Comment History  (2130 - 2160 of 2,169)
Nathanius May 3 2013, 5:58pm replied:

Actually he can do with just the Release Beta installer, no need for the Hotfix before installing this patch!

+1 vote   download: STC - Release BETA - Content Update
Nathanius Feb 13 2013, 10:11pm replied:

There are 4 phasers and 2 quantum launchers on the integrated Prometheus, and there are the same on each of the parts of the ship. You do the math :)

It will be an expensive thing to get, last item on the TNG Federation tech tree too

+1 vote   media: MVAM Prometheus
Nathanius Jan 24 2013, 6:48pm replied:

The game, Homeworld 2, is not free, but our mod is of course free ;o)

+1 vote   article: Prometheus Class Feature
Nathanius Jul 23 2012, 7:25pm replied:


+1 vote   media: Constitution Refit
Nathanius Jun 8 2012, 6:25pm replied:

Tactics! You'll find that there is a mix of styles used. Though, one of the things we're going to be reviewing for the next release will be the attack manoeuvres.

+2 votes   article: Release β released!
Nathanius May 2 2012, 8:33pm says:

Dance Covenant! Dance!

+2 votes   media: Covenant Dance - Final
Nathanius Feb 7 2012, 3:48pm replied:

We decided to keep the current weapon hardpoints, otherwise everything would come out of the main port at the front and as you know HW2 it would all be together~

+1 vote   media: New D'deridex mesh by X_TheUnknown_X
Nathanius Dec 21 2011, 3:44pm says:

Oh, to be excited by igneous chunks of landscape is a special thing :D

+2 votes   media: Rocks Update
Nathanius Dec 8 2011, 3:40pm replied:

Being an unwashed hominid will make your beard-hair stick together :D

+3 votes   media: Wanna play this warrior character?
Nathanius Oct 30 2011, 5:13pm replied:

You'll find more non-canon ships where there are holes of that nature to fill, for example the Federation is the only race you can expect to have mostly or all canon ships simply because there's enough of them to fill out a fleet :)

+1 vote   media: Ship Icons
Nathanius Oct 26 2011, 4:40pm replied:

It is! But it's still a nice background :)

+1 vote   media: New Sovereign
Nathanius Sep 28 2011, 9:00pm replied:

Thanks! I'm liking the quality you've put into your mod so far! 加油同志!

+1 vote   media: Unlimited_X-CG Test Video
Nathanius Aug 3 2011, 4:46pm says:

Is it just me or is Earth backwards? No... hmm... looks odd somehow...

+1 vote   media: Replicators
Nathanius Jun 10 2011, 7:27pm replied:

Hmm, why 9? That's random, I suppose if it's a blue star they burn hotter and the goldilocks zone would be pretty far out...

Nice catch ;)

+1 vote   media: Bolaris IX
Nathanius Apr 24 2011, 5:12pm says:

Do it on Desura! :D

I like things all organised and easily updateable :P

+1 vote   article: H:OWaW News!
Nathanius Jan 21 2011, 4:39pm says:

Short shorts are ripe for abuse :'(

+3 votes   poll: Short shorts you?
Nathanius Jan 21 2011, 4:34pm says:

It's Stress' icon! :D

+1 vote   media: SoA 2 lcars UI
Nathanius Dec 10 2010, 1:34am replied:

That's what you get for an honest assessment without any abrasive language~ fabulous. Next time i'll swear and see what happens...

+2 votes   article: Top 100 mods of 2010
Nathanius Dec 1 2010, 5:05am says:

I am dissapointed that the Star Trek Homeworld 2 mod didn't make it.

Very dissapointed.

-2 votes   article: Top 100 mods of 2010
Nathanius Nov 26 2010, 4:59pm replied:

Not to fret! The story in the mod is about 150 years after TOS :)

+1 vote   article: Plumbing for votes!
Nathanius Nov 14 2010, 3:54pm says:

My condolences on not making it guys.

Thank you for releasing your material out into the community, alot of mods keep it all hidden away even after they're gone!

+1 vote   article: Sincere apologies
Nathanius Oct 13 2010, 6:12am says:

There is an AI, not a very good one but one that works on at least all of the mod team's computers...

Try adding "-windowed" to the shortcut, Homeworld 2 tends to display an error message (if any) only when the windowed function is enabled. It might help diagnose the problem.

+1 vote   download: Star Trek : Homeworld 2 0.5.0 Beta Release
Nathanius Jul 14 2010, 5:10am says:

I just finished playing through the beta, just a couple of quick games.

It's pretty solid for a beta! I especially like how you can keep the normal Zero Hour in the background! I wish more mods were as flexible :)

I am looking forward to further updates to this indeed!

+1 vote   mod: C&C Stargate Universe
Nathanius Mar 18 2010, 3:56am says:


+2 votes   member: GLaDOS95
Nathanius Feb 11 2010, 2:17am says:

I'll wait for a more polished version, to get a better first impression ;-)

+1 vote   article: Alpha Build Release 0.1.3
Nathanius Jan 1 2010, 10:52pm says:

How have you gone about the balancing with the vanilla races?

I'd imagine it'd be UNSC ≈ Higgarans ≈ Vagyr and Covenant at about 1.5 to 1.7 of their strength.

I'm really looking forward to this Big file in my data folder!! :)

+1 vote   article: Happy New Year!
Nathanius Jan 1 2010, 8:29am says:

Does it work with the Zero Hour Mod Manager from filefront? I think it got to version 1.3...

+1 vote   download: C&C Tiberian Dawn Redux v1.3 Improved Launcher
Nathanius Dec 23 2009, 1:45am says:

Very nice! Looking forward to 1.3 :)

+3 votes   media: C&C Tiberian Dawn Redux Mod Release Trailer 2009
Nathanius Dec 12 2009, 4:55pm says:

I really like the concept for Iridium... does the whole skybox rotate around the map to make it look like it's spinning? Is it fast enough to be disorienting? :P

+1 vote   article: The Twelve Maps of Jailbreak
Nathanius Nov 7 2009, 4:04pm says:

It's so cheesy... I love it :)

+1 vote   article: 6 days left, may be delayed.
Nathanius Jun 26 2009, 8:11pm says:

If you shrink that text at the bottom, possibly colour it black too it would look better in my opinion.

It's none-the-less pretty good!

+1 vote   media: New Splash_screen
Nathanius Jun 8 2009, 9:32pm replied:

How about make it into an infiltration ship, same class as the Say My Name, you could use the Vagyr infiltration frigate's drop pods (remodelled) to have it take over other ships!

+1 vote   media: The New Ship.
Nathanius Jun 6 2009, 2:19am says:

Stealth ship! I'm 100% in accordance with Jim the 340th ;)

And please, if you must use Hierokonpolis use it as a ship name, not as a class name. I found keeping things under three syllables is a good thing generally :P

+1 vote   media: The New Ship.
Nathanius May 8 2009, 1:10am says:

it is a bit rough, but most WIP items are

+1 vote   media: Acclamator III/IV
Nathanius Apr 17 2009, 6:36am replied:

Ultimate edition it is!

Thanks for the explanation, I promise I wont ask again ;)

+1 vote   mod: Star Trek Vs. Star Wars
Nathanius Apr 16 2009, 7:53pm says:

I have another question...

Which editions of GC:II does your mod work with? I've seen Gold edition, Ultimate Edition and half a dozen expansion packs...

please explain?

+1 vote   mod: Star Trek Vs. Star Wars
Nathanius Mar 26 2009, 10:48pm says:

it's a time loop...

+1 vote   media: More heavy fighting on SA_Marshes
Nathanius Mar 13 2009, 11:14pm says:

woo hoo! ordinance!

+1 vote   media: UNSC Planetary Bombardment
Nathanius Mar 11 2009, 10:28am says:

Australia's top tester (for this mod :P) has completed his tests and sent them in to the relevant authorities!

Hope I did good for my first testing...

+1 vote   article: Results
Nathanius Feb 20 2009, 2:44am says:


If you need help with any english I'd be pleased to assist!

I dislike how Moddb interprets Unicode characters though...

+1 vote   member: kongshanfuqin
Nathanius Feb 20 2009, 2:38am says:

其实,我也没有很清楚怎么加好友... 我会研究一下!

+1 vote   member: Nathanius
Nathanius Feb 16 2009, 9:31pm says:

I thought the "whole new direction" was something to do with ships and flying without "noclip"...

This is still good news though ;)

+1 vote   article: Feb 09: New content and a new direction
Nathanius Feb 7 2009, 9:57pm says:

Here's a story idea, an experiment with some sort of temporal device (or something from a crashed alien ship or ancient device~ etc) causes a rift somewhere and draws through all sorts of historical characters but mostly dinosaurs. You'd need to either simply escape before a final collapse of the device and destruction of the remote location it was in or try and get to it and reverse the rift.

Depending on the storyline you take you could have an entire range of foes and allies, tools and weapons and sundry at your disposal. From primitive to futuristic, terrestrial to interstellar.

It would be interesting to flesh this story idea out for you guys if you like the airy concept that I just came up with :P

+1 vote   article: Status of things.
Nathanius Jan 30 2009, 8:14pm says:

I'm seeing some very severe reactions here...

Me? i'm dissapointed, may that simple displeasure haunt the individual responsible for overlooking the server browser thus making it an issue.

However I wont break anything ;)

+3 votes   article: Eternal Silence: Misfire
Nathanius Jan 28 2009, 8:42pm says:

Excellent! I'm staying at the inlaws place (because of Chinese new year) and they have much better internet then my rental! Friday will be funday!

+1 vote   article: Eternal Silence: Friday, January 30
Nathanius Jan 25 2009, 8:56pm says:

I agree with the circular shockwave but the expanding ball of plasma shouldn't "rise" above the impact site in a zero G environment.

Besides that technicality I likes it ^_^

+2 votes   media: Primitive Nuclear Warhead Explosion
Nathanius Jan 8 2009, 9:14pm says:

I understand about having to change the name... perhaps just calling it "solitude" would work? Or maybe you should go off some element of the singleplayer story you might be working on...

I dunno, you're the devs :P

+1 vote   article: Update 11 Halo solitude.
Nathanius Jan 6 2009, 4:53am says:

This looks so cool! Is it found at a hidden weapons dump that escaped the combine's notice after the 7 hour war?

+1 vote   media: OF2 - APC rammin' through the forest.
Nathanius Dec 25 2008, 10:25pm says:

yeah baby yeah!

+1 vote   media: Assault Carrier Ingame
Nathanius Nov 26 2008, 9:45pm says:

it's mode of attack will be shooting while on the way to run over it's enemies? yes? That model's very good :)

+1 vote   media: Brute Chopper
Nathanius Nov 19 2008, 5:55am says:

the awesomeness! I'm blind!

+2 votes   article: A celebration of the last decade!
Nathanius Oct 21 2008, 4:13am says:

What's with the yellow thing? Is it a tree? Or a goo splatter? I can see that there was a shot just squeezed off...

Everything is looking fan-taz-tick! Where's my delorian when I need it? Now I have to wait :(

+5 votes   media: OF2 - Welcome to City Fourteen
Nathanius Oct 3 2008, 9:14pm says:

Very nice!

2 questions:

1) will the Halcyon class has engine flamage coming out the back in-game?

2) will you have the "repulsor-lift" or whatever effect it was called for the anti-grav tanks and whatnot on the ghost?

and just to reiterate, nice work!

+1 vote   media: Halo: Covenant at War Model Look Around #2
Nathanius Oct 1 2008, 8:37pm says:

awww... such goodness makes my patience wither... my poor patience! :P

+1 vote   media: Covenant CCS Class Battlecruiser INGAME
Nathanius Aug 24 2008, 11:41pm says:

Boom! me likes.

+1 vote   media: Anubis ship class DeathClone
Nathanius Aug 1 2008, 10:14pm says:

cute in a horrifying sorta way...

+1 vote   media: OF2 - Snark Model (finished)
Nathanius Jun 28 2008, 11:26am says:

No offence but are the text samples above taken directly from the script? If so i'd like to offer my assistance to the project as a proofer! I'm used to second languages (my wife is Chinese and my Chinese is better than her English!) and i'd hate to have 2 years of work and a very promising project tarnished by a few grammar errors!

PM me if you're interested!


+1 vote   article: [SGTNE] A new year : 2008
Nathanius Aug 23 2008, 10:14pm says:

i see German there... my German isn't so good... hell, why lie, I can speak 5 words of it on a good day.

It might impair my ability to fully appreciate this mod, if it's only in German that is... Which I presume you can assure us it's not?

+1 vote   media: Goauld
Nathanius Aug 23 2008, 10:10pm says:

well there you have it, an actual reason to put money out for something with "Star Wars" in the title! Looking forward to this Mod!

+1 vote   article: News about the next version
Nathanius Aug 23 2008, 8:37am says:

"(the cutscenes, except for the endings, are unfortunately missing in this CD-rip, but fortunately they are not necessary to your knowledge of the plot, since you can tell how the storyline is unfolding during briefing and de-briefing scenes)"

what the?!

+1 vote   game: FS2_Open Source
Nathanius Aug 23 2008, 8:35am says:

Is there a way they can simply add in the existing ships? I'm sure as an add in to Freespace 2 what's been done would still be wildly appreciated.

+1 vote   mod: Star Trek Total Conversation
Nathanius Aug 23 2008, 8:31am says:

Can we get a bigger version of your scale chart? The next time you release one I mean. The size difference between the largest and the smallest ships is so extreme that the dinky picture up the top doesn't give it all the *umph* it should have.

+1 vote   media: Scale chart
Nathanius Aug 22 2008, 10:20pm says:

it's looking more and more like a charachter you'd definitely not want to meet in a dark alley...

+3 votes   media: OF2 - Prowler Render
Nathanius Aug 21 2008, 11:27pm says:

That's not up to any of us, so pipe down before you receive a pipe where it wont sit comfortably.

+1 vote   article: An Update and a new Rule
Nathanius Aug 21 2008, 11:24pm replied:

there's only so many designs of shipyard you can do~ And it's limited even more by the aesthetics of the particular race involved too.

perhaps you could come up with a viable alternative?

+1 vote   media: UNSC Ship Scale Chart
Nathanius Aug 21 2008, 11:21pm says:

very Xen-ish

+1 vote   media: OF2 - The Prowler Concept Art
Nathanius Aug 17 2008, 4:00am says:

just wish i could make the damned thing work... :(

+1 vote   media: HW2BSG v.0.4.2 Resurrection Ship SP play through
Nathanius Aug 11 2008, 12:35am says:

Never thought such a blocky ship could look so good...

well done!

+1 vote   media: UNSC Halcyon Cruiser Skinned and Ingame
Nathanius Aug 5 2008, 11:13pm says:

coming along quite nicely... must resist requesting a bumped up release date... must resist...

+1 vote   media: OF2: DM - Gasworks
Nathanius Aug 1 2008, 10:36am says:

That's alot of links there, perhaps a short blurb on what to download while reading up on how to install?

+1 vote   article: Announcing the release of BSG Fleet Commander version v.0.4.2
Nathanius Jul 31 2008, 10:34pm says:

Progress is good! Thanks for not keeping us all waiting for what's already done!

+1 vote   article: 1.0.5 patch released.
Nathanius Jul 29 2008, 11:25am says:

I've been waiting for people to get onto that map, or for it to be included in the regular cycling of the most popular servers. What gives? It's a great map!

+1 vote   download: Eternal Silence: Vertigo
Nathanius Jul 28 2008, 12:18am says:

I'm not sure how anyone's panties could contribute to a mod... I'm also fairly certain there isn't a BS artist on the planet who could draw a link between the two either...

+1 vote   article: As The Candles Begin To Light
Nathanius Jul 28 2008, 12:16am says:

go guys! looking forward to 1.1

+1 vote   article: Beta 1.1 - Status Update
Nathanius Jul 26 2008, 11:26pm says:

I'm sure that other people in lab coats were unfortunate enough to pull the short straw and host a head crab~

and yay! for variety!

+1 vote   article: Confirmed Zombie variants
Nathanius Jul 24 2008, 3:53am says:

headcrab looks quite shiny, but i'm very glad you guys're putting in zombie variants! It wasn't just the scientists hetting "head-humped" (as it were)

+1 vote   media: OF2 - Security Guard Zombie
Nathanius Jul 18 2008, 11:02pm says:

Why do zombies always have blue jeans?

+1 vote   media: OF2 - Forestal Ambush
Nathanius Jul 18 2008, 10:59pm says:

OF2 is on my "is it released yet?" (repeat unto infinity) list...

0 votes   media: OF2 - Broken Communication
Nathanius Jul 18 2008, 10:21pm replied:

It'd be good to have an insider in Valve for choice "leaks" on Half Life 2: Episode 3 too ;) *hint hint* *nudge nudge* *wink wink* *yaknowhatimean yaknowhatimean*

(yeah, i'm not hopeful, but it needed to be said :P)

+1 vote   article: Adam Foster joins Valve
Nathanius Jul 13 2008, 8:32am says:

Good work guys!

+2 votes   article: Stargate Legacy BETA 1 has been released!
Nathanius Jul 11 2008, 5:38am says:

Why is it smoking?

+1 vote   media: Yamato
Nathanius Jul 11 2008, 5:34am says:

Your're complaining that the Feds are "too good" in this already horribly biased subversion? unbelievable...

+1 vote   download: Trek Wars 0.9 Interpretation
Nathanius Jul 11 2008, 5:32am replied:

False. This poor balancing is the result of fanboy biases and nothing more~

-1 votes   download: Trek Wars 0.9 Interpretation
Nathanius Jul 11 2008, 5:30am says:

I 100% reccomend incorporating the Star Trek: New Worlds units in the mod for your next release! Phaser or Disruptor hover-tanks blasting the SW walkers to bits would be great fun!

Instead of incorporating new races I reccomend you add ground troops to existing races before you proceed. You can of course do what you want but that's my advice anyway!

Unless you have an "Orbital Bombardment" option and can have laces of torpedoes and phaser fire raining down from the heavens as the Trek unit's ground presence :P

+2 votes   mod: Trek Wars - Federation at War
Nathanius Jul 11 2008, 5:18am replied:

You like biased game balancing? Where's the fun in that?

+1 vote   mod: Trek Wars - Federation at War
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