Not able to help any more mods, due to lack of time.
looks good! keep up the good work. also thanks for the credits, really rare these days
danke ^^ Ist schon fertig und wird so gar am hochschule darmstadt stand auf der gamescom gezeigt, das spiel nennt sich "Static"
Wie ich auf facebook beobachten kann widmest du dich auch ab und zu dem modellieren !Find ich löblich
looks quite epic!
Very DaVinci-ish, i like it
Ah, just saw it on facebook aswell. I have no idea what it is but I'm very impressed by the love to details and the overall look of it. Awesome job.
Ziemlich gut! Vor allem wenn du 13(?) warst!
Hast du aufgehöt zu malen oder wieso nur ältere Sachen hochgeladen?
If anyone has problems with the tutorial or notices a mistake, please let us know either here or in the comment section of the blog.
I like the look of your textures, nice models
those would make nice custom textures/ decals for mappers !
Everything's shaped and coloured so harmonically.
I really like the idea behind your creatues. Great concepts.
ugh still the bad-cut-out logo in the top left corner :)
but mapping is lovely as always, nice detailing
Nie davon zuvor gehört und mal schnell gegoogelt. Klingt wirklich interessant. Bist du denn nun bei Tag 13 oder 14 ?
Viel Glück noch, mich würden Berichte darüber auf jeden fall interessieren ^^ (Btw moddb zeigt bei den updates keine blog einträge, daher die wenige resonanz imho)
Awesome, how do you like Java in comparison to C++? And which API do you use? Eclipse?
And why don't you like web implemented games?
*I still want to see you do some FLEX* (because that's what im planning to do next) :P
Thanks for sharing the steps. Looks neat
Simple and clean. I like.
Thx, Ab- oder Zusage gibts in spätestens 2 Wochen. :)
great like all your videos...
makes me think about switching from mudbox to zbrush, but in the end it's the artist, not the software ;)
Wow, makes source engine look stupid :)
nice layout and pipes
Im happy to see you going for a mod team, good choice! Always gives me motivation to work hard, if the rest of the team is working hard too..
For the twitter thing: Nope from me. I don't like twitter..
textures could need a little ambient occlusion, but besides that...
i think the texture is pretty neat...
very good looking props
This is just great, i wish i was that creative!
nice model and texture
maleware warning (HEUR/HTML.Malware) by antivir when opening your website.. no good.
Würd ich mir als Bild an die Wand hängen... 15Pkt. von mir :P
Nice HUD! Blur effect seems to be good aswell.
i like that style, tracking
nice one, get a graphic tablet :P
wait... what? (the proportions of the fingers are a little weird, but i guess you drew with a mouse, which makes it pretty good again :P)
made them by editing a picture or are they handdrawn? :D
i love that one
I'd call this perfect :O
keine angst, ich freu mich über jeden kommentar, auch wenn sie alle nur von dir sind :P
die anderen trauen sich wohl nicht was zu schreiben
how could it be a bad trailer when it's a teaser?
looks interesting to me!
this is awesome looking!
hehe good choice. i choose the london one though :)
damn, coudln'T find this one in game yet :)
blender is a good choice, i would may even recommend you to stay at it ! :) (If i didn't learn maya already, i would choose blender nowadays!)
open source is the future :P
"and so I will soon try ZBrush and 3DsMax :D"
Zbrush is only for sculpting, i would wait with that until you're experienced with modeling ;)
however, keep at it :)
Were these made in a competition with a high award or how come every single one is looking great and professional? Nice job on this one :-O
Holy moly, lots of different modelers pulling off awesome cars.
Where are they all coming from?
I want to drive this!
pretty much perfect!
cool pictures! where are they from?
thanks for your support!
wohoo jonko goes pr0
good job ! just a little clean :P
mapping machine! lovely buildings and everything :)
aus seinem interlopers portfolio "Started to work with Hammer in 2002"
very nice texture
Nauz is watching you ( in case you haven't noticed yet) !
w0h00 pretty neat, the trousers just look a little bland, but face is really nice
(are you allowed to spoil it?:P)
Pretty much perfect I'd say
I like that style a lot.
*redownloads from their site*
Finally it's coming! Awesome trailer, so many lovely details.
I can't really tell why he chose green, though you may want to check out our Homepage => Media -> Models -> Grenades
I added brief explanations for the first 4 grenades we've finished.
Hope this helps to reduce the confusion
(=> Melon and Skull grenades are both basic frag grenades, Phanrack used the skull for the naked-devil-girl once because we haven't done an opposite grenade for Holy Nade yet <=)
Nice! Good job on the textures.
Can't wait to download this
"New scoring system allowing competetive gameplay
Suiciders now have third-person-view "
those sound like great additions, you're really fast ó-Ò
cool stuff !
I couldn't imagine a cooler way to die
uh that's a little harsh...
i like the idea of the character with the blue elements/stripes, though you should fix the proportions (especially the legs)
good luck developing :>
Lol that's a funny (but wtf) idea actually.
Though i fear i have to disappoint you, because
1.) Humans/ dolls are quite hard to model and need either a good texture or lots of additional tris (and we want a good performance, dont we?)
2.) small dolls are even harder, because people may can't see them properly :P
So summed up: I think the sail would work better and relates better to the wind thingy.
Anyways, crazy suggestions are always welcome.
(Though its unlikely that modeller can be moved to create a new set when they finished modelling and started animating already, so make sure you rather suggest on upcoming grenades) ;)
that's one awesome plane model!
now this looks like its valve-made, or better. nicely done.
this one is the best imho, great work!
That's one nice concept art! Good luck at the modeller! ;)
Now it will, originally it was planned to have a "cap" that will be pulled away with the stick, but your suggestion is better ;)
nice and clean, i like it
nice! at first i thought it was already a modelled weapon. keep up the good work ;)
thanks for the CC. we thought about that (duck had the same idea actually) but i preferred to keep a touch of realism in it ^^ maybe i can be bothered to model lower jaw aswell, we'll see!
it's always nice to receive some praise ^^
Duck recently added a forum, and listed all planned and suggested grenades in this thread:
as you can see: a freezing grenade is indeed planned, dunno bout inflaming grenade though ;)
if you look carefully, you should notice that the melon is an "impact" grenade, while the skull is a "frag" grenade. as the name says, the impactgrenade explodes on impact and deals less damage than the fraggrenade, which in opposite has a timer, that is activated after the pin was pulled.
if you're skilled enough, you can wait a few seconds before realeasing the skull grenade, so it explodes right in your enemys face (but dont wait too long, or it will explode in your hands ;)
thus, the "cooking" of the skull grenade could make it seem to be a impact grenade too, but don't worry, it isn't.
uh that's actually a funny idea, instead of dealing damage directly, you get damage from the impact on the floor :P but it's all up to the almighty duck ;)
Love it! really refreshing idea <(^_^<)
yea its a good solution, but its more complicated then ducks idea, so i decided to put it back a lot instead.
people won't be bothered now everytime they pull it out ;) thx 4 help (;
wow nice idea... wait... we already got one! ^^
looks good, may i ask how many polys/tris it has? ;)
Hi, i see people may could think all grenades are like usual half life deathmatch grenades, because that's what we show in the demonstration videos, but what our mod will offer is this:
custom and !different-attributed! weapons (grenades only), custom gameplay, custom maps, and some coding is also done for different nade attributes (which you can't see on the videos, but there's already numeros coding done)
Also note: grenades have a big range of possible attributes, i think people will have fun exploring the different grenades and be suprised what our madhead Duck thought up :P
positive feedback or constructive criticism is always welcome ;)
i would shop there, good job
hey that's a nice offer, though i joined this mod as a modeller to model! ;) but i'll let you know if i can't be bothered to model something :)
(the impactgrenade was supposed to be a fruit, don't worry, we'll also have real grenades [...])
because we don't like our melons humped!
it will, that's why i wrote, that the animations / explosion / damage wouldnt be final ;)
but thanks for CC, it's always appreciated
oha da war wohl jemand schneller, gibt zu viele gute menschen ;)
A singleplayer mod, that is connected to the HL² Universe in the broadest sense.
The city you're living in is divided into two areas, separated by "the BigWall".
One side is occupied by the wealthy, while the other is occupied by the poor.
"If you earn enough money, you'll be able to move into the wealthy area aswell", that's
what the combines report. But is this the truth?
You're playing the hitman John Castle. It's an average day. John has to go to work, to the HunterOffice.
As soon as you arrive, you get the same mission as every day: Kill the zombies, which are roaming the streets.
After you completed your mission, the HunterOfficer tells you, that "Laughing Knife" is staying in the city.
Immediately you set off to knock him out for once and for all.
Hi, die story ist vielleicht noch ein wenig ausbaufähig aber sonst schon nicht schlecht. Viel glück zukünftig
nice models you already got there, good luck
hehe thanks, the page is up for a week now
great trailer, downloading now :)
wow thanks, never would figured out how to animate it and stuff (even though im using maya)
but the first animating vid didn't work for me (number 18) redownloading via mod now
hey great tut, thanks
"This is because the MDL compiler is located in...
C:\Program Files\Valve\Steam\SteamApps\[STEAM USERNAME]\sourcesdk\bin"´
I think, for ep1 user its located in
C:\Prog files\Steam\SteamApps\[STEAM USERNAME]\sourcesdk\bin\ep1\bin