Not able to help any more mods, due to lack of time.

Comment History  (330 - 357 of 357)
Nauz Oct 29 2008, 11:54am replied:

it's always nice to receive some praise ^^

+2 votes   mod: FragOut!
Nauz Oct 23 2008, 5:17pm replied:

Now it will, originally it was planned to have a "cap" that will be pulled away with the stick, but your suggestion is better ;)

+1 vote   media: Grenade of asclepius
Nauz Oct 23 2008, 5:15pm replied:

Duck recently added a forum, and listed all planned and suggested grenades in this thread:

as you can see: a freezing grenade is indeed planned, dunno bout inflaming grenade though ;)

+1 vote   mod: FragOut!
Nauz Oct 21 2008, 5:28am replied:

if you look carefully, you should notice that the melon is an "impact" grenade, while the skull is a "frag" grenade. as the name says, the impactgrenade explodes on impact and deals less damage than the fraggrenade, which in opposite has a timer, that is activated after the pin was pulled.

if you're skilled enough, you can wait a few seconds before realeasing the skull grenade, so it explodes right in your enemys face (but dont wait too long, or it will explode in your hands ;)

thus, the "cooking" of the skull grenade could make it seem to be a impact grenade too, but don't worry, it isn't.

+1 vote   news: News post 7
Nauz Oct 20 2008, 11:06am replied:

uh that's actually a funny idea, instead of dealing damage directly, you get damage from the impact on the floor :P but it's all up to the almighty duck ;)

+1 vote   mod: FragOut!
Nauz Oct 16 2008, 6:30am says:

Love it! really refreshing idea <(^_^<)

+2 votes   news: Jailbreak! Dinosaurs vs. Robots!
Nauz Oct 12 2008, 8:06am replied:

yea its a good solution, but its more complicated then ducks idea, so i decided to put it back a lot instead.
people won't be bothered now everytime they pull it out ;) thx 4 help (;

+2 votes   media: Animation Preview #3
Nauz Sep 30 2008, 1:32pm replied:

wow nice idea... wait... we already got one! ^^

+1 vote   mod: FragOut!
Nauz Sep 25 2008, 4:20pm says:

looks good, may i ask how many polys/tris it has? ;)

+1 vote   media: Car Honna
Nauz Sep 21 2008, 4:40am replied:

Hi, i see people may could think all grenades are like usual half life deathmatch grenades, because that's what we show in the demonstration videos, but what our mod will offer is this:

custom and !different-attributed! weapons (grenades only), custom gameplay, custom maps, and some coding is also done for different nade attributes (which you can't see on the videos, but there's already numeros coding done)

Also note: grenades have a big range of possible attributes, i think people will have fun exploring the different grenades and be suprised what our madhead Duck thought up :P

+2 votes   mod: FragOut!
Nauz Sep 7 2008, 1:25pm says:

nice and clean, i like it

+1 vote   media: Updated the intro map
Nauz Sep 6 2008, 2:20pm says:

looks nice!

+1 vote   media: More Screenshots
Nauz Aug 30 2008, 5:02pm says:

nice! at first i thought it was already a modelled weapon. keep up the good work ;)

+2 votes   media: Rail gun- concept
Nauz Aug 30 2008, 4:55pm replied:

positive feedback or constructive criticism is always welcome ;)

+3 votes   mod: FragOut!
Nauz Aug 29 2008, 3:08pm replied:

thanks for the CC. we thought about that (duck had the same idea actually) but i preferred to keep a touch of realism in it ^^ maybe i can be bothered to model lower jaw aswell, we'll see!

+2 votes   media: Skull grenade
Nauz Aug 20 2008, 6:43am says:

i would shop there, good job

+1 vote   media: Early Stage of Vectra Mall
Nauz Aug 18 2008, 6:22pm replied:

hey that's a nice offer, though i joined this mod as a modeller to model! ;) but i'll let you know if i can't be bothered to model something :)
(the impactgrenade was supposed to be a fruit, don't worry, we'll also have real grenades [...])

+1 vote   mod: FragOut!
Nauz Aug 17 2008, 6:37am replied:

thanks (:

+1 vote   media: Melotastic animations preview!
Nauz Aug 14 2008, 2:12pm says:

because we don't like our melons humped!

+2 votes   media: Melotastic animations preview!
Nauz Aug 14 2008, 2:10pm replied:

it will, that's why i wrote, that the animations / explosion / damage wouldnt be final ;)

but thanks for CC, it's always appreciated

+1 vote   news: Hello lads
Nauz Aug 11 2008, 11:36am says:

oha da war wohl jemand schneller, gibt zu viele gute menschen ;)

+1 vote   mod: Dimension Disaster: Vampires Blood
Nauz Aug 11 2008, 11:34am says:

A singleplayer mod, that is connected to the HL² Universe in the broadest sense.

The city you're living in is divided into two areas, separated by "the BigWall".
One side is occupied by the wealthy, while the other is occupied by the poor.
"If you earn enough money, you'll be able to move into the wealthy area aswell", that's
what the combines report. But is this the truth?

The beginning:
You're playing the hitman John Castle. It's an average day. John has to go to work, to the HunterOffice.
As soon as you arrive, you get the same mission as every day: Kill the zombies, which are roaming the streets.
After you completed your mission, the HunterOfficer tells you, that "Laughing Knife" is staying in the city.
Immediately you set off to knock him out for once and for all.

Hi, die story ist vielleicht noch ein wenig ausbaufähig aber sonst schon nicht schlecht. Viel glück zukünftig

+1 vote   mod: Dimension Disaster: Vampires Blood
Nauz Aug 11 2008, 7:47am says:

nice models you already got there, good luck

+1 vote   game: Ivan's Secrets
Nauz Aug 10 2008, 5:09am replied:

hehe thanks, the page is up for a week now

+2 votes   mod: FragOut!
Nauz Aug 6 2008, 6:04am says:

great trailer, downloading now :)

+1 vote   media: Trailer
Nauz Apr 23 2008, 6:00am says:

wow thanks, never would figured out how to animate it and stuff (even though im using maya)
but the first animating vid didn't work for me (number 18) redownloading via mod now

+1 vote   download: Creating a Weapon for Source - Part 3
Nauz Jan 5 2008, 8:36pm says:

hey great tut, thanks

"This is because the MDL compiler is located in...

C:\Program Files\Valve\Steam\SteamApps\[STEAM USERNAME]\sourcesdk\bin"´

I think, for ep1 user its located in
C:\Prog files\Steam\SteamApps\[STEAM USERNAME]\sourcesdk\bin\ep1\bin

+1 vote   tutorial: Maya to Source: A Model Exportation Guide
Offline Since
Oct 24, 2014
Germany Germany
Member Watch
Track this member
Comment Statistics
Posts per day