Quest Developer for the Middle Earth Roleplaying Project for Skyrim

Comment History  (240 - 270 of 287)
names_are_useless
names_are_useless Jan 26 2011, 1:19am replied:

It isn't called MERP & Blade for nothing. However, we do plan on adding in some features to our MERP & Blade mod that even Mount & Blade doesn't have ;)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jan 26 2011, 1:15am replied:

@KidStein: Yeah, I can guarantee this mod won't be done (or, to be more specific, "1.0") by the end of 2011. Now will it be in what some may consider a "playable state" (several cities, working races/classes, NPCs, Creatures, some quests, etc), well, only time will tell.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jan 8 2011, 12:44pm replied:

Our mod will easily be better then Nehrim in due time ;)

+1 vote   media: Nazgul
names_are_useless
names_are_useless Jan 8 2011, 12:43pm replied:

I've seen the Games Workshop fellbeast model in-person. GW can be a bit cheap sometimes, especially with the wings, which they reused from their Balrog model which I own (although still unpainted :().

+1 vote   media: Fellbeast
names_are_useless
names_are_useless Jan 7 2011, 1:29pm replied:

@saltso: Actually there is custom gear in 0.2.4. Check out the top level of Minas Tirith. And all the NPCs, quests, shops, weapons/armors, etc. are all in the works. There might be some NPCs and interiors in 0.2.5, and if not, expect NPCs and interiors in the release after that. Most of the interior work is centered around Bree right now, and we hope to have the whole town completed at some point. Oh, and there will definitely be a lot of new weapons and armor in 0.2.5.

+2 votes   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jan 7 2011, 1:25pm replied:

@davozk: Do you have ANY idea how much content is still left to do before a v1.0 release!? The current beta isn't called "0.2.4" for nothing. Yeah, I'd say theres a good 3/4 content still left that needs doing. Our worldspace is over 7x the size of Cyrodiil! That's over 7x the cities/towns, landscaping, interiors, dungeons, NPCs, quests, creatures, gear, factions ... its mind blowing. I can't think of any other mod that is striving for this kind of detail, and I'm glad to be a part of it.

If you want to see this mod get done faster, why not help out? We are always looking for more talent. We have an application section over at our forums: Merp.straygenius.com

Its not like complaining for us to get it done faster is going to speed up progress.

+2 votes   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jan 3 2011, 12:46pm replied:

@regretfulkarma: It looks like you added a couple tusks and retextured one of mr_siika's Mammoths: Tesnexus.com

Or am I wrong?

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jan 3 2011, 10:02am replied:

@Lauri: Indeed there is only one, but in the Ringbearer questline you'll get to have it, so no worries!

+1 vote   media: Sting
names_are_useless
names_are_useless Jan 3 2011, 9:59am replied:

@regretfulkarma: We haven't started work on a Mumakil yet, so yes, we would love to see your elephant!

About scaling and exporting: there are several team members that can help you with that, so don't worry about it.

In fact, if you're at all interested in joining the team (even if you can't commit a lot of time), we can always use another creature modeler. You can fill out an application on our forums here: Merp.straygenius.com

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Dec 28 2010, 10:53am replied:

@romanius24: We'll be using our own concepts along with some of the movie concepts.

+1 vote   media: MERP&Blade - Cavalry formations - Proof of Concept
names_are_useless
names_are_useless Dec 27 2010, 1:15am replied:

@Ralok: Yeah, Vampires AND Werewolves exist in Tolkien's mythology. Check it out:
En.wikipedia.org(Middle-earth)
En.wikipedia.org(Middle-earth)

Of course they are ENTIRELY different from those in Oblivion or the Horror flick variety (although those articles make a few assumptions). There is very little in Tolkien's works about these creatures, mainly in The Silmarillion.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Dec 24 2010, 9:30am replied:

@restos: Have some faith in the MERP developers here! We got quite a few ideas to how we'll do large-scale battles without too much lag ;)

+3 votes   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Dec 22 2010, 12:53am replied:

@EricWass: Well MERP kind of lacks a Mumakil model, rigging, and animations right now ... in fact MERP is lacking LOTS of custom creatures right now. I have a feeling though that scripting Howdahs that NPCs can walk on top of while being mounted on a moving Mumakil will be a REAL challenge though. We would LOVE to approach this challenge if someone makes a Mumak for us ... we won't complain, I swear!

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Dec 19 2010, 10:58am replied:

@Jedi_Farseer: MERP has been in the works for a number of years now (its been restarted from scratch a couple times, however I am thankful in thinking that this won't happen again with MERP). The origins of MERP date back to Morrowind, so MERP isn't really inspired by AME. Maybe the opposite.

+1 vote   mod: Adventure Middle Earth
names_are_useless
names_are_useless Dec 15 2010, 1:08pm replied:

@MC_Fred: Believe me, as a long-time member of this team, I do too, but do realize that evil races are a LONG ways off! They'll need lots of quests and such just like the Free Peoples get. Oh and I don't see Orcs, Goblins, or Uruk-hai ever being playable (I'm pushing for Half-Orcs to eventually be playable though), they have no free will in Tolkien's works and can only do evil.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Dec 13 2010, 1:11pm replied:

@Greatdictator
Yep, we hope to implement large scale battles. Its discussed a lot among the team, so don't worry, we'll find a way to make it work ;)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Dec 6 2010, 7:04am replied:

@Ralok: You mean a Warg? Nope, Wargs would only let Orcs right them, and Orcs are not planned to be a playable race (as Orcs, Goblins, Uruk-hai, etc. have no true free will).

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Sep 9 2010, 1:14am replied:

@altair_zeo
Yes we do hope to have the big battles in MERP: The Battle of Helm's Deep, The Battle of Pellenor Fields, Battle at the Black Gate, and even those in the books such as the battles going on in the north (Dale and Erebor defending side by side against the forces of Dol Guldur and Easterlings, around the same time the Battle of Pellenor Fields was happening) and the Battle of Bywater. We have some good ideas for how to get around engine limitations with the number of NPCs on screen and such, but we haven't really spent a whole lot of work on implementing big battles yet.

But do not fear, we on the team want them in MERP as much as the fans do ;)

+2 votes   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Aug 27 2010, 10:45pm replied:

@RottenRat: You've heard of MERP (Middle Earth Roleplaying) mod for Oblivion, right?

Moddb.com

+1 vote   news: Project Second: The Lord of the Rings !!!
names_are_useless
names_are_useless Aug 26 2010, 8:57pm replied:

@Kelen_Stardragon
Black/Red I think would come as good camouflage in Mordor (just as greens, browns, greys, and blacks are great camoflauge in forests). I wouldn't be surprised if the Gondorians were thinking that they'd need to invade Mordor before the Dark Lord could be destroyed, and the Ithilien Rangers would surely make good scouts. So the Black/Red colored Ranger uniforms were made in case such an occasion would occur, and I'm sure they'd even get used in the early Fourth Age (hunting renegade Orcs still in Mordor after the Ring's destruction).

At least, that's my thought :P

+2 votes   media: Ithilien Ranger
names_are_useless
names_are_useless Jul 20 2010, 2:51am replied:

If I were you, I wouldn't expect for there to be ANY potions in MERP, they simply don't fit into the lore. The Phail of Galadriel is about the closest to a potion I can think of in the books, and it was a VERY special gift from Galadriel to Frodo.

Anyways, don't worry, magic rings (especially Rings of Power) will have plenty of power ;)

+1 vote   media: In Dagorlad
names_are_useless
names_are_useless Jul 20 2010, 12:16am replied:

We want certain creatures, such as Giant Spiders, Wargs, Giant Eagles, and even Ravens to be able to speak in MERP (as they did in The Hobbit)

+2 votes   media: Mirkwood Spiders 8
names_are_useless
names_are_useless Jul 20 2010, 12:05am replied:

"One cannot simply Fast Travel to Mordor"

Its funny because its true, you won't be able to fast travel in MEPR :P

+2 votes   feature: Developer Banter - MERP Project
names_are_useless
names_are_useless Jul 14 2010, 12:30am replied:

Heres some words of wisdom about mods: mods don't have release dates (unless its a new version of the mod in question, and even then the release is really only a week or so away anyways). Whats the point of release dates for mods? Its not like there's any money on the line.

+4 votes   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jul 10 2010, 12:43am replied:

To be honest, I know I, and others, on the team would like for factions to be just more then guilds. Remember that Cyrodiil is really just a single kingdom of sorts. Middle Earth is a whole continent. Factions in MERP should work as taking the side of Gondor, Rohan, Dale, etc. Don't get me wrong, guilds should exist as well as factions, but the major factions should be what really helps to define your character.

Being allied to Dunland (expect good factions to be focused more on then evil factions for the time being) for instance should mean that many good factions will look down upon you and may not even allow you inside their cities (especially Rohan). At least, I'm sure most of the team hope so.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jul 10 2010, 12:31am replied:

I think I have a good estimate.

- The Wood Elves of Mirkwood would be at King Thranduil's Hall
- There is the city of Caras Galadhon is in Lothlorien
- The Elven outpost of Imladris (also known as Rivendell)
- Mithlond, the Grey Havens

That's four off the top of my head. That's not including any small outposts we may have around the western shoreline of Lindon or possible elven camps in Mirkwood. Oh, and expect a few Elven ruins to explore as well (Edhellond, Eregion (Hollin), possibly others).

+1 vote   media: webs in Mirkwood
names_are_useless
names_are_useless Jul 10 2010, 12:20am replied:

Its the Witch King's Sword. The other Ringwraiths use a different kind of sword. All Ringwraiths also carry a secondary, smaller sword in the films as well. And of course there's the Morgul Blade that the Witch King stabs Frodo with on Weathertop.

Council-of-elrond.com
Expect all 4 of these weapons in MERP ;)

+1 vote   media: Witch-King's Sword
names_are_useless
names_are_useless Feb 8 2010, 5:50pm replied:

@xenocide2003: No, never. Simply put, Ringwraiths have NO free will. They are slaves to Sauron and the One Ring, it wouldn't make sense to have a Ringwraith that's going out dungeon crawling for treasure and talking in leisure conversation to the Orcs of Mordor.

+4 votes   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Feb 7 2010, 12:54pm replied:

Go get the Game of the Year edition (has vanilla base Oblivion game, Knights of the Nine, and Shivering Isles). Its only like $20-30 in stores (at least where I am).

+1 vote   media: Isengard
names_are_useless
names_are_useless Feb 7 2010, 1:58am replied:

@dissonance: You really should check our Ning site for updates. MERP Beta 0.2.4 has been out for a few weeks already. The person running this Moddb page has left the team and it took us awhile to set it up so I was in charge of this Moddb page.

Merpmod.ning.com

Anyways, expect more updates soon.

+3 votes   mod: MERP | Middle-Earth Roleplaying Project
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