Not able to help any more mods, due to lack of time.
Oops, forgot to log in. Thanks a lot for providing this.
Danke :) Mental ray kann schon rocken, wenn es tut, was man will...
Very nice job on the folds!
Thanks, glad you guys find it useful!
But I wrote it together with n0Face, who actually made part 2, while I wrote 1 and 3.
However, if there's anything unclear or wrong, let us know!
@Ravenblood: You don't understand most of it? Great, now that's the purpose of a tutorial ... :P
Very nice texture. Wings look a little thick?
Nice, can't wait to see it mapped.
Very well done.
Er ist auch eigentlich Level-Designer, aber für ZG macht er bisher hauptsächlich Environments ;) (Zug Intro map, viel Natur/ Bäume & Texturen).
Auch wenn die Antwort nach 10 Wochen ein wenig spät kommt ^^
Agreed. Looks perfect. Looking forward to more of fantastic art from you
I really like these:
Schwarz zu Blau
A forgotten City
Landscape of Dreams
Forest of Fairies
Holy Morning Star
Statue of Souls
I included the morning star concept, since it's the kind of stuff, that people, who are applying for "produktdesign", usually include in their portfolios (i think ...)
You could also bring your building drawn on real paper, so they can see that you are interested in architectural stuff aswell ;)
Hehe, just went through that whole "Applying for universities" thing. Really lots of work, since everyone wants to see a portfolio, especially if you live in the middle of nowhere (like me) and have to travel over 500km multiple times to the ability tests...
a (german) site that really helped me was precore.net (in case you havent heard about it yet). shows example portfolios, ability tests of different universities and a forum with lots of students..
However, ill post a list of my favourites of your artwork in your blog's comments..
Oh wow, your first model already has a normal map etc., my first attempts were much worse. Good job then, stick to it!
That's how I would imagine wormholes to look like. Neat!
Yep, very weird mesh, you can improve here. :)
Those water drops make it a little kitschy, but its a nice drawing!
What happened to the leaf stalk??
Why does everyone know they're deep sea fish? there's no logic in art :P
He was supposed to have a similiar look like the fish on the other screen on his face.
Yes, there's a big mess in my head *DOODLE DOODLE DOODLE*
great concepts! love the purple color scheme..
How'd he do that? I'm still stuck at that cube..
Great, i would prefer a quadrangulated wireframe though :>
GTA IV cars have 60k polies... and there's a multiplayer with these.
I think 20k is no problem nowadays, LOD models would be good though ^^
indeed, great concept
"The Nordic Game Program is funded through the Scandinavian governments"
that's way too awesome, congratulations!
nice clear style in these concepts, looks a little "steam-ish"
prepare to lift off (that's great :P) in different-colored ones, since there's already a red and a silver skin planned for it, but thanks for your feedback, i guess you're right.
Im the kindest person you know!
I always let you win when we played together.
Thanks everyone, your comments are much appreciated
Looks pretty fun!
Imagine multiple layers or even teleports :D
i want to be invited for the next playtest, sauce, duck.
replaced, da ich ne schönere kuppel hab die ich bald neu hinzufügen werd ;)
this is well done
Vielen Dank nach Österreich :)
Well there can't be only supercars ;) And Serzh did a great job on modeling a "normal" car.
looks great! rockstar should consider hiring you ;)
nice! but i'D prefer those statues in another color than green
no u are, fatty mc fatcat
your concept artists are awesome
It's the 19-years old phanrack! Hi there
you made a good decision! half-lifecreations is awesome :)
really creative mapping.
your gameplay is not unique enough for me yet, though.
i hope you proove me wrong :)
mind me asking how many tris this has?
thanks, the textures are already 1024x1024 though.
I don't like hard edges, even though that would help to make them look more realstic.
That's why they may appear a little "blurred".
animations are finished already :O
i was having this idea too for the secondary attack, but then we would've needed two world models and things would've become much more complicated :/
found a good solution though, you'll see one day (;
Wow, something that's worth watching. Keep it up
yea its a good solution, but its more complicated then ducks idea, so i decided to put it back a lot instead.
people won't be bothered now everytime they pull it out ;) thx 4 help (;
looks good, may i ask how many polys/tris it has? ;)
because we don't like our melons humped!
A singleplayer mod, that is connected to the HL² Universe in the broadest sense.
The city you're living in is divided into two areas, separated by "the BigWall".
One side is occupied by the wealthy, while the other is occupied by the poor.
"If you earn enough money, you'll be able to move into the wealthy area aswell", that's
what the combines report. But is this the truth?
You're playing the hitman John Castle. It's an average day. John has to go to work, to the HunterOffice.
As soon as you arrive, you get the same mission as every day: Kill the zombies, which are roaming the streets.
After you completed your mission, the HunterOfficer tells you, that "Laughing Knife" is staying in the city.
Immediately you set off to knock him out for once and for all.
Hi, die story ist vielleicht noch ein wenig ausbaufähig aber sonst schon nicht schlecht. Viel glück zukünftig
That's the way I like it!
Thanks for sharing the steps. Looks neat
Simple and clean. I like.
Thx, Ab- oder Zusage gibts in spätestens 2 Wochen. :)
better than anything I've seen in the source engine so far ! awesome
I guess that's the so called "duckface" :_)
white & nerdy, that's how we like our coders
great like all your videos...
makes me think about switching from mudbox to zbrush, but in the end it's the artist, not the software ;)
Und schon eine Bescheinigung an Autodesk geschickt oder doch wieder am Blendern?
Sounds great! Even though I hate to get only censored versions sometimes due to my german IP :/
i also heard there was null gravi..ty !!!
looks neat, can't wait to race
what tool do you use to create the ropes?
also nice use of brushes!
awww retopology, its a pain! good job on this one
Wow, makes source engine look stupid :)
nice layout and pipes
Yep but since I'm not as good as Zeitgeist would deserve it, we will try to get a character modeler with more experience ;) (Those 2 are my first ones..)
You sir, have serious issues!
Btw I'm going to update the gallery in my profile soon with new models :D
How about you and your gallery, Ctrl?
I hope you were productive with your destroyed toe.
nice news post design bekey
Looks great, lovely mood.
Im happy to see you going for a mod team, good choice! Always gives me motivation to work hard, if the rest of the team is working hard too..
For the twitter thing: Nope from me. I don't like twitter..
looks good! keep up the good work. also thanks for the credits, really rare these days
danke ^^ Ist schon fertig und wird so gar am hochschule darmstadt stand auf der gamescom gezeigt, das spiel nennt sich "Static"
Wie ich auf facebook beobachten kann widmest du dich auch ab und zu dem modellieren !Find ich löblich
looks quite epic!
Very DaVinci-ish, i like it
Ah, just saw it on facebook aswell. I have no idea what it is but I'm very impressed by the love to details and the overall look of it. Awesome job.
Ziemlich gut! Vor allem wenn du 13(?) warst!
Hast du aufgehöt zu malen oder wieso nur ältere Sachen hochgeladen?
If anyone has problems with the tutorial or notices a mistake, please let us know either here or in the comment section of the blog.
I like the look of your textures, nice models
those would make nice custom textures/ decals for mappers !
Everything's shaped and coloured so harmonically.
I really like the idea behind your creatues. Great concepts.
ugh still the bad-cut-out logo in the top left corner :)
but mapping is lovely as always, nice detailing
Nie davon zuvor gehört und mal schnell gegoogelt. Klingt wirklich interessant. Bist du denn nun bei Tag 13 oder 14 ?
Viel Glück noch, mich würden Berichte darüber auf jeden fall interessieren ^^ (Btw moddb zeigt bei den updates keine blog einträge, daher die wenige resonanz imho)
Awesome, how do you like Java in comparison to C++? And which API do you use? Eclipse?
And why don't you like web implemented games?
*I still want to see you do some FLEX* (because that's what im planning to do next) :P
textures could need a little ambient occlusion, but besides that...
i think the texture is pretty neat...
very good looking props
This is just great, i wish i was that creative!
nice model and texture
Würd ich mir als Bild an die Wand hängen... 15Pkt. von mir :P
Nice HUD! Blur effect seems to be good aswell.
i like that style, tracking
nice one, get a graphic tablet :P
wait... what? (the proportions of the fingers are a little weird, but i guess you drew with a mouse, which makes it pretty good again :P)
made them by editing a picture or are they handdrawn? :D
i love that one
I'd call this perfect :O
keine angst, ich freu mich über jeden kommentar, auch wenn sie alle nur von dir sind :P
die anderen trauen sich wohl nicht was zu schreiben
how could it be a bad trailer when it's a teaser?
looks interesting to me!
this is awesome looking!
hehe good choice. i choose the london one though :)
damn, coudln'T find this one in game yet :)
blender is a good choice, i would may even recommend you to stay at it ! :) (If i didn't learn maya already, i would choose blender nowadays!)
open source is the future :P
"and so I will soon try ZBrush and 3DsMax :D"
Zbrush is only for sculpting, i would wait with that until you're experienced with modeling ;)
however, keep at it :)
Were these made in a competition with a high award or how come every single one is looking great and professional? Nice job on this one :-O
Holy moly, lots of different modelers pulling off awesome cars.
Where are they all coming from?
I want to drive this!
pretty much perfect!
cool pictures! where are they from?
thanks for your support!
wohoo jonko goes pr0
good job ! just a little clean :P
mapping machine! lovely buildings and everything :)
aus seinem interlopers portfolio "Started to work with Hammer in 2002"
very nice texture
Nauz is watching you ( in case you haven't noticed yet) !
w0h00 pretty neat, the trousers just look a little bland, but face is really nice
(are you allowed to spoil it?:P)
Pretty much perfect I'd say
I like that style a lot.
*redownloads from their site*
Finally it's coming! Awesome trailer, so many lovely details.
I can't really tell why he chose green, though you may want to check out our Homepage => Media -> Models -> Grenades
I added brief explanations for the first 4 grenades we've finished.
Hope this helps to reduce the confusion
(=> Melon and Skull grenades are both basic frag grenades, Phanrack used the skull for the naked-devil-girl once because we haven't done an opposite grenade for Holy Nade yet <=)
Nice! Good job on the textures.
Can't wait to download this
"New scoring system allowing competetive gameplay
Suiciders now have third-person-view "
those sound like great additions, you're really fast ó-Ò
cool stuff !
I couldn't imagine a cooler way to die
uh that's a little harsh...
i like the idea of the character with the blue elements/stripes, though you should fix the proportions (especially the legs)
good luck developing :>
Lol that's a funny (but wtf) idea actually.
Though i fear i have to disappoint you, because
1.) Humans/ dolls are quite hard to model and need either a good texture or lots of additional tris (and we want a good performance, dont we?)
2.) small dolls are even harder, because people may can't see them properly :P
So summed up: I think the sail would work better and relates better to the wind thingy.
Anyways, crazy suggestions are always welcome.
(Though its unlikely that modeller can be moved to create a new set when they finished modelling and started animating already, so make sure you rather suggest on upcoming grenades) ;)
that's one awesome plane model!
now this looks like its valve-made, or better. nicely done.
this one is the best imho, great work!
That's one nice concept art! Good luck at the modeller! ;)
Now it will, originally it was planned to have a "cap" that will be pulled away with the stick, but your suggestion is better ;)
nice and clean, i like it
nice! at first i thought it was already a modelled weapon. keep up the good work ;)
thanks for the CC. we thought about that (duck had the same idea actually) but i preferred to keep a touch of realism in it ^^ maybe i can be bothered to model lower jaw aswell, we'll see!