an idea though,
It might not be possible but is there a way to keep the shield bubble visible? Perhaps another thing too, when the shield goes down it should lose a chunk of health as well, due to explosive decompression damaging everything at once...
nice! Getting things in to replace the stock-holder models or textures will be the next big thing after you get everything in game. Alot of the gaming world today is 80% spit and polish~
*gives an encouraging thumbs up*
who's the ugly dude in the box in the bottom center?
Great work by the way :)
is that red glow-ee thing the photon torpedo effect?
1) will the Halcyon class has engine flamage coming out the back in-game?
2) will you have the "repulsor-lift" or whatever effect it was called for the anti-grav tanks and whatnot on the ghost?
and just to reiterate, nice work!
awww... such goodness makes my patience wither... my poor patience! :P
Where are these content boards per se? At "Oasis-games.com"?
I think that comic's a bit over-dramatic... 30? You guys are on Moddb! anyone who can use a computer can search out themed mods for their favourite games. And guess what? Homeworld 2 & Halo both have quite a following!
I personally would have chosed "42" for the comic though ;)
keep up the pretty work!
Didn't that thing have rotating tenticles as the engine? I don't recall...
This is the interesting part! filling in the conceptual gaps for the covvies!
Nice work :)
that's totally random... I love it!
mmmmm! curvaceous in all the right places!
numbers make for poor reading, i shall offer an English translation:
"It needs to be bigger"
I myself can't see if it's too small or not because there's nothing to scale it against...
News, excellent. I can go back to wondering which month of the first quarter of next year this might fall into my hot little hands!
keep up the tops work guys!
I can see you have your priorities straight...
now all I need is a copy of vice city...
Love the nose :P
I think that in the end you guys are making the sensible decision.
You've come this far but want to move on, but you're doing the right thing by the fans and pulling together what you can by a time limit your whole team agreed upon. Alot of MODs go a long way and fall down just before the finishing line, I just want to thank you guys for taking the extra effort and making sure that at the end of the day all the word you've done will be enjoyed by the masses!
Here's where i'd say "God bless", If I beleived in such things. ;)
I couldn't find this before... I must be blind and unaware of it...
thanks for leading me to it :P
last comment August 26... it's September 19 today...
looks like we got a week punishment for each shutdown comment :(
oh please :P
love the mod, it makes getting something Star Wars worthwhile!
I'm looking forward to everything being complete, where's this english patch that the summary talks about by the way?
looking forward to this, good work guys!
Scratch that, i figured it out :P
now all the mod needs is the ground units from such planetary based games as Star Trek: New Worlds! Add in some troops and you're set!
i'll keep an eye out for vista solutions then...
This looks really excellent guys! Downloading now!
Just a quick Q though, is Homeworld 2 with the 1.1 patch still required? My copy of vista doesn't like homeworld 2 after I apply the 1.1 patch for whatever bizzare and inexplicable reason...
Can there be one done for 1.1? I installed it to no effect...
Same with me too! I've got FOC and EAW (it installs into the EAW directory anyway, so i'm not sure why you need FOC in the first place...) and I get an exception error whenever i launch the mod.
I have the Stargate:EAW mod too, and it works without a hitch. Got any hints for me?
Same with me! I've got FOC and EAW (it installs into the EAW directory anyway, so i'm not sure why you need FOC in the first place...) and I get an exception error whenever i launch the mod.
I'm thinking that it's because he never got it finished but was courteous enough to clean up and post what he had done already~
just a hunch