Quest Developer for the Middle Earth Roleplaying Project for Skyrim

Comment History  (180 - 210 of 281)
names_are_useless
names_are_useless Mar 2 2012, 8:39pm says:

Now look what you did fans! You've supported us SO much that the bandwidth exceeded its limit! Hope you all are proud of yourselves! :P

+2 votes   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Mar 2 2012, 9:22am replied:

@Maegfaer: Come on Maeg, be easy on the guy, maybe he was just in a hurry?

Anyways, if you're interested in joining the team, I suggest checking out our forums for more details: Merp.straygenius.com

+2 votes   mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 2 2012, 9:20am replied:

@Turin101: Script is still in the works for the Ringbearer questline. I would like to give the player as much freedom as possible, but certain limits will need to be created due to time and manpower (creating alternate histories isn't always easy). When it comes to killing Gollum, I hope it'll be an option at ANY time the player can make (not just Emyn Muil). However, do realize that by killing him, you are without a guide into Mordor (our heightmap is huge, so trust me when I say that can be a major detriment).

+1 vote   mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 2 2012, 9:16am replied:

@Gousman: We can always use more help. Check out our forums for more details: Merp.straygenius.com

+1 vote   mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 1 2012, 3:45pm replied:

@Vanaathiel: Actually there were most likely dragons still in Middle Earth in the late Third Age (not in great numbers mind you). Gandalf only said in the books that Smaug was the last GREAT dragon, not the last dragon. Dragons most likely still existed in the Withered Heath (eastern Grey Mountains) and possibly in parts of the Forodwaith. As Alasdair said, we definitely want Fell Beasts in MERP. As for dragons ... you'll have to wait and see.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 29 2012, 3:20pm replied:

@migazar: I've thought about that possibility in the Ringbearer questline ... it certainly would change things a lot. I don't know, you'll just have to wait and see ;)

+1 vote   mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 29 2012, 11:19am replied:

@UNSCMarine: We really hope to create new perk trees! We have a lot of ideas for new ones (and we want to delete some old ones).

+1 vote   mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 28 2012, 12:04pm replied:

@Turin101: Check the profile where it says Release Date ... TBD = To Be Decided. We have no release dates planned: we will release the mod in early alpha/beta stages as we see fit.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 28 2012, 10:43am replied:

@Turin101: I would like to add to what MEB said by mentioning that I think certain races should be able to swear fealty to other certain factions only. Afterall, Aragorn did serve under Gondor, Rohan, AND worked as a Dunedain Ranger. But when I say swearing fealty to only certain factions ... let me give an example.

Example: A Gondorian should have the choice to swear fealty to not only Gondor, but to Rohan and/or Dale, but not to Lothlorien (since Lothlorien would be for elven races only).

+2 votes   mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 27 2012, 9:23am replied:

@deathteam15: We've been following the development of a few of the multiplayer mods in the works for Skyrim and have pondered the idea of multiplayer. Current plans of that nature are not on our minds at the moment (not saying that we won't consider this in the future though).

+1 vote   mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 27 2012, 9:15am replied:

@Anglachel: Some very good questions.

@question 1: I've thought about this myself and am unsure. It would be cool indeed to have the chance to run into the Fellowship, but I fear it may complicate the timeline too much if the player interacts with the Fellowship NPCs in Free Roam (its guaranteed that the timeline will have to alter significantly in the Ringbearer questline depending on your actions, but Free Roam we don't want the player to have to worry too much about that). Mind you, it'd be silly to not have Aragorn, Legolas, and Gimli at Helm's Deep for example ... like I said, not sure about this.

@question 2: It will depend on your choices. Current plans are that if you choose to follow Frodo's path, you'll mainly be following NPCs (Fellowship members) who will likely go at a slower pace (walking) to their destinations. The player will always have the option to abandon them at any point, meaning it will become the player's responsibility to find their own path to reach Mt. Doom. Mind you the latter does mean you are without a party of Fellowship NPCs at your side, and believe me all of Sauron's and Saruman's forces want the Ring. Speaking of combat, Frodo in the books never killed a single individual in his quest, and I do hope for that to be an option, but engaging enemies should be an option as well. Again, it should be up to the player as to how he deals with various situations (along with the type of character he/she is building). You could be more of a sneaking-type of hobbit, a warrior hobbit, etc.

+3 votes   mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 25 2012, 2:36pm replied:

@1st_of_the_Nine*WoA*: Considering we want to create MERP & Blade for MERP Skyrim (which is our attempt to create combat similar to MOUNT & Blade), then yes, those sound like ideas we already have wanted to implemented ;)

+2 votes   mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 23 2012, 1:06pm replied:

@guiaranha: The team has discussed the idea of a "Realism submod" which will require the user to eat, drink, and sleep in order to survive (as well as some other features to make the game more "realistic"). Again, we've just discussed this idea so far and nothing more.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 21 2012, 3:54pm says:

@LiLDEZ-MVP: There are three "gameplay modes" planned: Ringbearer, White Council, and Free Roam. Ringbearer has you play in the role of Frodo Baggins (your quest being to destroy the Ring), White Council your character's past has ties with members of the White Councils (and you do missions for them). Free Roam is basically the main game where you are playing the normal game without any pre-conceived backstory to your character.

Hopefully all 3 will include all the major events in Middle Earth (including the major battles), so the player should have the option to take part in them ...

However, as the Ringbearer I would strongly stress that the player should focus on their task of destroying the Ring! Did Frodo take part in any of the major battles? No! He had a quest to take part in, and the clock is ticking. He holds the fate of Middle Earth in his hands! He has no time to get side-tracked with all these other major events!

+1 vote   article: MERP 0.2.6 beta release!
names_are_useless
names_are_useless Feb 21 2012, 1:54pm replied:

Yeah ... good luck with that ...

+13 votes   media: Gondorian plate armour by BGS
names_are_useless
names_are_useless Feb 21 2012, 1:52pm replied:

As Merong said, there are these three "gameplay modes" planned (Ringbearer, White Council, and Free Roam). Hopefully all 3 will include all the major events in Middle Earth (including the major battles), so the player should have the option to take part in them ...

However, as the Ringbearer I would strongly stress that the player should focus on their task of destroying the Ring! Did Frodo take part in any of the major battles? No! He had a quest to take part in. He holds the fate of Middle Earth in his hands! He has no time to get side-tracked with all these major events!

+4 votes   media: Gondorian plate armour by BGS
names_are_useless
names_are_useless Feb 21 2012, 1:47pm replied:

@AragornIIElessar: There aren't spears in Skyrim, MERP will try implementing spears as a new weapon type ;)

+3 votes   media: Gondorian plate armour by BGS
names_are_useless
names_are_useless Feb 21 2012, 1:12pm replied:

The team has discussed the possibility of fishing in MERP, and we will try to script it. How in-depth we go with fishing is really up in the air.

Just because the One Ring is destroyed does not mean that the game cannot continue. As for post-Third Age events, you need only look to the books for answers! When Aragorn becomes king, he begins the reconstruction of the former kingom of Armor in Eriador, campaigns against the Easterlings and Haradrim (re-establishing rule over much territory Gondor had lost in previous centuries), as well as hunting down the few Mordor remnants that would still exist.

There is also the Scouring of the Shire that occurs shortly after Sauron's destruction (The Ents let Saruman free from Orthanc in the books, and he exacts revenge by enslaving The Shire Hobbits with the help of ruffians in the north). Also the Dwarves of Erebor begin a campaign to reclaim Moria. I can't remember what else occurs, but I'm sure there's other major events as well.

+4 votes   mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 18 2012, 12:32pm replied:

Already contacted just about every modder on Skyrim Nexus who has made an LOTR-themed mod about MERP.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 17 2012, 2:14pm replied:

Well considering there are very few dragons left in Middle Earth in the late Third Age (Smaug was the last "Great Dragon" according to Gandalf) AND the fact that there are no examples of any character riding dragons in the lore, I'd say no.

... although I'm guessing you meant the FELL BEASTS that the Ringwraiths rode (which aren't dragons by the way). Only the Ringwraiths rode atop those creatures, so I'm going to guess the Fell Beasts didn't allow anyone else to ride them ... I'd say no to Fell Beasts being ridable either.

(DO NOT reference the War in the North game as an example of Men riding Fell Beasts! That game broke lore on SEVERAL occasions).

+5 votes   mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 16 2012, 11:56pm replied:

She's the Overseer of the Modeling department for our mod! She goes by the screename "tomato" on our forum ;)

And this isn't a recent thing either ... she's been with the team for easily OVER a year. She just decided to make a couple swords for Skyrim and release them to the public :)

+3 votes   mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 13 2012, 7:34am replied:

We have our own spin even on movie designed stuff, so don't worry about that. Have you seen our Minas Tirith in v0.2.6? The first level wall is actually black like in the books.

+3 votes   media: MERP 0.2.6 Trailer: Bree
names_are_useless
names_are_useless Feb 12 2012, 4:57pm replied:

You realize that the architecture in Bree in the films is nearly spot on with this architecture in the video, right?

+5 votes   media: MERP 0.2.6 Trailer: Bree
names_are_useless
names_are_useless Feb 11 2012, 12:49pm replied:

Yeah well, try removing the other half ... I can't believe anyone would have THAT many Skyrim mods :P

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Feb 10 2012, 7:30am replied:

I don't think the battle was as large as you might think. He definitely used a lot of creative angles spliced together though.

MERP will actively be trying to find ways to create large battles in Skyrim, so stay tuned for that ;)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Feb 5 2012, 1:36pm replied:

@1st_of_the_Nine*WoA*: Creating a "Sauron got the Ring" sort of scenario is quite a lot of work (which sort of sounds like your proposed "Rise of the Dark Lord" mode). It means we have to create destroyed versions of settlements we've created ... its just not worth it (MAYBE some later point, but I doubt it).

Basically we don't have any planned game modes to change the number of NPCs patrolling Middle Earth.

The current "game modes" planned for MERP right now is Free Roam (where the player plays as a no-name NPC with a lot of freedom), Ringbearer (where the player gets to play as Frodo, where it is your task to destroy the One Ring), and White Council (like Free Roam except your character has some history with White Council and can take part in the White Council questline).

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Feb 2 2012, 11:13am replied:

@Legion9339: Beorn is a bit of an anomaly in the lore. Tolkien never says WHY he and his people can transform into bears, but I do have my own theories. Since Beornings will be a playable race, I'm sure there will be at least a quest or two that will cover their origins and why they can transform :)

Still, just because the Beornings can transform doesn't mean the other races should: its a special ability of Beorn's people (minus the Maiar, who can shapeshift too, which I pointed out earlier).

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Feb 1 2012, 2:32am replied:

@KidStein: That is definitely THE racial ability we want for Beornings: to be able to transform into a bear, so way ahead of you ;)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Jan 30 2012, 12:03am replied:

@1st_of_the_Nine*WoA*: I can answer that question. Well, there are werewolves and vampires in Tolkien's lore, BUT they are unlike werewolves and vampires in most fiction in that they are generally believed to be dark, angelic-like beings (dark Maiar) who have taken on these forms wolf and bat like forms, and joined with Melkor in the elder days of the First Age:

en.wikipedia.org/wiki/Werewolf_(Middle-earth)
en.wikipedia.org/wiki/Vampire_(Middle-earth)

So to answer your question: no, the player will not be able to become a werewolf or vampire in our mod, since we won't be letting the player play as a shape-shifting Maiar of any kind.

Also mind you, MERP takes place in the late Third Age, so I doubt you'll be seeing many, if any, of them at all in Middle Earth, but you never know ;)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
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