Not able to help any more mods, due to lack of time.

Comment History  (330 - 355 of 355)
Nauz
Nauz @ FragOut!

Duck recently added a forum, and listed all planned and suggested grenades in this thread:

Moddb.com

as you can see: a freezing grenade is indeed planned, dunno bout inflaming grenade though ;)

Good karma+1 vote
Nauz
Nauz @ News post 7

if you look carefully, you should notice that the melon is an "impact" grenade, while the skull is a "frag" grenade. as the name says, the impactgrenade explodes on impact and deals less damage than the fraggrenade, which in opposite has a timer, that is activated after the pin was pulled.

if you're skilled enough, you can wait a few seconds before realeasing the skull grenade, so it explodes right in your enemys face (but dont wait too long, or it will explode in your hands ;)

thus, the "cooking" of the skull grenade could make it seem to be a impact grenade too, but don't worry, it isn't.

Good karma+1 vote
Nauz
Nauz @ FragOut!

uh that's actually a funny idea, instead of dealing damage directly, you get damage from the impact on the floor :P but it's all up to the almighty duck ;)

Good karma+1 vote
Nauz
Nauz @ Jailbreak! Dinosaurs vs. Robots!

Love it! really refreshing idea <(^_^<)

Good karma+2 votes
Nauz
Nauz @ Animation Preview #3

yea its a good solution, but its more complicated then ducks idea, so i decided to put it back a lot instead.
people won't be bothered now everytime they pull it out ;) thx 4 help (;

Good karma+2 votes
Nauz
Nauz @ FragOut!

wow nice idea... wait... we already got one! ^^

Good karma+1 vote
Nauz
Nauz @ Car Honna

looks good, may i ask how many polys/tris it has? ;)

Good karma+1 vote
Nauz
Nauz @ FragOut!

Hi, i see people may could think all grenades are like usual half life deathmatch grenades, because that's what we show in the demonstration videos, but what our mod will offer is this:

custom and !different-attributed! weapons (grenades only), custom gameplay, custom maps, and some coding is also done for different nade attributes (which you can't see on the videos, but there's already numeros coding done)

Also note: grenades have a big range of possible attributes, i think people will have fun exploring the different grenades and be suprised what our madhead Duck thought up :P

Good karma+2 votes
Nauz
Nauz @ Updated the intro map

nice and clean, i like it

Good karma+1 vote
Nauz
Nauz @ More Screenshots

looks nice!

Good karma+1 vote
Nauz
Nauz @ Rail gun- concept

nice! at first i thought it was already a modelled weapon. keep up the good work ;)

Good karma+2 votes
Nauz
Nauz @ FragOut!

thanks
positive feedback or constructive criticism is always welcome ;)

Good karma+3 votes
Nauz
Nauz @ Skull grenade

thanks for the CC. we thought about that (duck had the same idea actually) but i preferred to keep a touch of realism in it ^^ maybe i can be bothered to model lower jaw aswell, we'll see!

Good karma+2 votes
Nauz
Nauz @ Early Stage of Vectra Mall

i would shop there, good job

Good karma+1 vote
Nauz
Nauz @ FragOut!

hey that's a nice offer, though i joined this mod as a modeller to model! ;) but i'll let you know if i can't be bothered to model something :)
(the impactgrenade was supposed to be a fruit, don't worry, we'll also have real grenades [...])

Good karma+1 vote
Nauz
Nauz @ Melotastic animations preview!

thanks (:

Good karma+1 vote
Nauz
Nauz @ Melotastic animations preview!

because we don't like our melons humped!

Good karma+2 votes
Nauz
Nauz @ Hello lads

it will, that's why i wrote, that the animations / explosion / damage wouldnt be final ;)

but thanks for CC, it's always appreciated

Good karma+1 vote
Nauz
Nauz @ Dimension Disaster: Vampires Blood

oha da war wohl jemand schneller, gibt zu viele gute menschen ;)

Good karma+1 vote
Nauz
Nauz @ Dimension Disaster: Vampires Blood

A singleplayer mod, that is connected to the HL² Universe in the broadest sense.

The city you're living in is divided into two areas, separated by "the BigWall".
One side is occupied by the wealthy, while the other is occupied by the poor.
"If you earn enough money, you'll be able to move into the wealthy area aswell", that's
what the combines report. But is this the truth?

The beginning:
You're playing the hitman John Castle. It's an average day. John has to go to work, to the HunterOffice.
As soon as you arrive, you get the same mission as every day: Kill the zombies, which are roaming the streets.
After you completed your mission, the HunterOfficer tells you, that "Laughing Knife" is staying in the city.
Immediately you set off to knock him out for once and for all.
---------------------------------

Hi, die story ist vielleicht noch ein wenig ausbaufähig aber sonst schon nicht schlecht. Viel glück zukünftig

Good karma+1 vote
Nauz
Nauz @ Ivan's Secrets

nice models you already got there, good luck

Good karma+1 vote
Nauz
Nauz @ FragOut!

hehe thanks, the page is up for a week now

Good karma+2 votes
Nauz
Nauz @ Trailer

great trailer, downloading now :)

Good karma+1 vote
Nauz
Nauz @ Creating a Weapon for Source - Part 3

wow thanks, never would figured out how to animate it and stuff (even though im using maya)
but the first animating vid didn't work for me (number 18) redownloading via mod now

Good karma+1 vote
Nauz
Nauz @ Maya to Source: A Model Exportation Guide

hey great tut, thanks

"This is because the MDL compiler is located in...

C:\Program Files\Valve\Steam\SteamApps\[STEAM USERNAME]\sourcesdk\bin"´

I think, for ep1 user its located in
C:\Prog files\Steam\SteamApps\[STEAM USERNAME]\sourcesdk\bin\ep1\bin
now

Good karma+1 vote
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