gives me motivation to work hard, if the rest of the team is working hard too..

For the twitter thing: Nope from me. I don't like twitter..

+1 vote   article: Keeping up...
Nauz Nov 13 2012, 7:30pm replied:

looks good! keep up the good work. also thanks for the credits, really rare these days

+2 votes   media: IoV Wake Island WIP
Nauz Aug 12 2012, 7:25am replied:

danke ^^ Ist schon fertig und wird so gar am hochschule darmstadt stand auf der gamescom gezeigt, das spiel nennt sich "Static"

Wie ich auf facebook beobachten kann widmest du dich auch ab und zu dem modellieren !Find ich löblich

+2 votes   media: Mad Scientist underground Lab
Nauz Jul 29 2011, 1:36pm says:

looks quite epic!

+1 vote   media: HexGrid Beta 1.03 - 29.07.11 Preview
Nauz Mar 7 2011, 1:37pm says:

Very DaVinci-ish, i like it

+3 votes   media: Arm Muscle Study
Nauz Jan 11 2011, 6:36pm says:

Ah, just saw it on facebook aswell. I have no idea what it is but I'm very impressed by the love to details and the overall look of it. Awesome job.

+1 vote   media: Space Jockey - Alien
Nauz Nov 27 2010, 12:11pm says:

Ziemlich gut! Vor allem wenn du 13(?) warst!
Hast du aufgehöt zu malen oder wieso nur ältere Sachen hochgeladen?

+1 vote   media: Moar Drawed Stuff
Nauz Nov 21 2010, 8:54pm says:

If anyone has problems with the tutorial or notices a mistake, please let us know either here or in the comment section of the blog.

+2 votes   article: Have you been to the museum lately?
Nauz Oct 27 2010, 6:04pm says:

I like the look of your textures, nice models

+1 vote   media: EWOBJM (September/October)
Nauz Sep 2 2010, 10:29am says:

those would make nice custom textures/ decals for mappers !

+1 vote   media: Wall Practice
Nauz Aug 23 2010, 8:58pm says:

Everything's shaped and coloured so harmonically.

+1 vote   media: Creeper
Nauz Aug 23 2010, 8:51pm says:

I really like the idea behind your creatues. Great concepts.

+1 vote   media: Drifter
Nauz Aug 18 2010, 11:31am says:

ugh still the bad-cut-out logo in the top left corner :)

but mapping is lovely as always, nice detailing

+2 votes   media: Peenemunde v2 Rocket base shots
Nauz Aug 17 2010, 9:37pm says:

Nie davon zuvor gehört und mal schnell gegoogelt. Klingt wirklich interessant. Bist du denn nun bei Tag 13 oder 14 ?
Viel Glück noch, mich würden Berichte darüber auf jeden fall interessieren ^^ (Btw moddb zeigt bei den updates keine blog einträge, daher die wenige resonanz imho)

+1 vote   article: Defining and...
Nauz Aug 16 2010, 5:20pm says:

Awesome, how do you like Java in comparison to C++? And which API do you use? Eclipse?

And why don't you like web implemented games?
*I still want to see you do some FLEX* (because that's what im planning to do next) :P

+2 votes   article: What up in saucy land?
Nauz May 31 2010, 11:47am says:

love it

+1 vote   media: Props for iv_tempest
Nauz May 30 2010, 7:32pm replied:

textures could need a little ambient occlusion, but besides that...
i think the texture is pretty neat...

+1 vote   media: Props for iv_steel
Nauz May 30 2010, 11:04am says:

nice props!

+1 vote   media: Props for iv_steel
Nauz May 24 2010, 2:17pm says:

very good looking props

+2 votes   media: Prop Images
Nauz May 22 2010, 9:27pm says:

This is just great, i wish i was that creative!

+3 votes   media: Marshcity
Nauz May 14 2010, 10:08am says:

nice model and texture

+4 votes   media: Destroyed Car
Nauz May 3 2010, 9:27pm says:

Würd ich mir als Bild an die Wand hängen... 15Pkt. von mir :P

+2 votes   media: Digital Painting Forestfire
Nauz Apr 30 2010, 8:40am says:

neat model

+1 vote   media: Skylight
Nauz Apr 28 2010, 9:53pm says:

nice details!

+3 votes   media: Roboter
Nauz Apr 25 2010, 9:36am says:

great! tracking

+1 vote   media: Screenshots of April, 2010
Nauz Apr 21 2010, 8:53pm says:

Nice HUD! Blur effect seems to be good aswell.

+1 vote   media: HSR V9
Nauz Apr 4 2010, 10:14am says:

i like that style, tracking

+2 votes   media: Stealer Guy
Nauz Feb 28 2010, 10:22am replied:

nice one, get a graphic tablet :P

+1 vote   media: The Striker
Nauz Feb 28 2010, 10:21am says:

wait... what? (the proportions of the fingers are a little weird, but i guess you drew with a mouse, which makes it pretty good again :P)

+1 vote   media: Ball Grabbin'
Nauz Feb 23 2010, 8:40pm says:

made them by editing a picture or are they handdrawn? :D

+1 vote   media: The Striker
Nauz Jan 8 2010, 10:57am says:

i love that one

+2 votes   media: reventón
Nauz Dec 24 2009, 3:33pm replied:

great, thanks!

+1 vote   article: Zeitgeist - christmas media update!
Nauz Dec 23 2009, 10:12pm says:

I'd call this perfect :O

+4 votes   media: WIP shots
Nauz Dec 7 2009, 11:26am replied:

danke :)
keine angst, ich freu mich über jeden kommentar, auch wenn sie alle nur von dir sind :P
die anderen trauen sich wohl nicht was zu schreiben

+1 vote   media: Stock 1938
Nauz Nov 28 2009, 7:44am replied:

how could it be a bad trailer when it's a teaser?
looks interesting to me!

+2 votes   media: Post Script teaser trailer
Nauz Nov 23 2009, 7:51pm says:

nice texture

+1 vote   media: Wolf Monster
Nauz Nov 13 2009, 4:54pm says:

nice modeling!

+1 vote   media: Multi Melta for our dreadnought!
Nauz Nov 8 2009, 3:36pm says:

this is awesome looking!

+1 vote   media: Freedom Fighter's Dirt Bike
Nauz Nov 5 2009, 3:27pm replied:

hehe good choice. i choose the london one though :)

+1 vote   download: Wallpapers London, Stuttgart 5:4 (1280x1024)
Nauz Oct 31 2009, 8:19am says:

damn, coudln'T find this one in game yet :)

+1 vote   media: Real Cars For GTA 4
Nauz Oct 30 2009, 1:29pm says:

blender is a good choice, i would may even recommend you to stay at it ! :) (If i didn't learn maya already, i would choose blender nowadays!)

open source is the future :P

"and so I will soon try ZBrush and 3DsMax :D"

Zbrush is only for sculpting, i would wait with that until you're experienced with modeling ;)

however, keep at it :)
good luck

+1 vote   article: started modeling
Nauz Oct 28 2009, 3:48pm says:

Were these made in a competition with a high award or how come every single one is looking great and professional? Nice job on this one :-O

+1 vote   media: Real Cars For GTA 4
Nauz Oct 28 2009, 3:46pm says:

Holy moly, lots of different modelers pulling off awesome cars.
Where are they all coming from?

+1 vote   media: Real Cars For GTA 4
Nauz Oct 28 2009, 3:26pm says:

I want to drive this!

+1 vote   media: In game
Nauz Oct 12 2009, 4:43am says:


+1 vote   media: Korean Posters
Nauz Oct 4 2009, 8:08pm says:

pretty much perfect!

+1 vote   media: aoc_pathfinder
Nauz Sep 22 2009, 8:17am says:

cool pictures! where are they from?

+2 votes   media: Steampunk Zeppelins!
Nauz Sep 6 2009, 8:54am replied:

thanks for your support!

+2 votes   article: Homepage, Forums, Music!
Nauz Aug 27 2009, 12:35pm says:

wohoo jonko goes pr0

+1 vote   article: Mass Effect: A musical discovery
Nauz Aug 22 2009, 2:00pm says:

good job ! just a little clean :P

+1 vote   media: Korean Signs
Nauz Aug 22 2009, 6:52am says:

mapping machine! lovely buildings and everything :)

+1 vote   media: New shots of map working on at present
Nauz Aug 15 2009, 8:46pm replied:

aus seinem interlopers portfolio "Started to work with Hammer in 2002"

+1 vote   member: Albatros44
Nauz Aug 1 2009, 4:51pm says:


+1 vote   media: King of the Hill - Jailbreak!
Nauz Jul 29 2009, 12:45pm says:

great :>

+2 votes   media: 1955 Western Auto's - In Game - Night
Nauz Jul 29 2009, 12:34pm says:

very nice texture

+1 vote   media: 1955 Bank Of America - In Game - Night
Nauz Jul 29 2009, 12:33pm says:

nice model

+1 vote   media: 1955 War Memorial - Render - Textured
Nauz Jul 27 2009, 11:35am replied:

Nauz is watching you ( in case you haven't noticed yet) !

+1 vote   media: North Korea Soldier
Nauz Jul 27 2009, 6:45am says:

w0h00 pretty neat, the trousers just look a little bland, but face is really nice

(are you allowed to spoil it?:P)

+1 vote   media: North Korea Soldier
Nauz Jul 19 2009, 7:21am replied:


+1 vote   media: Latest models..
Nauz Jul 19 2009, 7:21am replied:


+1 vote   media: Jugendstil Couch set
Nauz Jul 19 2009, 7:21am replied:


+2 votes   media: Wohooo red phonebooth for Zeitgeist
Nauz Jul 19 2009, 7:21am replied:


+1 vote   media: Wohoo it's a cart for fragout
Nauz May 27 2009, 4:55pm says:

Pretty much perfect I'd say

+1 vote   media: Marine Bayonet
Nauz Apr 27 2009, 8:09am says:

I like that style a lot.

+1 vote   media: X-COM Agent Male
Nauz Apr 10 2009, 1:08pm replied:

*redownloads from their site*

+1 vote   download: Ragnarok Arena Remastered Beta 2 Full Version
Nauz Jan 8 2009, 4:36pm says:

Finally it's coming! Awesome trailer, so many lovely details.

+3 votes   media: Jailbreak: Source 0.5 - Trailer!
Nauz Jan 2 2009, 5:17pm replied:

I can't really tell why he chose green, though you may want to check out our Homepage => Media -> Models -> Grenades

I added brief explanations for the first 4 grenades we've finished.
Hope this helps to reduce the confusion

(=> Melon and Skull grenades are both basic frag grenades, Phanrack used the skull for the naked-devil-girl once because we haven't done an opposite grenade for Holy Nade yet <=)

+1 vote   media: Rebel/Combine skin preview #1
Nauz Jan 2 2009, 11:50am says:

Nice! Good job on the textures.

+2 votes   media: Colt 1911 In-game
Nauz Dec 22 2008, 6:24pm says:

Can't wait to download this

+1 vote   media: Curse teaser 2
Nauz Dec 9 2008, 4:28am says:

"New scoring system allowing competetive gameplay
Suiciders now have third-person-view "

those sound like great additions, you're really fast ó-Ò

+1 vote   article: Suicide Survival 1.1 release date announced!
Nauz Dec 7 2008, 1:55pm says:

cool stuff !

+2 votes   media: kz_still
Nauz Nov 22 2008, 1:08pm says:

I couldn't imagine a cooler way to die

+1 vote   media: Jailbreak: Source 0.5 Map Pictures!
Nauz Nov 19 2008, 5:34pm replied:

uh that's a little harsh...

i like the idea of the character with the blue elements/stripes, though you should fix the proportions (especially the legs)

good luck developing :>

+1 vote   media: Melina
Nauz Nov 19 2008, 1:37pm replied:

Lol that's a funny (but wtf) idea actually.

Though i fear i have to disappoint you, because

1.) Humans/ dolls are quite hard to model and need either a good texture or lots of additional tris (and we want a good performance, dont we?)
2.) small dolls are even harder, because people may can't see them properly :P

So summed up: I think the sail would work better and relates better to the wind thingy.

Anyways, crazy suggestions are always welcome.

(Though its unlikely that modeller can be moved to create a new set when they finished modelling and started animating already, so make sure you rather suggest on upcoming grenades) ;)


+1 vote   media: Row row row the boat... Wait, a boat?!
Nauz Nov 19 2008, 7:01am says:

that's one awesome plane model!

+12 votes   media: Surface Tension
Nauz Nov 17 2008, 9:48am says:

now this looks like its valve-made, or better. nicely done.

+1 vote   media: Car Garage Inside 2
Nauz Nov 13 2008, 9:41am says:

this one is the best imho, great work!

+2 votes   media: Character renders
Nauz Nov 4 2008, 4:23am says:

That's one nice concept art! Good luck at the modeller! ;)

+1 vote   media: Project 'Icaris'
Nauz Oct 23 2008, 5:17pm replied:

Now it will, originally it was planned to have a "cap" that will be pulled away with the stick, but your suggestion is better ;)

+1 vote   media: Grenade of asclepius
Nauz Sep 7 2008, 1:25pm says:

nice and clean, i like it

+1 vote   media: Updated the intro map
Nauz Sep 6 2008, 2:20pm says:

looks nice!

+1 vote   media: More Screenshots
Nauz Aug 30 2008, 5:02pm says:

nice! at first i thought it was already a modelled weapon. keep up the good work ;)

+2 votes   media: Rail gun- concept
Nauz Aug 29 2008, 3:08pm replied:

thanks for the CC. we thought about that (duck had the same idea actually) but i preferred to keep a touch of realism in it ^^ maybe i can be bothered to model lower jaw aswell, we'll see!

+2 votes   media: Skull grenade
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