Quest Developer for the Middle Earth Roleplaying Project for Skyrim
We had a tenth Fellowship member as an idea, but its completely unrealistic and really goes against the lore. Elrond chose 9 Fellowship members for a reason - in contrast to the nine Nazgul. Also I can't imagine playing as a tenth Fellowship member would be all too fun. It would basically just be an escort quest, with your character being overshadowed by the other 9 members in all the various scenes.
Trust me when I say that playing as the Ringbearer will be a fun and unique experience ;)
You will be able to play as Frodo in the Ringbearer Questline. Currently, we plan that upon character creation, there will be a section in-game that the player can make some important decisions, such as (if they're a male Hobbit) that they can take on the role of Frodo. And before you ask, no, you can design your Frodo to look like whatever you want and develop your Frodo character as you please.
Currently we don't have plans to allow the player to play as other Fellowship members (Aragorn, Legolas, etc.), or as any other established character in Tolkien's lore for that matter.
@Sambugaro: If you can find the name of the mod, I'll suggest that mod resource to the rest of the team ;)
@EricWass: Right now they're just static objects, but I hope in a future version of MERP we can make working siege equipment :)
What is everyone's obsession with wanting to be a Ringwraith? Anyways no, there is no chance as far as I'm concerned. The Ringwraiths have no free will and are slaves to Sauron's will, even more so then Goblins/Orcs/Uruk-hai/Trolls/etc. Don't expect any of these evil creatures to ever be playable.
@Nicked99: Actually its more then having to rework story, more so that Tolkien's orc races (Goblins, Orcs, Uruk-hai, etc.) all have no free-will and are slaves to the Dark Lord. In my mind it'd kind of be breaking lore if we allowed an orc to go adventuring wherever he likes. However, we have thought about adding evil races to play as in the future (mostly Evil Man races), but we wanna flesh out the Free Peoples before then.
It isn't called MERP & Blade for nothing. However, we do plan on adding in some features to our MERP & Blade mod that even Mount & Blade doesn't have ;)
@KidStein: Yeah, I can guarantee this mod won't be done (or, to be more specific, "1.0") by the end of 2011. Now will it be in what some may consider a "playable state" (several cities, working races/classes, NPCs, Creatures, some quests, etc), well, only time will tell.
Our mod will easily be better then Nehrim in due time ;)
I've seen the Games Workshop fellbeast model in-person. GW can be a bit cheap sometimes, especially with the wings, which they reused from their Balrog model which I own (although still unpainted :().
@saltso: Actually there is custom gear in 0.2.4. Check out the top level of Minas Tirith. And all the NPCs, quests, shops, weapons/armors, etc. are all in the works. There might be some NPCs and interiors in 0.2.5, and if not, expect NPCs and interiors in the release after that. Most of the interior work is centered around Bree right now, and we hope to have the whole town completed at some point. Oh, and there will definitely be a lot of new weapons and armor in 0.2.5.
@davozk: Do you have ANY idea how much content is still left to do before a v1.0 release!? The current beta isn't called "0.2.4" for nothing. Yeah, I'd say theres a good 3/4 content still left that needs doing. Our worldspace is over 7x the size of Cyrodiil! That's over 7x the cities/towns, landscaping, interiors, dungeons, NPCs, quests, creatures, gear, factions ... its mind blowing. I can't think of any other mod that is striving for this kind of detail, and I'm glad to be a part of it.
If you want to see this mod get done faster, why not help out? We are always looking for more talent. We have an application section over at our forums: Merp.straygenius.com
Its not like complaining for us to get it done faster is going to speed up progress.
@regretfulkarma: It looks like you added a couple tusks and retextured one of mr_siika's Mammoths: Tesnexus.com
Or am I wrong?
@Lauri: Indeed there is only one, but in the Ringbearer questline you'll get to have it, so no worries!
@regretfulkarma: We haven't started work on a Mumakil yet, so yes, we would love to see your elephant!
About scaling and exporting: there are several team members that can help you with that, so don't worry about it.
In fact, if you're at all interested in joining the team (even if you can't commit a lot of time), we can always use another creature modeler. You can fill out an application on our forums here: Merp.straygenius.com
@romanius24: We'll be using our own concepts along with some of the movie concepts.
@Ralok: Yeah, Vampires AND Werewolves exist in Tolkien's mythology. Check it out:
Of course they are ENTIRELY different from those in Oblivion or the Horror flick variety (although those articles make a few assumptions). There is very little in Tolkien's works about these creatures, mainly in The Silmarillion.
@restos: Have some faith in the MERP developers here! We got quite a few ideas to how we'll do large-scale battles without too much lag ;)
@EricWass: Well MERP kind of lacks a Mumakil model, rigging, and animations right now ... in fact MERP is lacking LOTS of custom creatures right now. I have a feeling though that scripting Howdahs that NPCs can walk on top of while being mounted on a moving Mumakil will be a REAL challenge though. We would LOVE to approach this challenge if someone makes a Mumak for us ... we won't complain, I swear!
@Jedi_Farseer: MERP has been in the works for a number of years now (its been restarted from scratch a couple times, however I am thankful in thinking that this won't happen again with MERP). The origins of MERP date back to Morrowind, so MERP isn't really inspired by AME. Maybe the opposite.
@MC_Fred: Believe me, as a long-time member of this team, I do too, but do realize that evil races are a LONG ways off! They'll need lots of quests and such just like the Free Peoples get. Oh and I don't see Orcs, Goblins, or Uruk-hai ever being playable (I'm pushing for Half-Orcs to eventually be playable though), they have no free will in Tolkien's works and can only do evil.
Yep, we hope to implement large scale battles. Its discussed a lot among the team, so don't worry, we'll find a way to make it work ;)
@Ralok: You mean a Warg? Nope, Wargs would only let Orcs right them, and Orcs are not planned to be a playable race (as Orcs, Goblins, Uruk-hai, etc. have no true free will).
Yes we do hope to have the big battles in MERP: The Battle of Helm's Deep, The Battle of Pellenor Fields, Battle at the Black Gate, and even those in the books such as the battles going on in the north (Dale and Erebor defending side by side against the forces of Dol Guldur and Easterlings, around the same time the Battle of Pellenor Fields was happening) and the Battle of Bywater. We have some good ideas for how to get around engine limitations with the number of NPCs on screen and such, but we haven't really spent a whole lot of work on implementing big battles yet.
But do not fear, we on the team want them in MERP as much as the fans do ;)
@RottenRat: You've heard of MERP (Middle Earth Roleplaying) mod for Oblivion, right?
Black/Red I think would come as good camouflage in Mordor (just as greens, browns, greys, and blacks are great camoflauge in forests). I wouldn't be surprised if the Gondorians were thinking that they'd need to invade Mordor before the Dark Lord could be destroyed, and the Ithilien Rangers would surely make good scouts. So the Black/Red colored Ranger uniforms were made in case such an occasion would occur, and I'm sure they'd even get used in the early Fourth Age (hunting renegade Orcs still in Mordor after the Ring's destruction).
At least, that's my thought :P
If I were you, I wouldn't expect for there to be ANY potions in MERP, they simply don't fit into the lore. The Phail of Galadriel is about the closest to a potion I can think of in the books, and it was a VERY special gift from Galadriel to Frodo.
Anyways, don't worry, magic rings (especially Rings of Power) will have plenty of power ;)
We want certain creatures, such as Giant Spiders, Wargs, Giant Eagles, and even Ravens to be able to speak in MERP (as they did in The Hobbit)
"One cannot simply Fast Travel to Mordor"
Its funny because its true, you won't be able to fast travel in MEPR :P
Heres some words of wisdom about mods: mods don't have release dates (unless its a new version of the mod in question, and even then the release is really only a week or so away anyways). Whats the point of release dates for mods? Its not like there's any money on the line.