Quest Developer for the Middle Earth Roleplaying Project for Skyrim

Comment History  (210 - 240 of 281)
names_are_useless
names_are_useless Jan 28 2012, 1:29am replied:

@Ricewind: We don't take donations. It would only give more grounds for lawyers to sue our mod for use of the Tolkien IP. If you want to help us out, continue to follow progress and support us. Btw we are always in need of music composers, so if you have any Middle Earth-type tunes you'd like to share, feel free to create an application on our dev forums :)

Merp.straygenius.com

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jan 28 2012, 1:23am replied:

@ChuckNrs: Smaug may be dead by the time of the War of the Ring (LOTR), but there are definitely still dragons in Middle Earth. You just have to know where to look ;)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jan 28 2012, 1:21am replied:

@Mhaedros: I can't really answer your question, BUT I did want to let you know that I keep a listing on what needs modeled for MERP. Send me a PM over the SkyrimNexus forums (my username is "names_are_useless") and I can let you know what's top priority for us in the way of models ;)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jan 24 2012, 4:44pm replied:

@Elendil1325: And here I would disagree. There are no big battles in Skyrim. At most maybe a couple dozen between sides. A true big battle should be in the hundreds, if not THOUSANDS, and I hope we can hit that mark some day.

+2 votes   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jan 11 2012, 12:02am replied:

Well Maegfaer's comment is semi-correct: evil races such as Nazgul, Orcs, Uruk-hai, Trolls, etc. are enslaved to Sauron's will and have no true free will. It just doesnt sit right with me to allow the player to play as an Orc who goes about picking flowers :S

Now Evil Men such as Haradrim, Easterlings, Black Numenoreans, and Dunlendings are a different story. They are just Men, and do have Free Will and the chance to do good or evil. Faction does not always define every individual, remember that. In Two Towers, when Sam sees a fallen Haradrim, he wonders if he is truly evil at heart. So yeah, Evil Men races could be playable in a future release.

@1st_of_the_Nine*WoA*: I don't think you understand the Ringwraiths. When the 9 Kings (well, lore says they were warriors and sorcerors as well actually) took the 9 Rings of Power, they became slaves to Sauron. They will do EVERYTHING he commands. While Orcs might fight with one another and do things SOMEWHAT against Sauron's will (but still nothing considered "good"), the Nazgul will not. Every command Sauron gives them they WILL follow.

And you can't say "well what if they take off their Rings?" In the books, its actually unsure if they even wear their Rings (if not, then they're probably in Barad Dur or Minas Morgul, somewhere safe). But the real point is that not only are they slaves to Sauron, but also their Rings. When Sauron is destroyed, so is the power of the Rings, and thus they are destroyed as well.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jan 10 2012, 12:01pm replied:

@klaasvdb: The Creation Kit will actually let us mod Skyrim ... so yeah, I guess you could say that it will make work a lot easier :P

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jan 9 2012, 2:02am replied:

@runescaperian: Currently, this mod is planned to take place between the years of 3018-3019: the final two years of the War of the Ring, and then probably into the Fourth Age some time after that (basically the time period of the LOTR books). So no, Smaug will be long dead; we have no intentions of creating a questline based on "The Hobbit."

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jan 8 2012, 4:08am replied:

@shaga1: You really think we would create a Helm's Deep model for MERP Oblivion and NOT try porting it over to MERP Skyrim? :P

+2 votes   media: December 2011 update
names_are_useless
names_are_useless Jan 8 2012, 4:06am replied:

@neigenoire: You do know that we are looking to try to create (or at the very least look like) actual large-scale battles for MERP in Skyrim, right? ;)

+2 votes   media: December 2011 update
names_are_useless
names_are_useless Jan 8 2012, 3:56am replied:

@Ulorndir: MERP v0.2.6 is currently our final-planned MERP release for Oblivion. After that, we will be moving what assets we can from MERP in Oblivion over to Skyrim, and start creating MERP in Skyrim. Something like that :P

+1 vote   media: MERP 0.2.4 & 0.2.6 comparison
names_are_useless
names_are_useless Dec 20 2011, 9:13am replied:

@kalaur: Check your hotmail account, I sent you an email (under names_r_useless @ hotmail.com).

+2 votes   group: MERP Team
names_are_useless
names_are_useless Dec 16 2011, 11:03am replied:

@Ralok: Watched a Let's Play of War in the North. Design-wise there is some good stuff, but then some of it is kind of over-the-top and doesn't seem very Tolkien-ish to me (the dragon in the game reminded me a little too much of Deathwing from WoW for example).

MERP is generally sticking to the books and films.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Dec 16 2011, 10:57am replied:

@stef364: We're mainly focusing on the Free Peoples and its factions. Evil playable races are a way's off, and joining the big evil factions like Isengard or Mordor is not a feature we're looking to implement right now. HOWEVER, don't let that fool you: there may just be other evil factions to join ;)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Dec 16 2011, 10:51am replied:

@guiaranha: Both Oblivion and Skyrim use the same file types for models, meaning we can import them into either game.

+1 vote   media: December 2011 update
names_are_useless
names_are_useless Dec 16 2011, 10:49am replied:

@Holgof: we're planning to follow the book's take on the Battle of the Hornburg, where Isengard's forces had more then just Uruk-hai (Orcs, Half-Orcs, Dunlendings, Wolf Riders, etc).

Also we currently aren't planning on evil playable races for initial release, nor the option to join the big evil factions like Isengard and Mordor. That doesn't mean we don't want to include evil playable races in later releases (I know I sure do!), but they're a way's off.

+2 votes   media: December 2011 update
names_are_useless
names_are_useless Dec 16 2011, 10:45am replied:

@u-raptor: There will be one more release of MERP for Oblivion (v0.2.6), then we're moving MERP onto Skyrim.

+2 votes   media: December 2011 update
names_are_useless
names_are_useless Nov 15 2011, 3:28pm replied:

@Ruubie5: We plan on releasing an installer for the next MERP Oblivion release, don't worry.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Nov 15 2011, 3:26pm replied:

@Ruubie5: We do not plan on completing the Oblivion version of MERP. We're moving onto Skyrim after the next (and final) Beta version of MERP for Oblivion is released.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Aug 3 2011, 8:29am replied:

We had a tenth Fellowship member as an idea, but its completely unrealistic and really goes against the lore. Elrond chose 9 Fellowship members for a reason - in contrast to the nine Nazgul. Also I can't imagine playing as a tenth Fellowship member would be all too fun. It would basically just be an escort quest, with your character being overshadowed by the other 9 members in all the various scenes.

Trust me when I say that playing as the Ringbearer will be a fun and unique experience ;)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Aug 2 2011, 5:08am replied:

You will be able to play as Frodo in the Ringbearer Questline. Currently, we plan that upon character creation, there will be a section in-game that the player can make some important decisions, such as (if they're a male Hobbit) that they can take on the role of Frodo. And before you ask, no, you can design your Frodo to look like whatever you want and develop your Frodo character as you please.

Currently we don't have plans to allow the player to play as other Fellowship members (Aragorn, Legolas, etc.), or as any other established character in Tolkien's lore for that matter.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless May 23 2011, 2:02pm replied:

@Sambugaro: If you can find the name of the mod, I'll suggest that mod resource to the rest of the team ;)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless May 23 2011, 2:00pm replied:

@EricWass: Right now they're just static objects, but I hope in a future version of MERP we can make working siege equipment :)

+3 votes   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless May 16 2011, 9:02pm replied:

@vrock627:
What is everyone's obsession with wanting to be a Ringwraith? Anyways no, there is no chance as far as I'm concerned. The Ringwraiths have no free will and are slaves to Sauron's will, even more so then Goblins/Orcs/Uruk-hai/Trolls/etc. Don't expect any of these evil creatures to ever be playable.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Apr 19 2011, 10:12am replied:

@Nicked99: Actually its more then having to rework story, more so that Tolkien's orc races (Goblins, Orcs, Uruk-hai, etc.) all have no free-will and are slaves to the Dark Lord. In my mind it'd kind of be breaking lore if we allowed an orc to go adventuring wherever he likes. However, we have thought about adding evil races to play as in the future (mostly Evil Man races), but we wanna flesh out the Free Peoples before then.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jan 26 2011, 1:19am replied:

It isn't called MERP & Blade for nothing. However, we do plan on adding in some features to our MERP & Blade mod that even Mount & Blade doesn't have ;)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jan 26 2011, 1:15am replied:

@KidStein: Yeah, I can guarantee this mod won't be done (or, to be more specific, "1.0") by the end of 2011. Now will it be in what some may consider a "playable state" (several cities, working races/classes, NPCs, Creatures, some quests, etc), well, only time will tell.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jan 8 2011, 12:44pm replied:

Our mod will easily be better then Nehrim in due time ;)

+1 vote   media: Nazgul
names_are_useless
names_are_useless Jan 8 2011, 12:43pm replied:

I've seen the Games Workshop fellbeast model in-person. GW can be a bit cheap sometimes, especially with the wings, which they reused from their Balrog model which I own (although still unpainted :().

+1 vote   media: Fellbeast
names_are_useless
names_are_useless Jan 7 2011, 1:29pm replied:

@saltso: Actually there is custom gear in 0.2.4. Check out the top level of Minas Tirith. And all the NPCs, quests, shops, weapons/armors, etc. are all in the works. There might be some NPCs and interiors in 0.2.5, and if not, expect NPCs and interiors in the release after that. Most of the interior work is centered around Bree right now, and we hope to have the whole town completed at some point. Oh, and there will definitely be a lot of new weapons and armor in 0.2.5.

+2 votes   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jan 7 2011, 1:25pm replied:

@davozk: Do you have ANY idea how much content is still left to do before a v1.0 release!? The current beta isn't called "0.2.4" for nothing. Yeah, I'd say theres a good 3/4 content still left that needs doing. Our worldspace is over 7x the size of Cyrodiil! That's over 7x the cities/towns, landscaping, interiors, dungeons, NPCs, quests, creatures, gear, factions ... its mind blowing. I can't think of any other mod that is striving for this kind of detail, and I'm glad to be a part of it.

If you want to see this mod get done faster, why not help out? We are always looking for more talent. We have an application section over at our forums: Merp.straygenius.com

Its not like complaining for us to get it done faster is going to speed up progress.

+2 votes   mod: MERP | Middle-Earth Roleplaying Project
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