Not able to help any more mods, due to lack of time.

Comment History  (330 - 358 of 358)
Nauz
Nauz Nov 4 2008, 4:23am says:

That's one nice concept art! Good luck at the modeller! ;)

+1 vote     media: Project 'Icaris'
Nauz
Nauz Oct 29 2008, 11:54am replied:

thanks
it's always nice to receive some praise ^^

+2 votes     mod: FragOut!
Nauz
Nauz Oct 23 2008, 5:17pm replied:

Now it will, originally it was planned to have a "cap" that will be pulled away with the stick, but your suggestion is better ;)

+1 vote     media: Grenade of asclepius
Nauz
Nauz Oct 23 2008, 5:15pm replied:

Duck recently added a forum, and listed all planned and suggested grenades in this thread:

Moddb.com

as you can see: a freezing grenade is indeed planned, dunno bout inflaming grenade though ;)

+1 vote     mod: FragOut!
Nauz
Nauz Oct 21 2008, 5:28am replied:

if you look carefully, you should notice that the melon is an "impact" grenade, while the skull is a "frag" grenade. as the name says, the impactgrenade explodes on impact and deals less damage than the fraggrenade, which in opposite has a timer, that is activated after the pin was pulled.

if you're skilled enough, you can wait a few seconds before realeasing the skull grenade, so it explodes right in your enemys face (but dont wait too long, or it will explode in your hands ;)

thus, the "cooking" of the skull grenade could make it seem to be a impact grenade too, but don't worry, it isn't.

+1 vote     article: News post 7
Nauz
Nauz Oct 20 2008, 11:06am replied:

uh that's actually a funny idea, instead of dealing damage directly, you get damage from the impact on the floor :P but it's all up to the almighty duck ;)

+1 vote     mod: FragOut!
Nauz
Nauz Oct 16 2008, 6:30am says:

Love it! really refreshing idea <(^_^<)

+2 votes     article: Jailbreak! Dinosaurs vs. Robots!
Nauz
Nauz Oct 12 2008, 8:06am replied:

yea its a good solution, but its more complicated then ducks idea, so i decided to put it back a lot instead.
people won't be bothered now everytime they pull it out ;) thx 4 help (;

+2 votes     media: Animation Preview #3
Nauz
Nauz Sep 30 2008, 1:32pm replied:

wow nice idea... wait... we already got one! ^^

+1 vote     mod: FragOut!
Nauz
Nauz Sep 25 2008, 4:20pm says:

looks good, may i ask how many polys/tris it has? ;)

+1 vote     media: Car Honna
Nauz
Nauz Sep 21 2008, 4:40am replied:

Hi, i see people may could think all grenades are like usual half life deathmatch grenades, because that's what we show in the demonstration videos, but what our mod will offer is this:

custom and !different-attributed! weapons (grenades only), custom gameplay, custom maps, and some coding is also done for different nade attributes (which you can't see on the videos, but there's already numeros coding done)

Also note: grenades have a big range of possible attributes, i think people will have fun exploring the different grenades and be suprised what our madhead Duck thought up :P

+2 votes     mod: FragOut!
Nauz
Nauz Sep 7 2008, 1:25pm says:

nice and clean, i like it

+1 vote     media: Updated the intro map
Nauz
Nauz Sep 6 2008, 2:20pm says:

looks nice!

+1 vote     media: More Screenshots
Nauz
Nauz Aug 30 2008, 5:02pm says:

nice! at first i thought it was already a modelled weapon. keep up the good work ;)

+2 votes     media: Rail gun- concept
Nauz
Nauz Aug 30 2008, 4:55pm replied:

thanks
positive feedback or constructive criticism is always welcome ;)

+3 votes     mod: FragOut!
Nauz
Nauz Aug 29 2008, 3:08pm replied:

thanks for the CC. we thought about that (duck had the same idea actually) but i preferred to keep a touch of realism in it ^^ maybe i can be bothered to model lower jaw aswell, we'll see!

+2 votes     media: Skull grenade
Nauz
Nauz Aug 20 2008, 6:43am says:

i would shop there, good job

+1 vote     media: Early Stage of Vectra Mall
Nauz
Nauz Aug 18 2008, 6:22pm replied:

hey that's a nice offer, though i joined this mod as a modeller to model! ;) but i'll let you know if i can't be bothered to model something :)
(the impactgrenade was supposed to be a fruit, don't worry, we'll also have real grenades [...])

+1 vote     mod: FragOut!
Nauz
Nauz Aug 17 2008, 6:37am replied:

thanks (:

+1 vote     media: Melotastic animations preview!
Nauz
Nauz Aug 14 2008, 2:12pm says:

because we don't like our melons humped!

+2 votes     media: Melotastic animations preview!
Nauz
Nauz Aug 14 2008, 2:10pm replied:

it will, that's why i wrote, that the animations / explosion / damage wouldnt be final ;)

but thanks for CC, it's always appreciated

+1 vote     article: Hello lads
Nauz
Nauz Aug 11 2008, 11:36am says:

oha da war wohl jemand schneller, gibt zu viele gute menschen ;)

+1 vote     mod: Dimension Disaster: Vampires Blood
Nauz
Nauz Aug 11 2008, 11:34am says:

A singleplayer mod, that is connected to the HL² Universe in the broadest sense.

The city you're living in is divided into two areas, separated by "the BigWall".
One side is occupied by the wealthy, while the other is occupied by the poor.
"If you earn enough money, you'll be able to move into the wealthy area aswell", that's
what the combines report. But is this the truth?

The beginning:
You're playing the hitman John Castle. It's an average day. John has to go to work, to the HunterOffice.
As soon as you arrive, you get the same mission as every day: Kill the zombies, which are roaming the streets.
After you completed your mission, the HunterOfficer tells you, that "Laughing Knife" is staying in the city.
Immediately you set off to knock him out for once and for all.
---------------------------------

Hi, die story ist vielleicht noch ein wenig ausbaufähig aber sonst schon nicht schlecht. Viel glück zukünftig

+1 vote     mod: Dimension Disaster: Vampires Blood
Nauz
Nauz Aug 11 2008, 7:47am says:

nice models you already got there, good luck

+1 vote     game: Ivan's Secrets
Nauz
Nauz Aug 10 2008, 5:09am replied:

hehe thanks, the page is up for a week now

+2 votes     mod: FragOut!
Nauz
Nauz Aug 6 2008, 6:04am says:

great trailer, downloading now :)

+1 vote     media: Trailer
Nauz
Nauz Apr 23 2008, 6:00am says:

wow thanks, never would figured out how to animate it and stuff (even though im using maya)
but the first animating vid didn't work for me (number 18) redownloading via mod now

+1 vote     download: Creating a Weapon for Source - Part 3
Nauz
Nauz Jan 5 2008, 8:36pm says:

hey great tut, thanks

"This is because the MDL compiler is located in...

C:\Program Files\Valve\Steam\SteamApps\[STEAM USERNAME]\sourcesdk\bin"´

I think, for ep1 user its located in
C:\Prog files\Steam\SteamApps\[STEAM USERNAME]\sourcesdk\bin\ep1\bin
now

+1 vote     article: Maya to Source: A Model Exportation Guide
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