Currently unemployed. I've recently finished studying at the Master's Programme in Game Design at Blekinge Institute of Technology, Sweden.
All images I host here are copyrighted to me.
© 2007-2009 Peter Löfgren.
So this is my place here at ModDB.com.
I just recently graduated from Blekinge Institute of Technology with a 180 HP i my pocket. Allthough... If you want to be someone in this business you have to create stuff aswell, not just get your points done etc.
That's why I have added some of my work as images to this little hole of mine. It ain't much but I'm really proud of myself for the work I've done with them. The Mustang was my first projects in Maya (3D Software) and it turned out to be quite nice after all I think =)
The images of the interface that can be found in my Image section is some mock-ups I did for a game project me and a bunch of friends did the spring 2007. I did those interface images from one key word: "Steampunk". All I had to do was to get some nice feeling to it and just create, lots of freedom but with a short time. All of those were done in 3D Studio Max within two days and ended up really good.
Later on I decided to make an alley way. And thus I started my second Maya project. I went more in depth of geometry modelling and tried to pack as much detail I could into one single image.
The result is pretty good if you tell me (of course) =)
Then the big project started.
We were a group of seven students who began to develop a mod for Half Life 2. (Ether). That's actually how I ended up here.
During that project I was actually the one creating the world. I used Hammer Editor, the level editor tool for source-based games to create the nice environment, placing our objects and setting the mood, as well as creating and tweaking the puzzles into what they are today. So basicly my work was mostly level design but I also did some minor work as modeler and UV-mapper.
Please check it out and leave a comment if you like or dislike anything.
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Brown Dyed Hotel is a group of students from Campus Karlshamn of Blekinge Institute of Technology. Together we aim to bring Ether to life in 15 weeks...
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