Quest Developer for the Middle Earth Roleplaying Project for Skyrim
@KidStein: That is definitely THE racial ability we want for Beornings: to be able to transform into a bear, so way ahead of you ;)
@1st_of_the_Nine*WoA*: I can answer that question. Well, there are werewolves and vampires in Tolkien's lore, BUT they are unlike werewolves and vampires in most fiction in that they are generally believed to be dark, angelic-like beings (dark Maiar) who have taken on these forms wolf and bat like forms, and joined with Melkor in the elder days of the First Age:
So to answer your question: no, the player will not be able to become a werewolf or vampire in our mod, since we won't be letting the player play as a shape-shifting Maiar of any kind.
Also mind you, MERP takes place in the late Third Age, so I doubt you'll be seeing many, if any, of them at all in Middle Earth, but you never know ;)
@Ricewind: We don't take donations. It would only give more grounds for lawyers to sue our mod for use of the Tolkien IP. If you want to help us out, continue to follow progress and support us. Btw we are always in need of music composers, so if you have any Middle Earth-type tunes you'd like to share, feel free to create an application on our dev forums :)
@ChuckNrs: Smaug may be dead by the time of the War of the Ring (LOTR), but there are definitely still dragons in Middle Earth. You just have to know where to look ;)
@Mhaedros: I can't really answer your question, BUT I did want to let you know that I keep a listing on what needs modeled for MERP. Send me a PM over the SkyrimNexus forums (my username is "names_are_useless") and I can let you know what's top priority for us in the way of models ;)
@Elendil1325: And here I would disagree. There are no big battles in Skyrim. At most maybe a couple dozen between sides. A true big battle should be in the hundreds, if not THOUSANDS, and I hope we can hit that mark some day.
Well Maegfaer's comment is semi-correct: evil races such as Nazgul, Orcs, Uruk-hai, Trolls, etc. are enslaved to Sauron's will and have no true free will. It just doesnt sit right with me to allow the player to play as an Orc who goes about picking flowers :S
Now Evil Men such as Haradrim, Easterlings, Black Numenoreans, and Dunlendings are a different story. They are just Men, and do have Free Will and the chance to do good or evil. Faction does not always define every individual, remember that. In Two Towers, when Sam sees a fallen Haradrim, he wonders if he is truly evil at heart. So yeah, Evil Men races could be playable in a future release.
@1st_of_the_Nine*WoA*: I don't think you understand the Ringwraiths. When the 9 Kings (well, lore says they were warriors and sorcerors as well actually) took the 9 Rings of Power, they became slaves to Sauron. They will do EVERYTHING he commands. While Orcs might fight with one another and do things SOMEWHAT against Sauron's will (but still nothing considered "good"), the Nazgul will not. Every command Sauron gives them they WILL follow.
And you can't say "well what if they take off their Rings?" In the books, its actually unsure if they even wear their Rings (if not, then they're probably in Barad Dur or Minas Morgul, somewhere safe). But the real point is that not only are they slaves to Sauron, but also their Rings. When Sauron is destroyed, so is the power of the Rings, and thus they are destroyed as well.
@klaasvdb: The Creation Kit will actually let us mod Skyrim ... so yeah, I guess you could say that it will make work a lot easier :P
@runescaperian: Currently, this mod is planned to take place between the years of 3018-3019: the final two years of the War of the Ring, and then probably into the Fourth Age some time after that (basically the time period of the LOTR books). So no, Smaug will be long dead; we have no intentions of creating a questline based on "The Hobbit."
@shaga1: You really think we would create a Helm's Deep model for MERP Oblivion and NOT try porting it over to MERP Skyrim? :P
@neigenoire: You do know that we are looking to try to create (or at the very least look like) actual large-scale battles for MERP in Skyrim, right? ;)
@Ulorndir: MERP v0.2.6 is currently our final-planned MERP release for Oblivion. After that, we will be moving what assets we can from MERP in Oblivion over to Skyrim, and start creating MERP in Skyrim. Something like that :P
@kalaur: Check your hotmail account, I sent you an email (under names_r_useless @ hotmail.com).
@Ralok: Watched a Let's Play of War in the North. Design-wise there is some good stuff, but then some of it is kind of over-the-top and doesn't seem very Tolkien-ish to me (the dragon in the game reminded me a little too much of Deathwing from WoW for example).
MERP is generally sticking to the books and films.
@stef364: We're mainly focusing on the Free Peoples and its factions. Evil playable races are a way's off, and joining the big evil factions like Isengard or Mordor is not a feature we're looking to implement right now. HOWEVER, don't let that fool you: there may just be other evil factions to join ;)
@guiaranha: Both Oblivion and Skyrim use the same file types for models, meaning we can import them into either game.
@Holgof: we're planning to follow the book's take on the Battle of the Hornburg, where Isengard's forces had more then just Uruk-hai (Orcs, Half-Orcs, Dunlendings, Wolf Riders, etc).
Also we currently aren't planning on evil playable races for initial release, nor the option to join the big evil factions like Isengard and Mordor. That doesn't mean we don't want to include evil playable races in later releases (I know I sure do!), but they're a way's off.
@u-raptor: There will be one more release of MERP for Oblivion (v0.2.6), then we're moving MERP onto Skyrim.
@Ruubie5: We plan on releasing an installer for the next MERP Oblivion release, don't worry.
@Ruubie5: We do not plan on completing the Oblivion version of MERP. We're moving onto Skyrim after the next (and final) Beta version of MERP for Oblivion is released.
We had a tenth Fellowship member as an idea, but its completely unrealistic and really goes against the lore. Elrond chose 9 Fellowship members for a reason - in contrast to the nine Nazgul. Also I can't imagine playing as a tenth Fellowship member would be all too fun. It would basically just be an escort quest, with your character being overshadowed by the other 9 members in all the various scenes.
Trust me when I say that playing as the Ringbearer will be a fun and unique experience ;)
You will be able to play as Frodo in the Ringbearer Questline. Currently, we plan that upon character creation, there will be a section in-game that the player can make some important decisions, such as (if they're a male Hobbit) that they can take on the role of Frodo. And before you ask, no, you can design your Frodo to look like whatever you want and develop your Frodo character as you please.
Currently we don't have plans to allow the player to play as other Fellowship members (Aragorn, Legolas, etc.), or as any other established character in Tolkien's lore for that matter.
@Sambugaro: If you can find the name of the mod, I'll suggest that mod resource to the rest of the team ;)
@EricWass: Right now they're just static objects, but I hope in a future version of MERP we can make working siege equipment :)
What is everyone's obsession with wanting to be a Ringwraith? Anyways no, there is no chance as far as I'm concerned. The Ringwraiths have no free will and are slaves to Sauron's will, even more so then Goblins/Orcs/Uruk-hai/Trolls/etc. Don't expect any of these evil creatures to ever be playable.
@Nicked99: Actually its more then having to rework story, more so that Tolkien's orc races (Goblins, Orcs, Uruk-hai, etc.) all have no free-will and are slaves to the Dark Lord. In my mind it'd kind of be breaking lore if we allowed an orc to go adventuring wherever he likes. However, we have thought about adding evil races to play as in the future (mostly Evil Man races), but we wanna flesh out the Free Peoples before then.
It isn't called MERP & Blade for nothing. However, we do plan on adding in some features to our MERP & Blade mod that even Mount & Blade doesn't have ;)
@KidStein: Yeah, I can guarantee this mod won't be done (or, to be more specific, "1.0") by the end of 2011. Now will it be in what some may consider a "playable state" (several cities, working races/classes, NPCs, Creatures, some quests, etc), well, only time will tell.
Our mod will easily be better then Nehrim in due time ;)
I've seen the Games Workshop fellbeast model in-person. GW can be a bit cheap sometimes, especially with the wings, which they reused from their Balrog model which I own (although still unpainted :().